• Title/Summary/Keyword: Robot structure

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Modular Neural Network Recognition System for Robot Endeffector Recognition (로봇 Endeffector 인식을 위한 다중 모듈 신경회로망 인식 시스템)

  • 신진욱;박동선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5C
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    • pp.618-626
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    • 2004
  • In this paper, we describe a robot endeffector recognition system based on a Modular Neural Networks (MNN). The proposed recognition system can be used for vision system which track a given object using a sequence of images from a camera unit. The main objective to achieve with the designed MNN is to precisely recognize the given robot endeffector and to minimize the processing time. Since the robot endeffector can be viewed in many different shapes in 3- D space, a MNN structure, which contains a set of feedforwared neural networks, can be more attractive in recognizing the given object. Each single neural network learns the endeffector with a cluster of training patterns. The training MNN patterns for a neural network share the similar characteristics so that they can be easily trained. The trained UM is les s sensitive to noise and it shows the better performance in recognizing the endeffector. The recognition rate of MNN is enhanced by 14% over the single neural network. A vision system with the MNN can precisely recognize the endeffector and place it at the center of a display for a remote operator.

Development of 6-Axis Force/Moment Sensor Considered Adult Weight for a Humanoid Robot's Foot (성인 체중을 고려한 로봇의 지능형 발을 위한 6축 힘/모멘트센서 개발)

  • Kim, Gab-Soon;Yoon, Jung-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.7 s.196
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    • pp.90-97
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    • 2007
  • This paper describes the development of 6-axis force/moment sensor considered adult weight far an intelligent foot of humanoid robot. In order to walk on uneven terrain safely, the foot should perceive the applied forces Fx, Fy, Fz and moments Mx, My, Mz to itself and control the foot using the forces and moments. The applied forces and moments should be measured from a 6-axis force/moment sensor attached to the foot, which is composed of Fx sensor, Fy sensor, Fz sensor, Mx sensor, My sensor and Mz sensor in a body. Each sensor should get the deferent rated load, because the applied forces and moments to foot in walking are deferent. Therefore, one of the important things in the sensor is to design each sensor with the deferent rated load and the same rated output. In this paper, a 6-axis force/moment sensor (rated load of Fx and Fy are 500Nm and Fz sensor is 1000N, and those of Mx and My are 18Nm, Mz sensor is 8Nm) for perceiving forces and moments in a humanoid robot's foot was developed using many PPBs (parallel plate-beams). The structure of the sensor was newly modeled, and the sensing elements (plate-beams) of the sensor were designed using by ANSYS software (FEM (Finite Element Method) program). Then, a 6-axis force/moment sensor was fabricated by attaching strain-gages on the sensing elements, and the characteristic test of the developed sensor was carried out. The rated outputs from FEM analysis agree well with that from the characteristic test.

A Learning Method of Stack and Queue through Solving Maze Exploration Problems with Robots (로봇의 미로 탐색 문제해결을 통한 스택과 큐 학습 방안)

  • Hong, Ki-Cheon
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.613-618
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    • 2012
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. And Ministry of Education emphasizes STEAM education. Most important is that "How instruct them". This means necessity of contents. So this paper suggests learning method of Stack and Queue using LEGO MINDSTORMS NXT. The main purpose is that how stack and queue are used, when robot explore realistic maze. Teaching and learning strategies are algorithm, flowchart, and NXT-G programming. Simple maze has path in left or right, but complex maze has three-way intersection. These are developed by authors. Master robot explores maze and push stack, and then return to entrance using stack. Master robot explores maze and transmits path to slave's queue. And then slave robot drives without exploration. Students can naturally learn principles and applications of them. Through these studies, it can improves ability of logical and creative thinking. Furthermore it can apply to ICT and STEAM education.

Dynamic Gesture Recognition for the Remote Camera Robot Control (원격 카메라 로봇 제어를 위한 동적 제스처 인식)

  • Lee Ju-Won;Lee Byung-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1480-1487
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    • 2004
  • This study is proposed the novel gesture recognition method for the remote camera robot control. To recognize the dynamics gesture, the preprocessing step is the image segmentation. The conventional methods for the effectively object segmentation has need a lot of the cole. information about the object(hand) image. And these methods in the recognition step have need a lot of the features with the each object. To improve the problems of the conventional methods, this study proposed the novel method to recognize the dynamic hand gesture such as the MMS(Max-Min Search) method to segment the object image, MSM(Mean Space Mapping) method and COG(Conte. Of Gravity) method to extract the features of image, and the structure of recognition MLPNN(Multi Layer Perceptron Neural Network) to recognize the dynamic gestures. In the results of experiment, the recognition rate of the proposed method appeared more than 90[%], and this result is shown that is available by HCI(Human Computer Interface) device for .emote robot control.

Fuzzy Vibration Control of 3 DOF Robot Manipulator with Flexible Link (유연한 링크를 가진 3자유도 로봇조작기 진동의 펴지제어)

  • Kim, Jae-Won;Yang, Yang, Hyun-Seok;Park, Park, Young-Pil
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.12
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    • pp.3883-3891
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    • 1996
  • Performance and productivity of robot manipulator can be improved by increasing its working speed and extending its link length. But heavy weght of the commercial robot links, considered as "rigid body", limits its mazimum working speed and the weght of the links can be reduced for high speed operation. But this light-weight link or long link for special use cannot be consideredas "rigid" structure and vibration of the link due to its flexibility causes errors in end-effector position and orientation. Thus the elastic behaviro of the flexible link should be taken care of for increasing work speed and getting smaller error of end-effector position. In this paper, the fuzzy control theory is selected to design the controller which controlos the joint positions of the robot manipulator and suppress the vibration of flexible link. In the forst place, for the 1 DOF flexible link system, the fuzzy control theory is implemented. The contdroller for the 1 DOF flexible link system is designed. Experimental research is carried out to examine the controllability and the validity of the fuzzy control theory based controller. Next, using the extended desing schemes for the case of the 1 DOF flexible link system and usign the experimental phenomena of the 3 DOF flexible link system, the fuzzy controller for the 3 DOF flexible link system is desinged and experimented.ed and experimented.

Design of an Economic Service Robot Hand Based on Biomimetics and TRIZ (생체 모방학과 트리즈를 이용한 보급형 서비스 로봇 핸드의 설계)

  • Ko, Hun-Keon;Cho, Chang-Hee;Kim, Kwon-Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1741-1747
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    • 2010
  • This work presents a study on the design of an economic service robot hand for tele-presence manipulators. The conceptual design of new robot hand is derived from biomimetics approach. Guided by the analysis of human arm' musculoskeletal structure, the fingers are actuated by cables and actuators in the forearm. High tension in the cables is achieved by screw-nut mechanism driven by DC motors. A set of combination springs is incorporated in each of the screw-nut mechanism for easy control of gripping force. The first prototype revealed difficulties with finger control and coupling problem between gripping force and wrist movement. The solutions to these problems have been derived from the contradiction analysis of TRIZ. The second design has been verified by tests on various objects with different weight and shape for full range of wrist motion.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

ROBOPPRESSO: Design and Implementation of Robot-Barista Services Using COBOT and IoT (ROBOPRESSO: 협동로봇과 IoT 기술을 활용한 로봇바리스타 서비스의 설계 및 구현)

  • Lee, Song-Joo;Kim, Dong-Hyun;Jeong, Jonpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.177-186
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    • 2021
  • This paper aims to show that cooperative robots, which have only been used in manufacturing sites, are expanding their scope of use in daily living spaces due to the expansion of non-face-to-face services. By combining robots and IoT technologies in terms of diversifying services in daily life and customized service areas, it is expected that the general public will also have easy access to smart technologies, and these technologies will be used in more areas. The robot barista system will provide customers with the services they want, monitoring, maintenance, and management of the system, making this paper convenient for customers, as well as managers who run stores, maintenance and repair, and engineers who design the system. This paper attempts to demonstrate this through a structure called Robopresso.

A Study on Mobile Robot for Posture Control of Flexible Structures Using PI Algorithm

  • Kang, Jin-Gu
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.9-14
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    • 2022
  • In this study, we propose a method for moving a device such as a flexible air sculpture while stably maintaining the user's desired posture. To accomplish this, a robot system with a structure of a mobile robot capable of running according to a given trajectory was studied by applying the PI algorithm and horizontal maintenance posture control using IMU. The air sculptures used in this study often use thin strings in a fixed posture. Another method is to put a load on the center of gravity to maintain the posture, and it is a system with flexibility because it uses air pressure. It is expected that these structures can achieve various results by combining flexible structures and mobile robots through the convergence process of digital sensor technology. In this study, posture control was performed by fusion of the driving technology of AGV(Automatic Guided Vehicle),, a field of robot, and technologies applying various sensors. For verification, the given performance evaluation was performed through an accredited certification test, and its validity was verified through an experiment.

Quantitative evaluation of transfer learning for image recognition AI of robot vision (로봇 비전의 영상 인식 AI를 위한 전이학습 정량 평가)

  • Jae-Hak Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.909-914
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    • 2024
  • This study suggests a quantitative evaluation of transfer learning, which is widely used in various AI fields, including image recognition for robot vision. Quantitative and qualitative analyses of results applying transfer learning are presented, but transfer learning itself is not discussed. Therefore, this study proposes a quantitative evaluation of transfer learning itself based on MNIST, a handwritten digit database. For the reference network, the change in recognition accuracy according to the depth of the transfer learning frozen layer and the ratio of transfer learning data and pre-training data is tracked. It is observed that when freezing up to the first layer and the ratio of transfer learning data is more than 3%, the recognition accuracy of more than 90% can be stably maintained. The transfer learning quantitative evaluation method of this study can be used to implement transfer learning optimized according to the network structure and type of data in the future, and will expand the scope of the use of robot vision and image analysis AI in various environments.