• Title/Summary/Keyword: Robot control contents

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Development of Robot Performance Platform Interoperating with an Industrial Robot Arm and a Humanoid Robot Actor (산업용 로봇 Arm과 휴머노이드 로봇 액터를 연동한 로봇 공연 플랫폼 개발)

  • Cho, Jayang;Kim, Jinyoung;Lee, Sulhee;Lee, Sang-won;Kim, Hyungtae
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.487-496
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    • 2020
  • For the purpose of next generation technology for robot perfomances, a RAoRA (Robot Actor on Robot Arm) structure was proposed using a robot arm joined with a humanoid robot actor. Mechanical analysis, machine design and fabrication were performed for motions combined with the robot arm and the humanoid robot actor. Kinematical analysis for 3D model, spline interpolation of positions, motion control algorithm and control devices were developed for movements of the robot actor. Preliminary visualization, simulation tools and integrated operation of consoles were constructed for the non-professionals to produce intuitive and safe contents. Air walk was applied to test the developed platform. The air walk is a natural walk close to a floor or slow ascension to the air. The RAoRA also executed a performance with 5 minute-running time. Finally, the proposed platform of robot performance presented intensive and live motions which was impossible in conventional robot performances.

Intelligential Search Engine Considering the Load of Web Servers and Networks (네트워크 및 웹 서버의 부하를 고려한 지능적인 검색시스템의 설계 및 구현)

  • 김창근;탁한호
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1035-1044
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    • 2001
  • The existing search engine cause heavy loads on web servers and networks, because they operate robots not considering the loads of many distributed diverse web servers and networks. As the information update period is 3~4 weeks, information is not updated at proper time. Although there is no contents to be updated on web servers, the robot collects and updates the contents of the web servers. This study proposes a intelligential search engine considering the load of web servers and networks, designs a real-time controlled search engine and intelligent robots, and implements them. The intelligent robot updates distributed information real-time. Robot control policies are also proposed, which can upgrade the overall performance of the system by monitoring the loads of web servers and networks.

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Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.

Design and Implementation of Web Service S/W Platform for Remote Monitoring and Control (원격 감시제어를 위한 웹 서비스 S/W 플랫폼 설계 및 구현)

  • Lee, Tae-Hee;Kim, Joo-Man
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.245-253
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    • 2007
  • In this paper, we propose an effective web service software platform for remote monitoring and control. We removed the servlet container for better web service performance so as to improve the gSOAP processing which is an essential element of web service implementation. Furthermore, we designed the web service server/client software platform which can be applied to robot or ubiquitous sensor applications. For validation of this study we tested it by manufacturing robot hardware for monitoring control which combined tanks and sensors on a LDS4000 engine board mounted with a PXA270 processor. The practical excellence and the efficiency of the result of this study was validated by the comparison of gSOAP message exchange load between the web service client application and the conventional remote monitoring control technique through a web server.

Implementation of a Spring Backboned Soft Arm Emulating Human Gestures (인간 동작 표현용 스프링 백본 구조 소프트 암의 구현)

  • Yoon, Hyun-Soo;Choi, Jae-Yeon;Oh, Se-Min;Lee, Byeong-Ju;Yoon, Ho-Sup;Cho, Young-Jo
    • The Journal of Korea Robotics Society
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    • v.7 no.2
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    • pp.65-75
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    • 2012
  • This study deals with the design of a spring backboned soft arm, which will be employed for generation of human gesture as an effective means of Human Robot interaction. The special features of the proposed mechanism are the light weight and the flexibility of the whole mechanism by using a spring backbone. Thus, even in the case of collision with human, this device is able to absorb the impact structurally. The kinematics and the design for the soft arm are introduced. The performance of this mechanism was shown through experiment emulating several human gestures expressing human emotion and some service contents. Finally, this soft arm was implemented as the wing mechanism of a penguin robot.

SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.146-151
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    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

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Development and Case Review of IT Convergence GoGo Bumper Car Project (IT융합 기반의 고고범퍼카 콘텐츠 개발 및 프로젝트 적용 사례)

  • Park, Hong-Joon;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.21-33
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    • 2015
  • This paper aims at developing IT convergence robot education contents using open hardware-based GoGo Board and presenting three cases that were applied into educational settings with elementary and middle school students. Several types of data for their activities were collected: photos, work output, survey data, video data and interview with robot teacher and students. Each student experienced building up a GoGo Bumper Car with touch sensors attached at front and back sides and figuring out the principle of digital board control and operating of electronic devices by sensing. The participants, in the following phases, conducted domino chain-reaction with GoGo Bumper Cars and acquiring GoGo Driving Licence by driving test on three different road maps. Students in a gifted education program creatively implemented their own ideas as part of robotic art. The result of case analysis showed that the proposed project provides students not only intimacy for technology, fun, concentration but her own empowerment for developing ideas and creative implementation.

Development of Control Board for Coding Education and Convergence Contents based on 3D Printing (코딩 교육용 제어 보드와 3D 프린팅 융복합 콘텐츠 개발)

  • Youm, Sung-Kwan;Kim, Young-Sang
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.1-8
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    • 2018
  • It is a key role in leading and activating coding education as a process to solve problems creatively to produce and provide the educational contents on the basis of 3D printing. In this paper, we develop a variety of fusion contents to use 3D printing and 8bit MCU base control board which provides specific functions through Arduino. The developed control program conducts various packet monitoring more than ten times per a second, supporting intrinsically full duplex. In addition, communication protocol optimized in conveying a lot of information enables to control different contents. The contents produced with the control board and 3D printing are useful as a programming education tool to train the principle and the concept of coding.

Smart Actuator-Control System Design Using Shape Memory Alloys (형상기억합금 응용 스마트 액추에이터-제어기 설계)

  • Kim, Youngshik;Jang, Tae-soo
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1451-1456
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    • 2017
  • In this research we discuss an integrated actuator-control system for advanced control of a smart Shape Memory Alloy (SMA) actuator. Toward this goal, we designed and fabricated an actuator-control module combining two SMA actuating units with a single-chip microprocessor, two different sensing elements, and an actuator driver. In our proposed system, sensing elements include a 6-axis single-chip motion sensor for orientation measurement and a circuit for resistance measurement of SMA wires. We experimentally verified our proposed actuator-control system using actuator driving, sensor data readings, and communication tests.

A Study on the Design and Development of Robot Game-based Project for Teaching Children to Program Computers (프로그램교육 목적의 로봇게임 프로젝트 학습 구안에 관한 연구)

  • Shin, Seung-Young;You, Sang-Mi;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.159-171
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    • 2009
  • The objective of this research is to explore a method to utilize a programmable robot, as a potential learning tool in the elementary school's curricula. Due to their programmability and operational ease of use, programmable robots are among digital toys that today offer specially instructive features. In this research, we developed the robot game-based project contents as a tool for teaching the elementary school children to learn the algorithm, the essential part of computer programming. The LEGO material, selected as the construction kit for robot, consists of a mechanical assembly system, a set of sensors and actuators, a central control unit, a programming environment. The project requires the children to complete 3 separate tasks, each of which is developed based on the principles of algorithm. The classroom feedback supports that the robotic experiences provided the children with fun and absorption. It is likely that implementing learning with robot in regular classroom in elementary school can bring new possibilities to the educational system, provided that a thorough preparation backs up the plan.

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