• Title/Summary/Keyword: Rigid object

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A Study on Stable Grasping Control of Dual-fingers with Soft-Tips (소프트-팁이 장착된 듀얼-핑거의 안정적 파지 제어에 관한 연구)

  • 심재군;한형용;양순용;이병룡;안경관;김성수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.10a
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    • pp.219-224
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    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot finger which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed. Finally, it is shown that even in the simplest case of dual single D.O.F manipulators there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that the object is of rectangular shape and motion is confined to a horizontal plane.

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Gain-Tuning of Sensory Feedback for a Multi-Fingered Hand Based on Muscle Physiology

  • Bae, J.H.;Arimoto, S.;Shinsuke, N.;Ozawa, R.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1994-1999
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    • 2003
  • This paper discusses dynamic characteristics of motion of a pair of multi-degrees of freedom robot fingers executing grasp of a rigid object and controlling its orientation with the aid of rolling contacts. In particular, the discussions are focused on a problem of gain-tuning of sensory feedback signals proposed from the viewpoint of sensorymotor coordination, which consist of a feedforward term, a feedback term for controlling rotational moment of the object, and another term for controlling its rotational angle. It is found through computer simulations of the overall fingersobject dynamics subject to rolling contact constraints that some dynamic characteristics of torque-angular velocity relation may play an important role likely as reported by experimental results in muscle physiology and therefore selection of damping gains in angular velocity feedback depending on the guess of object mass is crucial. Finally, a guidance of gain-tuning in each feedback term is suggested and its validity is discussed by various computer simulations.

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Research of Stable Grasping for Handling Tasks in Field Robot

  • Park, Kyung-Taek;Kim, Sung-Su;Yang, Soon-Yong;Lee, Byung-Rong;Ahn, Kyoung-Kwan;Han, Hyun-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.132.6-132
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    • 2001
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in field robot which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed.

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Producing a Virtual Object with Realistic Motion for a Mixed Reality Space

  • Daisuke Hirohashi;Tan, Joo-Kooi;Kim, Hyoung-Seop;Seiji Ishikawa
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.2-153
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    • 2001
  • A technique is described for producing a virtual object with realistic motion. A 3-D human motion model is obtained by applying a developed motion capturing technique to a real human in motion. Factorization method is a technique for recovering 3-D shape of a rigid object from a single video image stream without using camera parameters. The technique is extended for recovering 3-D human motions. The proposed system is composed of three fixed cameras which take video images of a human motion. Three obtained image sequences are analyzed to yield measurement matrices at individual sampling times, and they are merged into a single measurement matrix to which the factorization is applied and the 3-D human motion is recovered ...

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A Study on Stable Grasping Control of Dual-Fingers with Soft-Tips

  • Sim, Jae-Goon;Yang, Soon-Yong;Han, Hyun-Yong;Lee, Byung-Ryon;Ahn, kyung-Kwan;Kim, Sung-Su;Park, Kyung-Taek
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.108.4-108
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    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot fingers which stably grasps and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for differential-algebraic equations of overall...

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A Distance Estimation Method of Object′s Motion by Tracking Field Features and A Quantitative Evaluation of The Estimation Accuracy (배경의 특징 추적을 이용한 물체의 이동 거리 추정 및 정확도 평가)

  • 이종현;남시욱;이재철;김재희
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.621-624
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    • 1999
  • This paper describes a distance estimation method of object's motion in soccer image sequence by tracking field features. And we quantitatively evaluate the estimation accuracy We suppose that the input image sequence is taken with a camera on static axis and includes only zooming and panning transformation between frames. Adaptive template matching is adopted for non-rigid object tracking. For background compensation, feature templates selected from reference frame image are matched in following frames and the matched feature point pairs are used in computing Affine motion parameters. A perspective displacement field model is used for estimating the real distance between two position on Input Image. To quantitatively evaluate the accuracy of the estimation, we synthesized a 3 dimensional virtual stadium with graphic tools and experimented on the synthesized 2 dimensional image sequences. The experiment shows that the average of the error between the actual moving distance and the estimated distance is 1.84%.

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Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

A Study on Stable Grasping Motion Control of Dual-Finger (듀얼-핑거의 안정적 파지 운동 제어에 관한 연구)

  • Um Hyuk;Choi Jong-Hwan;Kim Seung-Soo;Han Hyun-Yong;Yang Soon-Yong;Lee Jin-Gul
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.4
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    • pp.81-88
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    • 2005
  • This paper attempts to derive the dynamic model of handling tasks in finger robot which grasps stable and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, the roblems of controlling both the forces of pressing object and the rotation angle of the object under the geometric constraints are discussed. The effect of geometric constraints of area-contacts between the link's end-effector and the object is analyzed and the model based on the differential-algebraic equations is presented. In this paper, the control method for dynamic stable grasping and enhancing dexterity in manipulating things is proposed. It is illustrated by computer simulation and the experiment that the control system gives the performance improvement in the dynamic stable grasping and nimble manipulating of the dual fingers robot with soft tips.

Structural Design of Double Hull Tanker in Collision by Rigid Colliding Ship (강체 충돌선의 충돌을 고려한 이중선체 유조선의 구조설계)

  • 이상갑;박수송
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.5 no.2
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    • pp.99-111
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    • 1999
  • The object of this study is to get the superior double hull structure to its crashworthiness against collision comparing absorbed energy capacities of its various types with each other, varying material properties, collision positions and velocities, and structural arrangements such as double hull width, web and stringer spaces, etc. Local absorbed energy capacities, failure behaviors and damage extents of their members are also considered during collision in addition to the estimations of their global ones. This paper describes a series of numerical simulations of collisions between DWT 45,000 oil tanker(struck ship) and DWT 10,500 rigid one(striking ships) using Hydrocode LS/DYNA3D. Collisions are assumed to occur at the middle of struck ship with striking one moving at right angle to its centerline. The following remarks were obtained through this study: More flexible the double hull structure is, much superior its crashworthiness against collision is. The increment of double hull width does not give much influence than other factors do. The exact use of material property such as failure strain is also important on the numerical simulation of collision.

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Contact control of a probing manipulator contacting with plastically deformable objects (소성변형가능한 물체와 접촉하는 프로브 매니퓰레이터의 접촉제어)

  • 심재홍;조형석;김성권
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.221-224
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    • 1996
  • Since impact phenomenon is highly nonlinear, the analysis and control of the contact motion has been a challenging subject. Various researches have been carried out mostly for the contact of a rigid robotic manipulator with a stiff and elastic environment. This paper is motivated by a new contact task: the in-circuit test of a printed circuit board. In this process, high speed contact occurs between a rigid probing manipulator and a plastically deformable work environment. A new dynamic model of the impact controlled probing task has been proposed, considering contact with the plastically deformable object. Approaching velocity conditions to avoid an excess of the allowable penetration depth and control the generated impact force properly are derived from the proposed model. The results of the simulation studies are made for various probing conditions and show the validity of the proposed model.

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