• Title/Summary/Keyword: Rigid object

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Development of multi-object image processing algorithm in a image plane (한 이미지 평면에 있는 다물체 화상처리 기법 개발)

  • 장완식;윤현권;김재확
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.555-555
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    • 2000
  • This study is concentrated on the development of hight speed multi-object image processing algorithm, and based on these a1gorithm, vision control scheme is developed for the robot's position control in real time. Recently, the use of vision system is rapidly increasing in robot's position centre. To apply vision system in robot's position control, it is necessary to transform the physical coordinate of object into the image information acquired by CCD camera, which is called image processing. Thus, to control the robot's point position in real time, we have to know the center point of object in image plane. Particularly, in case of rigid body, the center points of multi-object must be calculated in a image plane at the same time. To solve these problems, the algorithm of multi-object for rigid body control is developed.

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Algorithm for Gaseous Object Segmentation on an Image Plane (기체의 영상 분할 알고리즘)

  • 김원하
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.85-88
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    • 2001
  • Unlike rigid objects or This paper developes the algorithm for segmenting gaseous objects on an image plane. Unlike rigid objects or solid non-rigid objects, gaseous objects vary in density even within single-object regions and the edge intensity differs at different locations. So, an edge detector may detect only strong edges and detected edges may be an incomplete parts of an whole object's boundary. Due to this property of gaseous objects, it is not easy to distinguish the real edges of gaseous objects from the noisy-like edges such as leaves. Our algorithm uses two criteria of edge intensity and edge's line connectivity, then applies fuzzy set so as to obtain the proper threshold of the edge detector

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Numerical Analysis and Characteristics of Acoustic and Elastic Wave Scattering from Rigid or Soft Objects (강성 또는 연성 물체로 인한 음향파와 탄성파 산란의 수치해석 및 특성 분석)

  • Huinam Rhee
    • Journal of KSNVE
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    • v.8 no.6
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    • pp.1172-1180
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    • 1998
  • Elastic wave scattering from an acoustically rigid or soft object is studied and compared with the acoustic wave scattering. The behavior of phases as well as magnitudes of partial waves and their total summation of scattered wave are numerically analyzed and discussed. The effect of mode conversion, which occurs between longitudinal and transversal waves in elastic wave scattering. on the magnitudes and phases of scattered waves is identified.

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A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

Hierarchical Active Shape Model-based Motion Estimation for Real-time Tracking of Non-rigid Object (계층적 능동형태 모델을 이용한 비정형 객체의 움직임 예측형 실시간 추적)

  • 강진영;이성원;신정호;백준기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.1-11
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    • 2004
  • In this paper we proposed a hierarchical ASM for real-time tracking of non-rigid objects. For tracking an object we used ASM for estimating object contour possibly with occlusion. Moreover, to reduce the processing time we used hierarchical approach for real-time tacking. In the next frame we estimated the initial feature point by using Kalman filter. We also added block matching algorithm for increasing accuracy of the estimation. The proposed hierarchical, prediction-based approach was proven to out perform the exiting non-hierarchical, non-prediction methods.

An algorithm for segmenting gaseous object images (기체의 영상 분할을 위한 알고리즘 구현)

  • 정봉철;김원하
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.73-76
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    • 2002
  • This paper has been studied an algorithm for segmenting gaseous object images. A new methodology for segmenting gaseous object images is introduced. Proposed method consists offuzzy-based boundary detector applicable to gaseous as well as rigid objects and concave region filling to recover object regions.

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Collaborative Authoring based on Physics Simulation

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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Adaptive Color Snake Model for Real-Time Object Tracking

  • Seo, Kap-Ho;Jang, Byung-Gi;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.740-745
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    • 2003
  • Motion tracking and object segmentation are the most fundamental and critical problems in vision tasks suck as motion analysis. An active contour model, snake, was developed as a useful segmenting and tracking tool for rigid or non-rigid objects. Snake is designed no the basis of snake energies. Segmenting and tracking can be executed successfully by energy minimization. In this research, two new paradigms for segmentation and tracking are suggested. First, because the conventional method uses only intensity information, it is difficult to separate an object from its complex background. Therefore, a new energy and design schemes should be proposed for the better segmentation of objects. Second, conventional snake can be applied in situations where the change between images is small. If a fast moving object exists in successive images, conventional snake will not operate well because the moving object may have large differences in its position or shape, between successive images. Snakes's nodes may also fall into the local minima in their motion to the new positions of the target object in the succeeding image. For robust tracking, the condensation algorithm was adopted to control the parameters of the proposed snake model called "adaptive color snake model(SCSM)". The effectiveness of the ACSM is verified by appropriate simulations and experiments.

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Real-Time Object Tracking and Segmentation Using Adaptive Color Snake Model

  • Seo Kap-Ho;Shin Jin-Ho;Kim Won;Lee Ju-Jang
    • International Journal of Control, Automation, and Systems
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    • v.4 no.2
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    • pp.236-246
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    • 2006
  • Motion tracking and object segmentation are the most fundamental and critical problems in vision tasks such as motion analysis. An active contour model, snake, was developed as a useful segmenting and tracking tool for rigid or non-rigid objects. In this paper, the development of new snake model called 'adaptive color snake model (ACSM)' for segmentation and tracking is introduced. The simple operation makes the algorithm runs in real-time. For robust tracking, the condensation algorithm was adopted to control the parameters of ACSM. The effectiveness of the ACSM is verified by appropriate simulations and experiments.