• Title/Summary/Keyword: Rigid object

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Augmented Plasticity: Giving Morphological Editability to Physical Objects (증강가소성: 물리적 오브젝트에 형태적 편집가능성 부여하기)

  • Lee, Woo-Hun;Kang, Hye-Kyoung
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.225-234
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    • 2006
  • Product designers sketch various ideas of foreground figures(detail design) onto background figures(basic form) and evaluate numerous combinations of them in the late stages of design process. Designers have to test their ideas elaborately with a high-fidelity physical model that looks like a real product. However, due to the requirements of time and expense in making high-fidelity design models, it is impossible to evaluate such a number of combinatorial solutions of background and foreground figures. Contrary to digital models, physical design models are not easily modifiable and so designers cannot easily develope ideas through iterative design-evaluation process. To address these problems, we proposed a new concept 'Augmented Plasticity' that gives morphological editability to a rigid physical object using Augmented Reality technology and implemented the idea as Digital Skin system. Digital Skin system figures out the position and orientation of object surface with ARToolKit visual marker and superimposes a deformed surface image seamlessly using differential rendering method. We tried to apply Digital Skin system to detail design, redesign of product, and material exploration task. In consequence, it was found that Digital Skin system has potential to allow designers to implement and test their ideas very efficiently in the late stages of design process.

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ACMs-based Human Shape Extraction and Tracking System for Human Identification (개인 인증을 위한 활성 윤곽선 모델 기반의 사람 외형 추출 및 추적 시스템)

  • Park, Se-Hyun;Kwon, Kyung-Su;Kim, Eun-Yi;Kim, Hang-Joon
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.39-46
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    • 2007
  • Research on human identification in ubiquitous environment has recently attracted a lot of attention. As one of those research, gait recognition is an efficient method of human identification using physical features of a walking person at a distance. In this paper, we present a human shape extraction and tracking for gait recognition using geodesic active contour models(GACMs) combined with mean shift algorithm The active contour models (ACMs) are very effective to deal with the non-rigid object because of its elastic property. However, they have the limitation that their performance is mainly dependent on the initial curve. To overcome this problem, we combine the mean shift algorithm with the traditional GACMs. The main idea is very simple. Before evolving using level set method, the initial curve in each frame is re-localized near the human region and is resized enough to include the targe region. This mechanism allows for reducing the number of iterations and for handling the large object motion. The proposed system is composed of human region detection and human shape tracking modules. In the human region detection module, the silhouette of a walking person is extracted by background subtraction and morphologic operation. Then human shape are correctly obtained by the GACMs with mean shift algorithm. In experimental results, the proposed method show that it is extracted and tracked efficiently accurate shape for gait recognition.

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Analysis of Squash & Stretch Principle for Animation Action (애니메이션 동작을 위한 Squash & Stretch 원칙의 분석)

  • Lee Nam-Kook;Kyung Byung-Pyo;Ryu Seoc-Ho
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.47-54
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    • 2005
  • Squash & Stretch principle is playing an essential principle for animation action. The application of this principle gives the illusion of weight and volume to an animation character, and makes it possible that an animation action be the smooth and soft by escaping from the stiffness and rigidity. If an action of human or object on animation is expressed like a real world, it seems to be unnatural. Any action without Squash & Stretch will look rigid, uninteresting and not alive. It can be applied to movement of all objects, characters' actions, dialogues and facial expressions with a basic rule of mass, volume and gravity. Any action will not be well expressed without this principle. To be a good animation action, it should be deeply applied in 3D animation, not only 2D animation. Thus, a systemic analysis of Squash & Stretch principle is required.

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Numerical Simulation of Ship-induced Wave Using FLOW-$3D^{(R)}$ (FLOW-$3D^{(R)}$를 이용한 항주파 수치모의)

  • Kang, Young-Seung;Kim, Pyeong-Joong;Hyun, Sang-Kwon;Sung, Ha-Keun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.20 no.3
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    • pp.255-267
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    • 2008
  • Using the commercial CFD code FLOW-$3D^{(R)}$ which has an implicit General Moving Object (GMO) method, the ship-induced wave has been simulated. In the implicit GMO method of the FLOW-$3D^{(R)}$, a rigid body's motion which is either user-prescribed (prescribed motion) or dynamically coupled to fluid flow (coupled motion) can be computed with six degrees of freedom (DOF). The simulated horizontal wave patterns are agree with the wave patterns represented by depth Froude number. The model has been well-simulated to generate the depth-dependent wave transformation in comparison of uniform depth case to complicated depth case. Additionally, it shows that ship-induced waves have been reasonably generated by two ships passing each other and by a ship moving in a curve. Therefore, it is suggested that the FLOW-$3D^{(R)}$ model calibrated with observed data should provide more accurate prediction for the ship-induced wave in a certain fairway or harbor.

Optimal Design of a Fine Actuator for Optical Pick-up (광픽업 미세구동부의 최적설계)

  • Lee, Moon-G;Gweon, Dae-Gab
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.5
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    • pp.819-827
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    • 1997
  • In this paper, a new modeling of a fine actuator for an optical pick-up has been proposed and multiobjective optimization of the actuator has been performed. The fine actuator is constituted of the bobbin which is supported by wire suspension, the coils which wind around the bobbin, and the magnets which cause the magnetic flux. If current flows in the coils, magnetic force is so produced as to be balanced with spring force of wire, so the bobbin is pisitioned. In this model the transfer function from input voltage to output displacementof bobbin has been obtained so that we can describe this integrated system with electromagnetic and mechanical parts. Wire suspension is regarded as a continuous Euler beam, damper as distributed viscous damping, and bobbin as a rigid body which can move up- and down- ward motion only. According to the model, the high frequency dynamic characteristics of the fine actuator can be known and the effect of damping can be investigated while the conventional second order model cannot. In multiobjective optimization, two objective functions have been chosen to maximize the fundamental frequency and the sensitivity with respect to the input voltage of the actuator so that Pareto's optimal solutions have been obtained using .epsilon.-constraint method. These objective functions will satisfy the trends which will enhance the access speed and reduce the tracking error in the optical pick-up technology of next generation. In the result of optimization, we obtain the designs of the optical pick-up fine actuator which has high speed, high sensitivity and low resonant peak. Furthermore, we offer the relation between two object functions so that the designer can make easy choice.

Optimal Muffler Design Considering the Insertion Loss Calculated Outside the Duct (덕트 밖에서 계산된 삽입 손실을 고려한 머플러 최적 설계)

  • Lee, Jong Kyeom;Oh, Kee Seung;Lee, Jin Woo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.5
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    • pp.497-503
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    • 2016
  • In this study, we formulate an acoustical topology optimization problem to optimally design a partition layout inside the expansion chamber of a muffler. The lower-limit insertion loss value at a target frequency is constrained, and the partition volume is selected as an object function. In this study, we calculate the insertion loss outside the duct, while to determine the noise-attenuation performance, we use the insertion loss value calculated inside the duct or transmission loss value obtained in a previous study. We employ the finite-element model for acoustical analysis, and we determine the transmission of an incident acoustic wave through each finite element using the functions of design variables that change continuously between "0" and "1." The rigid body elements, which totally reflect incident waves, build up partitions. Finally, we compare optimal topologies that depend on the target frequency and the allowed lower-limit value of insertion loss.

The Study on the Effects of Elasticity on the Animation Characters (탄성이 애니메이션 캐릭터에 미치는 영향에 관한 연구)

  • Kyung Byung-Pyo;Ryu Seuc-Ho;Lee Nam-Kook
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.135-142
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    • 2006
  • An animation character can be applied an Elasticity principle to strengthen an action and expression. That principle is called as Squash & Stretch in animation. The application of this principle gives the illusion of weight and volume to an animation character, and makes it possible that an animation action be the smooth and soft by escaping from the stiffness and rigidity. If an action of human or object on animation is expressed like a real world, it seems to be unnatural. Any action without Squash & Stretch will look rigid, uninteresting and not alive. It can be applied to movement of all objects, characters' actions, dialogues and facial expressions with a basic rule of mass, volume and gravity. Havier characters squash and stretch more than thinner ones. Any action will not be well expressed without this principle. To be a good animation movement, it should be widely applied in all type of animation, not only 2D animation.

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Pose Estimation Method Using Sensor Fusion based on Extended Kalman Filter (센서 결합을 이용한 확장 칼만 필터 기반 자세 추정 방법)

  • Yun, Inyong;Shim, Jaeryong;Kim, Joongkyu
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.2
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    • pp.106-114
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    • 2017
  • In this paper, we propose the method of designing an extended kalman filter in order to accurately measure the position of the spatial-phase system using sensor fusion. We use the quaternion as a state variable in expressing the attitude of an object. Then, the attitude of rigid body can be calculated from the accelerometer and magnetometer by applying the Gauss-Newton method. We estimate the changes of state by using the measurements obtained from the gyroscope, the quaternion, and the vision informations by ARVR_SDK. To increase the accuracy of estimation, we designed and implemented the extended kalman filter, which showed excellent ability to adjust and compensate the sensor error. As a result, we could experimentally demonstrate that the reliability of the attitude estimation value can be significantly increased.

The Meaning of Place in View of Events (사건의 관점에서 조망한 장소의 의미)

  • 김정호;이규목
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.4
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    • pp.1-11
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    • 2001
  • The purpose of this study is to re-interpretate the meaning of place from the perspective view of events. In the realm of events, time, process, and evolution are emerging as more important elements for better places rather than space or fixed physical elements. First, this study reviews the phenomenological contribution to the meaning of place by discussing differences between positivism and phenomenology. The phenomenological approach has strengths that can perceive individual experiences and idiosyncraises through a holistic approach and qualitative methods. However, it has weaknesses such as unpredictability, subjectivity and ambiguity. In order to overcome these weaknesses, the notion of singularities(pure events) on the metaphysical plane existing between nature and culture is explored via Deleuzean concepts(Post-structuralism); singularities become events(simulacre) through ´becoming´ and these events have meaning through this process in the particular place. By this process, the subject an feed a sense of place through this meaning. Events unexpectedly create a series of events and have impact in the future. Creating various events in the particular place requires many contextural settings where the embodied perceptions could take place. Describing the potentiality of embodied perceptions demands ´smooth space´ rather than ´striated space´. Smooth space refers to the space where orientations and linkages are in continuous variation. Recent architectural and landscape architectural design projects reveal that the emphasis is placed on the open-ended set of various events unfolding over time rather than the physical settings of the place. For better landscape design, new concepts need to be introduced and implemented. These new concepts should focus on creating a series of events and considering the evolution of the place over time through multi-contextural and rhizomatical synthesis rather than rigid and static master plan of SAD(survey-analysis-design) methodology.

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Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • Kim, Tae-Woo;Kang, Yong-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.3
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    • pp.53-60
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    • 2009
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking; and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

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