• Title/Summary/Keyword: Reusability Framework

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A Simulation on the Weapon System of Rotorcraft for Improving the Effects of Korean Future Combat System(FCS) (한국형 미래전투체계 효과도 분석을 위한 회전익 무장체계 시뮬레이션)

  • Hong, Jungwan;Park, Sang C.;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.4
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    • pp.501-506
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    • 2013
  • This research is to develop a simulation framework to gauge the mission effectiveness of the rotorcraft system that will be a part of Korean future combat system. The rotorcraft system comprises of many subsystems that are very time-consuming and tedious to model. Each subsystem and its characteristics have been modeled using component-based modeling techniques, which enhances its reusability. The entire system is then constructed from the individually modeled component, which significantly reduces the modelling time. The mission effectiveness of the rotorcraft system is simulated using the developed models, and the output indicates that the methodology proposed in this study is useful, which will be suitable for the modeling and simulation of Korean future combat system.

A Technology for Integration of Spatial Information Services using Web Registry Services

  • Kim, Mi-Jeong;Lee, Eun-Kyu;Oh, Byoung-Woo;Jang, Byung-Tae
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.621-624
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    • 2003
  • Recently, there has been rising concerns to integrate and connect a developed spatial information services without consideration of location in the heterogeneous distributed environment. The Open GIS Consortium provides system architecture model related to open web service for spatial information. This paper discusses the issues related to the web service framework for spatial information services using standards of Open GIS Consortium. In particular, we concentrate upon the WRS that support the runtime discovery and evaluation of resources. The technology for integration of spatial information services is expected to get synergy effect and overcomes limit of individual development of each spatial information technology. Also this system provides the interoperability and the reusability and prevents the duplication development of system.

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Improving Reusability through Sensor Framework In Mobile Environment (모바일 환경에서 재사용성을 향상시키기 위한 센서 프레임워크)

  • Choi, Eun-Young;Bae, Doo-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.61-65
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    • 2007
  • 편재형 컴퓨팅(pervasive computing)에서 컨텍스트에 대한 중요성은 점점 강조되고 있다. 편재형 컴퓨팅(pervasive computing) 환경에서 다양한 디바이스들은 사용자의 상황에 가장 적절한 서비스를 제공하기 위해 통신할 필요가 있는데, 특히 센서는 컨텍스트 데이터를 얻는데 효과적이다. 컨텍스트 정보를 얻기 위해 사용되는 센서들은 물리적인 센서들로부터 가상 센서까지 여러 가지가 있는데, 이러한 다양한 센서들을 관리하기 위해 센서 프레임워크가 필요하다. 본 논문에서는 모바일에서의 센서 어플리케이션 표준인 JSR256을 기반으로 한 센서 프레임워크를 어플리케이션 개발자의 시각이 아닌 센서 개발자의 시각에서 분석하였다. 그리고 관련 문제점을 발견하여 다양한 센서들을 효율적으로 관리하고 새로운 센서 모듈을 용이하게 개발할 수 있는 센서 프레임워크를 제안하고 제시된 센서 프레임워크를 통한 재사용성을 검증해 보았다.

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Framework Construction with Multimedia Component Management System on CORBA (CORBA 환경에서 멀티미디어 컴퍼넌트 관리 시스템을 통한 프레임워크 구축)

  • 김행곤
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.217-229
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    • 1999
  • Framework is the set of interrelated classes, constructing reusable design in specific domain or set of abstracted classes, and defines common architecture among applications included in domain. Developers can reuse not only class code but also wide range of knowledge on domain by reusing framework. In this papers, we present COM(Component-Oriented Methodology) for the reuse of framework, and develop construction environment for framework and domain development. That is, domain is analyzed by input of domain knowledge on real world to create software based on component, and hotspot is identified through analyzed information, and redesigned(refactoring) by putting additional information on users and developers. After that, I will create domain framework and application framework depending on domain. In this Component-oriented methodology, information is searched, understood and extracted or composite through component-pattern library storage internally. Then this information is classified into the information on component and pattern respectively, and used as additional information in redesigning. With this, developer can obtain reusability, easiness and portability by constructing infrastructure environment that allow to register, update and delete component through Component Pattern Management System(CPMS) under the development environment which can be easily applied to his own application using multimedia component, in this thesis, CORBA(Common Object Request Broker Architecture) environment.

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A Method of Applying Traceability among Product Line Engineering Artifacts (제품 계열 공학에서의 산출물간의 추적성 기법)

  • La Hyun Jung;Chang Soo Ho;Kim Soo Dong
    • Journal of KIISE:Software and Applications
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    • v.32 no.4
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    • pp.237-246
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    • 2005
  • Product Line Engineering(PLE) is one of the technologies that develop applications economically reusing core assets. PLE consists of Framework Engineering(FE) and Application Engineering. Framework Engineering is to develop core assets that have common functionality shared by a set of family members. Application Engineering is to develop a specific application by instantiating the core assets. The PLE process increases reusability and efficiency because a specific application is developed by using core assets with less time and effort. Since definition of PLE artifacts and relationship between artifacts are not clear. developers have several troubles to make artifacts based on PLE process, are difficult to maintain consistency between artifacts, and do not use PLE process more practically. In this paper, we define meta-models of artifacts that are produced in PLE activities of PLE process and describe the traceability relationship between artifacts by using traceability map and guidelines that can apply traceability relationship. Finally, we define the way how trace links and guidelines of traceability map are applied.

Simplified Clearance Formalities based on Global Port B2B Framework (Global Port B2B 프레임워크 기반의 입출항 수속 간소화 방안)

  • 조재형;박남규;박남규;최형림
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.371-377
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    • 2004
  • In an effort to simplify, standardize, and make effective use of information on arrival/departure through electronic means developed up to now, this paper suggests ebXML based Global Port B2B Framework, which makes it possible not only to realize e-commerce transactions between ports, but also simultaneously realize standardization and integration. In addition, due to its reusability of information, various reports are to be simplified and automated

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Efficient Ontology Object Model for Semantic Web (시맨틱웹을 위한 효율적인 온톨로지 객체 모델)

  • Yun Bo-Hyun;Seo Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.7-13
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    • 2006
  • The advent of Semantic Web has generated several methods that can access the data on the web. Thus, it is necessary to handle the data by accessing the current web ontology as well as the existing knowledge base system. Web ontology languages are RDF(Resource Description Framework), DAML-OIL, OWL(Web Ontology Language), and so on. This paper presents the creation and the method of the ontology object model that can access, represent, and process the web ontology and the existing knowledge base. Unlike the existing access approach of web ontology using the model on memory constructed by each parser, we divide the model of web ontology into three layers such as frame-based ontology layer, generic ontology layer, and functional ontology layer. Generic ontology layer represents the common vocabulary among several domains and functional ontology layer contains the dependent vocabulary to each ontology respectively. Our model gets rid of the redundancy of the representation and enhances the reusability. Moreover, it can provide the easy representation of knowledge and the fast access of the model in the application.

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A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.101-109
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    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

Process Alignment between MND-AF and ADDMe for Products Reusability (산출물 재사용성을 위한 MND-AF와 ADDMe 프로세스 정렬)

  • Bu, Yong-Hee;Lee, Tae-Gong
    • Journal of the military operations research society of Korea
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    • v.32 no.2
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    • pp.131-142
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    • 2006
  • Nowadays, most enterprises have introduced both EA methodology to optimize an entire enterprise and CBD methodology to improve a software reusability. The Korea Government not only have developed many EA guiding products such as EA framework, Reference Model, Guideline, etc. but also have instituted a law to optimize a government-wide enterprise. The Minister of National Defense(MND) have developed the MND-AF as a standard methodology for EA and the ADDMe as a standard methodology for CBD. But it is possible to develop products of WD-AF and ADDMe redundantly because the process of MND-AF and ADDMe is not quitely aligned. The purpose of this paper is to present a scheme that ADDMe can reuse the artifacts of MND-AF by analyzing the relationships between two processes. In order to identify the relationships between two processes, we first identify the relation of a 'definition' part of two processes and then identify the relation of an 'attribute' part based on the relation of a 'detailed definition' part. As a result we found that 113 attributes of MND-AF are related to 49 attributes of ADDMe. Therefore the proposed study will decrease the development cost and time and will be a good example for aligning the process of EA and CBD methodology.

Ontology-based Context-aware Framework for Battlefield Surveillance Sensor Network System (전장감시 센서네트워크시스템을 위한 온톨로지 기반 상황인식 프레임워크)

  • Shon, Ho-Sun;Park, Seong-Seung;Jeon, Seo-In;Ryu, Keun-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.4
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    • pp.9-20
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    • 2011
  • Future warfare paradigm is changing to network-centric warfare and effects-based operations. In order to find first and strike the enemy in the battlefield, friendly unit requires real-time target acquisition, intelligence collection, accurate situation assessment, and timely decision. The rapid development in advanced sensor technology and wireless networks requires a significant change in operational concepts of the battlefield surveillance. In particular, the introduction of a battlefield surveillance sensor network system is a big challenge to the ground forces which have lack of automated information collection assets. Therefore this paper proposes an ontology-based context-aware framework for the battlefield surveillance sensor network system which is needed for early finding the enemy and visualizing the battlefield in the ground force operations. Compared with the performance of existing systems, the one of the proposed framework has shown highly positive results by applying the context systems evaluation method. The framework has also proven to be satisfactory by the structured evaluation method using device collaboration. Since the proposed ontology-based context-aware framework has a lot of advantages in terms of scalability and reusability, the ground force's reconnaissance and surveillance system can be widely applied to expand in the future. And, ontology-based model has some weak points such as ontology data size, processing time, and limitation of network bandwidth. However, these problems can be resolved by customizing properly to fit the mission and characteristics of the unit. Moreover, development of the next-generation communication infrastructure can expedite the intelligent surveillance and reconnaissance service and may be expected to contribute greatly to expanding the information capacity.