• Title/Summary/Keyword: Reusability Framework

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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A Monitoring System based on Layered Architecture (계층형 구조를 기반으로 한 모니터링 시스템)

  • Kwon Sung-Ju;Choi Jae-Young;Lee Ji-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.440-447
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    • 2006
  • Grid computing is the complex deployments of various hardware and software components. The Grid environment should provide a mechanism for real-time monitoring and notification. It is very important to implement a monitoring mechanism in the Grid environment. Most existing monitoring systems only focus on their own requirements. With the development of Grid computing technology, the extensible monitoring systems become more and more feasible and popular. In this paper, we describe our research and development works on M-Mon, a novel framework for the flexible and adaptive Grid monitoring system. M-Mon system focuses on some critical issues like scalability, reusability, runtime extensibility, protocol transparency and uniform data representation. To provide interoperability with other monitoring systems and to reuse legacy facilities with a minimum effort, our monitoring system has been developed using service-oriented architecture.

A Design of Advanced Traveler Information System based on Component (컴포넌트에 기반한 여행자정보고급화 시스템의 설계)

  • Kim, Jin-Hwan;Chang, Jea-Young;Lee, Bong-Gyou
    • Journal of Korea Spatial Information System Society
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    • v.3 no.1 s.5
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    • pp.37-48
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    • 2001
  • ITS includes an Advanced Traveler Information System(ATIS) that provides travelers with service and facility data for the purpose of assisting prior to embarking on a trip or after the traveler is underway. ATIS consists of three major subsystems, which are a Pre-trip Traffic Information subsystem(PTIS), an En-route Traffic Information Subsystem(ETIS), and a Dynamic Route Guide Subsystem(DGIS). ATIS needs to be designed and implemented in accordance with the National ITS Architecture, a reference framework that spans all of standards activities. Recently, as software technology is rapidly improved and stabilized, there are some needs to reuse pre-developed and powerful ITS technology. ITS standardization based on components and open interfaces becomes a way to solve these reusability of current ITS technology. This paper focuses on how could we design and implement ATIS based on the component with the aid of UML(Unified Modeling Language). The UML methodology is expected to provide a standardized model for newly developed ITS components.

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A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

The Framework of Selection Process for Open Source Mobile UI Component (오픈소스 모바일 UI컴포넌트 선정 절차 프레임워크)

  • Sohn, Hyo-Jung;Lee, Min-Gyu;Seong, Baek-Min;Kim, Jong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2593-2599
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    • 2014
  • The way of mobile apps development using open source software have been becoming increasingly popular recently. In opensource mobile User Interface components case, there is tends to much more be used than mobile functional components. Because it is more easier that the reusability for implementation of User Interface. The problem is to apply as an open source mobile components selected for this reason all of the existing two studies. It is an open source software selection process and selection procedures shelf components. We revise to conform to existing mobile components selected for the study on open source software selection process in this paper. Can help increase the productivity of the mobile app development by the open source components to meet the functional requirements when developing mobile apps that can be easily retrieved and presented the selection process of this study is effective.

Method for Group Communication Support in CORBA using OCI (OCI를 이용한 CORBA에서의 그룹 통신 지원 방법)

  • Nam, Duk-Yun;Lee, Dong-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.399-410
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    • 2002
  • Group communication is one of key components supporting object replication. CORBA provides little support for fault tolerance and high availability that can be supported by means of object replication. The existing approaches do not allow transparent plug-in of group communication protocols into CORBA with which CORBA application programmers are able to directly exploit group communication protocols. They either require modification of CORBA or OS, or provide no room for incorporating group communication transport protocols into CORBA. In this paper, we propose a generic group communication framework that allows transparent plug-in of various group communication protocols with no modification of standard CORBA. For this, we extend the Open Communications Interface(OCI) to support interoperability, reusability of existing group communication, and independency on ORB and OS. The proposed approach can also be applied to various group communication protocols.

Synthesis of CdxZn1-xS@MIL-101(Cr) Composite Catalysts for the Photodegradation of Methylene Blue

  • Yang, Shipeng;Peng, Siwei;Zhang, Chunhui;He, Xuwen;Cai, Yaqi
    • Nano
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    • v.13 no.10
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    • pp.1850118.1-1850118.17
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    • 2018
  • Nanoparticles of the semiconductor catalyst $Cd_xZn_{1-x}S$ were embedded into the metal organic framework MIL-101(Cr) to obtain $Cd_xZn_{1-x}S@MIL-101$(Cr) nanocomposites. These materials not only possess high surface areas and mesopores but also show good utilization of light energy. The ultraviolet-visible diffuse reflectance patterns of $Cd_xZn_{1-x}S@MIL-101$(Cr) nanocomposites showed that $Cd_{0.8}Zn_{0.2}S@MIL-101$(Cr) possessed good visible light response ability among the synthesized nanocomposites. The photocatalytic performance of the $Cd_xZn_{1-x}S@MIL-101$(Cr) nanocomposites were tested via degradation and mineralization of methylene blue in neutral water solution under light irradiation using a 300W xenon lamp. As a result, using $Cd_{0.8}Zn_{0.2}S@MIL-101$(Cr) as a catalyst, 99.2% of methylene blue was mineralized within 30 min. Due to the synergistic effect of adsorption by the MIL-101(Cr) component and photocatalytic degradation provided by the $Cd_{0.8}Zn_{0.2}S$ component, the $Cd_{0.8}Zn_{0.2}S@MIL-101$(Cr) catalyst displayed superior photocatalytic performance relative to $Cd_{0.8}Zn_{0.2}S$ and MIL-101(Cr). Furthermore, $Cd_{0.8}Zn_{0.2}S@MIL-101$(Cr) possessed excellent stability during photodegradation and exhibited good reusability. The remarkable photocatalytic performance of $Cd_{0.8}Zn_{0.2}S@MIL-101$(Cr) is likely due to the effective transfer of electrons and holes at the heterojunction interfaces.

Design of Integrated Management System for Electronic Library Based on SaaS and Web Standard

  • Lee, Jong-Hoon;Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.11 no.1
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    • pp.41-51
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    • 2015
  • Management systems for electronic library have been developed on the basis of Client/Server or ASP framework in domestic market for a long time. Therefore, both service provider and user suffer from their high cost and effort in management, maintenance, and repairing of software as well as hardware. Recently in addition, mobile devices like smartphone and tablet PC are frequently used as terminal devices to access computers through the Internet or other networks, sophisticatedly customized or personalized interface for n-screen service became more important issue these days. In this paper, we propose a new scheme of integrated management system for electronic library based on SaaS and Web Standard. We design and implement the proposed scheme applying Electronic Cabinet Guidelines for Web Standard and Universal Code System. Hosted application management style and software on demand style service models based on SaaS are basically applied to develop the management system. Moreover, a newly improved concept of duplication check algorithm in a hierarchical evaluation process is presented and a personalized interface based on web standard is applied to implement the system. Algorithms of duplication check for journal, volume/number, and paper are hierarchically presented with their logic flows. Total framework of our development obeys the standard feature of Electronic Cabinet Guidelines offered by Korea government so that we can accomplish standard of application software, quality improvement of total software, and reusability extension. Scope of our development includes core services of library automation system such as acquisition, list-up, loan-and-return, and their related services. We focus on interoperation compatibility between elementary sub-systems throughout complex network and structural features. Reanalyzing and standardizing each part of the system under the concept on the cloud of service, we construct an integrated development environment for generating, test, operation, and maintenance. Finally, performance analyses are performed about resource usability of server, memory amount used, and response time of server etc. As a result of measurements fulfilled over 5 times at different test points and using different data, the average response time is about 62.9 seconds for 100 clients, which takes about 0.629 seconds per client on the average. We can expect this result makes it possible to operate the system in real-time level proof. Resource usability and memory occupation are also good and moderate comparing to the conventional systems. As total verification tests, we present a simple proof to obey Electronic Cabinet Guidelines and a record of TTA authentication test for topics about SaaS maturity, performance, and application program features.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Pattern-Oriented Software Development Process using Incremental Composition for Design Patterns (디자인 패턴의 점진적 통합을 이용한 패턴지향 소프트웨어 개발 방법)

  • Kim, Woon-Yong;Choi, Young-Keun
    • The KIPS Transactions:PartD
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    • v.10D no.5
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    • pp.763-772
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    • 2003
  • Design patterns are known widely by the techniques to improve software qualify. The design patterns are efficient solutions for problems occurring frequently in software development. Recently there are wide researches for design patterns to find them and to verify usability for them. But there are very few researches to define systematic development approaches about constructing application using design patterns. In this paper, we propose an approach for the pattern-oriented software development process using incremental composition for design patterns. For this proposal, first we define a development process using design patterns, propose technique for incremental composition for design patterns and view ports for software in the process. Also we deal with the problem of efficient traceability and maintenance to design patterns in the software system. And we use a feedback framework system as an illustrative example to show how the process can be used to develop the pattern-oriented software. In the development of software, the systematic development approach and usage increase efficiency to develop the system by using design experience and technique early in the development lifecycle. Therefore the system will assure the high stability and reusability and offer the low cost and time for development.