• Title/Summary/Keyword: Research BOTs

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Correlation Analysis between Game Bots and Churn using Access Record (Access Record를 활용한 게임 봇과 유저 이탈의 상관관계 분석)

  • Kim, Young Hwan;Yang, Seong Il;Kim, Huy Kang
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.47-58
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    • 2018
  • Game bots distribute a large amount of goods or items used in a game, thereby lowering the value of game goods and items. Also, a large number of game bots hunt monsters and collect items, which hinders ordinary users from enjoying content normally. However, no research has been done on the type of user and the type of activity that the increase in bots specifically affects. Therefore, this study provides a practical implication to encourage users to use games by classifying types based on the game users' access data and analyzing the correlation with user departure due to the increase of bots.

Quick and easy game bot detection based on action time interval estimation

  • Yong Goo Kang;Huy Kang Kim
    • ETRI Journal
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    • v.45 no.4
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    • pp.713-723
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    • 2023
  • Game bots are illegal programs that facilitate account growth and goods acquisition through continuous and automatic play. Early detection is required to minimize the damage caused by evolving game bots. In this study, we propose a game bot detection method based on action time intervals (ATIs). We observe the actions of the bots in a game and identify the most frequently occurring actions. We extract the frequency, ATI average, and ATI standard deviation for each identified action, which is to used as machine learning features. Furthermore, we measure the performance using actual logs of the Aion game to verify the validity of the proposed method. The accuracy and precision of the proposed method are 97% and 100%, respectively. Results show that the game bots can be detected early because the proposed method performs well using only data from a single day, which shows similar performance with those proposed in a previous study using the same dataset. The detection performance of the model is maintained even after 2 months of training without any revision process.

Research Trends of Multi-agent Collaboration Technology for Artificial Intelligence Bots (AI Bots를 위한 멀티에이전트 협업 기술 동향)

  • D., Kang;J.Y., Jung;C.H., Lee;M., Park;J.W., Lee;Y.J., Lee
    • Electronics and Telecommunications Trends
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    • v.37 no.6
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    • pp.32-42
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    • 2022
  • Recently, decentralized approaches to artificial intelligence (AI) development, such as federated learning are drawing attention as AI development's cost and time inefficiency increase due to explosive data growth and rapid environmental changes. Collaborative AI technology that dynamically organizes collaborative groups between different agents to share data, knowledge, and experience and uses distributed resources to derive enhanced knowledge and analysis models through collaborative learning to solve given problems is an alternative to centralized AI. This article investigates and analyzes recent technologies and applications applicable to the research of multi-agent collaboration of AI bots, which can provide collaborative AI functionality autonomously.

Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • v.35 no.6
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.

Research on online game bot guild detection method (온라인 게임 봇 길드 탐지 방안 연구)

  • Kim, Harang;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1115-1122
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    • 2015
  • In recent years, the use of game bots by illegal programs has been expanded from individual to group scale; this brings about serious problems in online game industry. The gold farmers group creates an in-game social community so-called "guild" to obtain a large amount of game money and manage game bots efficiently. Although game developers detect game bots by detection algorithms, the algorithms can detect only part of the gold farmers group. In this paper, we propose a detection method for the gold farmers group on a basis of normal and bot guilds characteristic analysis. In order to differentiate normal and bots guild, we analyze transaction patterns for individuals, auction house and chatting. With the analyzed results, we can detect game bot guilds. We demonstrate the feasibility of the proposed methods with real datasets from one of the popular online games named AION in Korea.

A Novel Theory of Support in Social Media Discourse

  • Solomon, Bazil Stanley
    • Asia Pacific Journal of Corpus Research
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    • v.1 no.1
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    • pp.95-125
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    • 2020
  • This paper aims to inform people how to support each other on social media. It alludes to an architecture for social media discourse and proposes a novel theory of support in social media discourse. It makes a methodological contribution. It combines predominately artificial intelligence with corpus linguistics analysis. It is on a large-scale dataset of anonymised diabetes-related user's posts from the Facebook platform. Log-likelihood and precision measures help with validation. A multi-method approach with Discourse Analysis helps in understanding any potential patterns. People living with Diabetes are found to employ sophisticated high-frequency patterns of device-enabled categories of purpose and content. It is with, for example, linguistic forms of Advice with stance-taking and targets such as Diabetes amongst other interactional ways. There can be uncertainty and variation of effect displayed when sharing information for support. The implications of the new theory aim at healthcare communicators, corpus linguists and with preliminary work for AI support-bots. These bots may be programmed to utilise the language patterns to support people who need them automatically.

Is Target Oriented Surgery Sufficient with Borderline Ovarian Tumors? - Role of Accompanying Pathologies

  • Gungor, Tayfun;Cetinkaya, Nilufer;Yalcin, Hakan;Ozdal, Bulent;Ozgu, Emre;Baser, Eralp;Yilmaz, Nafiye;Caglar, Mete;Zergeroglu, Sema;Erkaya, Salim
    • Asian Pacific Journal of Cancer Prevention
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    • v.15 no.16
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    • pp.6749-6754
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    • 2014
  • Background: There are limited data in the literature related to concomitant genital or extra-genital organ pathologies in patients with borderline ovarian tumors (BOTs). The aim of this study was to evaluate our experience with 183 patients to draw attention to the accompanying organ pathologies with BOTs. Materials and Methods: One hundred eighty-three patients with BOTs, diagnosed and/or treated in our center between January of 2000 and March of 2013 were evaluated retrospectively. Data related to age, tumor histology, lesion side, disease stage, accompanying incidental ipsilateral and/or contralateral ovarian pathologies, treatment approaches, and follow-up periods were investigated. Incidental gynecologic and non-gynecologic concomitant organ pathologies were also recorded. Results: The mean age at diagnosis was 40.6 years (range: 17-78). Ninety-five patients (51%) were ${\leq}40$ years. A hundred and forty-seven patients (80%) were at stage IA of the disease. The most common type of BOT was serous in histology. Non-invasive tumor implants were diagnosed in 4% and uterine involvement was found 2% among patients who underwent hysterectomies. There were 12 patients with positive peritoneal washings. Only 17 and 84 patients respectively had concomitant ipsilateral and concomitant contralateral incidental ovarian pathologies. The most common type of uterine, appendicular and omental pathologies were chronic cervicitis, lymphoid hyperplasia and chronic inflammatory reaction. Conclusions: According to our findings most of accompanying pathologies for BOT are benign in nature. Nevertheless, there were additional malignant diseases necessitating further therapy. We emphasize the importance of the evaluation of all abdominal organs during surgery.

A Chatter Bot for a Task-Oriented Dialogue System (목적지향 대화 시스템을 위한 챗봇 연구)

  • Huang, Jin-Xia;Kwon, Oh-Woog;Lee, Kyung-Soon;Kim, Young-Kil
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.11
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    • pp.499-506
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    • 2017
  • Chatter bots are normally used in task-oriented dialogue systems to support free conversations. However, there is not much research on how chatter bots as auxiliary system should be different from independent ones. In this paper, we have developed a chatter bot for a dialogue-based computer assisted language learning (DB-CALL) system. We compared the chatter bot in two different cases: as an independent bot, and as an auxiliary system. The results showed that, the chatter bot as an auxiliary system showed much lower satisfaction than the independent one. A discussion is held about the difference between an auxiliary chatter bot and an independent bot. In addition, we evaluated a search-based chatter bot and a deep learning based chatter bot. The advantages and disadvantages of both methods are discussed.

Simulation Study on Search Strategies for the Reconnaissance Drone (정찰 드론의 탐색 경로에 대한 시뮬레이션 연구)

  • Choi, Min Woo;Cho, Namsuk
    • Journal of the Korea Society for Simulation
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    • v.28 no.1
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    • pp.23-39
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    • 2019
  • The use of drone-bots is demanded in times regarding the reduction of military force, the spread of the life-oriented thought, and the use of innovative technology in the defense through the fourth industrial revolution. Especially, the drone's surveillance and reconnaissance are expected to play a big role in the future battlefield. However, there are not many cases in which the concept of operation is studied scientifically. In this study, We propose search algorithms for reconnaissance drone through simulation analysis. In the simulation, the drone and target move linearly in continuous space, and the target is moving adopting the Random-walk concept to reflect the uncertainty of the battlefield. The research investigates the effectiveness of existing search methods such as Parallel and Spiral Search. We analyze the probabilistic analysis for detector radius and the speed on the detection probability. In particular, the new detection algorithms those can be used when an enemy moves toward a specific goal, PS (Probability Search) and HS (Hamiltonian Search), are introduced. The results of this study will have applicability on planning the path for the reconnaissance operations using drone-bots.

Action-Based Audit with Relational Rules to Avatar Interactions for Metaverse Ethics

  • Bang, Junseong;Ahn, Sunghee
    • Smart Media Journal
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    • v.11 no.6
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    • pp.51-63
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    • 2022
  • Metaverse provides a simulated environment where a large number of users can participate in various activities. In order for Metaverse to be sustainable, it is necessary to study ethics that can be applied to a Metaverse service platform. In this paper, Metaverse ethics and the rules for applying to the platform are explored. And, in order to judge the ethicality of avatar actions in social Metaverse, the identity, interaction, and relationship of an avatar are investigated. Then, an action-based audit approach to avatar interactions (e.g., dialogues, gestures, facial expressions) is introduced in two cases that an avatar enters a digital world and that an avatar requests the auditing to subjects, e.g., avatars controlled by human users, artificial intelligence (AI) avatars (e.g., as conversational bots), and virtual objects. Pseudocodes for performing the two cases in a system are presented and they are examined based on the description of the avatars' actions.