• Title/Summary/Keyword: Representation Method of Hand

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Advanced Representation Method of Hand Motion by Cheremes Analysis in KSL (수화소 분석을 통한 손동작 움직임 표현방법)

  • Lee, Boo-Hyung;Song, Pi1-Jae
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1067-1075
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    • 2006
  • This paper proposes a advanced representation method of hand motion by cheremes analysis in korean sign language. The proposed method is the representation method which apply to the hand motion used in KSL(Korean Sign Language) to represent rich and united hand motion. Words or sentences in KSL are completed by combination of elements called as Cheremes, that is, a hand movement orientation, a finger shape, a hand position, etc. In this paper, Cheremes composing the KSL is divided and represented by 5 elements: the hand movement orientation(HMO), finger shape(FS), hand orientation(HO), hand position(HP) and number of using hand (HN). Each cheremes is expressed by more various characteristics. For example, The hand movement orientation means orientations which the hand move while the sign language is done and can be expressed by 17orientation components. The finger shape means various shapes which fingers can take and represented by 17 components. The Orientation of hand is expressed by 2 characteristics according to whether we use the palm of the hand or the back. The position of hand means specific regions in body which hand(s) is placed while the sign language is done and divided by 8 regions. Finally, the number of hand means whether use only one hand or both hands and is expressed by 2 characteristics. The proposed method has been tested with KSL words and sentences and the results have shown that they can be expressed completely by the proposed representation method.

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A Study on the Object Ontology for Design Knowledge Representation (설계 지식 표현을 위한 객체 온톨로지에 관한 연구)

  • Ahn J.C.;Kang M.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.798-803
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    • 2005
  • The increasing complexity of modem products requires the effective management of design knowledge, which partly resides in the product itself on the one hand. On the other hand, a lot of knowledge is gathered and/or generated during the design process, but disappears as the design project concludes. This paper describes a knowledge representation method to accommodate the implicit design knowledge. The method is based on the FBS(Function-Behavior-Structure) model and extends the object ontology with constraint entity. An example to represent the injection mold design knowledge is given to show its applicability.

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Parameter estimation of mean field annealing technique for optimal boundary smoothing (최적의 Boundary Smoothing을 위한 Mean Field Annealing 기법의 파라미터 추정에 관한 연구)

  • Kwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.1
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    • pp.185-192
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    • 1997
  • We propose a method of paramete estimation using order-of-magnitude analysis for optimal boundary smoothing in Mean Field Annealing(MFA) technique in this paper. We previously proposed two boundary smoothing methods for consistent object representation in the previous paper, one is using a constratined regulaization(CR) method and the other is using a MFA method. The CR method causes unnecessary smoothing effects at corners. On the other hand, the MFA method method smooths our the noise without losing sharpness of corners. The MFA algorithm is influenced by several parameters such as standard deviation of the noise, the relativemagnitude of prior ter, initial temperature and final temperature. We propose a general parameter esimation method for optimal boundary smoothing using order-of-magnitude analysis to be used for consistent object representation in this paper. In addition, we prove the effectiveness of our parameter estimation and also show the temperature parameter sensitivities of the algorithm.

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Determination of an Optimal Contact Pose for Object Recognition Using a Robot Hand (로봇 손의 물체 인식을 위한 최적 접촉포즈 결정 알고리즘)

  • 김종익;한헌수
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.448-451
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    • 1999
  • In this paper, we propose a new object representation method and matching algorithm for object recognition using a 3-fingered robot hand. Each finger tip can measure normal vector and shapes of a contacting surface. Object is represented by the inter-surface description table where the features of a surface are described in the diagonal and the relations between two surfaces are in the upper diagonal. Based on this table, a fast and the efficient matching algorithm has been proposed. This algorithm can be applied to natural quadric objects.

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Representation Techniques for 4-Dimensional MR Images

  • Homma, Kazuhiro;Takenaka, Kenji;Nakai, Yoshihiko;Hirose, Takeshi
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.429-431
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    • 2002
  • Metabolic analysis of biological tissues, the interventional radiology in MRT (Magnetic Resonance Treatment) and for clinical diagnoses, representation of 4-Dimensional (4D) structural information (x,y,z,t) of biological tissues is required. This paper discusses image representation techniques for those 4D MR Images. We have proposed an image reconstruction method for ultra-fast 3D MRI. It is based on image interpolation and prediction of un-acquired pictorial data in both of the real and the k-space (the acquisition domain in MRI). A 4D MR image is reconstructed from only two 3D MR images and acquired a few echo signals that are optimized by prediction of the tissue motion. This prediction can be done by the phase of acquired echo signal is proportioned to the tissue motion. On the other hand, reconstructed 4D MR images are represented as a 3D-movie by using computer graphics techniques. Rendered tissue surfaces and/or ROIs are displayed on a CRT monitor. It is represented in an arbitrary plane and/or rendered surface with their motion. As examples of the proposed representation techniques, the finger and the lung motion of healthy volunteers are demonstrated.

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Human-like Arm Movement Planning for Humanoid Robots Using Motion Capture Database (모션캡쳐 데이터베이스를 이용한 인간형 로봇의 인간다운 팔 움직임 계획)

  • Kim, Seung-Su;Kim, Chang-Hwan;Park, Jong-Hyeon;You, Bum-Jae
    • The Journal of Korea Robotics Society
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    • v.1 no.2
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    • pp.188-196
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    • 2006
  • During the communication and interaction with a human using motions or gestures, a humanoid robot needs not only to look like a human but also to behave like a human to make sure the meanings of the motions or gestures. Among various human-like behaviors, arm motions of the humanoid robot are essential for the communication with people through motions. In this work, a mathematical representation for characterizing human arm motions is first proposed. The human arm motions are characterized by the elbow elevation angle which is determined using the position and orientation of human hands. That representation is mathematically obtained using an approximation tool, Response Surface Method (RSM). Then a method to generate human-like arm motions in real time using the proposed representation is presented. The proposed method was evaluated to generate human-like arm motions when the humanoid robot was asked to move its arms from a point to another point including the rotation of its hand. The example motion was performed using the KIST humanoid robot, MAHRU.

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Stepwise Volume Decomposition Considering Design Feature Recognition (설계 특징형상 인식을 고려한 단계적 볼륨 분해)

  • Kim, Byung Chul;Kim, Ikjune;Han, Soonhung;Mun, Duhwan
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.1
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    • pp.71-82
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    • 2013
  • To modify product design easily, modern CAD systems adopt the feature-based model as their primary representation. On the other hand, the boundary representation (B-rep) model is used as their secondary representation. IGES and STEP AP203 edition 1 are the representative standard formats for the exchange of CAD files. Unfortunately, both of them only support the B-rep model. As a result, feature data are lost during the CAD file exchange based on these standards. Loss of feature data causes the difficulty of CAD model modification and prevents the transfer of design intent. To resolve this problem, a tool for recognizing design features from a B-rep model and then reconstructing a feature-based model with the recognized features should be developed. As the first part of this research, this paper presents a method for decomposing a B-rep model into simple volumes suitable for design feature recognition. The results of experiments with a prototype system are analyzed. From the analysis, future research issues are suggested.

Cinematic Representation based on Triple Mimesis of Paul Ricoeur (폴 리쾨르의 미메시스 이론으로 본 영화적 재현방식 고찰)

  • Kim, Soo-Ryun
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.146-156
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    • 2012
  • Film was invented by human's desire to copy the real world, starting in the late 19th century. Since the birth of cinema, It was given mission to replay of the real world. On the other hand, cinema was regarded as a fictitious art form. Although the invention of film brought about experience of replaying of the real world it has been reproduced reality with creative story. And it also has been represent reality with sense of reality. Cinema's way of reproduction implied conflicting concept of mimesis. Triple Mimesis of Paul Ricoeur was an idea expanded into an analytical concept from that simple concept of mimesis. The purpose of this study was to examine the prefiguration of shown behavior in Columbine High School massacre based on Triple Mimesis of Paul Ricoeur. It also was to examine a form of representation on cinema which is 'Elephant' and studied how the form of representation on Elephant could interpret by audience. It could be define the relationship between reality and reproduction through this esthetic study. This paper attempted to build the method communication between the originator and audience with a whole analytic process of time and story on the cinematic representation.

Efficient bit-parallel multiplier for GF(2$^m$) defined by irreducible all-one polynomials (기약인 all-one 다항식에 의해 정의된 GF(2$^m$)에서의 효율적인 비트-병렬 곱셈기)

  • Chang Ku-Young;Park Sun-Mi;Hong Do-Won
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.7 s.349
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    • pp.115-121
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    • 2006
  • The efficiency of the multiplier largely depends on the representation of finite filed elements such as normal basis, polynomial basis, dual basis, and redundant representation, and so on. In particular, the redundant representation is attractive since it can simply implement squaring and modular reduction. In this paper, we propose an efficient bit-parallel multiplier for GF(2m) defined by an irreducible all-one polynomial using a redundant representation. We modify the well-known multiplication method which was proposed by Karatsuba to improve the efficiency of the proposed bit-parallel multiplier. As a result, the proposed multiplier has a lower space complexity compared to the previously known multipliers using all-one polynomials. On the other hand, its time complexity is similar to the previously proposed ones.

Comparative Analysis on the Types of Representation to Communicate in Elementary Science and Mathematics Textbooks - In Case of the Sixth Grade 1st Semester - (초등 과학·수학 교과서의 의사소통 표현 방식에 따른 유형 비교 분석 - 6학년 1학기를 중심으로 -)

  • Jang, Mikyung;Shin, Youngjoon
    • Journal of Korean Elementary Science Education
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    • v.36 no.3
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    • pp.256-272
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    • 2017
  • The purpose of this research is to study and learn more features how this type of distribution for communication in $6^{th}$ grade first semester elementary science and mathematics according to communicative expression by 2009 revised curriculum. For this study, based on an analysis standard presented in previous research on the types of communication. The results of this research are as follows. First, because the mathematics presents the number of ways to communicate twice more than science, mathematics go through with much more problems to solve than science. Second, in mathematics, spoken method and written method have similar proportion, less in physical activity method. Third, Science showed balanced proportion among four areas; earth, life, energy, and material. On the other hand, mathematics only showed small numbers in the area of geometry but similar numbers in number and operations, regularity, measurement. Fourth, there is no common feature or relevance about communicative approach for convergence thinking in 2009 revised curriculum, it seems that it doesn't consider it as a revised.