• Title/Summary/Keyword: Rehabilitation training

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Walking training contents based on Augmented Reality for dizziness rehabilitation (어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠)

  • Ma, Jun;Lee, Sung Jin;Sung, Nak-Jun;Min, Sedong;Hong, Min
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.47-53
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    • 2019
  • In general, dizziness is caused by various situations, but among them, symptoms due to dysfunction of the motor system belonging to the nervous system are the most severe, accompanied by nausea and vomiting. Treatment of these dizziness includes drug therapy, surgical therapy, and rehabilitation. Drug therapy and surgery are generally performed in vest rehabilitation training, which is a rehabilitation therapy because of the risk of aftereffects. The vestibular rehabilitation training includes eye training, posture stabilization training, and walking training. Among them, walking training is performed in a certain space under the supervision of a doctor or a professional therapist, so that the time and space burden is increased. In order to solve this problem, we implemented gait training contents which can be used for rehabilitation training by using the augmented reality technology. It is expected that it can be utilized as dizziness rehabilitative contents which can be used in medical environment through clinical tests for patients with dizziness.

The Pilot Study of Robot-Assisted Training for the Lower Extremity Rehabilitation of Burn Patients (하지 화상 환자의 재활치료를 위한 보행보조 로봇훈련의 선행연구)

  • Cho, Yoon Soo;Noh, Min Hye;Joo, So Young;Seo, Cheong Hoon
    • Journal of the Korean Burn Society
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    • v.23 no.2
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    • pp.31-36
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    • 2020
  • Purpose: Scar contracture influence the outcome of burn patients significantly. This study aims to investigate the feasibility of robot-assisted training for the lower extremity rehabilitation of burn patients. Methods: This pilot study was conducted on 7 burn patients for 8 weeks between January 2019 and November 2019. Two of 7 patients withdrew from this study because one had skin abrasion on the legs which thigh fastening devices were applied on and the other was not participate in the assessment at 4 weeks after training. Final 5 patients received gait training with SUBAR® and numeric rating scale (NRS), 6-minutes walking test, and range of motion in flexion and extension of knee and ankle joint were evaluated before training, 4 weeks and 12 weeks after training. Results: The subjects had a mean age of 51.8±98 years, mean total burn surface area of 30.8±13.7%, mean duration from injury to 1st assessment of 102.8±39.3 days. Anyone of 5 patients did not have musculoskeletal or cardiovascular side effects such as increased or decreased blood pressure or dizziness. The significant improvement in NRS, gait speed, and range of motion in knee extension and ankle plantarflexion after robotic training (all P<0.05). Conclusion: Robot-assisted training could be feasible for the rehabilitation of burn patients and it could improve muscle strength and range of motion in lower extremities, and gait function.

Wrist Rehabilitation Training Device Using Pneumatic Inflation and Deflation of Air Cells (에어셀을 이용한 손목 재활훈련 장치)

  • Lee, Youngjin;Jeong, Yujin;Koo, Kyo-In;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
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    • v.36 no.2
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    • pp.37-42
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    • 2015
  • In this paper, we propose a wrist rehabilitation training device using pneumatic inflation and deflation of air cells. By alternating inflation and deflation of upper and lower air cells, the device makes the flexional and extensional movement for wrist rehabilitation. With the angular displacement sensor, it measures the flexion-extension angle of the wrist during the training and the bending angle is used for the automatic control of the device. Using the sensor output, the regression equation was obtained to measure the bending angle of the wrist from a wrist rehabilitation training device. The measurement error of the device was evaluated by comparing the measurement output with the angle from the photograph. The measurement error of wrist bending angle between the sensor and photo was $3.2^{\circ}$ in average. With additional test and improvement, the pneumatic wrist rehabilitation training device might be used for rehabilitation training.

Effects of Simulation based Training using a Post-operating Rehabilitation Case on Learning Outcomes (수술 후 재활 사례 기반의 시뮬레이션 교과 운영이 학습성과에 미치는 효과)

  • Oh, Hye Kyung;Jeon, Eun Young
    • The Korean Journal of Rehabilitation Nursing
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    • v.17 no.2
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    • pp.90-96
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    • 2014
  • Purpose: The purpose of this study was to determine the effects of simulation based training using a post-operating rehabilitation case on learning outcomes in nursing students. Methods: A quasi-experimental research design (one group pretest and posttest design) and a questionnaire for measuring learning outcomes were used in this study. The participants were 35 students in a college of nursing. Data were collected before the program and immediately after the program that applied simulation based training using a post-operating rehabilitation case consisted of 4th running and debriefing for 26 hours. With SAS 9.2 program, descriptive statistics and paired t-test were used to analyze the data. Results: There were statistically significant increases in necessity (p=.001) and performance of learning outcome (p<.001) of simulation based training using a post-operating rehabilitation case among students in a college of nursing. Conclusion: The findings of this study demonstrate that simulation based training using a post-operating rehabilitation case for nursing students may increase performance of learning outcomes on clinical reasoning and critical thinking.

Analysis of the Gait Characteristics and Usability after Wearable Exoskeleton Robot Gait Training in Incomplete Spinal Cord Injury Patients with Industrial Accidents: A Preliminary Study

  • Bae, Young-Hyeon;Kim, Sung-Shin;Lee, Anna;Fong, Shirley S.M.
    • Physical Therapy Rehabilitation Science
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    • v.11 no.2
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    • pp.235-244
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    • 2022
  • Objective: The aim of this study was to investigate of the foot plantar pressure and usability after gait training using the ExoAtlet wearable exoskeleton robot in an incomplete spinal cord injury (SCI) patient. Design: A case study Methods: Six participants with an asymmetry in motor and sensory function completed the gait training using ExoAtlet wearable exoskeleton robot for 15 sessions, five per weeks, 3weeks. They were divided into two groups (low and high strength group) and group differences were evaluated about session at stating of gait, gait distance at final session and foot plantar pressures and useability after training. Results: Low strength group was faster than high strength group on adaptation of robot gait. And high strength group increased faster than low strength group on the gait distance during training. In standing and gait, weaker leg was higher than stronger leg on mean foot plantar pressure in low strength group. And stronger leg was higher than weaker leg on foot plantar pressure in high strength group. The length of the anterior-posterior trajectory of the center of pressure during gait was similar in low strength group, but different in high strength group. useability was positive about ExoAtlet wearable exoskeleton gait after training. Conclusions: ExoAtlet wearable exoskeleton robot gait training was positive about improving gait in all participants regardless of differences in severity of symptoms and gait abnormalities.

The Effects of Horse-back riding Simulation Machine Training on Balance ability in Patients with Stroke (시뮬레이션 훈련이 뇌졸중 환자의 균형 능력에 미치는 영향)

  • Oh, Seung Jun;Ahn, Myung Hwan
    • Journal of Korean Physical Therapy Science
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    • v.20 no.1
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    • pp.1-7
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    • 2013
  • Purpose : Investigate the effects of Horse-back riding Simulation Machine training on the Balance ability in Patients with Stroke. Method : The patients were divided to control group(n=18) with conventional rehabilitation conventional rehabilitation 60min/day and experimental group(n=17) with hippotherapy simulator 15 min/day after conventional rehabilitation 45min/day, 5 time/week for 4 weeks. Balance ability of both groups was assessed using Timed Up and Go(TUG), Berg balabce scale(BBS) and Center of pressure area(COPA). In the present result, there was a no significant(P>0.05) Results : The results of this study showed that Horse-back riding Simulation Machine training, after training, had meaningful difference of TUG, BBS and COPA. Conclusion : This study showed that Horse-back riding Simulation Machine training increased balance ability that resulted in enhancement of motor performance.

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Correlation between Cardiopulmonary System Function and Body Fat by Circuit Training and Ephedra Herba in Taeumin Women (Circuit training과 마황(麻黃) 복용이 태음인 여성의 심폐기능향상과 체지방감소에 미치는 상관성 연구)

  • Park, Sung-Ho;Cho, Hyun-Chol;Choi, Seung-Peom;Song, Yun-Kyung;Lim, Hyung-Ho
    • Journal of Korean Medicine Rehabilitation
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    • v.15 no.1
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    • pp.39-65
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    • 2005
  • Objectives : This study was aimed to find out correlation of relation between cardiopulmonary function and body fat. Methods : We studied tendency of change of cardiopulmonary function and body fat for medication of Ephedrae Herba capsule by ergogenic aids with circuit training. We got the results for Exercise stress test and Segmental Bioelectrical Impedence Analysis. Results : 1. Sample Group of Ephedrae Herba medication and Circuit training generally showed the insignificant improvement of Body composition, but Control Group of Placebo and Circuit training significantly(p<.05) showed significant improvement of Body composition. 2. Sample Group of Ephedrae Herba medication and Circuit training generally showed the significant improvement of cardio-pulmonary function. Control Group of Placebo and Circuit training showed insignificant elevation of Cardiopulmonary function. 3. In the case of Sample Group, there wasn't closely correlation relationship of improvement of cardiopulmonary function and body composition, but in the case of Control Group, there was closely correlation relationship of improvement of cardiopulmonary function and body composition. Conclusions : It might be recognized that cardiopulmonary function has the correlation of body composition, and Ephedrae Herba might help the reduction of Body Fat by elevation of Cardiopulmonary function for ergogenic aids and it might be needed further study In various viewpoints.

Virtual Home Training - Virtual Reality Small Scale Rehabilitation System (가상 홈 트레이닝 - 가상현실 기반 소근육 재활 시스템)

  • Yu, Gyeongho;Kim, Hae-Ji;Kim, Han-Seob;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.93-100
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    • 2018
  • This paper proposes a small-scale rehabilitation system that allows stroke patients to perform daily rehabilitation training in a virtual home. Stroke patients have limited activities of daily living due to paralysis, and there are many rehabilitation exercises for them to reproduce activities that take place in the house, such as turning lights on and off, door opening and closing, gas valve locking. In this paper, we have implemented a virtual home with the above mentioned daily rehabilitation training elements, by using virtual reality technology. We use Leap Motion, a hand motion recognition device, for rehabilitation of hands and fingers. It is expected that stroke patients can rehabilitate small muscles without having to visit the clinic with uncomfortable body, and will be able to get interesting rehabilitation training by avoiding monotony of existing rehabilitation tools.

The effects of a task-oriented circuit training program of lower limb on walking ability after stroke (순환식 하지 훈련이 뇌졸중 환자의 보행능력에 미치는 영향)

  • Kong, Sun-Woong;Kim, Ji-Sun;Moon, Seong-Jang;Jin, Won-Hwa;Yun, Tae-Won;Han, Mi-Ran;Cho, Young-Hwan
    • PNF and Movement
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    • v.8 no.2
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    • pp.47-55
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    • 2010
  • Purpose : The purpose of present study was to determine effects of a task-oriented circuit training(TOCT) for lower limb on walking ability after stroke. Methods : Twenty one chronic stroke patients participated. Participants were randomly divided into either TOCT group or control group(11 experimental, 10 control). All of participants were in-patients at local rehabilitation centre and had been receiving a traditional rehabilitation program, five days a week. TOCT group have additionally undergone for four weeks, three days a week, the TOCT program but control group was not received any additional program except the traditional rehabilitation program. The 10 m walking test (10MWT), the 2 min walking test (2MWT), the step test (ST) and the figure-8 walking test (F8WT) to measure a walking ability were carried out twice before and after training. Results : After participation in the program, subjects of TOCT demonstrated a significant improvement in the scores of the 10MWT, 2MWT, the ST, the F8WT. The control group had no change on the any tests. After the training, the results to improve significantly in TOCT group compared to post-test of control group were the time of 10MWT and the time and the step of curved walking of F8WT. Conclusion : The present study suggests that the TOCT program may become a useful strategy for enhancing walking ability in the rehabilitation of stroke patients.

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Development of Personal Training System Using Functional Game for Rehabilitation Training (재활훈련 기능성 게임 콘텐츠를 이용한 Personal Training System 개발)

  • Ryu, Wan-Seok;Kang, Han-Soo;Kim, Hyu-Jeong;Lim, Chang-Joo;Chung, Sung-Taek
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.121-128
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    • 2009
  • In this paper, we have developed the balance board with electronic devices to use in various fields of remedial and physical balance exercise with interesting game and the functional game. Rehabilitation training using a funny game will be effective for patient's rehabilitation training. A Personal training system uses a balance board with an acceleration sensor and the game controlled by physical balance. To evaluate the operation of the developed system, we developed rehabilitation training game. The proposed game can be applicable to rehabilitation and balance training, and suggested game interface method could use a commercial game with various function through our emulator.

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