• Title/Summary/Keyword: Rehabilitation Training System

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User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System (손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법)

  • Ha, Jin-Young;Lee, Jun-Ho;Choi, Sun-Hwa
    • Journal of Industrial Technology
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    • v.31 no.A
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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Development of an Advanced Early Rehabilitation Training System for Postural Control Using a Tilting Bed

  • Yu, Chang-Ho;Kim, Kyung;Kim, Yong-Yook;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2440-2443
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    • 2005
  • We propose a new early rehabilitation training system for postural control using a tilting bed and a force plate. The conventional rehabilitation systems for postural control cannot be applied to the patients lying in bed because the rehabilitation training using those systems is possible only when the patient can stand up by himself or herself. Moreover, there has not existed any device that could provide the sense of balance or the sensation of walking to the patients in bed. By using a tilting bed, a visual display, and a force plate, we have developed a new rehabilitation training system for balance control of the patients in bed providing sense of balance and the sensation of walking to the patient. Through the experiments with real people, we verified the effectiveness of the new early rehabilitation training system. The results showed that this system is an effective system for the early rehabilitation training and that our system might be useful as clinical equipment.

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The effect of visual feedback training on balance ability in patients with hemiparetic (시각적 되먹임 훈련이 편마비 환자의 균형능력에 미치는 영향)

  • Jeong, Woo-Sik;Kim, Byung-Kil;Kim, Eun-Bi;Shin, Ye-Ji;Yang, Yong-Pil;Hwang, Ki-Kyung;Lee, Hong-Gyun
    • PNF and Movement
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    • v.8 no.2
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    • pp.17-24
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    • 2010
  • Purpose : The purpose of present study was to determine effects of a visual feedback training on balance ability in poststroke hemiparetic subjects. Methods : Fourteen chronic stroke patients participated. Participants were randomly divided into either visual feedback training group(7 experimental group, 7 control group). All of participated were inpatients at local rehabilitation center and had been receiving a traditional rehabilitation program, five days a week. Exprimental group have additionally undergone for four weeks, three days a week, the visual feedback training but control group was not received any additional program except the traditional rehabilitation program. The Berg Balance Scale(BBS), the FICSIT-4, the MTD-balance system to measure a balance ability were carried out twice before and after training. Results : After participation in the program, subjects of visual feedback training demonstrated a significant improvement in the scores of the BBS, the FICSIT-4, the MTD-Balance system. The control group had no change on the any tests. After the training, the result to improve significantly in visual feedback training group compared to post-test of control group were the score of BBS and the FICSIT-4 and the MTD-Balance system. Conclusions : The present study suggests that the visual feedback training program may become a useful strategy for enhancing balance ability in the rehabilitation of stroke patiens.

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Rehabilitation System of Hand Manipulation Using Virtual Reality

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.3-89
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    • 2001
  • Recently computer graphic technology has achieved remarkable development. Applications of this technology to various fields are expected. In this study, one application of computer graphics to the medical field is shown. We developed a rehabilitation system of hand manipulation using virtual reality aiming to offer enjoyable rehabilitation training to physically handicapped people with upper limb disabilities. This rehabilitation system generates training environments for upper limbs, such as moving balls in virtual space of computer. And by using data glove as a sophisticated input device, a user can manipulate objects in virtual space by his hand. By using this rehabilitation system, a user can have rehabilitation training under various conditions without feeling tedious.

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Postural Balance Rehabilitation using Virtual Reality Technology (가상현실기술을 이용한 자세균형재활훈련에 관한 연구)

  • 이정수;정진석
    • Journal of Biomedical Engineering Research
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    • v.17 no.3
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    • pp.313-318
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    • 1996
  • We proposed a new system for the postural balance rehabilitation training. For the purpose, we used the virtual hiking system using virtual reality technology. We evaluated the system by measuring the parameters such as path deviation, path deviation velocity, cycling time, and head movement. From our results, we verified the usefulness of virtual reality technology in rehabilitation. Our results showed that this system was effective postural balance rehabilitation training device and might be useful as the clinical equipment.

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Development of Personal Training System Using Functional Game for Rehabilitation Training (재활훈련 기능성 게임 콘텐츠를 이용한 Personal Training System 개발)

  • Ryu, Wan-Seok;Kang, Han-Soo;Kim, Hyu-Jeong;Lim, Chang-Joo;Chung, Sung-Taek
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.121-128
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    • 2009
  • In this paper, we have developed the balance board with electronic devices to use in various fields of remedial and physical balance exercise with interesting game and the functional game. Rehabilitation training using a funny game will be effective for patient's rehabilitation training. A Personal training system uses a balance board with an acceleration sensor and the game controlled by physical balance. To evaluate the operation of the developed system, we developed rehabilitation training game. The proposed game can be applicable to rehabilitation and balance training, and suggested game interface method could use a commercial game with various function through our emulator.

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The Evaluation of the Short-term Stress Effect on Cognitive Rehabilitation Training Assessment (인지 재활훈련 평가 시 단기 스트레스가 미치는 영향 연구)

  • Jang, Ik-Jae;Youn, Jong-In
    • Journal of Biomedical Engineering Research
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    • v.35 no.6
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    • pp.197-202
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    • 2014
  • The cognitive rehabilitation training is important for treating many cognitive impairment conditions, including Parkinson's disease, stroke, and ADHD. In this study, we developed a new evaluation system to improve the measurement of the conventional evaluation systems for cognitive rehabilitation training. The developed system measured the activity of dopamine(DA) and an autonomic nervous system(ANS) with photoplethysmography and electromyography. The results demonstrated that the cognitive capacity was increased but the activity of DA was decreased with unbalanced ANS by short-term stress. Based on the results, the effect of short-term stress should be recognized for the cognitive rehabilitation training.

Walking training contents based on Augmented Reality for dizziness rehabilitation (어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠)

  • Ma, Jun;Lee, Sung Jin;Sung, Nak-Jun;Min, Sedong;Hong, Min
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.47-53
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    • 2019
  • In general, dizziness is caused by various situations, but among them, symptoms due to dysfunction of the motor system belonging to the nervous system are the most severe, accompanied by nausea and vomiting. Treatment of these dizziness includes drug therapy, surgical therapy, and rehabilitation. Drug therapy and surgery are generally performed in vest rehabilitation training, which is a rehabilitation therapy because of the risk of aftereffects. The vestibular rehabilitation training includes eye training, posture stabilization training, and walking training. Among them, walking training is performed in a certain space under the supervision of a doctor or a professional therapist, so that the time and space burden is increased. In order to solve this problem, we implemented gait training contents which can be used for rehabilitation training by using the augmented reality technology. It is expected that it can be utilized as dizziness rehabilitative contents which can be used in medical environment through clinical tests for patients with dizziness.

Rehabilitation Effectiveness Analysis for Upper Limb of Stroke Patients Using Haptic System (Haptic 시스템을 이용한 뇌졸중 환자의 상지 재활 효과 분석)

  • Lee, Soon-Tae;Kim, Young-Tark;Lee, Ho-Kyoo;Song, Min-Sub
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.6
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    • pp.819-825
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    • 2010
  • For rehabilitation of stroke patients the repeat training is needed. However it is difficult to keep up the training for the patients because it is boring. Even if the patients continue the training there is no objective way to evaluate the remedial value. Recently there is a new attempt to apply the haptic system to the rehabilitation of the stroke patients. In this study a haptic system is applied to the rehabilitation of the stroke patients. Through the comparative analysis of the experimental data for the normal people and patients, the validity of the proposed rehabilitation was verified. In conclusion, the patient's condition at 8 days after the experiment has demonstrated the level of ADL.

A Virtual Bike Simulator System for Balance Rehabilitation Training using Virtual Reality

  • Kim, Jong-Yun;Song, Chul-Gue;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.1-153
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    • 2001
  • This paper describes a development of rehabilitation training system for the postural balance control. A new rehabilitation training system, designated as a virtual cycling system, was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. In this experiment, 20 normal adults were tested to investigate the influencing parameters of postural balance control. In order to evaluate the usefulness and the training effects of the system, several parameters Including path deviation, cycling velocity, cycling time, center of pressure, and head movement were evaluated and analyzed quantitatively. Also, to improve the effect of balance training, the visual feedback information related to the subject´s weight shift was ...

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