• Title/Summary/Keyword: Reducing Computational Complexity

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Pottery Modeling Using Circular Sector Element Method (부채꼴 요소법을 이용한 3 차원 도자기 모델링)

  • Lee, Jae-Bong;Han, Gab-Jong;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.78-84
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    • 2008
  • This paper presents a fast modeling technique of virtual pottery using force feedback based on a circular sector element method. Previous techniques for simulating deformable objects such as finite element method (FEM) are limited in real-time haptic rendering due to their complexity and expensive computational cost. In our model, circular sector elements which fully represent features of pottery's shape are closely gathered and piled together. This allows efficient deformable object modeling through a decrease in the number of elements and reducing computational cost.

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Artificial Intelligence Engine for Numerical Analysis of Surface Waves (표면파의 수치해석을 위한 인공지능 엔진 개발)

  • Kwak Hyo-Gyoung;Kim Jae-Hong
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.89-96
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    • 2006
  • Nondestructive evaluation using surface waves needs an analytical solution for the reference value to compare with experimental data. Finite element analysis is very powerful tool to simulate the wave propagation, but has some defects. It is very expensive and high time-complexity for the required high resolution. For those reasons, it is hard to implement an optimization problem in the actual situation. The developed engine in this paper can substitute for the finite element analysis of surface waves propagation, and it accomplishes the fast analysis possible to be used in optimization. Including this artificial intelligence engine, most of soft computing algorithms can be applied on the special database. The database of surface waves propagation is easily constructed with the results of finite element analysis after reducing the dimensions of data. The principal wavelet-component analysis is an efficient method to simplify the transient wave signal into some representative peaks. At the end, artificial neural network based on the database make it possible to invent the artificial intelligence engine.

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Fast Intra Mode Decision Algorithm for Depth Map Coding using Texture Information in 3D-AVC (3D-AVC에서 색상 영상 정보를 이용한 깊이 영상의 빠른 화면 내 예측 모드 결정 기법)

  • Kang, Jinmi;Chung, Kidong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.149-157
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    • 2015
  • The 3D-AVC standard aims at improving coding efficiency by applying new techniques for utilizing intra, inter and view predictions. 3D video scenes are rendered with existing texture video and additional depth map. The depth map comes at the expense of increased computational complexity of the encoding process. For real-time applications, reducing the complexity of 3D-AVC is very important. In this paper, we present a fast intra mode decision algorithm to reduce the complexity burden in the 3D video system. The proposed algorithm uses similarity between texture video and depth map. The best intra prediction mode of the depth map is similar to that of the corresponding texture video. The early decision algorithm can be made on the intra prediction of depth map coding by using the coded intra mode of texture video. Adaptive threshold for early termination is also proposed. Experimental results show that the proposed algorithm saves the encoding time on average 29.7% without any significant loss in terms of the bit rate or PSNR value.

Service ORiented Computing EnviRonment (SORCER) for deterministic global and stochastic aircraft design optimization: part 1

  • Raghunath, Chaitra;Watson, Layne T.;Jrad, Mohamed;Kapania, Rakesh K.;Kolonay, Raymond M.
    • Advances in aircraft and spacecraft science
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    • v.4 no.3
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    • pp.297-316
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    • 2017
  • With rapid growth in the complexity of large scale engineering systems, the application of multidisciplinary analysis and design optimization (MDO) in the engineering design process has garnered much attention. MDO addresses the challenge of integrating several different disciplines into the design process. Primary challenges of MDO include computational expense and poor scalability. The introduction of a distributed, collaborative computational environment results in better utilization of available computational resources, reducing the time to solution, and enhancing scalability. SORCER, a Java-based network-centric computing platform, enables analyses and design studies in a distributed collaborative computing environment. Two different optimization algorithms widely used in multidisciplinary engineering design-VTDIRECT95 and QNSTOP-are implemented on a SORCER grid. VTDIRECT95, a Fortran 95 implementation of D. R. Jones' algorithm DIRECT, is a highly parallelizable derivative-free deterministic global optimization algorithm. QNSTOP is a parallel quasi-Newton algorithm for stochastic optimization problems. The purpose of integrating VTDIRECT95 and QNSTOP into the SORCER framework is to provide load balancing among computational resources, resulting in a dynamically scalable process. Further, the federated computing paradigm implemented by SORCER manages distributed services in real time, thereby significantly speeding up the design process. Part 1 covers SORCER and the algorithms, Part 2 presents results for aircraft panel design with curvilinear stiffeners.

Service ORiented Computing EnviRonment (SORCER) for deterministic global and stochastic aircraft design optimization: part 2

  • Raghunath, Chaitra;Watson, Layne T.;Jrad, Mohamed;Kapania, Rakesh K.;Kolonay, Raymond M.
    • Advances in aircraft and spacecraft science
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    • v.4 no.3
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    • pp.317-334
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    • 2017
  • With rapid growth in the complexity of large scale engineering systems, the application of multidisciplinary analysis and design optimization (MDO) in the engineering design process has garnered much attention. MDO addresses the challenge of integrating several different disciplines into the design process. Primary challenges of MDO include computational expense and poor scalability. The introduction of a distributed, collaborative computational environment results in better utilization of available computational resources, reducing the time to solution, and enhancing scalability. SORCER, a Java-based network-centric computing platform, enables analyses and design studies in a distributed collaborative computing environment. Two different optimization algorithms widely used in multidisciplinary engineering design-VTDIRECT95 and QNSTOP-are implemented on a SORCER grid. VTDIRECT95, a Fortran 95 implementation of D. R. Jones' algorithm DIRECT, is a highly parallelizable derivative-free deterministic global optimization algorithm. QNSTOP is a parallel quasi-Newton algorithm for stochastic optimization problems. The purpose of integrating VTDIRECT95 and QNSTOP into the SORCER framework is to provide load balancing among computational resources, resulting in a dynamically scalable process. Further, the federated computing paradigm implemented by SORCER manages distributed services in real time, thereby significantly speeding up the design process. Part 1 covers SORCER and the algorithms, Part 2 presents results for aircraft panel design with curvilinear stiffeners.

Development of an uncertainty quantification approach with reduced computational cost for seismic fragility assessment of cable-stayed bridges

  • Akhoondzade-Noghabi, Vahid;Bargi, Khosrow
    • Earthquakes and Structures
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    • v.23 no.4
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    • pp.385-401
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    • 2022
  • Uncertainty quantification is the most important challenge in seismic fragility assessment of structures. The precision increment of the quantification method leads to reliable results but at the same time increases the computational costs and the latter will be so undesirable in cases such as reliability-based design optimization which includes numerous probabilistic seismic analyses. Accordingly, the authors' effort has been put on the development and validation of an approach that has reduced computational cost in seismic fragility assessment. In this regard, it is necessary to apply the appropriate methods for consideration of two categories of uncertainties consisting of uncertainties related to the ground motions and structural characteristics, separately. Also, cable-stayed bridges have been specifically selected because as a result of their complexity and the according time-consuming seismic analyses, reducing the computations corresponding to their fragility analyses is worthy of studying. To achieve this, the fragility assessment of three case studies is performed based on existing and proposed approaches, and a comparative study on the efficiency in the estimation of seismic responses. For this purpose, statistical validation is conducted on the seismic demand and fragility resulting from the mentioned approaches, and through a comprehensive interpretation, sufficient arguments for the acceptable errors of the proposed approach are presented. Finally, this study concludes that the combination of the Capacity Spectrum Method (CSM) and Uniform Design Sampling (UDS) in advanced proposed forms can provide adequate accuracy in seismic fragility estimation at a significantly reduced computational cost.

Scheme for Reducing HEVC Intra Coding Complexity Considering Video Resolution and Quantization Parameter (비디오 해상도 및 양자화 파라미터를 고려한 HEVC의 화면내 부호화 복잡도 감소 기법)

  • Lee, Hong-Rae;Seo, Kwang-Deok
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.836-846
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    • 2014
  • To expedite UHD (Ultra High Definition) video service, the HEVC (High-Efficiency Video Coding) technology has recently been standardized and it achieves two times higher compression efficiency than the conventional H.264/AVC. To obtain the improved efficiency, however, it employs many complex methods which need complicated calculation, thereby resulting in a significantly increased computational complexity when compared to that of H.264/AVC. For example, to improve the coding efficiency of intra frame coding, up to 35 intra prediction modes are defined in HEVC, but this results in an increased encoding time than the H.264/AVC. In this paper, we propose a fast intra prediction mode decision scheme which reduces computational complexity by changing the number of intra prediction mode in accordance with the percentage of PU sizes for a given video resolution, and by classifying the 35 intra prediction modes into 4 categories considering video resolution and quantization parameter. The experimental results show that the total encoding time is reduced by about 7% on average at the cost of only 2% increase in BD-rate.

Fast and Efficient Search Algorithm of Block Motion Estimation

  • Kim, Sang-Gyoo;Lee, Tae-Ho;Jung, Tae-Yeon;Kim, Duk-Gyoo
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.885-888
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    • 2000
  • Among the previous searching methods, there are the typical methods such as full search and three-step search, etc. Block motion estimation using exhaustive search is too computationally intensive. To apply in practice, recently proposed fast algorithms have been focused on reducing the computational complexity by limiting the number of searching points. According to the reduction of searching points, the quality performance is aggravated in those algorithms. In this paper, We present a fast and efficient search algorithm for block motion estimation that produces better quality performance and less computational time compared with a three-step search (TSS). Previously the proposed Two Step Search Algorithm (TWSS) by Fang-Hsuan Cheng and San-Nan sun is based on the ideas of dithering pattern for pixel decimation using a part of a block pixels for BMA (Block Matching Algorithm) and multi-candidate to compensate quality performance with several locations. This method has good quality performance at slow moving images, but has bad quality performance at fast moving images. To resolve this problem, the proposed algorithm in this paper considers spatial and temporal correlation using neighbor and previous blocks to improve quality performance. This performance uses neighbor motion vectors and previous motion vectors in addition, thus it needs more searching points. To compensate this weakness, the proposed algorithm uses statistical character of dithering matrix. The proposed algorithm is superior to TWSS in quality performance and has similar computational complexity

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An Adaptive Mutiresolution Estimation Considering the Spatial and Spectral Characteristic

  • Kim, Kwang-Yong;Kim, Kyung-Ok
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.999-1002
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    • 2002
  • In this paper, we proposes an adaptive method for reducing the computational overhead of fine-to-coarse MRME at the finest resolution level by considering for the spatial and spectral characteristics between wavelet decomposition levels simultaneously. As we know, there is high correlation between the adjacent blocks and it can give the very important clue to estimate motion at finest level. So, in this paper, using the initial motion vector and the adjacent motion vector in the coarsest level, we determine the optimal direction that will be minimized the estimation error in the finest level. In that direction, we define the potential searching region within the full searching region that is caused to increase much computational overhead in the FtC method. Last, in that region, we process the efficient 2-step motion estimation. and estimate the motion vector at finest resolution level. And then, this determined motion vector is scaled to coarser resolutions. As simulation result, this method is similar to computational complexity of the CtF MRME method and very significantly reduces that of the FtC MRME method. In addition, they provide higher quality than CtF MRME, both visually and quantitatively

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A New Fast Pitch Search Algorithm using Line Spectrum Frequency in the CELP Vocoder (CELP보코더에서 Line Spectrum Frequency를 이용한 고속 피치검색)

  • Bae, Myung-Jin;Sohn, Sang-Mok;Yoo, Hah-Young;Byun, Kyung-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.2
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    • pp.90-94
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    • 1996
  • Code Excited Linear Prediction(CELP) vocoder exhibits good performance at data rates below 8 kbps. The major drawback of CELP type coders is a large amount of computation. In this paper, we propose a new pitch searching method that preserves the quality of the CELP vocoder reducing computational complexity. The basic idea is that grasps preliminary pitches using the first formant of speech signal and performs pitch search only about the preliminary pitches. As applying the proposed method to the CELP vocoder, we can reduce complexity by 64% in the pitch search.

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