• Title/Summary/Keyword: Recommending system

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Developing a Book Recommendation System Using Filtering Techniques (필터링 기법을 이용한 도서 추천 시스템 구축)

  • Chung, Young-Mee;Lee, Yong-Gu
    • Journal of Information Management
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    • v.33 no.1
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    • pp.1-17
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    • 2002
  • This study examined several recommendation techniques to construct an effective book recommender system in a library. Experiments revealed that a hybrid recommendation technique is more effective than either collaborative filtering or content-based filtering technique in recommending books to be borrowed in an academic library setting. The recommendation technique based on association rule turned out the lowest in performance.

Automatic Music Recommendation System based on Music Characteristics

  • Kim, Sang-Ho;Kim, Sung-Tak;Kwon, Suk-Bong;Ji, Mi-Kyong;Kim, Hoi-Rin;Yoon, Jeong-Hyun;Lee, Han-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.268-273
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    • 2007
  • In this paper, we present effective methods for automatic music recommendation system which automatically recommend music by signal processing technology. Conventional music recommendation system use users’ music downloading pattern, but the method does not consider acoustic characteristics of music. Sometimes, similarities between music are used to find similar music for recommendation in some method. However, the feature used for calculating similarities is not highly related to music characteristics at the system. Thus, our proposed method use high-level music characteristics such as rhythm pattern, timbre characteristics, and the lyrics. In addition, our proposed method store features of music, which individuals queried, to recommend music based on individual taste. Experiments show the proposed method find similar music more effectively than a conventional method. The experimental results also show that the proposed method could be used for real-time application since the processing time for calculating similarities between music, and recommending music are fast enough to be applicable for commercial purpose.

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Design and Implementation of Real-time Shortest Path Search System in Directed and Dynamic Roads (방향성이 있는 동적인 도로에서 실시간 최단 경로 탐색 시스템의 설계와 구현)

  • Kwon, Oh-Seong;Cho, Hyung-Ju
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.649-659
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    • 2017
  • Typically, a smart car is equipped with access to the Internet and a wireless local area network. Moreover, a smart car is equipped with a global positioning system (GPS) based navigation system that presents a map to a user for recommending the shortest path to a desired destination. This paper presents the design and implementation of a real-time shortest path search system for directed and dynamic roads. Herein, we attempt to simulate real-world road environments, while considering changes in the ratio of directed roads and in road conditions, such as traffic accidents and congestions. Further, we analyze the effect of the ratio of directed roads and road conditions on the communication cost between the server and vehicles and the arrival times of vehicles. In this study, we compare and analyze distance-based shortest path algorithms and driving time-based shortest path algorithms while varying the number of vehicles to search for the shortest path, road conditions, and ratio of directed roads.

The Effect of Data Sparsity on Prediction Accuracy in Recommender System (추천시스템의 희소성이 예측 정확도에 미치는 영향에 관한 연구)

  • Kim, Sun-Ok;Lee, Seok-Jun
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.95-102
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    • 2007
  • Recommender System based on the Collaborative Filtering has a problem of trust of the prediction accuracy because of its problem of sparsity. If the sparsity of a preference value is large, it causes a problem on a process of a choice of neighbors and also lowers the prediction accuracy. In this article, a change of MAE based on the sparsity is studied, groups are classified by sparsity and then, the significant difference among MAEs of classified groups is analyzed. To improve the accuracy of prediction among groups by the problem of sparsity, We studied the improvement of an accurate prediction for recommending system through reducing sparsity by sorting sparsity items, and replacing the average preference among them that has a lot of respondents with the preference evaluation value.

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The Relationships among Perceived Value, Use-Diffusion, Loyalty of Mobile Instant Messaging Service (모바일 메신저 서비스의 지각된 가치, 사용-확산 그리고 충성도 간의 관계에 대한 연구)

  • Jo, Dong-Hyuk;Park, Jong-Woo;Chun, Hyun-Jae
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.193-212
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    • 2011
  • Mobile instant messaging service is surfacing to an important keyword in the mobile market together with popularization of Smart phones. Mobile instant messaging service in Korea has become popular to the degree of 87.9% usages from total Smartphone holders, and it is expected that using populations will be more enlarged afterwards if considering a fact that its populations of Smartphone is continuously being increased after exceeding 10 million persons (Trend Monitor, June 2011). In the instant messaging market where competitions have been deepened day by day, raising customer's royalties will be the key for company's business survivals and goals of corporate marketing strategies. It could be said that understanding on which factors affect to customer retentions and royalties is very important. Specially, as changing status is being progressed very quickly in case of innovative mobile services like the instant messaging service, research necessities on how many do consumers use the services after accepting them, how much do consumers use them variously, and whether does it connect to long-term relations have been increased, but studies on such matters are in insufficient situations actually. Therefore, this study examined on which effects were affected to use-diffusion and loyalty factors from perceived customer vales' factors having been occurred after accepting the mobile instant messaging service, namely 'functional value', 'monetary value', 'emotional value', and 'social value'. Also, the study looked into what kind of roles do the service usage and using variety play to service's continued using intents as a loyalty index, recommending intents to others, and brand switching intents. And then the study laid the main purpose in trying to provide implications for enhancing customer securities and royalties on the mobile instant messaging service through research's results. The research hypotheses are as follows; H1: Perceived values will affect influences to royalties. H2: Use-Diffusion will affect influences to loyalty. H3: Perceived value will affect influences to loyalty. H4: The use-diffusion will play intermediating roles between perceived values and loyalty. Total 276 cases among collected 284 ones were used for the statistical analysis by SPSS ver. 15 package. Reliability, Factor analysis, regression were done. As the result of research, 'monetary value' and 'emotional value' affected to 'usage' among perceived value factors, and 'emotional value' was appeared as affecting the largest influence. Besides, the usage affected to constant-using intents and recommending intents to others, and using varieties were displayed as affecting to recommending intents to others. On the other hand, 'Using' and 'Using diversity' were appeared as not affecting to 'brand switching intentions'. Meanwhile, as the result of recognizing about effects of perceived values on the loyalty, it was appeared such like 'continued using intents' affected to'functional value', 'monetary value', and 'social value' first, and also 'monetary value', 'emotional value', and 'social value' affected to 'recommending intents to others'. On the other hand, it was shown such like only 'social value' affected influences to 'brand switching intents', and thus contrary results with the factor 'constant-using intents' were displayed. So, it seems that there are many applications to service provides who are worrying about marketing strategies for making consumer retains (constant-using) and new consumer's inductions (brand-switching intents). Finally, as a result of looking into intermediating roles of the use-diffusion factor in relations between conceived values and royalties at hypothesis 4, 'using' and 'using diversity' were displayed as affecting significant influences all together. Regarding to research result's implications, for expanding and promoting continued uses of the mobile instant messaging service by service providers: First, encouraging recognitions on the perceived value connected to users' service usage are necessary. Second, setting up user's use-diffusion strategies are required so as to enhance the loyalty after understanding a fact that use-diffusion patterns affecting to the service's loyalty are different. Finally, methods of raising customer loyalties and making constant relationships have to be grouped by analyzing on what are the customer value's factors that can satisfy users in competitive alterations.

A Survey of Information Searches on Internet (인터넷에서 정보 탐색에 대한 연구 조사)

  • 강병주;백혜승;최기선
    • Proceedings of the Korean Society for Information Management Conference
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    • 1997.08a
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    • pp.37-53
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    • 1997
  • The huge size of Internet does not allow ordinary information seekers to search information with ease. Now, it is almost impossible to navigate the ocean of information without effective search tools. Web search engine has been the most effective technology for information retrieval on WWW. But recently, the need for new search tools on WWW or Internet has increased drastically. Currently, there are many on-going researches on the related topics. In this survey, we categorize the new search tools into four types: monitoring systems, filtering systems, browsing assistant systems, recommending systems. These example systems are examined. We are especially interested in WWW information filtering. It is studied how to apply the information filtering techniques to WWW, The application is not so straightforward like Email, Newswire filtering systems. As a result of this study, a simple WWW information filtering system is proposed.

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Metaphor and Typeface Based on Children's Sensibilities for e-Learning

  • Jo, Mi-Heon;Han, Jeong-Hye
    • Journal of Information Processing Systems
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    • v.2 no.3 s.4
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    • pp.178-182
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    • 2006
  • Children exhibit different behaviors, skills, and motivations. The main aim of this research was to investigate children's sensibility factors for icons, and to look for the best typeface for application to Web-Based Instruction (WBI) for e-Learning. Three types of icons were used to assess children's sensibilities toward metaphors: text-image, representational, and spatial mapping. Through the factor analysis, we found that children exhibited more diverse reactions to the text-image and representational types of icons than to the spatial mapping type of icons. Children commonly showedn higher sensibilities to the aesthetic-factor than to the familiarity-factor or the brevity-factor. In addition, we propose a collaborative-typeface system, which recommends the best typeface for children regarding the readability and aesthetic factor in WBI. Based on these results, we venture some suggestions on icon design and typeface selection for e-Learning.

Trust Measuring of e-Marketplace Buyers and Sellers - Design of Fuzzy-based Methodology - (e-마켓플레이스 판매자와 구매자 신뢰도 측정 - 퍼지기반 방법론 설계 -)

  • Yang, Kun-Woo;Cho, Hyuk-Soo
    • International Commerce and Information Review
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    • v.9 no.1
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    • pp.3-21
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    • 2007
  • The explosive growth of e-marketplace transactions requires an appropriate trust measuring framework to protect involving transacting entities such as buyers and sellers. As a strategic competitive edge, e-marketplace service providers have been adopting various system features that make sure no one transacting entity takes a major risk in online transactions involved. In this paper, an improved trust measuring method using fuzzy theory for an e-marketplace is proposed. The proposed methodology incorporates fuzzy set and calculation concepts to help build trust matrices and models, which are used to measure the level of risk involved in a specific e-marketplace transaction concerned. The proposed framework can be utilized to optimize the transaction costs by recommending a differentiated transaction process according to the risk level involved in each online transaction.

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Comparison of Performance between MLP and RNN Model to Predict Purchase Timing for Repurchase Product (반복 구매제품의 재구매시기 예측을 위한 다층퍼셉트론(MLP) 모형과 순환신경망(RNN) 모형의 성능비교)

  • Song, Hee Seok
    • Journal of Information Technology Applications and Management
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    • v.24 no.1
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    • pp.111-128
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    • 2017
  • Existing studies for recommender have focused on recommending an appropriate item based on the customer preference. However, it has not yet been studied actively to recommend purchase timing for the repurchase product despite of its importance. This study aims to propose MLP and RNN models based on the only simple purchase history data to predict the timing of customer repurchase and compare performances in the perspective of prediction accuracy and quality. As an experiment result, RNN model showed outstanding performance compared to MLP model. The proposed model can be used to develop CRM system which can offer SMS or app based promotion to the customer at the right time. This model also can be used to increase sales for repurchase product business by balancing the level of order as well as inducing repurchase of customer.

Stocks Recommending System through Classifying News Articles by Positive or Negative Decision (주식 관련 기사 분류 및 긍정 부정 판단을 통한 종목 추천 시스템)

  • Lee, Yoojun;Park, Jungwoo;Jeon, Minjae;Choi, Joonsoo;Hahn, Kwangsoo
    • Annual Conference on Human and Language Technology
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    • 2013.10a
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    • pp.107-109
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    • 2013
  • 주식 시장에서 거래되고 있는 증권은 MACD(Moving Average Convergence Divergence), Stochastic 등의 보조 지표를 이용하는 기술적 분석을 통하여 매수/매도 시점을 결정한다. 주식 시장의 객관적인 자료를 통하여 분석하는 기술적 분석 방법은 주식 시장 외적인 요소를 반영하는데 있어 한계점이 존재한다. 본 논문에서는 기술적 분석 방법에 기사를 종목별로 분류하고 기사의 긍정 및 부정을 판별하는 문서 분류 기법을 적용하여 주식 외적인 요소를 반영하는 시스템을 제안한다.

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