• Title/Summary/Keyword: Recognize-into

Search Result 1,121, Processing Time 0.027 seconds

Communication Strategies for Agricultural Technology Center in the Digital Age (디지털시대의 농업기술센터의 커뮤니케이션 전략)

  • Lee, Chae-Shik;Suh, Gyu-Sun
    • Journal of Agricultural Extension & Community Development
    • /
    • v.7 no.2
    • /
    • pp.295-306
    • /
    • 2000
  • The objectives of this paper were to review the difference between the analog and digital age, and to suggest new communication strategies for Agricultural Extension Service Centers in the digital age. Literature review and discussion on the information age and its supporting technologies, such as the Internet and other digital tools, has enabled communication to occur during time periods and in locations based upon individual needs. With increasing number of internet subscribers using email and the world wide web, the internet is now considered a new mass media for communication, and may soon consider such electronic connectivity as essential in agricultural extension services. Communication strategies in the future should recognize and adapt to the changing needs farmers and extension educators in the information age. Utilization of internet technology and digital tools in communication may attract and retain farmers and extension educators in the future, thus. some of new strategies for communication in agricultural extension services should include the following; 1) traditional linear model should be change into interactive model in communication. 2) Agricultural extension service should include creative role with diffusion process. 3) Agricultural extension service should establish new receiver paradigm and form new partnership with farmer.

  • PDF

Hand Gesture Recognition Using HMM(Hidden Markov Model) (HMM(Hidden Markov Model)을 이용한 핸드 제스처인식)

  • Ha, Jeong-Yo;Lee, Min-Ho;Choi, Hyung-Il
    • Journal of Digital Contents Society
    • /
    • v.10 no.2
    • /
    • pp.291-298
    • /
    • 2009
  • In this paper we proposed a vision based realtime hand gesture recognition method. To extract skin color, we translate RGB color space into YCbCr color space and use CbCr color for the final extraction. To find the center of extracted hand region we apply practical center point extraction algorithm. We use Kalman filter to tracking hand region and use HMM(Hidden Markov Model) algorithm (learning 6 type of hand gesture image) to recognize it. We demonstrated the effectiveness of our algorithm by some experiments.

  • PDF

Effects of the Wetland Field Trip on the Pro-Environmental Attitudes of Elementary School Students (습지 생태 체험 학습이 초등학생의 환경 친화적 태도에 미치는 영향)

  • Kim, Seung-Hyun;Hong, Seung-Ho
    • Hwankyungkyoyuk
    • /
    • v.23 no.2
    • /
    • pp.32-45
    • /
    • 2010
  • The purpose of the present study is to develop ecological experience learning program for the wetland so that elementary school students can recognize the significance and values of wetland and have the attitudes to protect it through their ecological experience learning, and investigate changes in elementary school students' perception for wetland. The experimental class was composed of 26 elementary school students and took the ecological experience learning. The comparison class was also composed of 26 students who took theoretical learning for wetland. It was found that knowledge and attitudes for wetland of the experimental class were significantly high not only in the knowledge area but also in the affective area than those of the comparison class. And it was found that interest and curiosity into wetland were elevated also in the results of the qualitative evaluation, suggesting that we could get the effect of ecological experience learning. Therefore, it is thought that above all, more experience learning programs for wetland are needed to develop for elementary school students' right view of nature and minds to love it by continuously finding and providing materials of experience learning like those of this research in the future.

  • PDF

The Effects of Instructional Strategy using Thinking Maps focused on Drawing in Elementary School Science (초등과학에서 그리기 중점의 사고지도를 활용한 수업 전략의 효과)

  • Kim, Jung-Sun;Park, Jae-Keun
    • Journal of Korean Elementary Science Education
    • /
    • v.35 no.1
    • /
    • pp.54-64
    • /
    • 2016
  • The purpose of this study is to develop instructional strategy which utilizes thinking maps focused on drawing as a measure to enhance science learning motivation, self-directed learning activity and science academic achievement of learners, and to examine the effects of its application. The target unit for this study is 'life cycle of plants' in the fourth grade of elementary school. Two classes of 4th grades of elementary school were selected and divided into two groups. The learners of experimental group have completed thinking map by drawing a picture to express the results to be observed and measured, and used it to arrange the learning contents. The result of this study is as follows. First, it is proven that using thinking maps focused on drawing actually helped improving the motivation of learners to study science. Second, it is proven that this strategy was effective to change their self-directed learning ability in positive ways. Third, it contributed to the improvement of learners' science academic achievement. We found out that the application of this strategy enabled them to enjoy the mapping using drawing, to be immersed in learning, to better recognize the scientific concepts and the structure of learning contents, and to have a positive awareness of the usefulness of thinking maps focused on drawing.

Existentialist Perspectives to Science Teaching and Teacher Education in the Competency-based Curriculum

  • Kwak, Youngsun
    • Journal of the Korean earth science society
    • /
    • v.34 no.5
    • /
    • pp.428-434
    • /
    • 2013
  • In this commentary, I examined the implications of Existentialism for science teaching and teacher education. Existentialist thoughts and premises can be used to explore the human element in an educational system. Before emphasizing the pragmatic and technical aspects of teaching, we need to rethink why we teach and recognize our learners as unique beings in a continual process of becoming. By incorporating the existential perspective into curriculums and pedagogies of science education, we can help learners to make their existences and experiences meaningful. This paper consists of three parts. In the first part, I drew on relevant aspects of Existentialism and its implications on the views of the learner. In the second part, I examined the competency-based curriculum in light of Existentialism. Existentialism aims, in part, to develop an educated person who possesses a clear sense of personal identity, a critical attitude, and the inclination to be a life-long learner, and so on. These characteristics are consistent with the implications developed from the competency-based curriculum. In the third part, I explored pedagogical activities consistent with existentialist thinking the ultimate goal of which is to create authentic individuals who can take responsibility for being humans. In the conclusion, I discussed how existentialist ways of thinking and teaching call for the science teacher's reflective practices, where the teacher needs to integrate personal and professional knowledge as the situation demands.

A Recognition of the Printed Alphabet by Using Nonogram Puzzle (노노그램 퍼즐을 이용한 인쇄체 영문자 인식)

  • Sohn, Young-Sun;Kim, Bo-Sung
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.18 no.4
    • /
    • pp.451-455
    • /
    • 2008
  • In this paper we embody a system that recognizes the printed alphabet of two font types (Batang, Dodum) inputted by a black-and-white CCD camera and converts it into an editable text form. The image of the inputted printed sentences is binarized, then the rows of each sentence are separated through the vertical projection using the Histogram method, and the height of the characters are normalized to 48 pixels. With the reverse application of the basic principle of the Nonogram puzzle to the individual normalized character, the character is covered with the pixel-based squares, representing the characteristics of the character as the numerical information of the Nonogram puzzle in order to recognize the character through the comparison with the standard pattern information. The test of 2609 characters of font type Batang and 1475 characters of font type Dodum yielded a 100% recognition rate.

A Research on Effective Use of Three-Dimensional Models for Architectural Planning and Design (3차원 모델을 통한 설계정보의 효과적 활용방안에 관한 연구)

  • 정례화
    • Korean Institute of Interior Design Journal
    • /
    • no.29
    • /
    • pp.273-280
    • /
    • 2001
  • In architecture, each project participant must maintain organic relationship with others. However, current practices are rather procedural and discrete than organic, which result in considerable inefficiencies. The cool-downs of Korean construction market also force the architects to be familiar with the new construction methods and systems. This research mainly focuses on the pre-development stage of such systems, analysing relationships between the information of architectural design and other parts of construction information like structure, construction, environment, and so forth. The result of analysis can be organized into attributes of members in a physical building, which can be modeled in a 3D system. The resulting model can be used for automated generation of drawing, Bill of Materials, finite element meshes for structural analysis and energy analysis, etc. by extracting meaningful information from it. Hence, the purpose of this research is to analysis the relationship among domain-specific information (e.g. structural engineering, construction detail, energy evaluation) that are represented in drawings, and to represent the attributes of the information relevantly so that they can be applied to each unit task that forms the whole project. Therefore, an object oriented methodology is introduced to compose design informations in three dimension, and expressing properties of building factors and materials, and to construct a database for computers to recognize architecture informations.

  • PDF

The Rural Housing Planning Reflecting the Needs of the Elderly People Engaged in Farming Activities (생산 활동에 참여하는 고령자의 요구를 반영한 농촌주거계획)

  • Lee, Youn-Jae
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.5
    • /
    • pp.12-20
    • /
    • 2015
  • The objective of this paper is to propose rural housing planning guidelines by conducting a survey on the needs of the elderly people engaged in farming activities and looking into complaints about their houses targeting 120 people from 50s to 70s. The method employed was a survey with questionnaires. The survey results showed the needs of the elderly for the rural housing are different from those of general retired elderly people because they still engage in farming activities even if they grow old. The needs are as follows. First, the respondents show high preference for the foyer storage to store equipments and goods related to agriculture. Second, the respondents have needs for enough kitchen area accommodating their house work and rural life. Lastly, the respondents highly prefer well planned storehouses in the exterior. In addition, they also want the storehouses directly connected with the house because this plan can save their workforce. They recognize storehouses are the most poorly planned space in the rural house because of the unsatisfactory space area and interior space planning. These needs should be reflected on the planning of rural housing for the elderly engaged in farming activities.

Hand Gesture Recognition Suitable for Wearable Devices using Flexible Epidermal Tactile Sensor Array

  • Byun, Sung-Woo;Lee, Seok-Pil
    • Journal of Electrical Engineering and Technology
    • /
    • v.13 no.4
    • /
    • pp.1732-1739
    • /
    • 2018
  • With the explosion of digital devices, interaction technologies between human and devices are required more than ever. Especially, hand gesture recognition is advantageous in that it can be easily used. It is divided into the two groups: the contact sensor and the non-contact sensor. Compared with non-contact gesture recognition, the advantage of contact gesture recognition is that it is able to classify gestures that disappear from the sensor's sight. Also, since there is direct contacted with the user, relatively accurate information can be acquired. Electromyography (EMG) and force-sensitive resistors (FSRs) are the typical methods used for contact gesture recognition based on muscle activities. The sensors, however, are generally too sensitive to environmental disturbances such as electrical noises, electromagnetic signals and so on. In this paper, we propose a novel contact gesture recognition method based on Flexible Epidermal Tactile Sensor Array (FETSA) that is used to measure electrical signals according to movements of the wrist. To recognize gestures using FETSA, we extracted feature sets, and the gestures were subsequently classified using the support vector machine. The performance of the proposed gesture recognition method is very promising in comparison with two previous non-contact and contact gesture recognition studies.

Mobile Robots for the Concrete Crack Search and Sealing (콘크리트 크랙 탐색 및 실링을 위한 다수의 자율주행로봇)

  • Jin, Sung-Hun;Cho, Cheol-Joo;Lim, Kye-Young
    • The Journal of Korea Robotics Society
    • /
    • v.11 no.2
    • /
    • pp.60-72
    • /
    • 2016
  • This study proposes a multi-robot system, using multiple autonomous robots, to explore concrete structures and assist in their maintenance by sealing any cracks present in the structure. The proposed system employed a new self-localization method that is essential for autonomous robots, along with a visualization system to recognize the external environment and to detect and explore cracks efficiently. Moreover, more efficient crack search in an unknown environment became possible by arranging the robots into search areas divided depending on the surrounding situations. Operations with increased efficiency were also realized by overcoming the disadvantages of the infeasible logical behavioral model design with only six basic behavioral strategies based on distributed control-one of the methods to control swarm robots. Finally, this study investigated the efficiency of the proposed multi-robot system via basic sensor testing and simulation.