• 제목/요약/키워드: Recognize-into

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What is meaning of internet game to the University students?

  • Kim, Jung-Ae
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권2호
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    • pp.75-80
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    • 2016
  • Objectives : The objective of this study is to examine the experiences of Internet game experience targeting to University students in Korea. Research topics was "What is meaning of internet game to the University students?" Methods : Classical phenomenology underpinned this study. Seven qualitative studies of University students were conducted between 20 and 23 years old. Semi-structured interviews were conducted. Interviews were audio recorded and transcribed verbatim. Phenomenological thematic analysis of data was undertaken. Results : The findings pivot around three interconnected themes :[Expectations for the emotional needs], [Spend time in the cyberspace], [Relieve stress throughout the game], [Instead of satisfaction from virtual reality], [Internet gaming repeat and desires]. The basic need for getting into internet game was [satisfaction from virtual reality was identified]. While internet games was eliminated stress, [Expectations for the emotional needs] and [Spend time in the cyberspace] were the catalyst that makes them repeatedly getting into Internet the game. Based on the result, I suggest that Internet gaming should be recognized as a tool to relieve stress for college students, But it is not satisfied with the reality in virtual space. Therefore, the strategy must be to recognize reality accompanying. And Using a lot of time in cyberspace make them cause of internet game addiction. Therefore, it requires a systematic strategy for the Internet using time limits. Also the emotional needs met were motivated to repeat an Internet game. So another way to meet the emotional needs to college students should be sought.

필드버스(Lonworks)를 이용한 수운영시스템 구축 (The Construction Of Water Treatment Operation System Using Fieldbus)

  • 박지수;김인상;송현승
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2257-2259
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    • 2004
  • Water Treatment Operation System is applied in most water treatment plants with DCS(Distributed Control System) or PLC(Programmable Logic Controller) system. But it has a lot of problems in viewpoint of cost and expansibilities. Therefore, we rose demand about a system that it was easier, convenient and a few costs. So, It was appeared at a Fieldbus as an alternative about this. It is used in ail industrial fields, but because of the economic reality that we can't removes the existing system, and cannot introduce new technology. Because it is actual to be hard to find an actual implementation reward and way of domestic fieldbus technology, we cannot be acknowledged with reliability in the industrial spot. Therefore, We is going to look into a fieldbus application reward in this paper. That is, We recognize structure and a kind of a fieldbus in a Chapter 2. And we is going to look into difference between a PLC method and fieldbus methods in a Chapter 3. Also, We are going to compare the system that used PLC with the system that used fieldbus (LonWorks). And the objects are JinAn and Wonju where a field bus was applied to.

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N색 분산 포톤매핑을 이용한 빛의 스펙트럼 표현 (Representation of Light Spectrum using N-color Dispersion Photon Mapping)

  • 곽용식;류승택
    • 한국컴퓨터그래픽스학회논문지
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    • 제16권2호
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    • pp.39-45
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    • 2010
  • 물체의 색은 모양과 더불어 사람이 바깥세상의 사물을 알아보는데 중요한 역할을 한다. 이런 색상을 인식하는 것은 태양과 같은 빛이 존재하기 때문이다. 빛은 여러 파장들로 구성되어 있으며, 눈에 보이지 않는 적외선, 자외선의 영역과 색을 인식시켜 줄 수 있는 눈에 보이는 가시광선 영역 등으로 이루어져 있다. 이러한 모든 파장의 빛이 균등하게 혼합되면 그 빛은 흰 색을 띄게 되며, 이를 백색광이라고 한다. 백색광이 굴절이 이루어지면 그 구성되어져 있는 가시광선 영역이 여러 가지 색으로 갈라지는데 이것을 분산현상이라 한다. 본 논문에서는, 백색광을 무지개의 대표적인 일곱 가지 색상으로 구성하고 자연의 분상현상을 시뮬레이션하기 위해 N색 분산 포톤 매핑 방법을 제안하였다.

영화 「친절한 금자씨」에 나타난 팜므파탈 이미지 분석 (An Analysis of Image of Femme Fatale Represented in the Movie 「Sympathy for Lady Vengeance」)

  • 양은진;이언영;이인성
    • 한국의류산업학회지
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    • 제9권2호
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    • pp.197-202
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    • 2007
  • The femme fatale image presently observable in various fields is reproducing its image through repetitive imitation, change and application, in particular, through 'movies' which have a greater ripple effect on the public than any other mass media by incessantly producing a countless number of images. This study aims to figure out the intrinsic meaning and the characteristics of the image of femme fatale, understand the modern expression of it in movies and finally shed light on its image represented in Korean movies. For this study, the literature and internet materials related to the image of femme fatale in the movie "Sympathy for Lady Vengeance" and the general concept of femme fatale were comprehensively surveyed. The femme fatale image which is represented in this movie is classified into 4 images ; disguise & mystery, retribution & cruelty, enchantment & beauty, salvation & redemption. The findings of this study provide an insight into how the femme fatale image is expressed in movies, the mass media which has a gigantic ripple effect, and provide the momentum to recognize the need and significance of understanding the femme fatale image represented in Korean movies.

새 교육과정에 따른 초등학교 교구설비 기준 탐색 (Inquiry into Standard Plan for Teaching Tools and Facilities in Elementary School according to the new Curriculum)

  • 권치순;박병태;유주선;김맹희;이상희;조한수
    • 대한지구과학교육학회지
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    • 제3권2호
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    • pp.89-98
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    • 2010
  • In this study, we investigated and compared the standard of the present teaching tools & facilities in 16 cities and provinces. On the basis of this data, we suggested the standard of teaching tools & facilities according to the new curriculum. In the analysis of the present teaching tools & facilities, we divided the scope of facilities into 'the common one' and 'lab & practical room[common].' This study made it possible to easily recognize a facility by deleting a prep room from the names of facilities. Also, we prepared the standard plan for teaching tools by putting its focus on how to desirably manage the curriculum while giving the independence of a school to the maximum because of all sorts & great numbers of teaching tools.

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Visual Precise Measurement of Pile Rebound and Penetration Movement Using a High-Speed Line-Scan Camera

  • Lim, Mee-Seub;You, Bum-Jae;Oh, Sang-Rok;Han, Song-Soo;Lee, Sang-Hun
    • Transactions on Control, Automation and Systems Engineering
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    • 제4권4호
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    • pp.341-346
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    • 2002
  • When a construction company builds a high structure. many piles should be driven into the ground by a hammer whose weight is 7,000 kg in order to make the ground under the structure safe and strong. So. it is essential to determine whether a pile is penetrated into the ground enough to support the weight of the structure since ground characteristics at different locations are different each other. This paper proposes a visual measurement system for pile rebound and penetration movement including vibration using a high-speed line-scan camera and a specially designed mark to recognize two-dimensional motion parameters of the mark using only a line-scan camera. A mark stacking white and black right-angled triangles is used for the measurement, and movement information for vertical distance, horizontal distance and rotational angle is determined simultaneously. Especially- by adopting a line-scan CCD camera whose line rate is 20 ㎑. the measurement performance of dynamic characteristics of the pile at impact instant is improved dramatically.

소비성향에 따른 신용카드인식 및 쇼핑 가치에 관한 연구 (A Study on Cognition of Credit Card and Shopping Value Based on the Consumption Orientation)

  • 서인주
    • 가정과삶의질연구
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    • 제30권3호
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    • pp.105-118
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    • 2012
  • This study aims to recognize cognition of credit card and shopping value in contemporary society, cognition of credit card and shopping value according to types of consumption orientation, and factors that influence cognition of credit card and shopping value, and ultimately provide a foundation for establishing proper shopping value. A total of 453 women and men residing in Seoul have been set as research object in order to achieve the purpose of the study. The data was analyzed by Cronbach' alpha, frequencies, percentile, mean, factor analysis, K-mean cluster analysis, t-test, ANOVA and Duncan's multiple range test, multiple linear regression. All analysis progress was done by spsswin12.0 statistics program. A summary of this research goes as follows: First, categorization of consumption orientation lead to two clusters of rational and symbolic & conspicuity consumption patterns and cognition of credit card was categorized into positive and negative cognition and shopping value was categorized into hedonic shopping value, utilitarian shopping value and time-save shopping value. Second, rational shoppers had high utilitarian shopping values and symbolic & conspicuity shoppers had high both hedonic shopping values and utilitarian shopping values. Third, the most influential factor in hedonic shopping value and utilitarian was consumption orientation. In conclusion, this research has showed that cognition of credit card and shopping value according to types of consumption orientation patterns varied, and that consumption orientation was an influential factor on cognition of credit card and shopping value.

차량 주행제어를 위한 신경회로망을 사용한 주행패턴 인식 알고리즘 (Driving Pattern Recognition Algorithm using Neural Network for Vehicle Driving Control)

  • 전순일;조성태;박진호;박영일;이장무
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.505-510
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    • 2000
  • Vehicle performances such as fuel consumption and catalyst-out emissions are affected by a driving pattern, which is defined as a driving cycle with the grade in this study. We developed an algorithm to recognize a current driving pattern by using a neural network. And this algorithm can be used in adapting the driving control strategy to the recognized driving pattern. First, we classified the general driving patterns into 6 representative driving patterns, which are composed of 3 urban driving patterns, 2 suburban driving patterns and 1 expressway driving pattern. A total of 24 parameters such as average cycle velocity, positive acceleration kinetic energy, relative duration spent at stop, average acceleration and average grade are chosen to characterize the driving patterns. Second, we used a neural network (especially the Hamming network) to decide which representative driving pattern is closest to the current driving pattern by comparing the inner products between them. And before calculating inner product, each element of the current and representative driving patterns is transformed into 1 and -1 array as to 4 levels. In the end, we simulated the driving pattern recognition algorithm in a temporary pattern composed of 6 representative driving patterns and, verified the reliable recognition performance.

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카툰 화상을 이용한 심층암호에 관한 연구 (A Study on Steganography Using Cartoon Image)

  • 박영란;박지환
    • 한국멀티미디어학회논문지
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    • 제7권7호
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    • pp.913-921
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    • 2004
  • 데이터 은닉(data hiding)의 한 분야인 심층암호(steganography)는 제3자가 기밀정보의 삽입여부를 인지하지 못하도록 디지털화된 각종 미디어에 몰래 숨겨서 송/수신자간에 비밀통신을 할 수 있는 방법이다. 그러나 흑백으로만 구성되는 스캔된 텍스트 화상나 카툰 화상 등에 시각적으로 인지되지 않도록 기밀정보를 숨기는 것은 쉽지 않다. 본 논문에서는 이진 카툰 화상을 크기의 블록으로 분할한 후, 그 블록의 가운데 픽셀을 둘러싼 8-이웃 픽셀의 연속 길이를 이용하여 기밀 데이터를 숨기는 방식을 제안한다. 제안 방식은 어떤 조건에서는 가운데 픽셀에도 데이터를 은닉시켜 기밀정보의 삽입량을 증가시킬 수 있음을 보인다.

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야간 보행자인식을 위한 적외선 동영상의 형상특징벡터 생성기법 (Method of Generating Shape Feature Vector Using Infrared Video for Night Pedestrian Recognition)

  • 송병탁;김태석
    • 한국멀티미디어학회논문지
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    • 제21권7호
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    • pp.755-763
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    • 2018
  • In this paper, for recognize a night pedestrian from an infrared video, a new method differentiated from the existing feature vector is proposed and experimented. The new approach focuses on the shape feature vector of the structure and shape of the pedestrian image divided by the human body seven split ratio. The pedestrian images are divided into 7 square blocks from the still image of the preprocessing process. And to reduce the dimension, the square block is converted into a mosaic block. The scalar and direction of the shape feature vector is calculated by the brightness and position of the element in the mosaic. For practicality of infrared video system, the proposed method simplifies the data to be processed by reducing the amount of data in the preprocessing in order to continuously batch process the entire system in real time. Through the experiments, we verified the validity of the proposed shape feature vector. In comparison to the existing method, we propose a new shape feature vector generation method as the feature vector for night pedestrian recognition.