• Title/Summary/Keyword: Reality Analysis

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Analysis of Cybersecurity Threats and Vulnerabilities in Metaverse Environment (메타버스 환경에서 사이버보안 위협과 취약점 분석)

  • Jinwon Choi;Jaewoo, Kwon;Sehee Lee;Wonhyung Park;Tae-Kyung Cho
    • Convergence Security Journal
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    • v.22 no.3
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    • pp.19-24
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    • 2022
  • Metaverse is a compound word of the English words 'meta', meaning 'virtual' and 'transcendence', and 'universe' meaning the universe. dimensional virtual world. Metaverse is a concept that has evolved one step further than virtual reality (VR, a cutting-edge technology that enables people to experience life-like experiences in a virtual world created by a computer). It has the characteristic of being able to engage in social and cultural activities similar to reality. However, there are many security issues related to this, and cybersecurity vulnerabilities may occur. This paper analyzes cybersecurity threats that may occur in the metaverse environment and checks vulnerabilities.

Analysis of Applicability of Visual SLAM for Indoor Positioning in the Building Construction Site (Visual SLAM의 건설현장 실내 측위 활용성 분석)

  • Kim, Taejin;Park, Jiwon;Lee, Byoungmin;Bae, Kangmin;Yoon, Sebeen;Kim, Taehoon
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.11a
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    • pp.47-48
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    • 2022
  • The positioning technology that measures the position of a person or object is a key technology to deal with the location of the real coordinate system or converge the real and virtual worlds, such as digital twins, augmented reality, virtual reality, and autonomous driving. In estimating the location of a person or object at an indoor construction site, there are restrictions that it is impossible to receive location information from the outside, the communication infrastructure is insufficient, and it is difficult to install additional devices. Therefore, this study tested the direct sparse odometry algorithm, one of the visual Simultaneous Localization and Mapping (vSLAM) that estimate the current location and surrounding map using only image information, at an indoor construction site and analyzed its applicability as an indoor positioning technology. As a result, it was found that it is possible to properly estimate the surrounding map and the current location even in the indoor construction site, which has relatively few feature points. The results of this study can be used as reference data for researchers related to indoor positioning technology for construction sites in the future.

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A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects (실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구)

  • Choi, Nayoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.3
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.

The History of Tourism Distribution Channels and Future Prospects in the Tourism Service Industry

  • Moon-Jeong KIM;Woo-Je CHO
    • Journal of Distribution Science
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    • v.22 no.6
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    • pp.107-114
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    • 2024
  • Purpose: The current research investigates historical and future trends of tourist distribution channels in the tourism services business. The research examines historical patterns, current shifts, and new technologies in electricity distribution to offer insight into the distribution dynamics and advice for companies and regulators. Research design, data and methodology: The research in this case specifically employed the PRISMA approach when it comes to the data collection and research methodology. (PRISMA). The process is specifically made up of four steps, such as (1) Identification of Relevant Studies, (2) Screening and Selection Procedures, (3) Data Synthesis and Analysis, and (4) Reporting of Findings. Results: The fast-changing technology offers all opportunities to innovate the sector of tourism services. These upcoming technologies are not just reconstructing the way customers interact and operate but they are also creating room for development. Besides "the utilization of new technologies such as artificial intelligence, augmented reality, virtual reality, and blockchain, the current state of tourism distribution channels also implies some other possible consequences. Conclusions: These research results show that we should not be reluctant about adopting new technologies, we should expand direct booking systems, promote eco-friendly tourism, and use data analytics in order to provide personalized experiences.

Design of Mixed Reality Visualization System for Operational Situation Using Cloud-based Geospatial Information (클라우드 기반 지리공간정보를 활용한 작전상황 혼합현실 가시화 시스템 설계)

  • Youngchan Jang;Jaeil Park;Eunji Cho;Songyun Kwak;Sang Heon Shin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.1
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    • pp.60-69
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    • 2024
  • The importance of geospatial information is increasingly highlighted in the defense domain. Accurate and up-to-date geospatial data is essential for situational awareness, target analysis, and mission planning in millitary operations. The use of high-resolution geospatial data in military operations requires large storage and fast image processing capabilities. Efficient image processing is required for tasks such as extracting useful information from satellite images and creating 3D terrain for mission planning, In this paper, we designed a cloud-based operational situation mixed reality visualization system that utilizes large-scale geospatial information distributed processed on a cloud server based on the container orchestration platform Kubernetes. We implemented a prototype and confirmed the suitability of the design.

The Effects of Training with Immersive Virtual Reality Devices on Balance, Walking and Confidence in Chronic Stroke Patients

  • Hyun-min Moon;Ho-dong Gwak;Jang-hoon Shin;Na-eun Byeon;Wan-hee Lee
    • Physical Therapy Rehabilitation Science
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    • v.13 no.2
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    • pp.250-260
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    • 2024
  • Objective: This study aimed to explore the effects of balance training using fully immersive VR devices on the balance and walking abilities of stroke patients. Design: Randomized controlled trial Methods: This study involved 54 stroke patients divided into three groups: VRT(VR and traditional physical therapy), VR(VR only), and TPT(traditional physical therapy only). Interventions were administered twice daily for 30 minutes over eight weeks. Outcome measures included the Berg Balance Scale, Timed Up and Go Test, 10-meter walk test, gait analysis, and Activities-specific Balance Confidence Scale. Results: The VRT and VR groups showed significant effects on spatiotemporal variables and confidence compared to the TPT group (p<0.05). Specifically, the VR group demonstrated superior effects in TUG, 10MWT, velocity, stride length, single-leg support, and ABC compared to the other two groups (p<0.05). Conclusions: Fully immersive VR balance training had a positive impact on balance, walking, and confidence in chronic stroke patients. Traditional physical therapy alone showed limited effectiveness, highlighting the potential of VR-based interventions in stroke rehabilitation. These findings underscore the importance of integrating VR technology into clinical practice to enhance outcomes for stroke survivors.

Cataloging rules in online environment (온라인환경에서의 편목법)

  • 정필모
    • Journal of Korean Library and Information Science Society
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    • v.25
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    • pp.1-18
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    • 1996
  • The purpose of this paper is to study on ownership and access in future library. For this purpose, this is criticized about recognition regarding future library of Library and Information Science researchers in Korea. And this is reviewed the present stages of collection development and a role of future books, future libraries and future librarians in Korea. The result of this study is known unrealistic reality analysis and forecast surrounding future library discourse and at the same time that following Western model is not fit for future library in Korea. This study is proposed resolving of problems to access based on physical collection in future library.

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Problems on ownership and access in future librarty (미래도서관에서의 소장(ownership)과 접근(access)의 문제)

  • 양재한
    • Journal of Korean Library and Information Science Society
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    • v.25
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    • pp.19-50
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    • 1996
  • The purpose of this paper is to study on ownership and access in future library. For this purpose, this is criticized about recognition regarding future library of Library and Information Science researchers in Korea. And, this is reviewed the present stages of collection development and a role of future books, future libraries and future librarians in Korea. The result of this study is known unrealistic reality analysis and forecast surrounding future library discourse and at the same time that following Western model is not fit for future library in Korea. This study is proposed resolving of problems to access based on physical collection in future library.

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Calibration of robot kinematics for the off-line programming system (Off-line programming sysytem을 위한 로보트운동계의 calibration)

  • 김문상
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10a
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    • pp.511-517
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    • 1988
  • Movement order program of robot operating program is generally made by teach-in method. Therefore in most cases it is sufficient as long as the robot system shows a reguired repeatability for the working conditions. But the trend in the robot application moves to the automatic generation of the working programs. A mathematical robot model similar to the reality is necessary for the analysis of the kinematic transformation of the robot system. The purposes of this paper are to make a better describing form and to suggest an automatic algorithm for kinematic parameter identification.

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A study on control of the Haptic Device use for Robot Arm (다관절 다단의 햅틱장치 제어에 관한 연구)

  • Park, In-man;Kim, Deog-Soo;Park, Jeong-Man
    • Journal of the Korean Society of Industry Convergence
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    • v.18 no.1
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    • pp.61-66
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    • 2015
  • Force feedback control is investigated for improving the quality of the haptic feedback in virtual reality applications. We proposed method for control of the haptic device using universal serial bus. and evaluated the characteristics with experimental set.