• Title/Summary/Keyword: Real-world Examples

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Virtual Reality-Based Library User Education Program Development

  • Lim, Seong-Kwan
    • Journal of Information Science Theory and Practice
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    • v.9 no.4
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    • pp.63-74
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    • 2021
  • Virtual Reality (VR) is one of the core components of the fourth industrial revolution as a technology that makes the virtual world feel as if it is real. VR is being used in various fields such as entertainment, advertisement, education, medical care, training, sports, and tourism, as well as providing contents for such things as games and videos. Libraries are already looking for ways to utilize VR from various angles, such as operating experiential programs. The purpose of this thesis is to develop and propose a VR-based library user education program. In order to achieve the purpose of the study, we analyzed previous studies from a theoretical perspective to find a way to construct a user education program, and also to derive possible implications based on examples of countries such as the United States and Korea that are already introducing and applying VR technology to library services. Therefore, the user education program proposed in this study can be used as a basic building block when many libraries want to develop VR-based programs in the future.

STATCOM Helps to Guarantee a Stable System

  • Andersen, B.R;Gemmell, B.D.;Horwill, C.;Hanson, D.J.
    • Journal of Power Electronics
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    • v.1 no.2
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    • pp.65-70
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    • 2001
  • Transmission System Operators are governed by operational security standards that are applied in real time. During system disturbances, the System Operators must rely on the installed protection and control equipment, prior to human intervention. New power electronic solutions bring rapid and repeatable responses to disturbances, which will help System Operators to guarantee a stable system. Last year, Alstom completed the world's first competitively bid STATCOM to support the voltage on National Grid's 400kV network that supplies London and the Southeast from the north of the UK. It is rated ${\pm}75MVAr$ and forms part of a Static Var System (SVS) with a total rating of 0 to 225MVAr. This paper will describe the reasons for its size, location, its chain-link configuration and give examples of its operating performance. The paper will also describe the features that allow this STATCOM to deliver much more than reactive compensation in support of a wider transmission service objective, as system conditions require.

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DESIGN AND USE OF BUILDING INFORMATION MODELS FOR PREPLANNING COMMERCIAL BUILDING CONSTRUCTION ACTIVITIES

  • Thomas M. Korman
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.274-278
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    • 2013
  • Over the past several years, the building codes that govern commercial building construction have become increasingly prescriptive in nature, specifying detailed information related to the design and installation of the systems, while offering no reasoning behind their prescriptive measures. For example, metal stud framing is commonly used in commercial building construction to create bearing walls and non-bearing partition walls. BIM provides a powerful platform for developing and implementing "pre-planning" tools and methods to facilitate both engineering and administrative controls during construction. This paper discusses the use of BIM to enhance constructability for commercial building construction activities, specifically metal stud framing. Using specific real-world examples this paper demonstrates ways that BIM can be used to foresee potential construction issues and motivates and informs future uses of BIM technologies

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A PATH ENUMERATION APPROACH FOR CRITICAL ANALYSIS IN PROJECT NETWORKS WITH FUZZY ACTIVITY DURATIONS

  • Siamak Haji Yakchali
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.575-581
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    • 2011
  • A novel approach for analysis of criticality with respect to path and to activity in networks with fuzzy activity durations is proposed. After recalling the Yager ranking method, the relative degree of criticality of activities and paths are defined. An efficient algorithm based on path enumeration to compute the relative degree of criticality of activities and paths in networks with fuzzy durations is proposed. Examples of former researches are employed to validate the proposed approach. The proposed algorithm has been tested on real world project networks and experimental results have shown that the algorithm can calculate the relative degree of criticality of activities and paths in a reasonable time.

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Emergence of the Metaverse and Psychiatric Concerns in Children and Adolescents

  • Soyeon Kim;Eunjoo Kim
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.34 no.4
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    • pp.215-221
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    • 2023
  • Advancements in digital technology have led to increased usage of digital devices among teenagers. The coronavirus disease 2019 pandemic and the subsequent implementation of social distancing policies have further accelerated this change. Consequently, a new concept called the metaverse has emerged. The metaverse is a combination of a virtual reality universe that allows individuals to meet, socialize, work, play, entertain, and create. This review provides an overview of the concept and main features of the metaverse and examples of its utilization in the real world. It also explains the unique developmental characteristics of childhood and adolescence, as well as the possible negative influences of the metaverse on them, including addiction, antisocial behavior, cyberbullying, and identity confusion. This review summarizes several suggestions for future research because the metaverse is a relatively new concept.

A Method QSR(Qualitative Spatial Representation and Reasoning)-14 Using a Global Reference Frame for a Dynamic Physical World (동적 물질세계를 위해 전역적 참조 프레임을 사용한 정성적 공간 표현 및 추론법 QSR-14)

  • Park, Gyu-Dong;Byun, Young-Tae
    • Korean Journal of Cognitive Science
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    • v.22 no.1
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    • pp.19-38
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    • 2011
  • When quantitative representation and reasoning about space is difficult or impossible in a real world, we can use qualitative representation and reasoning. RCC-8 is a well-known qualitative method for 2D space. RCC-8, in which a basic ontological primitive entity for space is a region, shows the connection-based logics and the conceptual neighbors and transitions of topological status between two regions. The transitions happen by changing position or size of regions. However, more aspects have to be considered for representing and reasoning of the world. We propose a modified and extended method QSR-14 for qualitative spatial representation and reasoning of a dynamic physical 2D world in the gravitation field. We mention the need of a global reference frame and describe QSR-14 in detail for representing and reasoning of physical and chemical changes of a real world using the global reference frame. We believe QSR-14 is appropriate for the qualitative spatial representation and reasoning of a dynamic physical world. The usefulness of QSR-14 is shown with several examples.

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The Effect of Case-based Learning Program for Scientific Problem Solving (과학 문제 해결력 촉진을 위한 사례 기반 학습 프로그램의 효과)

  • Kwak, Ho-Sook;Jang, Shin-Ho
    • Journal of Korean Elementary Science Education
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    • v.28 no.3
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    • pp.340-351
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    • 2009
  • The purpose of this study was to investigate the effect of case-based learning program on three elementary students' scientific problem solving and attitudes in science class. For this study, case-based learning program was designed for bridging students' scientific knowledge and their personal experiences in real life through 4 stages: understanding the problem, planning for problem solving, conducting problem solving, and making conclusion. This study was carried out through 17 lessons of 4th grade for 6 weeks. The data was collected through close observation on three students in two groups in a class. The results include that cased-based learning program showed overall positive effects on the elementary students' scientific problem solving and attitudes in class. In particular, it turned out that the continuous emphasis of real world examples in case-based learning had powerful impacts on students' problem solving abtsity, motivation, and participation in classroom activities. The key factors to successful problem solving in school science was discussed.

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Reliability-based design optimization of structural systems using a hybrid genetic algorithm

  • Abbasnia, Reza;Shayanfar, Mohsenali;Khodam, Ali
    • Structural Engineering and Mechanics
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    • v.52 no.6
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    • pp.1099-1120
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    • 2014
  • In this paper, reliability-based design optimization (RBDO) of structures is addressed. For this purpose, the global search and optimization capabilities of genetic algorithm (GA) are combined with the efficiency and reasonable accuracy of an advanced moment-based finite element reliability method. For performing RBDO, three variants of GA including a real-coded, a binary-coded and an improved binary-coded GA are developed. In these methods, GA performs (finite element) reliability analyses to evaluate reliability constraints. For truss structures which include finite element modeling, reliability constraints are evaluated using finite element reliability analysis. Response sensitivity required for finite element reliability analysis is obtained by direct differentiation method (DDM) rather than finite difference method (FDM). The proposed methods are examined within four standard test examples and real-world design problems. The results illustrate the superiority and efficiency of the improved binary-coded GA. Results also illustrate that DDM significantly reduces the computational cost and improves the efficiency of the optimization procedure.

Space Management on Campus of a Mobile BIM-based Augmented Reality System

  • Ji, Seung-Yeul;Kim, Mi-Kyoung;Jun, Han-Jong
    • Architectural research
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    • v.19 no.1
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    • pp.1-6
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    • 2017
  • Over the past decade, building information modeling (BIM) has gained a foothold in the construction sector. However, as digital data generated in the virtual space of a computer environment, BIM-based data have an inherent limitation in their application efficacy under field conditions. To overcome this, the present study employs augmented reality (AR) to reduce the discrepancy between the digital data generated in virtual spaces and real-world conditions. We assessed the potential applicability of an AR-based interface by analyzing existing examples of Apple, Google, and Facebook, which reflect the recent developments of technologies focusing on user experience. We then proceeded with an AR study, restricting the scope of application to a mobile environment in which an efficient information transmission between a digital model and real life can take place. Object-oriented software engineering was employed to ensure an efficient implementation of a BIM-based AR system for campus space management (CSM) in a mobile environment. Finally, we conducted a module test to check the reliability of the CSM method by using an AR-based mobile system with a prototype of the model used in university campuses, and extracted and itemized the supplementary requirements for CSM by using BIM tools for running AR applications.

A Study on the Teaching "Approximate Value" in Secondary School: Focused on the Comparison of Mathematics Textbooks of South and North Korea (중학교 근사값 단원 학습 지도 방향 탐색: 남북한 교과서 비교를 중심으로)

  • 임재훈
    • Journal of Educational Research in Mathematics
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    • v.13 no.1
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    • pp.77-94
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    • 2003
  • This study attempts to compare the topic "approximate value" in mathematics text-books of the 2nd year of South Korean junior high schools and that of the 3rd year of North Korean high schools. In addition, a survey questionnaire was distributed to junior and senior high school students as well as to mathematics teachers in South Korea. Based on the results of the survey, this study attempts to uncover the issues within the current teaching methods of "approximate value" and proposes the directions in which the teaching of approximate value should go in order to enhance mathematical thinking power and creativity of the students. First, it Is necessary to teach students how an error applies to the real world. To accomplish this end, it may be worthwhile to consider introducing the relative errors with more seriousness. Second, it is more important to teach the way of thinking which is concealed in the background of the calculation methods of approximate values than to simply teach mere calculation methods. Third, it is necessary to teach the calculation of approximate value with more realistic examples. Fourth, It is needed to teach students what the differences are when the terminology of "approximately" and "about" is used in real life and in mathematics.

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