• Title/Summary/Keyword: Real-world

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Design of Water Resource Planning System Utilizing Special Features in Mathematical Programming Data Structure (수리계획 모형 자료구조를 활용한 수자원 운영 계획 시스템의 설계)

  • Kim, Jae-Hee;Park, Youngjoon;Kim, Sheung-Kown
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.160-163
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    • 2000
  • Due to the complexities of the real-world system, a water resource management program has to deal with various types of data. It appears that management personnel who has to use the program usually suffers from the technical burdens of handling large amount of data and understanding the optimization theory when they try to interpret the results. By combining the capabilities of database technology and modeling technique with optimization procedure we can develop a reliable decision supporting tool for multi-reservoir operation planning, which yields operating schedule for each dam in a river basin. We introduce two special data handling methodology for the real world application. First, by treating dams, hydro-electric power generating facilities and demand sites as separate database tables, the proposed data handling scheme can be applied to general water resource system in Korea. Second, by assigning variable names using predetermined key words, we can save searching time for identifying the moaning of the variables, so that we can quickly save the results of the optimization run to the database.

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R&D Project Portfolio Selection Problem (R&D Project Portfolio 선정 문제)

  • Ahn, Tae-Ho;Kim, Myung-Gwan
    • Korean Management Science Review
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    • v.25 no.1
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    • pp.1-9
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    • 2008
  • This paper investigates the R&D project portfolio selection problem. Despite its importance and impact on real world projects, there exist few practical techniques that help construct an non-dominated portfolio for a decision makers satisfaction. One of the difficulties constructing the portfolio is that such project portfolio problem is, in nature, a multi-attribute decision-making problem, which is an NP-hard class problem. This paper investigates the R&D project portfolio selection problem. Despite its importance and impact on real world projects, there exist few practical techniques that help construct an non-dominated portfolio for a decision makers satisfaction. One of the difficulties constructing the portfolio is that such project portfolio problem is, in nature, a multi-attribute decision-making problem, which is an NP-hard class problem. In order to obtain the non-dominated portfolio that a decision maker or a user is satisfied with, we devise a user-interface algorithm, in that the user provides the maximum/minimum input values for each project attribute. Then the system searches the non-dominated portfolio that satisfies all the given constraints if such a portfolio exists. The process that the user adjusts the maximum/minimum values on the basis of the portfolio found continues repeatedly until the user is optimally satisfied with. We illustrate the algorithm proposed, and the computational results show the efficacy of our procedure.

An Analysis of Mediation Function between Concrete and Abstract of the Model (구체와 추상을 연결하는 모델의 중재기능 분석)

  • Shin Eun Ju;Lee Chong Hee
    • Journal of Educational Research in Mathematics
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    • v.15 no.1
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    • pp.1-19
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    • 2005
  • There have been raised the question that students have been of no interst in mathematcs and incompetent for solving real world problem because students have been recognized mathematcs as abstract knowldege. We research whether students' modeles developed in modeling activity can mediate between concrete and abstract. The analysis of our case study revealed that students' modeles aren't decontextualized abstraction but is located in situated abstraction that is a network connecting between concrete and abstract. Thus, these modeles are a tool mediating between concrete and abstract. Also, students' modeling activities can provide students with the opportunity of being competent for solving real world problem.

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Anonymizing Graphs Against Weight-based Attacks with Community Preservation

  • Li, Yidong;Shen, Hong
    • Journal of Computing Science and Engineering
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    • v.5 no.3
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    • pp.197-209
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    • 2011
  • The increasing popularity of graph data, such as social and online communities, has initiated a prolific research area in knowledge discovery and data mining. As more real-world graphs are released publicly, there is growing concern about privacy breaching for the entities involved. An adversary may reveal identities of individuals in a published graph, with the topological structure and/or basic graph properties as background knowledge. Many previous studies addressing such attacks as identity disclosure, however, concentrate on preserving privacy in simple graph data only. In this paper, we consider the identity disclosure problem in weighted graphs. The motivation is that, a weighted graph can introduce much more unique information than its simple version, which makes the disclosure easier. We first formalize a general anonymization model to deal with weight-based attacks. Then two concrete attacks are discussed based on weight properties of a graph, including the sum and the set of adjacent weights for each vertex. We also propose a complete solution for the weight anonymization problem to prevent a graph from both attacks. In addition, we also investigate the impact of the proposed methods on community detection, a very popular application in the graph mining field. Our approaches are efficient and practical, and have been validated by extensive experiments on both synthetic and real-world datasets.

Motion Planning and Control for Mobile Robot with SOFM

  • Yun, Seok-Min;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1039-1043
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    • 2005
  • Despite the many significant advances made in robot architecture, the basic approaches are deliberative and reactive methods. They are quite different in recognizing outer environment and inner operating mechanism. For this reason, they have almost opposite characteristics. Later, researchers integrate these two approaches into hybrid architecture. In such architecture, Reactive module also called low-level motion control module have advantage in real-time reacting and sensing outer environment; Deliberative module also called high-level task planning module is good at planning task using world knowledge, reasoning and intelligent computing. This paper presents a framework of the integrated planning and control for mobile robot navigation. Unlike the existing hybrid architecture, it learns topological map from the world map by using MST (Minimum Spanning Tree)-based SOFM (Self-Organizing Feature Map) algorithm. High-level planning module plans simple tasks to low-level control module and low-level control module feedbacks the environment information to high-level planning module. This method allows for a tight integration between high-level and low-level modules, which provide real-time performance and strong adaptability and reactivity to outer environment and its unforeseen changes. This proposed framework is verified by simulation.

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Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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Design of Moving Object Pattern-based Distributed Prediction Framework in Real-World Road Networks (실세계 도로 네트워크 환경에서의 이동객체 패턴기반 분산 예측 프레임워크 설계)

  • Chung, Jaehwa
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.527-532
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    • 2014
  • Recently, due to the proliferation of mobile smart devices, the inovation of bigdata, which analyzes and processes massive data collected from various sensors implaned in smart devices, expands to LBSs. Many location prediction techniques for moving objects have been studied in literature. However, as the majority of studies perform location prediction which depends on specific applications, they hardly reflect the technical requirements of next-generation spatio-temporal information services. Therefore, this paper proposes the design of general-purpose distributed moving object prediction query processing framework that is capable of performing primitive and various types of queries effectively based on massive spatio-temporal data of moving objects in real-world space networks.

Mobile Augmented Reality for Smart-Learning System (모바일 증강현실을 활용한 스마트러닝 시스템)

  • Lee, Jae-Young;Kim, Young-Tae;Lee, Seok-Han;Kim, Tae-Eun;Choi, Jong-Soo
    • Convergence Security Journal
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    • v.11 no.6
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    • pp.17-23
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    • 2011
  • In this paper, we propose mobile Augmented Reality(AR) for smart learning system which is advanced e-learning. AR is technology that seamlessly overlays computer graphics on the real world. AR has become widely available because of mobile AR. Mobile AR is possible to get information from real world anytime, anywhere. Nowadays, there are various areas using AR such as entertainment, marketing, location-based AR. One of the most promising areas is education. AR in education shows lifelike images to users for realism. It's a good way for improving concentration and attention. We utilize only a camera for image-based AR without other sensor.

Location-based Advertisement Recommendation Model for Customer Relationship Management under the Mobile Communication Environment (이동통신 환경 하에서의 고객관계관리를 위한 지역광고 추천 모형)

  • Ahn, Hyun-Chul;Han, In-Goo;Kim, Kyoung-Jae
    • Asia pacific journal of information systems
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    • v.16 no.4
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    • pp.239-254
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    • 2006
  • Location-based advertising or application has been one of the drivers of third-generation mobile operators' marketing efforts in the past few years. As a result, many studies on location-based marketing or advertising have been proposed for recent several years. However, these approaches have two common shortcomings. First. most of them just suggested the theoretical architectures, which were too abstract to apply it to the real-world cases. Second, many of these approaches only consider service provider (seller) rather than customers (buyers). Thus, the prior approaches fit to the automated sales or advertising rather than the implementation of CRM. To mitigate these limitations, this study presents a novel advertisement recommendation model for mobile users. We call our model MAR-CF (Mobile Advertisement Recommender using Collaborative Filtering). Our proposed model is based on traditional CF algorithm, but we adopt the multi-dimensional personalization model to conventional CF for enabling location-based advertising for mobile users. Thus, MAR-CF is designed to make recommendation results for mobile users by considering location, time, and needs type. To validate the usefulness of our recommendation model. we collect the real-world data for mobile advertisements, and perform an empirical validation. Experimental results show that MAR-CF generates more accurate prediction results than other comparative models.

A GQM Approach to Evaluation of the Quality of SmartThings Applications Using Static Analysis

  • Chang, Byeong-Mo;Son, Janine Cassandra;Choi, Kwanghoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.6
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    • pp.2354-2376
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    • 2020
  • SmartThings is one of the most popular open platforms for home automation IoT solutions that allows users to create their own applications called SmartApps for personal use or for public distribution. The nature of openness demands high standards on the quality of SmartApps, but there have been few studies that have evaluated this thoroughly yet. As part of software quality practice, code reviews are responsible for detecting violations of coding standards and ensuring that best practices are followed. The purpose of this research is to propose systematically designed quality metrics under the well-known Goal/Question/Metric methodology and to evaluate the quality of SmartApps through automatic code reviews using a static analysis. We first organize our static analysis rules by following the GQM methodology, and then we apply the rules to real-world SmartApps to analyze and evaluate them. A study of 105 officially published and 74 community-created real-world SmartApps found a high ratio of violations in both types of SmartApps, and of all violations, security violations were most common. Our static analysis tool can effectively inspect reliability, maintainability, and security violations. The results of the automatic code review indicate the common violations among SmartApps.