• Title/Summary/Keyword: Real-world

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A Method of Pedestrian Flow Speed Estimation Adaptive to Viewpoint Changes (시점변화에 적응적인 보행자 유동 속도 측정)

  • Lee, Gwang-Gook;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.409-418
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    • 2009
  • This paper proposes a method to estimate the flow speed of pedestrians in surveillance videos. In the proposed method, the average moving speed of pedestrians is measured by estimating the size of real-world motion from the observed motion vectors. For this purpose, a pixel-to-meter conversion factor is introduced which is calculated from camera parameters. Also, the height information, which is missing because of camera projection, is predicted statistically from simulation experiments. Compared to the previous works for flow speed estimation, our method can be applied to various camera views because it separates scene parameters explicitly. Experiments are performed on both simulation image sequences and real video. In the experiments on simulation videos, the proposed method estimated the flow speed with average error of about 0.08m/s. The proposed method also showed promising results for the real video.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Implementation of Stereoscopic 3D Video Player System Having Less Visual Fatigue and Its Computational Complexity Analysis for Real-Time Processing (시청피로 저감형 S3D 영상 재생 시스템 구현 및 실시간 처리를 위한 알고리즘 연산량 분석)

  • Lee, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2865-2874
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    • 2013
  • Recently, most of movies top-ranked in the box office are screening in Stereoscopic 3D, and the world's leading electronics companies such as Samsung and LG are getting the hots for 3DTV sales. However, each person has different binocular disparity and different viewing distance, and thus he or she feels the severe visual fatigue and headaches if he or she is watching 3D content with the same binocular disparity, which is very different from things he or she feels in the real world. To solve this problem, this paper proposes and implement a 3D rendering system that correct the disparity of 3D content by reflecting binocular distance and viewing distance. Then, the computational complexity is analyzed. Optical-flow and Warping algorithms turn out to consume 732 seconds and 5.7 seconds per frame, respectively. Therefore, a dedicated chip-set for both blocks is strongly required for real-time HD 3D display.

The Transmission of Foreign Disturbances into a Small Country (해외경제교란이 소국경제에 미치는 영향)

  • Son, Il-Tae
    • International Area Studies Review
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    • v.14 no.1
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    • pp.3-29
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    • 2010
  • The purpose of this paper is to examine the transmission of domestic and foreign real and monetary disturbances into a small country with heavy imports of intermediate goods, and to analyze how the wage indexation in a small country affects the transmission of foreign disturbances into a small country. We consider the two countries, a small country and the rest of the world, two goods, and rational expectations world model under flexible exchange rate system with perfect capital mobility. We find out that foreign disturbances are transmitted into a small country through the price channel, the foreign output multiplier channel, and the nominal interest rate channel, and the foreign real balance channel. We have conducted an empirical investigation by using the Korean data for a small country and the U.S. data for a large country to see how real and monetary disturbances originating from the US affects the Korean economy with wage indexation.

Comparative analysis of the deep-learning-based super-resolution methods for generating high-resolution texture maps (고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구)

  • Hyeju Kim;Jah-Ho Nah
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.31-40
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    • 2023
  • As display resolution increases, many apps also tend to include high-resolution texture maps. Recent advancements in deep-learning-based image super-resolution techniques make it possible to automate high-resolution texture generation. However, there is still a lack of comprehensive analysis of the application of these techniques to texture maps. In this paper, we selected three recent super-resolution techniques, namely BSRGAN, Real-ESRGAN, and SwinIR (classical and real-world image SR), and applied them to upscale texture maps. We then conducted a quantitative and qualitative analysis of the experimental results. The findings revealed various artifacts after upscaling, which indicates that there are still limitations in directly applying super-resolution techniques to texture-map upscaling.

Design of watermark trace-back system to supplement connection maintenance problem

  • Kim, Hwan-Kuk;Han, Seung-Wan;Seo, Dong-Il;Lee, Sang-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2151-2154
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    • 2003
  • Internet is deeply rooted in everyday life and many things are performed using internet in real-world, therefore internet users increased because of convenience. Also internet accident is on the increase rapidly. The security vendor developed security system to protect network and system from intruder. Many hackings can be prevented and detected by using these security solutions. However, the new hacking methods and tools that can detour or defeat these solutions have been emerging and even script kids using these methods and tools can easily hack the systems. In consequence, system has gone through various difficulties. So, Necessity of intruder trace-back technology is increased gradually. Trace-back technology is tracing back a malicious hacker to his real location. trace-back technology is largely divided into TCP connection trace-back and IP packet trace-back to trace spoofed IP of form denial-of-service attacks. TCP connection trace-back technology that autonomously traces back the real location of hacker who attacks system using stepping stone at real time. In this paper, We will describe watermark trace-back system using TCP hijacking technique to supplement difficult problem of connection maintenance happened at watermark insertion. Through proposed result, we may search attacker's real location which attempt attack through multiple connection by real time.

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Performance Evaluation of Switched Ethernet for Real-time Industrial Communication (실시간 산업용 통신을 위한 Switched Ethernet의 성능 평가)

  • Kim, D. H.;Lee, K. C.;Lee, S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.491-494
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    • 2002
  • The real-time industrial network often referred to as fieldbus, is an important element for building automated manufacturing systems. Thus, in order to satisfy the real-time requirements of field devices such as sensors, actuators, and controllers. numerous standard organizations and vendors have developed various fieldbus protocols such as Profibus, WorldFIP and Foundation Fieldbus. However, the application of fieldbus has been limited due to the high cost of hardware and the difficulty in interfacing with multi-vendor products. In order to solve these problems, the computer network technology, especially Ethernet (IEEE 802.3), is being adopted lo the industrial environment. The crucial technical obstacle for Ethernet is that its non-deterministic behavior makes it inadequate for industrial applications where real-time data such as control command and alarm signal hale to be delivered within a certain time limit. Recently, the development of switched Ethernet shows a very promising prospect for industrial application due to the elimination of uncertainties in the network operation resulting in much improved performance. This paper focuses on the application of the switched Ethernet for industrial comm unications.

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A Study on Real-Time Lightning Simulation for Smart Device (스마트기기 게임에 적합한 실시간 번개 시뮬레이션 연구)

  • Park, SungBae;Oh, GyuHwan
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.35-46
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    • 2013
  • In this paper, we show a real-time lightning simulation for smart device game. Our proposed method uses physically based Dielectric Breakdown Model to similar real world lightning path and we simplify the algorithm for real-time simulation in smart device. In addition, the rendering process can render multiple lightning and can real-time render in smart device. Finally, our lightning can support interactive with user. The simulation method will be effectively useful for a game that needs a real-time simulation as its game element in smart device environment.

Interactive chinese Character Distance Learning System on the WWW (WWW에서 대화형 원격 한자학습 시스템)

  • Gang, Jong-Gyu;Park, Sang-U;Kim, Hyeon-Suk;Kim, Gye-Hwan;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.698-708
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    • 1997
  • To construct distance learing servers and provide their service using the WWW(World Wide Web), it is necessary that we use a real-time processing mehtod rather than the processing after downloading method for multimedia data transmission and their processing.To fulfill such requirements, we developed a real-time processing muduloe for distance education which can process multimedia data in AVI and WAV formats in distrbuted eviroments.We in turn developede a real-time WWW server that can provide real-time services of hypertxt and motion poctures data in temsw of adding the real-time porcessing modute to the MuX framework and intergarting them with WWW. We frnally developed as distance lerming system for real-time interactive chinese character learming, bassed on the results from the pre-vious steps.

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A Study on Simulation of Future Ground System Effectiveness Analysis Model with Communication Effects (통신효과를 고려한 미래지상체계 효과분석 시뮬레이션에 대한 연구)

  • Shin, Sunwoo;Lee, Jaeyeong;Bae, Sungmin;Kim, Chongman
    • Journal of Applied Reliability
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    • v.17 no.2
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    • pp.168-180
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    • 2017
  • Purpose: In this research, we develop an effectiveness analysis simulation model using Agent Based Modeling with Communication Effects for the development of a new weapon system. Methods: To describe the future battlefield that has more complexity, we develop Agent Based Modeling to describe communication Effects. We use the communication theory (Path-Loss Model) and the real map. Results: We have compared simulation model with real map and simulation model without real map. The Blue Survival Ratio of simulation model with real map is worse than one without real map since the performance of communication gets lower. Conclusion: There are many studies about the effectiveness analysis of a weapon system. Most of previous researches assumed no communication error. In the real world, however, it's not appropriate assumption. Therefore, this study considers the communication error and shows that it is important factor in the effectiveness analysis.