• Title/Summary/Keyword: Real-world

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Effects of the Mathematical Modeling Learning on the Word Problem Solving (수학적 모델링 학습이 문장제 해결에 미치는 효과)

  • Shin, Hyun-Yong;Jeong, In-Su
    • Education of Primary School Mathematics
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    • v.15 no.2
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    • pp.107-134
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    • 2012
  • The purpose of this study is to investigate the effectiveness of two teaching methods of word problems, one based on mathematical modeling learning(ML) and the other on traditional learning(TL). Additionally, the influence of mathematical modeling learning in word problem solving behavior, application ability of real world experiences in word problem solving and the beliefs of word problem solving will be examined. The results of this study were as follows: First, as to word problem solving behavior, there was a significant difference between the two groups. This mean that the ML was effective for word problem solving behavior. Second, all of the students in the ML group and the TL group had a strong tendency to exclude real world knowledge and sense-making when solving word problems during the pre-test. but A significant difference appeared between the two groups during post-test. classroom culture improvement efforts. Third, mathematical modeling learning(ML) was effective for improvement of traditional beliefs about word problems. Fourth, mathematical modeling learning(ML) exerted more influence on mathematically strong and average students and a positive effect to mathematically weak students. High and average-level students tended to benefit from mathematical modeling learning(ML) more than their low-level peers. This difference was caused by less involvement from low-level students in group assignments and whole-class discussions. While using the mathematical modeling learning method, elementary students were able to build various models about problem situations, justify, and elaborate models by discussions and comparisons from each other. This proves that elementary students could participate in mathematical modeling activities via word problems, it results form the use of more authentic tasks, small group activities and whole-class discussions, exclusion of teacher's direct intervention, and classroom culture improvement efforts. The conclusions drawn from the results obtained in this study are as follows: First, mathematical modeling learning(ML) can become an effective method, guiding word problem solving behavior from the direct translation approach(DTA) based on numbers and key words without understanding about problem situations to the meaningful based approach(MBA) building rich models for problem situations. Second, mathematical modeling learning(ML) will contribute attitudes considering real world situations in solving word problems. Mathematical modeling activities for word problems can help elementary students to understand relations between word problems and the real world. It will be also help them to develop the ability to look at the real world mathematically. Third, mathematical modeling learning(ML) will contribute to the development of positive beliefs for mathematics and word problem solving. Word problem teaching focused on just mathematical operations can't develop proper beliefs for mathematics and word problem solving. Mathematical modeling learning(ML) for word problems provide elementary students the opportunity to understand the real world mathematically, and it increases students' modeling abilities. Futhermore, it is a very useful method of reforming the current problems of word problem teaching and learning. Therefore, word problems in school mathematics should be replaced by more authentic ones and modeling activities should be introduced early in elementary school eduction, which would help change the perceptions about word problem teaching.

Gender Trouble in Brave New World (『멋진 신세계』에서의 젠더 트러블)

  • Ryu, Da-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.222-230
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    • 2018
  • This paper examines gender trouble in the future society from Huxley's Brave New World, in which science is highly developed. In addition, I examined how gender equality was achieved in the World State in which equality and identity were emphasized, and considered the precise meaning of gender equality. Superficially, there are many gender inequality factors in the Reservation, and gender equality is achieved in the World State. However, if we look closely at the World State, we realize that they deprive individual rights under the name of social stability. Therefore, we should reconsider what real gender equality is, and we need to examine what is needed to achieve gender equality.

Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.

Testimony of the Real World, Documentary-Animation (현실세계의 증언, 다큐멘터리-애니메이션 분석)

  • Oh, Jin-Hee
    • Cartoon and Animation Studies
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    • s.45
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    • pp.27-50
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    • 2016
  • The present study argues that documentary-animation films, which are based on actual human voices, on the level of representation, constitute a new expansion for the medium of animation films, which serve as testimonies to the real world. Animation films are produced using very diverse techniques so that they are complex to the degree of being indefinable, and documentary films, though based on objective representation, increase in complexity in that there exist various types of artificial interventions such as direction and digital image processing. Having emerged as a hybrid genre of the two media, documentary-animation films draw into themselves actual events and elements so that they conceptually share reality-based narratives and are visually characterized by the trappings of animation films. Generally classified as 'animated documentaries', this genre triggered discussions following the release of , a work that is mistaken as having used rotoscoping transforming live action in terms of the technique. When analyzed in detail, however, this work is presented as an ambiguous medium where the characteristics of animation films, which are virtual simulacra without reality, and of documentaries, which are based on the objective indexicality of the referents, coexist because of its mixed use of typical animation techniques, 3D programs, and live-action images. Discussed in the present study, , , and share the characteristics of the medium of documentaries in that the narratives develop as testimonies of historical figures but, at the same time, are connected to animation films because of their production techniques and direction characteristics. Consequently, this medium must be discussed as a new expansion rather than being included in the existing classification system, and such a presupposition is an indispensable process for directly facing the reality of the works and for developing discussions. Through works that directly use the interviewees' voices yet do not transcend the characteristics of animation films, the present study seeks to define documentary-animation films and to discuss the possibility of the medium, which has expanded as a testimony to the real world.

Design of Truss Structures with Real-World Cost Functions Using the Clustering Technique (클러스터링 기법을 이용한 실 경비함수를 가진 트러스 구조물의 설계)

  • Choi, Byoung Han;Lee, Gyu Won
    • Journal of Korean Society of Steel Construction
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    • v.18 no.2
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    • pp.213-223
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    • 2006
  • Conventional truss optimization approaches, while often sophisticated and computationally intensive, have been applied to simple, minimum weight-cost models. These approaches do not perform well when applied to real-world trusses, which have costmodels that are complex and which often involve multiple objectives. Thus, this paper describes the optimization strategies that a clustering technique, which identifies members that are likely to have the same product type, uses for the optimal design of truss structures with real- world cost functions that consider the costs on the weight of the truss, the number of products in the design, the number of joints in the structures, and the costs required in the site.At first, the clustering technique is applied to identify the members and to generate a proper initial solution. A simple taboo search technique is then used, which attempts to generate the optimal solution by starting with the solution from the previous technique. For example, the proposed approach is a plied to a typical problem and to a problem similar to relative performances. The results show that this algorithm generates not only better-quality solutions but also more efficient ones

A study about the effects of online commerce on the local retail commercial area (온라인 거래의 증가가 지역 소매 상권에 미치는 영향에 관한 연구)

  • Lee, Kangbae
    • Economic Analysis
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    • v.25 no.2
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    • pp.54-95
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    • 2019
  • The purpose of this study is to analyze quantitatively and qualitatively the effects of the increase in online shopping and its effects on real-world commercial outlets. The empirical analysis of this study is based on the results of "Census on Establishments" and "Online Shopping Survey" that cover 15 years, from 2002 to 2016. According to the results of this study, the increase in the number of online transactions affects the decrease in the number of stores in the real-world retail sector. However, non-specialized large stores and chain convenience stores showed an increase in the number of stores. In addition, the number of F&B stores increased the most in line with the increase in online transactions. This is because the increase in online transactions and in internet users led to the use of more delivery applications and the introduction of popular places on blogs or through social media. Street-level rents for medium and large-sized locations increased. In other words, it is seen that the demand for differentiated real-world stores that provide a good user experience increases, even though online transactions also increase. These results suggest that real-world stores should provide good user experiences in their physical locations with a certain size and assortment of goods.

Design and Implementation of Real-time three dimensional Tracking system of gazing point (삼차원 응시 위치의 실 시간 추적 시스템 구현)

  • 김재한
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2605-2608
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    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

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A Genetic Algorithm for the Ship Scheduling Problem (선박운항일정계획 문제의 유전해법)

  • 이희용;김시화
    • Journal of the Korean Institute of Navigation
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    • v.24 no.5
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    • pp.361-371
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    • 2000
  • This paper treats a genetic algorithm for ship scheduling problem in set packing formulation. We newly devised a partition based representation of solution and compose initial population using a domain knowledge of problem which results in saving calculation cost. We established replacement strategy which makes each individual not to degenerate during evolutionary process and applied adaptive mutate operator to improve feasibility of individual. If offspring is feasible then an improve operator is applied to increase objective value without loss of feasibility. A computational experiment was carried out with real data and showed a useful result for a large size real world problem.

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A Frequency-Domain Normalized MBD Algorithm with Unidirectional Filters for Blind Speech Separation

  • Kim Hye-Jin;Nam Seung-Hyon
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.2E
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    • pp.54-60
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    • 2005
  • A new multichannel blind deconvolution algorithm is proposed for speech mixtures. It employs unidirectional filters and normalization of gradient terms in the frequency domain. The proposed algorithm is shown to be approximately nonholonomic. Thus it provides improved convergence and separation performances without whitening effect for nonstationary sources such as speech and audio signals. Simulations using real world recordings confirm superior performances over existing algorithms and its usefulness for real applications.

Real-time simulation on B-spline deformable volume-part III (B-spline volume 변형체의 실시간 시뮬레이션 II)

  • 전성기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.70-77
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    • 2002
  • Since our physical world cannot be modeled as rigid body, deformable object models are important. For real-time simulation of elastic object, it must be guaranteed by its exact solution and low-latency computational cost. In this paper, we describe the boundary integral equation formulation of linear elastic body and related boundary element method(BEM). The deformation of elastic body can be effectively solved with 1ow run-time computational costs, using precomputed Green Function and fast low-rank updates based on Capacitance Matrix Algorithm.

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