• Title/Summary/Keyword: Real-time vehicle dynamics

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A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

Development of Real-time Multibody Vehicle Dynamics Software Part II: Preprocessor and Postprocessor Using MATLAB GUI and VR Toolbox (실시간 다물체 차량동역학 소프트웨어 개발 Part II: Matlab GUI와 VR Toolbox를 이용한 전후처리 프로그램)

  • Ha, Kyoung-Nam;Jeong, Wan-Hee;Kim, Sung-Soo;Jung, Do-Hyun;Tak, Tae-Oh
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.1
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    • pp.169-175
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    • 2009
  • Real-time multibody vehicle dynamics software has been developed for virtual handling tests. The software can be utilized for HILS(Hardware In the Loop Simulations) and consists of three modules such as a graphical vehicle modeling preprocessor, a real time dynamics solver, and a virtual reality graphic postprocessor for virtual handling tests. In the graphical vehicle modeling preprocessor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle model. In the real time dynamics solver, the efficient subsystem synthesis method is used to create multibody equations of motion for a subsystem by a subsystem. In the virtual reality graphic postprocessor, an animator has been also developed by using Matlab Virtual Reality Toolbox for virtual handling tests.

Development and Implementation of Real Time Multibody Vehicle Dynamics Model (실시간 다물체 차량 동역학 모델 개발 및 구현)

  • O, Yeong-Seok;Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

Development of Real Time Multibody Vehicle Dynamics Software Part I : Real Time Vehicle Model based on Subsystem Synthesis Method (실시간 다물체 차량 동역학 소프트웨어 개발 Part Ⅰ: 부분시스템 합성방법에 의한 실시간 차량 모델)

  • Kim, Sung-Soo;Jeong, Wan-Hee;Lee, Chang-Ho;Jung, Do-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.1
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    • pp.162-168
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    • 2009
  • The real-time multibody vehicle model based on the subsystem synthesis method has been developed. Suspension, anti roll bar, steering, and tire subsystem models have been developed for vehicle dynamics. The compliance effect from bush element has been considered using a quasi-static method to achieve the real time requirement. To validate the developed vehicle model, a quarter car and a full vehicle simulations have been carried out comparing simulation results with those from the ADAMS vehicle model. Real time capability has been also validated by measuring CPU time of the simulation results.

Compliance Effect Modeling based on Quasi-static Analysis for Real-time Multibody Vehicle Dynamics (실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링)

  • Jeong, Wan-Hee;Ha, Kyoung-Nam;Kim, Sung-Soo
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1003-1008
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    • 2007
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems. Full car bump run simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

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Compliance Effect Modeling Based on Quasi-Static Analysis for Real-Time Multibody Vehicle Dynamics (실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링)

  • Kim, Sung-Soo;Jeong, Wan-Hee;Ha, Kyoung-Nam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.32 no.2
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    • pp.162-169
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    • 2008
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems are performed. Full car bump run simulations and fish hook handling test simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

A Study on the Vehicle Dynamics and Road Slope Estimation (차량동특성 및 도로경사도 추정에 관한 연구)

  • Kim, Moon-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.5
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    • pp.575-582
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    • 2019
  • Advanced driving assist system can support safety of driver and passengers which may require vehicle dynamics states as well as road geometry. It is essential to have in real-time estimation of related variables and parameters. Among the road geometry parameters, road slope angle which can not be measured is essential parameter in pose estimation, adaptive cruise control and others on sag road. In this paper, Kalman filter based method for the estimation of the vehicle dynamics and road slope angle using a nonlinear vehicle model is proposed. It uses a combination of Kalman filter as Cascade Extended Kalman Filter. CEKF uses measured vehicle states such as yaw rate, longitudinal/lateral acceleration and velocity. Unknown vehicle parameters such as center of gravity and inertia are obtained by 2 D.O.F lateral model and experimentally. Simulation and Experimental tests conducted with commercialized vehicle dynamics model and real-car.

A Strategy to Evaluate Semi-Active Suspension System using Real-Time Hardware-in-the-Loop Simulation (실시간 Hardware-in-the-Loop 시뮬레이션을 이용한 반능동 현가시스템 특성 평가)

  • Choi, G.J.;Noh, K.H.;Yoo, Y.M.;Kim, H.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.6
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    • pp.186-194
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    • 2001
  • To meet the challenge of testing increasingly complex automotive control systems, the real-time hardware-in-the-loop(HIL) simulation technology has been developed. In this paper, a strategy for evaluation of semiactive suspension systems using real-time HIL simulation is presented. A multibody vehicle model is adopted to simulate vehicle dynamic motions accurately. Accuracy of the vehicle simulation results is compared to that of the real vehicle field test and proven to be very accurate. The controller and stepping motor to adjust semi-active damper stage are equipped as external hardwares and connected to the real-time computer which has vehicle dynamic model. Open and closed loop test methods are used to evaluate a controlled suspension system and the system's operations are verified it is found that the proposed evaluation methods can be used well for the verification of semi-active suspension systems.

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Real-Time Dynamic Simulation of Vehicle and Occupant Using a Neural Network (시뮬레이터에서 동역학 실시간 처리를 위한 신경망 적용)

  • Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong;Lee, Dong-Jae
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.2
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    • pp.132-140
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    • 2002
  • A momentum backpropagation neural network is prepared to carry out real-time dynamics simulations of a passenger car. A full-car model of fifteen degrees of freedom was constructed for vehicle dynamics analysis. Human body dynamics analysis was performed for a male driver(50 percentile Korean adult) restrained by a three point seatbelt system. The trained data using the neural network were obtained using a dynamic solver, ADAMS . The neural network were formed based on the dynamics of the simulator. The optimized hidden layer was obtained by selecting the optimal number of hidden layers. The driving scenario including bump passing and lane changing has been used for the estimation of the proposed neural network. A comparison between the trained data and neural network outputs is found to be satisfactory to show the applicability of the suggested approach.

Development of Control Algorithm and Real Time Numerical Simulation Program for Adaptive Cruise Control Vehicles (적응순향 제어(ACC) 차량의 제어 알고리즘 및 실시간 수치실험 프로그램 개발)

  • 원문철;강연준;강병배
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.7
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    • pp.202-213
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    • 1999
  • Adaptive Cruise Control (ACC) is one of key features on intelligent Transportation System(ITS). In ACC, the steering is done by a driver, but the engine throttle valve and the brake are controlled electronically. The relative velocity and distance from the preceeding vehicle are measured by radars or image processing units and relevant vehicular spacing is maintained in ACC control systems. In this study, vehicle longitudinal dynamics are modeled to simulate vehicle longitudinal maneuver and to design longtitudinal controllers for ACC vehicles. The control algorithm is designed based on the modeled vehicle longitudinal dynamics using a non-linear sliding mode control method. To verity the performance of the control algorithm, a real time numerical simulation program is developed on a Silicon Graphics workstation using C-language . A real time graphic program is alos develpe and integrated with the numerical simulation program.

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