• Title/Summary/Keyword: Real-time mechanism

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Reliable Gossip Zone for Real-Time Communications in Wireless Sensor Networks

  • Li, Bijun;Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • v.9 no.2
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    • pp.244-250
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    • 2011
  • Gossip is a well-known protocol which was proposed to implement broadcast service with a high reliability in an arbitrarily connected network of sensor nodes. The probabilistic techniques employed in gossip have been used to address many challenges which are caused by flooding in wireless sensor networks (WSNs). However, very little work has yet been done on real-time wireless sensor networks which require not only highly reliable packets reception but also strict time constraint of each packet. Moreover, the unique energy constraining feature of sensor makes existing solutions unsuitable. Combined with unreliable links, redundant messages overhead in real-time wireless sensor networks is a new challenging issue. In this paper, we introduce a Reliable Gossip Zone, a novel fine-tailored mechanism for real-time wireless sensor networks with unreliable wireless links and low packet redundancy. The key idea is the proposed forwarding probability algorithm, which makes forwarding decisions after the realtime flooding zone is set. Evaluation shows that as an oracle broadcast service design, our mechanism achieves significantly less message overhead than traditional flooding and gossip protocols.

Timing Optimization of Real-Time System Design for Embedded Systems (Embedded System Design을 위한 Real-Time System의 최적화된 Timing효과의 구현)

  • Park, Eun-Jung;Jeong, Tai-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.564-570
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    • 2006
  • This paper presents a new real-time system design methodology for embedded system as well as event-driven real time application. It is required to implement a deadline handling mechanism in order to satisfy a large-scale distributed real time application. When we design real time system, it has handled a deadline and is important to measure / control a timing issue. These timing constraints usually associated with an interface between model and system. There are many case tools that supporting a real time application, for example, UML, graphic language for designing real time system, but they cannot provide efficient way to handle deadline miss. Therefore, users have to design deadline handler manually when they need to use it. This paper contributes solving the problems of user-level deadline handling for an embedded system. Also, it also discusses an efficient deadline handler design mechanism using on RoseRT, which is a graphical CASE tool supporting from UML.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Matrix-Based Intelligent Inference Algorithm Based On the Extended AND-OR Graph

  • Lee, Kun-Chang;Cho, Hyung-Rae
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.10a
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    • pp.121-130
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    • 1999
  • The objective of this paper is to apply Extended AND-OR Graph (EAOG)-related techniques to extract knowledge from a specific problem-domain and perform analysis in complicated decision making area. Expert systems use expertise about a specific domain as their primary source of solving problems belonging to that domain. However, such expertise is complicated as well as uncertain, because most knowledge is expressed in causal relationships between concepts or variables. Therefore, if expert systems can be used effectively to provide more intelligent support for decision making in complicated specific problems, it should be equipped with real-time inference mechanism. We develop two kinds of EAOG-driven inference mechanisms(1) EAOG-based forward chaining and (2) EAOG-based backward chaining. and The EAOG method processes the following three characteristics. 1. Real-time inference : The EAOG inference mechanism is suitable for the real-time inference because its computational mechanism is based on matrix computation. 2. Matrix operation : All the subjective knowledge is delineated in a matrix form, so that inference process can proceed based on the matrix operation which is computationally efficient. 3. Bi-directional inference : Traditional inference method of expert systems is based on either forward chaining or backward chaining which is mutually exclusive in terms of logical process and computational efficiency. However, the proposed EAOG inference mechanism is generically bi-directional without loss of both speed and efficiency.

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Load Control Mechanism for Real-Time Web Server Systems Based on Feedback Control Theory (피드백 제어 이론을 이용한 실시간 웹서버 시스템의 부하 제어 기법)

  • Kang, Bong-Jik;Jung, Suk-Yong;Kim, Young-Il;Choi, Kyung-Hee;Jung, Gi-Hyun;Yoo, Hae-Young
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.615-626
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    • 2003
  • This paper proposes a mechanism for managing overload Introduced by excessive web requests in real-time web service system. The many previous mechanisms statically manage the overload and thus the dynamic characteristics are not reflected. This paper proposes a mechanism that models system load based on control theory approach and includes its dynamic characteristics. We design a controller that is able to meet performance requirement. A feedback control system is implemented applying the proposed mechanism and the stable operation of system is verified through various simulation environments.

Kernel Thread Scheduling in Real-Time Linux for Wearable Computers

  • Kang, Dong-Wook;Lee, Woo-Joong;Park, Chan-Ik
    • ETRI Journal
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    • v.29 no.3
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    • pp.270-280
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    • 2007
  • In Linux, real-time tasks are supported by separating real-time task priorities from non-real-time task priorities. However, this separation of priority ranges may not be effective when real-time tasks make the system calls that are taken care of by the kernel threads. Thus, Linux is considered a soft real-time system. Moreover, kernel threads are configured to have static priorities for throughputs. The static assignment of priorities to kernel threads causes trouble for real-time tasks when real-time tasks require kernel threads to be invoked to handle the system calls because kernel threads do not discriminate between real-time and non-real-time tasks. We present a dynamic kernel thread scheduling mechanism with weighted average priority inheritance protocol (PIP), a variation of the PIP. The scheduling algorithm assigns proper priorities to kernel threads at runtime by monitoring the activities of user-level real-time tasks. Experimental results show that the algorithms can greatly improve the unexpected execution latency of real-time tasks.

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Priority Based Multi-Channel MAC Protocol for Real-Time Monitoring of Weapon Flight Test Using WSNs

  • Min, Joonki;Kim, Joo-Kyoung;Kwon, Youngmi;Lee, Yong-Jae
    • Journal of Sensor Science and Technology
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    • v.22 no.1
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    • pp.18-27
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    • 2013
  • Real-time monitoring is one of the prime necessities in a weapon flight test that is required for the efficient and timely collection of large amounts of high-rate sampled data acquired by an event-trigger. The wireless sensor network is a good candidate to resolve this requirement, especially considering the inhospitable environment of a weapon flight test. In this paper, we propose a priority based multi-channel MAC protocol with CSMA/CA over a single radio for a real-time monitoring of a weapon flight test. Multi-channel transmissions of nodes can improve the network performance in wireless sensor networks. Our proposed MAC protocol has two operation modes: Normal mode and Priority Mode. In the normal mode, the node exploits the normal CSMA/CA mechanism. In the priority mode, the node has one of three grades - Class A, B, and C. The node uses a different CSMA/CA mechanism according to its grade that is determined by a signal level. High grade nodes can exploit more channels and lower backoff exponents than low ones, which allow high grade nodes to obtain more transmission opportunities. In addition, it can guarantee successful transmission of important data generated by high grade nodes. Simulation results show that the proposed MAC exhibits excellent performance in an event-triggered real-time application.

A Study on the Development of HWIL Simulation Control System for High Maneuver Guided Missile System (고기동 유도무기를 위한 HWIL 시뮬레이션 제어 시스템 개발 연구)

  • Kim, Woon-Sik;Lee, Byung-Sun;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1659-1666
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    • 2010
  • The High maneuver missiles use various interfaces and high speed guidance and control loop. Hardware-in-the-Loop(HWIL) simulation control system, therefore, should have high performance computing power and hardware interface capabilities, and should be developed using IT technology with which real time operating system, embedded system, data communication technology, and real time hardware control are integrated. This paper suggests the control system design techniques, such as a system hardware configuration, a job distribution algorithm for high performance multi-processors, a real time calculation and control mechanism, inter-processor communication mechanism, and a real time data acquisition technique, to perform the HWIL simulation for high maneuver missile system.

A design and implementation of DOS-based multitasking Kernel of the real-time operating systems for robot controller (DOS 환경 로봇제어기용 실시간 운영체계를 위한 멀티태스킹 커널의 설계및 구현)

  • Jang, Ho;Lee, Ki-Dong
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.4
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    • pp.373-380
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    • 1997
  • In order to implement the real-time operating systems for robot controller, this paper proposes a systematic method for implementing the real-time kernel under the DOS environment. So far, we designed the robot control software and its own operating system simultaneously. Though robot operating systems have simple structure, it allows the developer to have a surplus time and effort to implement complete robot systems. In addition to this, in most cases of this type, operating systems does not support multitasking function, thus, low level hardware interrupts are used for real-time execution. Subsequently, some kinds of real-time tasks are hard to implement under this environment. Nowadays, the operating systems for robot controller requires multitasking functions, intertask communication and task synchronization mechanism, and rigorous real-time responsiveness. Thus, we propose an effective and low costs real-time systems for robot controller satisfying the various real-time characteristics. The proposed real-time systems are verified through real implementation.

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