• Title/Summary/Keyword: Real-Time Streaming

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An Interactive e-HealthCare Framework Utilizing Online Hierarchical Clustering Method (온라인 계층적 군집화 기법을 활용한 양방향 헬스케어 프레임워크)

  • Musa, Ibrahim Musa Ishag;Jung, Sukho;Shin, DongMun;Yi, Gyeong Min;Lee, Dong Gyu;Sohn, Gyoyong;Ryu, Keun Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.399-400
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    • 2009
  • As a part of the era of human centric applications people started to care about their well being utilizing any possible mean. This paper proposes a framework for real time on-body sensor health-care system, addresses the current issues in such systems, and utilizes an enhanced online divisive agglomerative clustering algorithm (EODAC); an algorithm that builds a top-down tree-like structure of clusters that evolves with streaming data to rationally cluster on-body sensor data and give accurate diagnoses remotely, guaranteeing high performance, and scalability. Furthermore it does not depend on the number of data points.

Current Status and Prospects of Mobile Content Platforms (모바일 콘텐츠 플랫폼 현황과 전망)

  • Kim, Ji-hyun;Yu, Ji-in;Jeong, Ji-won;Han, Ye-jin;Choi, hun;Lee, Yong-Seol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.596-598
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    • 2022
  • Mobile is expanding beyond just a content consumption tool to an exclusive platform role. Mobile content refers to the services of companies using mobile devices. The advantage is that it can analyze the user's behavior in real-time, increasing satisfaction according to preference. On the other hand, the disadvantage is that minors can easily make paid payments due to a convenient online payment environment. Be careful not to be exposed to provocative media without using a content unauthorized theft platform. In addition, it is necessary to find ways to increase the net function of the mobile content platform and reduce the dysfunction.

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How IT Affordance Influences Engagement in Live Commerce: An Empirical Analysis Focusing on Social Cues as Moderating Effect

  • Eunji Choi;SeongMin Jeon
    • Asia pacific journal of information systems
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    • v.32 no.2
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    • pp.327-353
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    • 2022
  • With the development of technology and media and the pursuit of non-face-to-face due to the corona pandemic, the influence of live commerce, a real-time streaming shopping channel, is growing. Starting from China, the popularity of live commerce is growing all over the world, and it has become an interesting topic among many practitioners and researchers. However, compared to its popularity, there are few studies on live commerce. Therefore, we build a theoretical model in terms of IT affordance such as visibility, guidance shopping, trading, and meta-voicing and investigate how live commerce affects engagement with customers. We empirically measure 428 individuals who have used live commerce using survey data. In addition, we conduct four types of scenario experiments on whether social cues on exposures of other consumers, influence customer engagement. Our results show that trading affordance has the most significant effect. This shows that the live commerce platform may want to devise a program that helps make payment easier for users who prefer a quick and simple process. Our study contributes to the literature by presenting the importance of IT affordance for live commerce.

Transcoding Load Estimation Method for Load Balance on Distributed Transcoding Environments (분산 트랜스코딩 환경에서 부하 균형을 위한 트랜스코딩 부하 예측 기법)

  • Seo, Dong-Mahn;Heo, Nan-Sok;Kim, Jong-Woo;Jung, In-Bum
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.466-475
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    • 2008
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. Transcoding servers transcode the source media to the target media within corresponding grades and provide QoS in real-time. In particular, an effective load balancing policy for transcoding servers is inevitable to support QoS for large scale mobile users. In this paper, the transcoding load estimation algorithm is proposed for load balance on the distributed transcoding environments. The proposed algorithm estimates transcoding time from transcoding server information, movie information and target transcoding bit-rate. The estimated transcoding time is proved based on experiments.

Video Transmission Technique based on Deep Neural Networks for Optimizing Image Quality and Transmission Efficiency (영상 품질 및 전송효율 최적화를 위한 심층신경망 기반 영상전송기법)

  • Lee, Jong Man;Kim, Ki Hun;Park, Hyun;Choi, Jeung Won;Kim, Kyung Woo;Bae, Sung Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.609-619
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    • 2020
  • In accordance with a demand for high quality video streaming, it needs high data rate in limited bandwidth and more traffic congestion occurs. In particular, when providing real time video service, packet loss rate and bit error probability increase significantly. To solve these problems, a raptor code, which is one of FEC(Forward Error Correction) techniques, is pervasively used in the application layers as a method for improving real-time service quality. In this paper, we propose a method of determining image transmission parameters based on various deep neural networks to increase transmission efficiency at a similar level of image quality by using raptor codes. The proposed neural network uses the packet loss rate, video encoding rate and data rate as inputs, and outputs raptor FEC parameters and packet sizes. The results of the proposed method present that the throughput is 1.2% higher than that of the existing multimedia transmission technique by optimizing the transmission efficiency at a PSNR(Peak Signal-to-Noise Ratio) level similar to that of the existing technique.

Applying a Two-channel Video Streaming Technology Front and Rear Vehicle Wireless Video Monitoring System (2채널 영상 스트리밍 기술을 적용한 차량용 전. 후방 무선 영상 모니터링 시스템)

  • Na, HeeSu;Won, YoungJin;Yoon, JungGeun;Lee, SangMin;Ahn, MyeongIl;Kim, DongHyun;Moon, JongHoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.12
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    • pp.210-216
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    • 2014
  • In this paper, it was proposed to develop front and rear image monitoring system for vehicle that help a driver to cope with urgent situation about a dangerous element. When parking a vehicle, the risk factors to be formed by the dead zone can be resolved by using anterior and posterior cameras of the vehicle. In embedded system environment, a SoC(System on Chip) and two high-resolution CMOS (Complementary metal-oxide-semiconductor) image sensors were used to transfer two high-resolution image data through he TCP/ IP-based network. To transfer image data through he TCP/ IP-based network, the images received by two cameras were compressed by using H.264 and they were transmitted with wireless method(Wi-Fi) by using real-time transport protocol (Real-time Transport Protocol). Transmission loss, transmission delay and transmission limit were solved in wireless (Wi-Fi) environment and the bit-rate of two image data compressed by H.264 was adjusted. And the system for the optimal transmission in wireless (Wi-Fi) environment was materialized and experimented.

WebRTC-Based Remote Collaborative Learning Platform (WebRTC 기반 원격 협업 학습 플랫폼 기술 연구)

  • Oh, Hyeontaek;Ahn, Sanghong;Yang, Jinhong;Choi, Jun Kyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.914-923
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    • 2015
  • Recently, as the number of smart devices (such as smart TV or Web based IPTV) increases, the way of digital broadcast contents is changed. This change leads that conventional broadcast media accepts Web platform and its services to provide more quality contents. Based on this change, in education field, education broadcasting also follows the trend. The traditional education broadcasting platforms, which just delivered the lecture in one-way, are utilized the Web technology to make interaction between teacher and student. Current education platforms, however, are insufficient to satisfy users' demands for two-way interactions. This paper proposes a new remote collaborative learning platform which able to provide high interactivity among users. Based on new functional requirements from original use case, the platform provides collaborative contents sharing and collaborative video streaming techniques by utilizing WebRTC (Web Real-Time Communication) technology. The implementation demonstrates the operability of proposed system.

A Kernel-level RTP for Efficient Support of Multimedia Service on Embedded Systems (내장형 시스템의 원활한 멀티미디어 서비스 지원을 위한 커널 수준의 RTP)

  • Sun Dong Guk;Kim Tae Woong;Kim Sung Jo
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.6
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    • pp.460-471
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    • 2004
  • Since the RTP is suitable for real-time data transmission in multimedia services like VoD, AoD, and VoIP, it has been adopted as a real-time transport protocol by RTSP, H.323, and SIP. Even though the RTP protocol stack for embedded systems has been in great need for efficient support of multimedia services, such a stack has not been developed yet. In this paper, we explain embeddedRTP which supports the RTP protocol stack at the kernel level so that it is suitable for embedded systems. Since embeddedRTP is designed to reside in the UBP module, existing applications which rely ell TCP/IP services can proceed the same as before, while applications which rely on the RTP protocol stack can request HTP services through embeddedRTp API. EmbeddedRTP stores transmitted RTP packets into per session packet buffer, using the packet's port number and multimedia session information. Communications between applications and embeddedRTP is performed through system calls and signal mechanisms. Additionally, embeddedRTP API makes it possible to develop applications more conveniently. Our performance test shows that packet-processing speed of embeddedRTP is about 7.5 times faster than that oi VCL RTP for multimedia streaming services on PDA in spite that its object code size is reduced about by 58% with respect to UCL RTP's.

A Study on the Quality Monitoring and Prediction of OTT Traffic in ISP (ISP의 OTT 트래픽 품질모니터링과 예측에 관한 연구)

  • Nam, Chang-Sup
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.2
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    • pp.115-121
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    • 2021
  • This paper used big data and artificial intelligence technology to predict the rapidly increasing internet traffic. There have been various studies on traffic prediction in the past, but they have not been able to reflect the increasing factors that induce huge Internet traffic such as smartphones and streaming in recent years. In addition, event-like factors such as the release of large-capacity popular games or the provision of new contents by OTT (Over the Top) operators are more difficult to predict in advance. Due to these characteristics, it was impossible for an ISP (Internet Service Provider) to reflect real-time service quality management or traffic forecasts in the network business environment with the existing method. Therefore, in this study, in order to solve this problem, an Internet traffic collection system was constructed that searches, discriminates and collects traffic data in real time, separate from the existing NMS. Through this, the flexibility and elasticity to automatically register the data of the collection target are secured, and real-time network quality monitoring is possible. In addition, a large amount of traffic data collected from the system was analyzed by machine learning (AI) to predict future traffic of OTT operators. Through this, more scientific and systematic prediction was possible, and in addition, it was possible to optimize the interworking between ISP operators and to secure the quality of large-scale OTT services.

A Study on Improvement of Collected Data Performance in Real-time Railway Safety Supervisory Platform (실시간 철도안전관제 플랫폼에서의 수집 데이터 성능 개선 방안 연구)

  • Shin, Kwang-Ho;Park, Jee-Won;Ahn, Jin
    • Journal of The Korean Society For Urban Railway
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    • v.6 no.4
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    • pp.233-241
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    • 2018
  • Recently, integrated railway safety monitoring and control system, which is a convergence system based on data distribution service for railway safety monitoring and control, is under development. It collects safety data of vehicle, signal, power and safety monitoring facilities in real time and adopts communication middleware based on distributed service for mass data processing. However, in the case of a server device used as an existing control server, the performance of the distributed service middleware can not be exhibited due to low hardware performance due to safety reasons. In the safety control system, 200,000 packets per second were set as the transmission target, but the performance test of the LAB was not satisfied. In this paper, we analyze the characteristics of railway data to improve the data collection performance of existing equipment and apply DDS-based streaming transmission method to the data model of signal facilities and vehicle facilities with large packet amount according to the analysis result. As a result, it was confirmed that the throughput was improved about 30.4 times when the hardware performance was the same. We plan to improve the data processing performance by applying it to real-time railway safety integrated monitoring and control system in the future.