• Title/Summary/Keyword: Real-Time Streaming

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Education of Spoken English by using internet video database systems (인터넷 환경에서 동영상 데이터베이스 시스템을 이용한 영어 학습)

  • Hwang, In-Jae;Hong, Dong-Kweon
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.65-74
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    • 1999
  • People in the world can send and get useful information from anywhere via internet. Using the internet for educational purposes has been studied for several years. In this paper, we have been designed and implemented video database systems for English education. In the system we have studied ways to build and retrieve useful information from video database systems. By using our system we can easily find required video segment and can play it in real-time way by using streaming techniques.

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Interactive Case Study on Fashion Media: Focused on Showstudio's Fashion Projects (패션 미디어에 나타난 상호작용 사례 연구: 쇼스튜디오(Showstudio)의 패션프로젝트를 중심으로)

  • Kim, Jiyoung
    • Journal of Fashion Business
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    • v.17 no.5
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    • pp.101-119
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    • 2013
  • The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers and artists. The methods of this study are undertaken by theoretical studies and project analysis. The 38 projects under the 'interactive' category are being chosen among archive data and the project explanations, photos and videos provided from the site are studied. Interactivity of fashion projects in Showstudio is considered by main factors such as two-way communication, participation, user control, and responsiveness. Two-way communication appears as transactional communication in the creation process and feedbacks from contents of users. The characteristic of participation appears as participation in the creation process and the practical use of contents. User control appears as control of contents, user interface and streaming media systems. The characteristic of responsiveness appears as real time and synesthesia responsiveness between the user and contents. Showstudio show free communication through digital information transmit system and also indicate the opportunity of innovative interactions among users, media, and contents.

An implementation of MMT streaming system for real-time re-broadcast (실시간 방송의 재전송을 위한 MMT 스트리밍 시스템 구현)

  • Park, MinKyu;Jeong, JuYong;Kim, Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.87-90
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    • 2015
  • MPEG-2 TS(Transport Stream)는 DTV(Digital Television), IPTV(Internet Protocol Television), DMB(Digital Multimedia Broadcasting) 등 디지털 방송 분야에서 압축된 오디오 및 비디오 데이터를 다중화하는 데에 전 세계적으로 널리 사용되고 있다. MPEG-2 TS 표준이 제정된 것은 1990년대 초반으로서 20여 년이 지난 오늘날의 방송과 통신 환경에 적합하지 않은 부분이 많이 포함되어 있다. 이러한 상황을 고려하여, MPEG(Moving Picture Experts Group)에서는 2014년에 MPEG-2 TS를 대체하고자 차세대 멀티미디어 전송 표준으로서 MMT(MPEG Media Transport)를 표준화하였다. 특히 네트워크 환경의 발전에 따라, MMT 표준은 IP 친화적이고 여러 가지 다른 종류의 네트워크를 병용한 멀티미디어 전달이 쉽도록 설계되었다. 본 논문에서는 실시간 방송에 의해 수신되는 MPEG-2 TS로부터 실시간으로 MMTP(MMT Protocol) 스트림을 생성하여 UDP/IP로 유무선 인터넷을 통해 멀티미디어 스트리밍 서비스를 제공하는 시스템을 구현하였다. 이를 위해 MPEG-2 TS 실시간 변환 기능을 갖춘 MMT 스트리밍 서버와 이로부터 서비스를 받을 수 있는 MMT 클라이언트를 구현하고 그 동작을 실험을 통해 검증하였다.

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Extracting Graphics Information for Better Video Compression

  • Hong, Kang Woon;Ryu, Won;Choi, Jun Kyun;Lim, Choong-Gyoo
    • ETRI Journal
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    • v.37 no.4
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    • pp.743-751
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    • 2015
  • Cloud gaming services are heavily dependent on the efficiency of real-time video streaming technology owing to the limited bandwidths of wire or wireless networks through which consecutive frame images are delivered to gamers. Video compression algorithms typically take advantage of similarities among video frame images or in a single video frame image. This paper presents a method for computing and extracting both graphics information and an object's boundary from consecutive frame images of a game application. The method will allow video compression algorithms to determine the positions and sizes of similar image blocks, which in turn, will help achieve better video compression ratios. The proposed method can be easily implemented using function call interception, a programmable graphics pipeline, and off-screen rendering. It is implemented using the most widely used Direct3D API and applied to a well-known sample application to verify its feasibility and analyze its performance. The proposed method computes various kinds of graphics information with minimal overhead.

Switching Picture Added Scalable Video Coding and its Application for Video Streaming Adaptive to Dynamic Network Bandwidth

  • Jia, Jie;Choi, Hae-Chul;Kim, Hae-Kwang
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.119-127
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    • 2008
  • Transmission of video over Internet or wireless network requires coded stream capable of adapting to dynamic network conditions instantly. To meet this requirement, various scalable video coding schemes have been developed, among which the Scalable Video Coding (SVC) extension of the H.264/AVC is the most recent one. In comparison with the scalable profiles of previous video coding standards, the SVC achieves significant improvement on coding efficiency performance. For adapting to dynamic network bandwidth, the SVC employs inter-layer switching between different temporal, spatial or/and fidelity layers, which is currently supported with instantaneous decoding refresh (IDR) access unit. However, for real-time adaptability, the SVC has to frequently employ the IDR picture, which dramatically decreases the coding efficiency. Therefore, an extension of SP picture from the AVC to the SVC for an efficient inter-layer switching is investigated and presented in this paper. Simulations regarding the adaptability to dynamic network bandwidth are implemented. Results of experiment show that the SP picture added SVC provides an average 1.2 dB PSNR enhancement over the current SVC while providing similar adaptive functionality.

Spatial Data Stream Processing Platform for Ubiquitous Application Services (유비쿼터스 응용 서비스를 위한 공간 데이터 스트림 처리 플랫폼)

  • Chung, Weon-Il;Kim, Hwan-Koo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.3
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    • pp.906-913
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    • 2010
  • Sensors related to the geographic information are gathering strength as core technologies for various ubiquitous services like u-City project for the new town of the future to provide total information services by the high IT infrastructure. These sensors generate the very large real-time streaming data because these are set up and controlled with wide areas of the geographical distribution. On this, we propose an efficient spatial data stream processing system to support various u-GIS services based on geographic sensors.

A Node Activation Protocol using Priority-Adaptive Channel Access Scheduling for Wireless Sensor Networks (무선 센서 네트워크를 위한 적응적 우선순위 채널 접근 스케쥴링을 이용한 노드 활성화 프로토콜)

  • Nam, Jaehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.469-472
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    • 2014
  • S-MAC is hybrids of CSMA and TDMA approaches that use local sleep-wake schedules to coordinate packet exchanges and reduce idle listening. In this method, all the nodes are considered with equal priority which may lead to increased delay during heavy traffic. The method introduced in this paper provides high throughput and small end-to-end delay suitable for applications such as real-time voice streaming and its functionality is independent of underlying synchronization protocol. The novel idea behind our scheme is that it uses the priority concept with (m,k)-firm scheduling in order to achieve its objectives. The performance of our scheme is obtained through simulations for various packet sizes, traffic loads which show significant improvements in packet delivery ratio, and delay compared to existing protocols.

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FDVRRP: Router implementation for fast detection and high availability in network failure cases

  • Lee, Changsik;Kim, Suncheul;Ryu, Hoyong
    • ETRI Journal
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    • v.41 no.4
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    • pp.473-482
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    • 2019
  • High availability and reliability have been considered promising requirements for the support of seamless network services such as real-time video streaming, gaming, and virtual and augmented reality. Increased availability can be achieved within a local area network with the use of the virtual router redundancy protocol that utilizes backup routers to provide a backup path in the case of a master router failure. However, the network may still lose a large number of packets during a failover owing to a late failure detections and lazy responses. To achieve an efficient failover, we propose the implementation of fast detection with virtual router redundancy protocol (FDVRRP) in which the backup router quickly detects a link failure and immediately serves as the master router. We implemented the FDVRRP using open neutralized network operating system (OpenN2OS), which is an open-source-based network operating system. Based on the failover performance test of OpenN2OS, we verified that the FDVRRP exhibits a very fast failure detection and a failover with low-overhead packets.

A history-based peer selection algorithm for WebRTC-based P2P-assisted DASH systems (WebRTC 기반 P2P 통신 병용 DASH 시스템을 위한 이력 기반 피어 선택 알고리듬)

  • Choi, Seong Hyun;Seo, Ju Ho;Kim, Sang Jin;Jeon, Jae Young;Kim, Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.110-113
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    • 2018
  • 최근 인터넷 미디어 스트리밍 수요의 증가로 인해 CDN(Content Delivery Network) 서버 비용이 크게 증가하였으며 이를 절감하기 위한 방안의 필요성이 날로 증가하고 있다. 이러한 상황에 맞춰 최근 CDN 서버 비용을 절감할 수 있는 WebRTC(Web Real-Time Communication) 표준 기반의 P2P(Peer-to-Peer) 통신을 병용하는 DASH(Dynamic Adaptive Streaming over HTTP) 기술이 등장하였다. 본 논문에서는 이 기술의 CDN 서버 부하 절감 효과를 크게 개선할 수 있는 알고리듬을 제안한다. 또한 실제 모바일 네트워크 환경과 유사하게 실험 조건을 설정한 후, 이 알고리듬을 구현하여 그 성능을 측정한 결과, 기존과 비교하여 더 높은 절감 효과를 달성할 수 있음을 실험실 내 실험을 통해 보인다.

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A Study on the Perceived Value of Consumers through Web Drama (웹 드라마를 통해 형성된 소비자의 지각된 가치에 대한 연구)

  • Ahn Sunghun;Hue Kwangbok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.1-11
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    • 2023
  • Unlike in the past, when the demand for web content was increasing and the use behavior of watching short videos was changed, unlike the past when only TV dramas and differentiation were mentioned, web dramas are more firmly established through various attempts. A typical form change is commerce of web dramas. Recently, more and more cases have been produced in the form of product sales by securing real-time functioned, which are disadvantages of commerce, through web dramas. In this trend, web dramas are also increasing interest in product sales. This can be said to be a form developed from the concept of a company's PPL, and the number of companies that use web dramas that predict continuous growth as strategic product promotion and marketing means is continuously increasing. Therefore, this study provides basic data on consumer behavior to collect product information and purchase products using web dramas to companies that are using or considering web dramas, and through this, companies design and establish marketing strategies using web dramas.