• Title/Summary/Keyword: Real time modeling

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Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.484-484
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    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

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A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Flight Dynamics Modeling Using Quaternions (쿼터니언을 이용한 비행운동 모델링)

  • 황명신;박욱제
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.187-187
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    • 2000
  • This paper presents the comparison of Euler-Rodrigues quaternion and Euler Angles using attitude kinematics for aircraft flight simulation. It is hard for PC-Level to accomplish real-time simulation. The purpose of this paper is to accomplish real-time simulation of the aircraft dynamics modeling parts and the graphics parts. The computation time is more reduced in case of applying quaternions than Euler Angles. This paper provides a quaternions algorithm and it's applications for the real-time simulation.

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Modeling and Rendering of Clouds for Real-time Flight Simulation (비행 시뮬레이션을 위한 구름 모델링 및 렌더링)

  • Do, Joo-Young;Baek, Nak-Hoon;Lee, Chang-Woo;Ryu, Wan-Woo
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.307-318
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    • 2009
  • Modeling and rendering of atmospheric phenomena such as clouds is one of most difficult research themes in the field of computer graphics, mainly due to its complexity, huge volume, ubiquitousness, etc. In this paper, we represent a system for real-time modeling and rendering of clouds, mainly aiming at the computer games and flight simulation applications. Our implementation generates various kinds of clouds including cirrus, stratus, and cumulus, through intuitive real-timeuser interactions. Then, additional details are automatically attached to them, using our own methods based on meta-balls or hierarchical spherical particles. After processing multiple scattering and anisotropic scattering, resulting particles are rendered into billboards, to finally achieve real-time processing.

Real-time Modeling and Rendering of Tidal in Qiantang Estuary

  • Wang, Chang-Bo
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.79-83
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    • 2010
  • Tidal bore is a peculiar nature phenomenon which is caused by the lunar and solar gravitation. Based on the physical characters of tidal bores, in this paper we propose a novel method to model and render this phenomenon, especially the tidal waves in Qiantang estuary. According to Boltzmann equation for tidal waves, we solve it with the novel triangle mesh of Kinectic Flux Vector Splitting (KFVS) mode. Then a method combining a curve forecasting wave and particles model is proposed to render the dynamic scenes of overturning tidal waves. Finally, with some rendering technologies, various realistic tidal waves under diversified conditions is rendered in real time.

Speeding up the KLT Tracker for Real-time Image Georeferencing using GPS/INS Data

  • Tanathong, Supannee;Lee, Im-Pyeong
    • Korean Journal of Remote Sensing
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    • v.26 no.6
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    • pp.629-644
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    • 2010
  • A real-time image georeferencing system requires all inputs to be determined in real-time. The intrinsic camera parameters can be identified in advance from a camera calibration process while other control information can be derived instantaneously from real-time GPS/INS data. The bottleneck process is tie point acquisition since manual operations will be definitely obstacles for real-time system while the existing extraction methods are not fast enough. In this paper, we present a fast-and-automated image matching technique based on the KLT tracker to obtain a set of tie-points in real-time. The proposed work accelerates the KLT tracker by supplying the initial guessed tie-points computed using the GPS/INS data. Originally, the KLT only works effectively when the displacement between tie-points is small. To drive an automated solution, this paper suggests an appropriate number of depth levels for multi-resolution tracking under large displacement using the knowledge of uncertainties the GPS/INS data measurements. The experimental results show that our suggested depth levels is promising and the proposed work can obtain tie-points faster than the ordinary KLT by 13% with no less accuracy. This promising result suggests that our proposed algorithm can be effectively integrated into the real-time image georeferencing for further developing a real-time surveillance application.

Modeling and Interoperability Test Case Generation of a Real-Time QoS Monitoring Protocol

  • Chin, Byoung-Moon;Kim, Sung-Un;Kang, Sung-Won;Park, Chee-Hang
    • ETRI Journal
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    • v.21 no.4
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    • pp.52-64
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    • 1999
  • QoS monitoring is a kind of real-time systems which allows each level of the system to track the ongoing QoS levels achieved by the lower network layers. For these systems, real-time communications between corresponding transport protocol objects is essential for their correct behavior. When two or more entities are employed to perform a certain task as in the case of communication protocols, the capability to do so is called interoperability and considered as the essential aspect of correctness of communication systems. This paper describes a formal approach on modeling and interoperability test case generation of a real-time QoS monitoring protocol. For this, we specify the behavior of flow monitoring of transport layer QoS protocol, i.e., METS protocol, which is proposed to address QoS from an end-to-end's point of view, based on QoS architecture model which includes ATM net work in lower layers. We use a real-time Input/Output finite State Machine to model the behavior of real-time flow monitoring over time. From the modeled real-time I/OFSM, we generate interoperability test cases to check the correctness of METS protocol's flow monitoring behaviors for two end systems. A new approach to efficient interoperability testing is described and the method of interoperability test cases generation is shown with the example of METS protocol's flow monitoring. The current TTCN is not appropriate for testing real-time and multimedia systems. Because test events in TTCN are for message-based system and not for stream-based systems, the real-time in TTCN can only be approximated. This paper also proposes the notation of real-time Abstract Test Suite by means of real-time extension of TTCN. This approach gives the advantages that only a few syntactical changes are necessary, and TTCN and real-time TTCN are compatible. This formal approach on interoperability testing can be applied to the real-time protocols related to IMT-2000, B-ISDN and real-time systems.

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Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Development of executive system in power plant simulator (발전 플랜트 설계용 시뮬레이터에서 Executive system의 개발)

  • 예재만;이동수;권상혁;노태정
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.488-491
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    • 1997
  • The PMGS(Plant Model Generating System) was developed based on modular modeling method and fluid network calculation concept. Fluid network calculation is used as a method of real-time computation of fluid network, and the module which has a topology with node and branch is defined to take advantages of modular modeling. Also, the database which have a shared memory as an instance is designed to manage simulation data in real-time. The applicability of the PMGS was examined implementing the HRSG(Heat Recovery Steam Generator) control logic on DCS.

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Real-time estimation of arc stability in GMAW process (GMAW 공정에서 아크 안정성의 실시간 측정)

  • 원윤재;부광석;조형석
    • Journal of Welding and Joining
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    • v.8 no.1
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    • pp.31-42
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    • 1990
  • Arc must be stable during welding first of all other factors for obtaining sound weldment, especially in the automation of welding process. Arc stability is somewhat sophisticated phenomenon which is not clearly defined yet. In consumable electrode welding, the voltage and current variation due to metal transfer enables to assess arc stability. Recently, statistical analyses of the voltage and current waveform factors are performed to assess the degress of arc stability which is assessed and controlled by operator's own experience by now. But, considering the increasing need and the trend of automation of welding process, it is necessary to monitor arc stability in real-time. In this sutdy, the modified stability index composed of two voltage and current wvaeform factors (arc time and short circuit time) reduced from four factors (arc time, short circuit time, average arc current and average short circuit current) in Mita's index by the welding electrical circuit modeling is proposed and verified by experiments to be well estimating arc stability in the static sense. Also, the recursive calculation form estimating present arc stability in the dynamic sense is developed for real-time estimation. The results of applying the recursive index during welding show good estimation of arc stability in real-time. Therefore, the results of this study offers the mean for real-time control arc stability.

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