• Title/Summary/Keyword: Real character

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Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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Platform design and source coding of AI responsive AR business cards (AI 반응 AR명함의 Platform 설계 및 Source Coding)

  • Choi, Su-Youn;Han, Su-Yeon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.489-493
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    • 2020
  • The technological development of the Fourth Industrial Revolution is accelerating the development of the world and society. Fourth industrial technology is connected to Cyber World to develop national and social infrastructure. The application of the fourth industrial technology can create Cyber-city and Cyber-life systems. In the ICT business industry that connects Cyber with the real world, we need to connect Cyber with real-life work. It is to use AR business cards as one of the ways to connect Cyber business with real business. When an AR business card is recognized as a smartphone, a 3D character appears to introduce the main character of the business card. In addition, AR business cards are reflected in AR for product and service of business operators, enabling promotion of products, services, etc. Using connected wired and wireless 5G communication, real-time e-commerce is also possible. In this paper, AR business card will be produced with Source Coding and AR business card platform will be designed.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

The Identification of the Magnetic Bearing Control System's Parameters using RCGA (실수코딩 유전알고리즘을 이용한 자기베어링 제어시스템 파라미터의 동정)

  • Jeong, H.H.;Kim, Y.B.;Yang, J.H.
    • Journal of Power System Engineering
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    • v.13 no.4
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    • pp.68-73
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    • 2009
  • The mathematical model has a different response character with the real system because this mathematical model has the modeling errors and the imprecise value of system's parameters. Therefore to find the value of system parameters as possible as near by real value in the model is necessary to design the controlled system. This study concern about the identification method to estimate the parameter for the magnetic bearing system with RCGA(Real Coded Genetic Algorithm). Firstly, we will get the mathematical model from the current amplifier circuit and the magnetic bearing system. Secondly we will get the step response data in this circuit and system. Finally, we will estimate the unknown parameter's value from the data.

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A Congestion Control Method for Real-Time Communication Based on ATM Networks

  • Zhang, Lichen
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1831-1834
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    • 2002
  • In this paper, we present results of a study of congestion control for real-time communication based on ATM networks. In ATM networks, congestion usually results in cell loss. Based on the time limit and priority, the cells that compete for the same output line could be lined according to the character of real-time service. We adopt priority control algorithm for providing different QoS bearer services that can be implemented by using threshold methods at the ATM switching nodes, the cells of different deadline and priority could be deal with according to the necessity. Experiments show the proposed algorithm is effective in the congestion control of ATM real-time networks

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JE JU 4.3 and "4.3 Literature" (기술사마당: 문예 - "제주(濟州) 4.3"과 "4.3 文學(문학)"-)

  • Yang, Suh-Yoon
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.5
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    • pp.43-47
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    • 2010
  • The epoch-making event of history called "JE JU 4.3" took place in JE JU beautiful island on liberation political situation in 1948. The cruelties of this event were reported awful life loss over 30,000, cruel slaughter by government, scorched villages in mountain area, silence exaction and disadvantage of implication for long time over 40 years. But, the real features are in still a fog.. Recently, the searching movement has arised owing to democracy atmosphere and literature works with "JE JU4.3" materials were published from 1988 and the government announced official apologies in 2003. The novel "The Sun-set on Halla Mt", one of those works, is accessible to real history due to its time/space back ground and the real name of persons who were related with this event. It is important for readers to consider the difference between real history and fiction story. Because a historical novel should be evaluated by writer's theme rather than history character.

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A Study on Stage Costume Design for Opera "Cavalleria Rusticana" (오페라 "카발레리아 루스티카나"의 무대의상 디자인연구)

  • 이경희;김윤경;오해순;이관이;김지연;김수희;최현주
    • Journal of the Korean Society of Costume
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    • v.52 no.8
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    • pp.1-13
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    • 2002
  • The object of this research is to know the characteristics of design for stage costume design through experiencing production of costume design of Mascani's opera "Cavalleria Rusticana" and to know the effect of stage costume at real performance. Background of times and characteristics were reviewed by analyzing opera. And reference regarding Mascani's opera "Cavalleria Rusticana" and script, and image data analysis and interview with director were also done. Ethnic costume in Sicily in southern Italy was reviewed at conception step. and design was embodied by analyzing character of each person based on this analysis. Form of character. motion and vocalization were considered at actual production step, and stage effect was analysed by considering lighting, stage background, and combination of color on costume between characters through real performance. The above conclusion could present professional and systematic methodology in designing opera and other stage costumes. And this research can also be a contribution in these days when interest for theatrical art. along with importance of stage costume, plays a key role in modern art. role in modern art.

Multi-National Integrated Car-License Plate Recognition System Using Geometrical Feature and Hybrid Pattern Vector

  • Lee, Su-Hyun;Seok, Young-Soo;Lee, Eung-Joo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1256-1259
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    • 2002
  • In this paper, we have proposed license plate recognition system for multi-national vehicle license plate using geometric features along with hybrid and seven segment pattern vectors. In the proposed system, we suggested to find horizontal and vertical relation after going through preparation process with inputted real-time license plate image of Korea and Japan, and then to classify license plate with using characteristic and geometric information of license plates. It classifies the extracted license plate images into letters and numbers, such as local name, local number, classification character and license consecutive numbers, and recognize license plate of Korea and Japan by applying hybrid and seven segments pattern vectors to classified letter and number region. License plate extraction step of the proposed system uses width and length information along with relative rate of Korean and Japanese license plate. Moreover, it exactly segmentation by letters with using each letter and number position information within license plate region, and recognizes Korean and Japanese license plates by applying hybrid and seven segment pattern vectors, containing characteristics related to letter size and movement within segmented letter area. As the result of testing the proposed system in real experiment, it recognized regardless of external lighting conditions as well as classifying license plates by nations, Korea and Japan. We have developed a system, recognizing regardless of inputted structural character of vehicle licenses and external environment.

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A Study of Facial Expression of Digital Character with Muscle Simulation System

  • He, Yangyang;Choi, Chul-young
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.162-169
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    • 2019
  • Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

Scene Text Recognition Performance Improvement through an Add-on of an OCR based Classifier (OCR 엔진 기반 분류기 애드온 결합을 통한 이미지 내부 텍스트 인식 성능 향상)

  • Chae, Ho-Yeol;Seok, Ho-Sik
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1086-1092
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    • 2020
  • An autonomous agent for real world should be able to recognize text in scenes. With the advancement of deep learning, various DNN models have been utilized for transformation, feature extraction, and predictions. However, the existing state-of-the art STR (Scene Text Recognition) engines do not achieve the performance required for real world applications. In this paper, we introduce a performance-improvement method through an add-on composed of an OCR (Optical Character Recognition) engine and a classifier for STR engines. On instances from IC13 and IC15 datasets which a STR engine failed to recognize, our method recognizes 10.92% of unrecognized characters.