• Title/Summary/Keyword: Real Time Video Transferring

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A Real-time Video Transferring and Localization System in HSDPA Network (HSDPA 기반 실시간 영상 전송 및 위치 인식 시스템)

  • Kwak, Seong-Woo;Choi, Hong;Yang, Jung-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.21-26
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    • 2012
  • This paper presents a real-time image transferring and localization system utilizing HSDPA, a commercial wireless network system. A novel image compression algorithm is developed based on MPEG4 to comply with uploading bandwidth of 130 kbps and QVGA image transmission of 30 fps. Aiming at being embedded in moving vehicles, the proposed system has a small size, low power consumption, and robustness to disturbances. We validate the performance of the system by presenting captured images of transferring video and localization data. Our system can be applied to real-time surround monitoring in moving vehicles or real-time ecology observation in remote places.

A Study on a Transferring Method of Video Stream to Existing Handphones without Downloading Additional Software (휴대폰에 소프트웨어 추가 없이 영상 스트림을 전송하는 방법 연구)

  • 박대원;홍마리아;김규정;임영환
    • Journal of Internet Computing and Services
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    • v.3 no.3
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    • pp.55-66
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    • 2002
  • This paper proposes a real-time transferring method of captured video stream to existing handphones without downloading additional software. For real-time transferring of captured vid대 data to handphones, two methods, the WAP based pull-method and the WAP based push-method, are proposed in the paper. Also for transcoding of captured frame into a WBMP image, a threshold setting method which uses the average value of total values of pixels in a scene is proposed. The methods we proposed are implemented in stream engines as video transcoding filter(called WBMPFilter) and video transferring medium(called WirelessMedium). And the experimental system shows 1 frame per 3 seconds transfer of video to existing handphones.

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Real-time Style Transfer for Video (실시간 비디오 스타일 전이 기법에 관한 연구)

  • Seo, Sang Hyun
    • Smart Media Journal
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    • v.5 no.4
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    • pp.63-68
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    • 2016
  • Texture transfer is a method to transfer the texture of an input image into a target image, and is also used for transferring artistic style of the input image. This study presents a real-time texture transfer for generating artistic style video. In order to enhance performance, this paper proposes a parallel framework using T-shape kernel used in general texture transfer on GPU. To accelerate motion computation time which is necessarily required for maintaining temporal coherence, a multi-scaled motion field is proposed in parallel concept. Through these approach, an artistic texture transfer for video with a real-time performance is archived.

A Study on a Compensation of Decoded Video Quality and an Enhancement of Encoding Speed

  • Sir, Jaechul;Yoon, Sungkyu;Lim, Younghwan
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.3
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    • pp.35-40
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    • 2000
  • There are two problems in H.26X compression technique. One is compressing time in encoding process and the other is degradation of the decoded video quality due to high compression rate. For transferring moving pictures in real-time, it is required to adopt massively high compression. In this case, there are a lot of losses of an original video data and that results in degradation of quality. Especially degradation called by blocking artifact may be produced. The blocking artifact effect is produced by DCT-based coding techniques because they operate without considering correlation between pixels in block boundaries. So it represents discontinuity between adjacent blocks. This paper describes methods of quality compensation for H.26x decoded data and enhancing encoding speed for real-time operation. Our goal of the quality compensation is not to make the decoded video identical to a original video but to make it perceived better through human eyes. We suggest an algorithm that reduces block artifact and clears decoded video in decoder. To enhance encoding speed, we adopt new four-step search algorithm. As shown in the experimental result, the quality compensation provides better video quality because of reducing blocking artifact. And then new four-step search algorithm with $MMX^{TM}$ implementation improves encoding speed from 2.5 fps to 17 fps.

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A Real-time Adaptive Scheduling Protocol for MPEG-4 Video Stream Transmission in Mobile Environment (모바일 환경에서 MPEG-4 비디오 스트림 전송을 위한 실시간 적응형 스케쥴링 프로토콜)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.349-358
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    • 2010
  • Adaptability is an important issue in video streaming over mobile environments, since the clients may request videos with great differences in their workload. In this paper, we propose the issues in limited bandwidth scheduling for efficient MPEG-4 video stream transmission over a mobile or wireless network. In the phase of admission control, the amount of bandwidth allocated to serve a video request is the mean bandwidth requirement of its requested video. The dynamic allocation of bandwidth in the phase of scheduling depends on the playback buffer levels of the clients with an objective to make it more adaptive to the playback situation of individual clients. In the proposed RTA scheduling protocol, more bandwidth may be allocated temporarily to the client whose buffer level is low. By employing the buffer level based scheduling policy, this protocol attempts to maximize the real-time performance of individual playback while minimizing the impact of transient overloading. Extensive simulation experiments have been performed to investigate the performance characteristics of the RTA protocol as comparing with BSBA protocol. This RTA protocol shows the better performance by transferring more frames than BSBA protocol.Computer simulations reveals that the standard deviation of the bit rate error of the proposed scheme is 50% less than that of the conventional method.

Tele-operation System of Unmaned Fire Truck for Real-time Fire Suppression (실시간 화재진압을 위한 원격조종 무인소방 시스템)

  • Kang, Byoung Hun;Lee, Seung-Chol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.1-6
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    • 2022
  • In this research, we suggest a real-time tele-driving system for unmanned fire truck control using the LTE communication system. The operator located in the safe area could drive the unmaned fire truck by implementing the secure tele-operation in case of the emergencies and disaster situation. A prototype of the unmaned fire truck was developed with a fire canon, a high pressure pump, a ball valve and a horse reel. The effect of time delay and FPS was quantified depending on the image sizes and the effective system for realtime tele-operation was suggested. To verify the suggested system, the test was performed between an operator and an unmanned fire truck which is approximately 30km apart. In this research, the immersion tele-driving system is suggested for real-time fire suppression with a 120ms time delay using LTE communication.

A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.877-890
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    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

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