• Title/Summary/Keyword: Real Environment

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Development of Real-time Oceanographic Information System for Pelagic Fishery Based on Argo Data (Argo 자료를 이용한 해외어장 실시간 해황정보시스템 개발연구)

  • Yang, Joon-Yong;Suk, Moon-Sik;Suh, Young-Sang;Jeong, Hee-Dong;Heo, Seung
    • Journal of Environmental Science International
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    • v.17 no.4
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    • pp.461-468
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    • 2008
  • Competitive power of pelagic fishery in Korea has been weakened by the domestic and international problems such as wage increase and exclusive economic zone. To make it worse, fishing fleet spends more than 80% of fishing time on searching fishing grounds. Real-time information on oceanographic data, temperature in particular, are likely to contribute to raise efficiency of fishing. However, available data obtained by satellite remote sensing, fixed buoy and drifting buoy, limited to sea surface or fixed positions. ARGO (Array for Real-time Geostrophic Oceanography), an international program, has delivered vertical profiles of temperature and salinity in the upper 2000m of the world ocean every 10 days using freely moving floats. We have developed real-time oceanographic information system for pelagic fishery based on the Argo data which has the contents of vertical profile, horizontal distribution and vertical section of temperature around fishing grounds and searched data can be download unrestrictedly. Comparison of skipjack catch with sea surface temperature and depth of $20^{\circ}C$ derived from Argo data in the West Equatorial Pacific revealed that Argo data are able to help fishing fleet to find fishing grounds and to increase catch.

An interactive environment for simulation and real-time implementation of control systems

  • Koga, Masanobu
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.336-339
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    • 1995
  • An approach to efficient implementation of real-time control systems is presented in this paper. A compiler for translation of control algorithms is used in combination with a general program for real-time control. The compiler translates control algorithms written for the simulation in a design language to an implementation language. The translated algorithms are then automatically incorporated in the real-time control program.

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Wind flow simulations in idealized and real built environments with models of various level of complexity

  • Abdi, Daniel S.;Bitsuamlak, Girma T.
    • Wind and Structures
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    • v.22 no.4
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    • pp.503-524
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    • 2016
  • The suitability of Computational Fluid Dynamics (CFD) simulations on the built environment for the purpose of estimating average roughness characteristics and for studying wind flow patterns within the environment is assessed. Urban models of various levels of complexity are considered including an empty domain, array of obstacles arranged in regular and staggered manners, in-homogeneous roughness with multiple patches, a semi-idealized built environment, and finally a real built environment. For each of the test cases, we conducted CFD simulations using RANS turbulence closure and validated the results against appropriate methods: existing empirical formulas for the homogeneous roughness case, empirical wind speed models for the in-homogeneous roughness case, and wind tunnel tests for the semi-idealized built environment case. In general, results obtained from the CFD simulations show good agreement with the corresponding validation methods, thereby, giving further evidence to the suitability of CFD simulations for built environment studies consisting of wide-ranging roughness. This work also provides a comprehensive overview of roughness modeling in CFD-from the simplest approach of modeling roughness implicitly through wall functions to the most elaborate approach of modeling roughness explicitly for the sake of accurate wind flow simulations within the built environment.

A Study on the Co-LMS Algorithm Characteristics of Real-time Applicants for Road Environment Calming (도로환경 정온화의 실시간 적용을 위한 Co-LMS 알고리즘의 특성 고찰)

  • Moon, Hak-Ryong;Shon, Jin-Geun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.63 no.3
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    • pp.157-162
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    • 2014
  • The active noise control(ANC) method for noise problems solution generally uses filtered-X LMS algorithms. However, Filtered-X LMS algorithms were mainly used but these had a limitation that had to measure a transfer function of secondary noise path. However, newly proposed correlation-LMS algorithms have slightly much calculation and are minutely behind performance, these have a advantage not in measuring transfer function onerously so that we can easily adapt these in real time. Thus Co-LMS algorithm was developed to improve the real-time implementation performance under the variable input noise such as road noise environment. In this paper, the performance of the Co-LMS is presented in comparison with that of the Filtered-X LMS algorithm. Simulation results show that active noise control using Co-LMS have slightly much calculation and are minutely behind performance, these have a advantage not in measuring transfer function onerously so that we can easily adapt these in real time.

A Real-Time Control Technique of Media Stream in Embedded Web Streaming (임베디드 웹 스트리밍에서의 미디어 스트림의 실시간 제어 기술)

  • Lee, Hyun-Ju;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1029-1035
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    • 2005
  • Web streaming environment need a suitable video playback service technique, a streaming technique for real-time delivery and an efficient control technique due to its limited environment. In this paper, we propose an effective control technique for real-time media stream playback as a connection technique between the high-quality media player and web browser based on Linux environment. The proposed stream control technique presents control data through 050 on media playback screen of web browser, and process the user's input data. It acts GUI-independently, and is designed considering addition and extension for control data.

Development of Real-time Environment Monitoring System Using 3G Integrated Environmental Sensors Based on AWS (AWS기반 3G 통합환경센서 모듈을 이용한 실시간 환경 모니터링 시스템 개발)

  • Chun, Seung-Man;Lee, Seung-Jun;Yun, Jang-Kyu;Suk, Soo-Young
    • IEMEK Journal of Embedded Systems and Applications
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    • v.13 no.2
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    • pp.101-107
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    • 2018
  • As indoor pollutants such as carbon dioxide and dust mainly affect the respiratory and circulatory systems, there is an increasing need for real-time indoor / outdoor environmental monitoring. In this paper, we have developed a real - time environmental monitoring system using the cloud-based 3G integrated environmental sensor module for environmental monitoring. A highly reliable environmental information monitoring system requires various IT technologies such as infrastructure (server, commercial software, etc.), service application software, security, and authentication. A real-time environment monitoring system based on cloud service that can provide reliable service satisfying these configuration requirements is proposed and implemented. It is expected that this system can be applied to various technologies such as indoor automatic window opening/closing system based on the Internet.

Research about Adjusted Step Size NLMS Algorithm Using SNR (신호 대 잡음비를 이용한 Adjusted Step Size NLMS알고리즘에 관한 연구)

  • Lee, Jae-Kyun;Park, Jae-Hoon;Lee, Chae-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4C
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    • pp.305-311
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    • 2008
  • In this paper, we proposed an algorithm for adaptive noise cancellation (ANC) using the variable step size normalized least mean square (VSSNLMS) in real-time automobile environment. As a basic algorithm for ANC, the LMS algorithm has been used for its simplicity. However, the LMS algorithm has problems of both convergence speed and estimation accuracy in real-time environment. In order to solve these problems, the VSSLMS algorithm for ANC is considered in nonstationary environment. By computer simulation using real-time data acquisition system(USB 6009), VSSNLMS algorithm turns out to be more effective than the LMS algorithm in both convergence speed and estimation accuracy.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

Development of the CAD Conferencing System for Real-time Design Collaboration (실시간 협업 설계를 위한 CAD 컨퍼런싱 시스템 개발)

  • 김광운;전용태;정태형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.531-535
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    • 2002
  • This paper presents a real-time collaborative system for distributed design. The aim of the system is to provide designers with a virtual workspace where they can collaborate and exchange their design knowledge in distributed environment. The system consists of two subsequent modules. One is for the visualization of design data including CAD data, documents, images, and the other is real-time collaboration module. They make it possible for distributed designers to review the design data collaboratively and to share their design knowledge. The system was implemented by using the Internet protocols such as TCP/IP and IP multicast on the peer-to-peer based network. An example is presented and discussed to validate the proposed system.

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A Study on Establishment of FMC Environment for Real Time Enterprise (Real Time Enterprise를 위한 유무선 통합 환경 구축에 관한 연구)

  • Choi, Minn-Seok
    • Journal of Information Technology Services
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    • v.4 no.1
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    • pp.107-115
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    • 2005
  • As Real Time Enterprise (RTE) has been spotlighted since the year of 2002, some advanced companies have been implementing the paradigm of RTE to its legacy systems and the number of the companies has been growing. However, the network infrastructures mainly based on fixed telecommunications network make the results of the RTE implementations fall short of their expectations. In this paper, we propose to construct the fixed-mobile convergence (FMC) environment to achieve RTE. The convergence infrastructure will improve user accessibility to all kinds of data and will encourage the users to interact with the systems.