• Title/Summary/Keyword: Reading and Playing

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Analysis on the Hours of Living and Playtime of Children Depending on the Existence of a Protector After School (아동의 생활시간과 놀이시간 양태 연구: 방과 후 보호자 유무에 따른 비교)

  • Kim, JiHee
    • Journal of the Korean Home Economics Association
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    • v.50 no.8
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    • pp.13-19
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    • 2012
  • The present study explored the hours of living and playtime depending on existence of caregiver after school using the data from the Korean Children and Youth Panel Survey7071. KCYPS date collected on 1th, 4th and 7th grade children and their caregivers. The hours of living was categorized into sleeping, learning, reading and play times. Playtime was sub-categorized into time for using playing the computer/games, watching TV/DVD and playing with peer groups. The present study has shown that children in the fourth grade spent more time on learning, whereas reading children in the seventh grade spent more time on playing compared to those in other grades during the weekdays. Also, children in higher grades spent more time playing both on the weekdays and on the weekends. Students of all grades spent more time watching TV/DVD compared to other activities during the weekdays and the weekends. Children with a caregiver spent more time on learning and spent less time playing computer/game, watching TV/DVD and playing with peer groups than children without caregivers. As students moved up a grade, these results clearly appeared. Considering the results in this study, the allocation of hours of living and playtime of children altered depending on the existence of a caregivers.

A Voice-Annotation Technique in Mobile E-book for Reading-disabled People (독서장애인용 디지털음성도서를 위한 음성 어노테이션 기법)

  • Lee, Kyung-Hee;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.329-337
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    • 2011
  • Digital talking book has been developed to enhance reading experiences for reading-disabled people. In the existing digital talking book, however, annotations can be created only through the screen interfaces. Screen annotation interfaces is of no use for reading-disabled people because they need reader's eyesight. In this paper, we suggest a voice annotation technique can create notes and highlights at any playing time by using hearing sense and voice command. We design a location determination technique that pinpoints where a voice annotation should be placed in the playing sentences. To verify the effectiveness of our voice annotation technique, we implement a prototype in an android platform. We can find out by the black-blindfolded users testing that our system can perfectly locate the exact position that a voice annotation should be placed into.

Analysis of Space Organization and Classroom Zoning of Childcare Centers in Daejeon City by the Childcare Accreditation Criteria (평가인증기준에서 바라본 대전시 보육시설사례의 시설공간구성과 보육실 영역구성 조사)

  • Kim, Young-Aee;Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.20 no.1
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    • pp.205-223
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    • 2011
  • This study examines diagrams of space organization and classroom activity zoning through Korean Childcare Accreditation Criteria, and compares space diagrams with childcare facilities in Daejeon, and looks at similarities and differences between them. Space diagram from accreditation criteria show the classroom, adjoining toilets, napping areas, and community areas for playing, reading, cooking, teaching and holding materials. Classroom zone diagrams show 8 activity zones for entering, washing and toilet, making art, playing, reading, studying science, resting, playing role and wooden block. Six case studies in Daejeon, Korea were surveyed and classified into big, medium and small size facilities by the number of children. The space organization of case studies are similar to the diagrams, except that outdoor playground and indoor playrooms were not large enough at the small and medium size facilities. Classroom activity zoning was very similar to the conceptions, excluding the playarea from classroom, integrating the rest areas for reading, subdividing art into music and art, science, and into math and science, roleplay into roleplay and wooden block. In conclusion childcare centers in Daejeon are designed to the concept diagram of the accreditation criteria, with some flexibility, exclusion, integration, and subdivision of space and activity zones. It has been requested as to make each criteria fit to the facility sizes-big, medium and small.

A Study on The Self-identity in Role-playing Games - Focused on Lacan's Psychoanalysis (롤플레잉 게임에서의 자아 정체성에 관한 연구 - 라캉의 정신분석학을 중심으로)

  • Xiao Zhongyi;Choi Won-ho
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.475-487
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    • 2024
  • As today's "ninth art", role-playing games recognized by most players due to their surreal themes and sustained reflection on social diseases. Through precise control of story-telling and game visuals, players develop an avatar identification during role-playing game. Based on Lacan's mirror stage theory, a new self-identity mechanism is established under the guidance of role-playing games. As a "player", the subject's interpretation of himself is shifted by the game order, and the subject identifies with the role-playing game while at the same time being structured by the desire of role-playing game. The immersive experience and emotional guidance of role-playing games all point to the most instinctive human desires. The psychoanalytic theory from Lacan's perspective explains the source of players' desire, and the expression of players' desire in the game. It also plays an important role in the emotional rendering and identity aspects of role-playing games. This paper is to establish that role-playing games do have an impact on the player's self-identity through a Lacanian psychoanalytic reading of role-playing games.

Suggestions for the Habituation of Good Reading in Life (독서의 생활화 방안)

  • 변우열
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.11 no.1
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    • pp.27-44
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    • 2000
  • The purpose of this study is to explore ways to get children in the information age of today to develop good reading habits and make reading a central part of their lives from an early age. The results of the study are as follows : 1. First of all, it is important for children to gain the habit of reading books from their early childhood during activities such as eating food, sleeping, studying, playing, going errands and watching TV etc. 2. The habituation of reading is formed by repeating and reenforcing the habit once it is acquired. Then we will do it easily, unconsciously and automatically. 3. Habituation is formed by the course of formalizing, training, reenforcing, and motivating like other daily activities. 4. The prerequisites of habituation for reading are the early integration of reading books, putting reading books at the core of curriculum, developing an interest in reading, motivating to read books, giving good rewards for reading, and simply encouraging reading. 5. Lastly, other ways to form good reading habits are inducing interests in books and reading books, and reading in the course of learning.

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Effects of Multi-modal Guidance for the Acquisition of Sight Reading Skills: A Case Study with Simple Drum Sequences (멀티모달 가이던스가 독보 기능 습득에 미치는 영향: 드럼 타격 시퀀스에서의 사례 연구)

  • Lee, In;Choi, Seungmoon
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.217-227
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    • 2013
  • We introduce a learning system for the sight reading of simple drum sequences. Sight reading is a cognitive-motor skill that requires reading of music symbols and actions of multiple limbs for playing the music. The system provides knowledge of results (KR) pertaining to the learner's performance by color-coding music symbols, and guides the learner by indicating the corresponding action for a given music symbol using additional auditory or vibrotactile cues. To evaluate the effects of KR and guidance cues, three learning methods were experimentally compared: KR only, KR with auditory cues, and KR with vibrotactile cues. The task was to play a random 16-note-long drum sequence displayed on a screen. Thirty university students learned the task using one of the learning methods in a between-subjects design. The experimental results did not show statistically significant differences between the methods in terms of task accuracy and completion time.

Two Patients with Epilepsy Induced by Complex Thinking (복잡한 사고에 의해 유발되는 간질발작 2예)

  • Kim, Jae-Moon;Lee, Keong-Mok;Shon, Eun-Hee;Jung, Ki-Young
    • Annals of Clinical Neurophysiology
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    • v.2 no.1
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    • pp.27-30
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    • 2000
  • Reflex epilepsies are distinct but not clearly understood clinical entity. Various cerebral activities induced by simple stimulation including visual, auditory, somatosensory stimulation, as well as diverse functional tasks such as reading, calculation, complex thinking are believed to be seizure-inducing factors. We experienced two patients whose seizures were readily precipitated by complex, strenuous thinking. Both patients was teen-aged boy at the onset of seizure(13, and 15 years of age each) with normal physical and mental growth. Although first seizure was precipitated by watching TV and playing puzzles in each patient, initial diagnosis was idiopathic generalized epilepsy, possibly juvenile myoclonic epilepsy( JME). For the first few years, seizures were infrequent but mostly precipitated by the tasks needs concentration such as playing computer games, decision-making, mathematics, reading, or during the examination. EEG revealed various thinking process including reading hard books, drawing complex figure, complex calculation induced epileptic discharges even if it usually needs certain period of concentration. Phenytoin, valproic acid, clonazepam, vigabatrin, and lamotrigine sometimes abated their seizures but none of these made them seizure-free. Complex reflex epilepsy induced by thinking was proposed to be a separate type of epilepsy or a variant of JME. Age, sex, stereotypic seizure-inducing factors, clinical course, and refractory epilepsies in these patients highly suggested this type of epilepsy as a variant of JME but its refractoriness and unique provocation still needs more speculation.

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A Design and Implementation of DAISY3 compliant Mobile E-book Viewer (데이지3 표준 모바일 전자책 뷰어 설계 및 구현)

  • Kim, Tae-Eun;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.291-298
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    • 2011
  • The DAISY, an international digital talking book standard, has been established to help reading-disabled people read books normally. As many societies' interests in reading-disabled people are arising, reading environment for them is also getting improved by supplying alternative books. In the digital world, however, there is still lack of e-book playing software for them. In this paper, we design and partially implement an android smartphone e-book viewer. By analyzing the features and relations of DAISY3 files, we can find several important design points to properly implement DAISY3 viewer. We are sure, when using our results, that various DAISY3-compliant e-book viewers can be implemented easily and quickly.

Gender Differences in Behavioral Characteristics and Their Awareness of Obese Children (비만아동의 성별에 따른 행동특성 및 인식에 대한 연구)

  • Joo Hyeon Ok;Park In Sook;Lee Hwa Ja
    • Child Health Nursing Research
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    • v.3 no.2
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    • pp.219-227
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    • 1997
  • The purpose of this study was to investigate gender differences in behavioral characteristics and their awareness of obese school children. The results were as follows 1. In comparison with eating habits and food preference, the girls had more irregular breakfast and were likely to have vegetables / fruits than the boys. 2. In characteristics related to exercise and activities, boys did more exercise than girls. Particularly, in lunch free time, boys participated in playing various active excercise with friends, but girls participated in more non-active behaviors (such as, chattering, reading, or playing jack-stones). 3. In comparison with their awareness related to obese persons, about a half of boys had positive opinions (e. grong, healthy.), but about only 20% of girls had positive opinions.

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The Research of an Analysis of Community Consciousness in Local Area for Developing Reading Contents: Case of G City (독서문화콘텐츠 개발을 위한 지역공동체의식 분석에 관한 연구 - G시를 대상으로 -)

  • Ahn, Inja;Hoang, Gum-Sook;Park, Mi-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.2
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    • pp.259-285
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    • 2014
  • Public policies in regard to developing reading culture programs and the contents, and in running public libraries have been used to overcome existing social issues such as regional self-centeredness and cultural lagging. It means that public libraries are playing an important role to encourage communications within local communities. The purpose of this research is therefore to analyze the concept of local community, and develop reading culture and contents to reinforce the concept. This research also targeted to analyze the required contents in reading culture. Through the case study of "G" city, the research analyzed their citizenship and sense of local community and the requests. As a result, the requited subjects were for economics, unemployment, poverty, aging, and housing order. For the subjects of environment were environment pollution and energy order. For the subjects of human rights, disabilities, and multi-cultural were requested. For the subject of education, school violence, tutoring, and truly teaching were requested. Based on the requirements, 221 items of reading lists, DVD clips, and abstracts are developed as well as 4 programs of reading culture.