• 제목/요약/키워드: Re-playability

검색결과 5건 처리시간 0.019초

Is a General Quality Model of Software Possible: Playability versus Usability?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
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    • 제27권2호
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    • pp.37-50
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    • 2020
  • This paper is very exploratory and addresses the issue 'Is a general quality model of software possible?'. If possible, how specific can/should it be?' ISO 25000 Series SQuaRE is generally regarded as a general quality model which can be applied to most kinds of software. Usability is one of the 8 characteristics of SQuaRE's Product Quality Model. It is the main issue associated with SQuaRE's Quality in Use Model too. it is the most important concept associated software quality since using is the only ultimate goal of software products. Playability, however, is generally regarded as a special type of usability, which can be applied to game software. This common idea contradicts with the idea that SQuaRE is valid for most kinds, at least many kinds, of software. The empirical evidences of this paper show that SQuaRE is too specific to be a general quality model of software.

What Should Using a Software Product and Usability of the Software Product Be?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
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    • 제24권3호
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    • pp.73-92
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    • 2017
  • Usability is one of the most important concepts regarding software quality. It can be interpreted as the goodness associated with using the software product. This paper distinguishes the goodness of an individual using experience and the goodness of a product for using. This paper proposes a software quality view model which classifies software quality views into two broad categories of end view and means view. End view includes long-term view and short-term view which is classified further into performer's view on software activity and third party's view on software activity. Means view includes intrinsic view and contingency view. The analysis of ISO 25000 Series SQuaRE demonstrates the necessity to decompose product quality model and quality in use model into five models corresponding to the software quality views respectively. The analysis on playability shows that the universal definition of usability may be an illusion. The results provide the theoretical basis to build a comprehensive and consistent body of knowledge regarding software quality, which is consisted with the set of quality models and the theories explaining the relationships among the elements of the models.

Failing the Game Quests in James Joyce's "Araby"

  • Jang, Sungjin
    • 영어영문학
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    • 제64권3호
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    • pp.403-414
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    • 2018
  • This paper suggests a different reading of James Joyce's "Araby" by offering the video game as a lens through which we can reimagine the story. Understanding the unnamed boy's journey to the Araby bazaar as a fetch quest, this paper focuses on the boy's failure to complete this quest. As soon as the boy promises Mangan's sister something from Araby, his fetch quest begins. In order to complete the quest, the boy must successfully perform three sub-quests: get money from his uncle as early as he can, get on the train for the Araby bazaar on time, and pass through the sixpenny entrance at the bazaar. However, because his uncle comes home late, the boy fails to get the money early, and that sets off the subsequent failures. The boy then takes the train late and arrives at the bazaar so late that he feels he must go through any entrance. So he walks through the adult entrance by mistake. As a result, he does not have enough money to buy a gift, failing the larger quest. But, regardless of this failure, the boy can try these quests as many as he wants until he finally succeeds in completing them. But no matter how the boy tries to accomplish these subquests, he is doomed to fail them because he cannot make his uncle come home early. The more he tries his quest, the more bitterly he realizes that he will ultimately fail. In this respect, the boy's "anguish and anger" should be understood as his epiphany: the re-playability of the game is possible, but all the replays lead to the same failure: losing the game. In this regard, reading Joyce's "Araby" is much like playing a video game.

The Actuator for High-Speed CD/DVD Rewritable System

  • Song, Byung-Youn;Jang, Dae-Jong;Nam, Do-Sun;Shin, Kyung-Sik;Seong, Pyong-Yong;Lee, Ju-Hyung
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2002년도 춘계학술대회논문집
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    • pp.378-380
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    • 2002
  • There has been lower the tilt margin by the increase of coma aberration due to the reduction of wave-length and the increase of numerical aperture for high density recording. The RF signal degradation is increased as the decrease of tilt margin. To compensate the tilt margin, the optical pick-up actuator for high-speed CD/DVD re-writable system should be able to drive the radial-tilt motion. We announce that the 3-axis drive actuator for high-speed CD/DVD rewritable system. And what was more, the DC/AC sensitivities of this actuator are suitable fur the low-speed playability, the high-speed readability and the high-speed rewritability.

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울산쇠부리소리의 전승 양상 (A Study on the Transmission of 'Soeburi-Song' in Ulsan)

  • 양영진
    • 공연문화연구
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    • 제37호
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    • pp.157-186
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    • 2018
  • 울산 쇠부리소리는 1981년 8월 달천철장의 마지막 불매대장인 고(故) 최재만(1987년 별세)의 구술과 소리를 바탕으로 1980년대에 재연된 소리이다. 본 고는 1981년 영상 등 총 13종의 자료를 바탕으로 쇠부리소리를 음악적 측면에서 분석하고, 전승 과정에서의 변화 양상을 확인하는데 목적을 둔 논문이다. 도출된 결과를 정리하면 다음과 같다. 2017년 쇠부리소리 자료를 살펴본 결과, 풍물패는 상쇠, 부쇠, 징2, 북4, 장구4, 태평소1로 구성되어 있고, 장단은 질굿, 자진모리, 다드래기, 덧배기, 자진덧배기의 5종을 친다. 가창곡은 3소박 4박자의 덧배기 자진덧배기 장단에 맞추어, 또는 무장단으로 부른다. 구성음은 대부분 Mi-La-do의 3음 또는 Mi-La-do-re의 4음으로, 음역은 1옥타브를 넘지 않는다. 종지음은 모두 La로 동일하다. 1981년 발굴 이후 오늘날까지의 쇠부리소리 연행을 살펴본 결과, 크게 4가지의 변화를 발견할 수 있었다. 먼저 악곡의 구성이 '긴-자진'으로 분화되고, <금줄소리>, <애기 어르는 소리>, <성냥간 불매소리>가 첨가되었다. 둘째 가창 방식은 1980년대 재연 이후 '1인 선창자+다인 후창자'를 기본으로, 1인 후창자를 별도로 지정하기도 하였다. 더불어 2013년 연행된 <자진불매소리>는 <성냥간 불매소리>의 토대가 되었다. 셋째 <긴-자진 불매소리>의 선율적 변화가 관찰되었다. 박자구조는 모두 3소박 4박자이나, 속도가 느려지고, Mi-La-do의 3음을 골격으로 높은 re와 낮은 Sol이 첨삭되어 메나리토리의 특성이 명확히 드러난다. 마지막으로 풍물 악기는 꽹과리, 징, 장구, 북의 사물이 주로 쓰이며, 공연에 따라 소고, 태평소, 요령 등을 첨가하기도 한다. 장단은 자진모리, 다드래기, 덧배기, 자진덧배기 장단을 처음부터 연주했으며, 이후 질굿 장단이 추가되었다. 이와 같은 결과를 통하여 최초 발굴 당시, <애기 어르는 소리>와 같은 단순한 형태의 <불매소리>가 남성 노동요로 목적이 바뀌고 연희성이 강해지며 하나의 공연 예술로 변화되었음을 확인하였다.