• Title/Summary/Keyword: Re-implemented

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Design and Implementation of Event Analysis/Arrange Function for Mobile Device Simulator (모바일 디바이스 시뮬레이터용 이벤트 분석 및 배열 기능의 설계 및 구현)

  • Lee, Young-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1429-1434
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    • 2010
  • Generally, the simulator for mobile device tests automatically an application software after instilling again the event, which is saved in log file according to an event generation sequence, into the application software of device. But, the simulator performance for mobile device can be different according to a extraction layer even if the events are same. And, the sequence of events extracted from an application is changeable in the environment that multiple applications are operated concurrently. Therefore, even though the same applications is executed to the same sequence, the generation sequence of events is revised in accordance with the state of mobile device system, and whether the errors occur according to circumstances or not. This kind of application software error is very difficult to perform a debugging operation. In this paper, the execution state of various applications is verifiable through the re-editing of events after analyzing the events which is generated in application, kernel, middleware layer, and the event arrange/editor is designed and implemented to understand efficiently the influence on application, kernel, and middleware layer for events.

The Development of a Tongue Diagnosis System and the Evaluation of Reproducibility (설진 시스템 개발 및 재현성 평가)

  • Jeon, Young-Ju;Kim, Keun-Ho;Do, Jun-Hyeong;Ryu, Hyun-Hee;Kim, Jong-Yeol
    • Korean Journal of Oriental Medicine
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    • v.14 no.3
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    • pp.97-102
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    • 2008
  • The tongue diagnosis is a diagnostic method in the oriental medicine that uses shape, substance, coating, and movement of the tongue to determine the condition of health and disease characteristics in human. Since this information, however, could be affected by subjective sense and visual information, it is difficult to obtain the objective and reproducible results. This research aims at building a reproducible tongue diagnosis system using color chart that is attached close to the face contact region. The picture of color chart is taken simultaneously with a tongue and applied to color revision. The system, in addition, is focused on providing a clear tongue image through securing a sufficient photographing distance with a surface coating mirror. The lightning part which can suppress the reflection by sputum in maximum is implemented for the objectification and quantification of the tongue diagnosis system. The face contact region is designed for consideration of a testee's convenience. To evaluate the reproducibility of the system, the CVs (coefficient of variance, %) of $L{\ast}$, $a{\ast}$ and $b{\ast}$ of red, green and blue regions in color chart are calculated, respectively. The results of all CVs shows that the tongue diagnosis system is re liable and those consequences contribute to the objectification and quantification of the tongue diagnosis system.

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Calculation of Buildlng Heights from a Single Satellite Image (고해상도 단일 위성영상으로부터 건물높이값 추출)

  • 이병환;김정희;박경환
    • Spatial Information Research
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    • v.7 no.1
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    • pp.89-101
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    • 1999
  • This paper represents methods to calculate heights of buildings by estimating their shadow lengths in a single and panchromatic image of the KVR-1000 camera system Shadows are identified Com brightness intensity of each pixel, and their lengths are measured. Two methods are implemented to estimate heights from shadows. One method is to use a ratio of shadow s lengths with respect to heights of reference buildings measured on site. The other method uses sun elevation angles calculated from various camera s parameters at the exposure time. The estimated heights of 20 buildings are compared with heights measured on site, and the RMS errors for each method are 1.70m and 1.75m, respectively. When a resampling method to enhance identification of shadows is used and their lengths are accordingly re-calculated, the estimated errors for each method are significantly reduced to 1.17m and 1.16m, respectively. Meanwhile, effects of land slope on shadows can be hardly obtained unless detailed DTM(digital terrain model) are available, and they introduce additional errors up to 25m.

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Estimation of Reproduction Number for COVID-19 in Korea (국내 코로나바이러스감염증-19의 감염재생산수 추정)

  • Jeong, Jaewoong;Kwon, Hyuck Moo;Hong, Sung Hoon;Lee, Min Koo
    • Journal of Korean Society for Quality Management
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    • v.48 no.3
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    • pp.493-510
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    • 2020
  • Purpose: As of July 31, there were 14,336 confirmed cases of COVID-19 in South Korea, including 301 deaths. Since the daily confirmed number of cases hit 909 on February 29, the spread of the disease had gradually decreased due to the active implementation of preventive control interventions, and the daily confirmed number had finally recorded a single digit on April 19. Since May, however, the disease has re-emerged and retaining after June. In order to eradicate the disease, it is necessary to suggest suitable forward preventive strategies by predicting future infectivity of the disease based on the cases so far. Therefore, in this study, we aim to evaluate the transmission potential of the disease in early phases by estimating basic reproduction number and assess the preventive control measures through effective reproduction number. Methods: We used publicly available cases and deaths data regarding COVID-19 in South Korea as of July 31. Using ensemble model integrated stochastic linear birth model and deterministic linear growth model, the basic reproduction number and the effective reproduction number were estimated. Results: Estimated basic reproduction number is 3.1 (95% CI: 3.0-3.2). Effective reproduction number was the highest with 7 on February 15, decreased as of April 20. Since then, the value is gradually increased to more than unity. Conclusion: Preventive policy such as wearing a mask and physical distancing campaigns in the early phase of the outbreak was fairly implemented. However, the infection potential increased due to weakening government policy on May 6. Our results suggest that it seems necessary to implement a stronger policy than the current level.

Active Sound Control Approach Using Virtual Microphones for Formation of Quiet Zones at a Chair (좌석의 정음공간 형성을 위한 가상마이크로폰 기반 능동음향제어 기법 연구)

  • Ryu, Seokhoon;Kim, Jeakwan;Lee, Young-Sup
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.25 no.9
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    • pp.628-636
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    • 2015
  • In this study, theoretical and experimental analyses were performed for creating and moving the zone of quiet(ZoQ) to the ear location of a sitter by using active sound control technique. As the ZoQ is actively created at the location of the error microphone basically with an active sound control system using an algorithm such as the filtered-x least mean square(FxLMS), the virtual microphone control(VMC) method was considered to move the location of the ZoQ to around the sitter`s ear. A chair system with microphones and loudspeakers on both sides was manufactured for the experiment and thus an active headrest against the swept narrowband noise as the primary noise was implemented with a real-time controller in which the VMC algorithm was embedded. After the control experiment with and without the VMC method, the location variation of the ZoQ by analyzing the error signals measured by the error and the virtual microphones. Therefore, it is observed that the FxLMS with the VMC technique can provide the re-location of the ZoQ from the error microphone location to the virtual microphone location. Also it is found that the amount of the attenuation difference between the two locations was small.

Performance assessment and improvement plan of the regulatory management system of veterinary medical devices in Korea (국내 동물용 의료기기 관리실태 평가 및 개선방안 연구)

  • An, Hyo-Jin;Yoon, Hyang-Jin;Kim, Chung-Hyun;Wee, Sung-Hwan;Moon, Jin-San
    • Korean Journal of Veterinary Research
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    • v.55 no.2
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    • pp.97-103
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    • 2015
  • In this study, the Korean veterinary medical devices management system was evaluated relative to systems in the USA, EU, and Japan. Veterinary medical devices are regulated in Korea based on the Medical Appliance Act of 1997. This was initially supervised by the Ministry of Agriculture, Food and Rural Affairs and Korea Animal Health Products Association, and subsequently by the Animal and Plant Quarantine Agency (QIA) in 2000. These devices were classified approximately 1,400 categories as instruments, supplies, artificial insemination apparatus, and other categories. Each of these devices was assigned to four regulatory grades by the QIA in 2007. The ranking system for veterinary medical devices was implemented in 2014 with 820 products from 162 companies registered by that year. However, in vitro diagnostic devices (IVDDs) for animals were managed as medical devices and biological medicine. In vitro diagnostic reagents for treating infection diseases are not subjected to either a classification or grading system. Veterinary medical devices are currently exempt from good manufacturing practices (GMP) and device tracking requirements. Due to gradual growth of the domestic veterinary medical devices market since 2008, regulation of these devices should be improved with re-examination of IVDDs and GMP certification for the effective operating system.

Design and Verification of IEEE 802.15.4 LR-WPAN 2.4GHz Base-band for Ubiquitous Sensor Network (유비쿼터스 센서 네트워크를 위한 IEEE 802.15.4 LR-WPAN 2.4GHz 베이스 밴드 설계 및 검증)

  • Lee Seung-Yerl;Kim Dong-Sun;Kim Hyun-Sick;Chung Duck-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.1 s.343
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    • pp.49-56
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    • 2006
  • This paper describes the design and the verification of IEEE 802.15.4 LR-WPAN 2.4GHz Physical layer for Ubiquitous Sensor Network(USN). We designed the Carrier Frequency Offset(CFO) compensation satisfied the frequency tolerance of IEEE 802.15.4 LR-WPAN and the adaptive matched filter that re-setting of the threshold for the symbol synchronization of the various USN environment. The multiplications is reduced 1/16 by this method each other at i, q phases and has 0.5dB performance improvement in detection probability. Proposed baseband system is designed with verilog HDL and implemented using FPGA prototype board.

A Study on Composition Factor of Online Game Community using Case Analysis of Cyworld (싸이월드의 사례 분석을 이용한 온라인 게임의 커뮤니티 구성 요소에 대한 연구)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.4 no.1
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    • pp.3-13
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    • 2004
  • On today, online community that is irrespective to geometrical area and time has been appeared by information technology and development of internet. It has been significant decision method of a personal and company. And online community is variously classified by it's purpose. Among online community, online game community is be roughly classed as community in online game and community in related online game. Community in related online game community is means for interchanging informations using e-mail, bulletin board, so as on. These information contain game playing, game contents so as on. And community in online game is implemented as team, item exchange, chatting etc. Importance of community in online game and community in related online game have been increased. But online game community is not distinguished, comparing with importance of it. So, in this paper, we study on the case analysis of cyworld's community that developed characteristic community. Cyworld community is suitable for new generation and korean life style, method of adaption online game. This paper should be profitable for community in re lated online game, community company to planning, developing a characteristic community.

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Comparison and an evaluation of a component technology for a Web system development and application based on CBD (CBD 기반의 웹 시스템 개발 적응을 위한 컴포넌트 기술 비교 평가)

  • 나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.4
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    • pp.59-66
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    • 2002
  • As for the software development, it is complicated, and size of software is growing larger. And contraction of a software development period is required acutely because it is short a period of software life cycle. Also, it becomes harder development and a maintenance because it is short a life cycle of developed software. According to this an effort is increased in order to reduce a development cost and time as using a component to have been implemented previously in development of software. A current component technology is developing into a very fast speed and is bringing a large change into development of a Web base system in addition to existing software development method. In this paper, we were handling a related technology for Web system development of a CBD base systematically and derived an issue to apply it to development of a Web system and presented an efficient practical use method of a component technology. First of all we looked into a component technology and a CBD methodology systematically and described a component technology in Web. Also, we proposed a method to increase development and efficiency of practical use of a Web system based on a component. The this study result can decrease a development cost of a Web system and a load of maintenance management through the re-use of a code.

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Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
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    • v.14 no.4
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    • pp.88-98
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    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

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