• Title/Summary/Keyword: Radiosity model

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

A Study on the Computer Simulation Estimate of Light Shelf Using Lightscape (Lightscape를 이용한 광선반의 시뮬레이션 평가 연구)

  • Cho, Yil-Sik;Kim, Ki-Se;Yoon, Jong-Ho;Lee, Jin-Sook
    • Journal of the Korean Solar Energy Society
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    • v.23 no.3
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    • pp.93-102
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    • 2003
  • One of the promising optical daylighting systems is light shelf type daylighting system, Two types of lighting performance analysis methods are 1) Ray-Tracing method and 2) Radiosity method. The purpose of this paper is to compare two methods in terms of advantages and disadvantages by further looking at the detail algorithm. Also. model verification with Lightscape simulations has been conducted. Effectiveness of light penetration factor in terms of daylighting factor has been investigated and quantified. In summer time. the performance of the light shelf was twice better than the case without it.

IMAGE SYNTHESIS FOR DYNAMIC SCENES

  • Feng, Chen-Chin;Chang, Su-Yuan;Yang, Shi-Nine
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.15.1-21
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    • 1999
  • Radiosity method is a global illumination model for image synthesis. It computes all energy interactions among diffuse elements in a virtual environment. One of the major drawbacks if its time consuming computation. Existing radiosity algorithms for static scene is difficult to be applicable to dynamic environments. In this paper we proposed an hierarchical scene partition scheme to speedup the link update computations in the dynamic environments. Since the proposed spatial data structure is global, it not only can be used to speedup the culling of non-affected links after geometry change, but also can be used to accelerate the subsequent visibility computation. Several empirical tests are given to show the efficiency of our improved algorithm.

The Effect of the Materials of an Outer Wall and the Paved Street on Human Thermal Comfort in a Housing Complex in Pohang City (포항시의 집합 주거공간에 있어서 외장재 및 도로 구성재료가 인체 온열 쾌적성에 미치는 영향)

  • Jeong, Chang-Won;Kim, Kyung-Dae;Choi, Young-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.4 no.3
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    • pp.319-327
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    • 2001
  • The objective of this study is to clarify the effect of thermal radiation environments on human thermal comfort, depending on different canyon types and surface materials on the human thermal comfort in a housing complex in Pohang city, Korea. For this purpose, the operative temperature and new effective temperature were calculated based on the modified mean radiant temperature of canyon models variated by the existence of direct radiation existence, surface materials, and the width and length of the street spaces in a housing complex. These indices for the canyon have been calculated from the meteorological data of Pohang city, which include air temperature, relative humidity, air velocity, global solar radiation and cloud. And the monthly averages of these climate factors measured at noon have been used. The results are as follows: (1) It is revealed that the short-wave radiosity reached the human body is affected by direct solar radiation and surface materials, and the long-wave radiosity by canyon types. (2) The existence of direct solar radiation, the kinds of surface materials and canyon types affect operative temperature($OT_n$) and new effective temperature($ET^*{_n}$). (3) The analysis of the human heat balance in the canyon indicates that the influence of radiation on human body is marc likely to be affected by the existence of direct solar radiation on human model.

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Fast Intersection Test and Interpolation in Ray Tracing Algorithm (광선 추적 알고리즘에서의 빠른 교차 검사와 보간법)

  • Jeong, Yeon-Chul;Kim, Jay-Jeong
    • Journal of the Korea Computer Graphics Society
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    • v.1 no.2
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    • pp.234-240
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    • 1995
  • 광선추적법에서 계산시간의 대부분은 광선과 물체와의 교차 검사에 사용된다. 그러므로 빠른 교차검사는 광선추적 알고리즘의 속도 증가를 가져올 수 있다. 따라서 본 논문에서는 광선 추적 알고리즘을 이용하여 삼각형이나 사각형등의 물체로 구성된 이미지를 생성할 때 전처리과정(preprocessing)에서 미리 계산된 두 상수 vector $\hat{u}$$\hat{v}$을 이용하여 지금까지 알려진 방법보다 빠른 교차 검사를 수행함으로써 속도를 향상 시키는 방법을 제안한다. 또한 이 결과를 삼각형의 보간(interpolation)에서 뿐만 아니라, 적응분할(adaptive subdivision) 방법을 사용하는 래디오시티 모델(radiosity model)에서 자주 사용되는 일반 사각형에서의 효율적인 bilinear interpolation 기법을 제시한다.

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The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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Heat Transfer in Radiatively Participating Gas-Particle Cavity Flows (輻射가 關與하는 氣體-固體粒子 캐비티 流動에서의 熱傳達)

  • 이종욱;이준식;이택식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.3
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    • pp.551-560
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    • 1988
  • Gas-particle two phase flow and heat transfer in a cavity receiving thermal radiation through selectively transparent walls have been analyzed by a finite difference method. Particles injected from the upper hole of the cavity are accelerated downward by gravity and exit through the lower hole while they absorb, emit and scatter the incident thermal radiation. Gas phase is heated through convection heat transfer from particles, and consequently buoyancy induced flow field is formed. Two-equation model with two-way coupling is adopted and interaction terms are treated as sources by PSI-Cell method. For the particulate phase, Lagrangian method is employed to describe velocities and temperatures of particles. As thermal radiation is incident upon horizontally, radiative heat transfer in the vertical direction is assumed negligible and two-flux model is used for the solution of radiative heat flus. Gas phase velocity and temperature distributions, and particle trajectories, velocities and temperatures are presented. The effects of particle inlet condition, particle size, injection velocity and particle mass rate are mainly investigated.

Evaluation of Daylighting Performance and Design of a Curved-Lightshelf by the Ray Tracing Method (광선추적기법을 활용한 곡면형 광선반시스템 설계 및 채광성능 평가)

  • Kim, Dong-Su;Yoon, Jong-Ho;Shin, Woo-Chul;Lee, Kwang-Ho
    • Journal of the Korean Solar Energy Society
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    • v.31 no.4
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    • pp.136-141
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    • 2011
  • The lightshelf system reduces intense illumination levels of indoor from direct sun light and reflect to lead diffused light into indoor deeply. This study aims to design acurved-lightshelf by a ray tracing method and evaluate the daylighting performance of window integrated with the curved-lightshelf by computer simulations. For this purpose, evaluation test model was designed for the experiments to validate the simulation model, and the curved-lightshelf was designed by the ray tracing method using Ecotect. After the office model was designed using 3D simulation, the average indoor illuminance, luminance and distribution of illuminance were evaluated by simulation which has a algorithm of Radiosity and Ray-Tracing method under four different cases(case1;no lightshelf, case2; Flat board, case3; tilted at $30^{\circ}$ angle, case4; the curved-lightshelf). As results, it turns out that case1 showed higher average illuminance and case4 was more uniformly distributed than case2 and case3, In addition average luminance of case1 was also lower. indicating that the curved-lightshelf would reduce the possibility of the glare, while maintaining the sufficient daylight level.