• Title/Summary/Keyword: Racing line

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A Study on the Program Development of Estimating the Elapsed Time Considering the Various Racing Lines on the 90 Degree Corner (직각 코너에서의 레이싱라인에 따른 주행 소요시간 예측 프로그램 개발에 관한 연구)

  • 장성국
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.220-225
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    • 2003
  • In this paper, various types of racing line are analyzed for the best time to go through a 90 degree comer. 'Best' means the least time, at the greatest average speed. The comer concerned here has the long straights before and after the corner so that the vehicle is able to n with its maximum speed along the straights. It is shown that both inside and outside driving lines including the modified outside driving lines never beat classical racing line. It is also found that outside driving line is better than inside driving inside driving line as long as there are straight lines before and after the comer.

Effect of Corner Exit Speed on the Time to Go Down a Straight (코너 출구속도가 직선주로 주행 소요시간에 미치는 영향)

  • 장성국
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.6
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    • pp.141-146
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    • 2003
  • This paper calculates the elapsed time to go down a straight as a function of the corner exit speed and considers air resistance, rolling resistance, and slope resistance to figure out the force for forward acceleration. In a car racing, the most critical comer in a course is the one before the longest straight. A driver can lose a quite amount of time by taking a bad line in a corner. Taking a bad line also causes poor comer exit speed which in turn costs more elapsed time to go down a straight. The results are not so dramatic as in the case of cornering but are showing why one should take the correct corner racing line to get the maximum exit speed. Also, for the case of drag race, the elapsed time to go 1/4 mile is calculated.

Design of a Fuzzy Controller for a Line Trace Vehicle (라인 트레이스 차량을 위한 퍼지 제어기의 설계)

  • Kim, Kwang-Baek;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2289-2294
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    • 2009
  • In this paper, we proposed a fuzzy controller for racing of a line trace vehicle. Sensor values are computed by statuses of line detecting sensors attached to the line trace vehicle and these sensor values are used for fuzzy inference rules of steering angle control to decide steering angle as output. The decided steering angle is also used for fuzzy inference rules of motor speed control to decide motor speed as output. We experimented and analyzed two proposed methods - one is fuzzy control of steering angle only and the other is fuzzy control of both steering angle and motor speed. In the experiment, we verified that the second proposed method was more efficient in racing speed.

Treatment of White Line Disease by Therapeutic Shoeing in Horse (장제요법에 의한 말의 백선병 치료 1례)

  • Yang, Young-Jin;Shin, Sang-Kyung;Yun, Sung-Wook;Cho, Gil-Jae
    • Journal of Veterinary Clinics
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    • v.30 no.5
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    • pp.394-398
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    • 2013
  • An 3-year-old female Thoroughbred horse was referred with moderate lameness (3/5G) and mild heat on right hoof of forelimb. She was diagnosed with white line disease (WLD) that was included hoof wall separation by radiographic examination and hoof percussion. Treatment was carried out hoof wall resection at first, followed by disinfection of affected hoof and shod modified heart bar. On the re-examination after 4 months, we could find a results which had no lameness, gas pocket in the white line and clinical signs was improved. Subsequently, she was trained and raced after 8 months of diagnosis. So, we supposed that resection of wall and therapeutic shoeing was good for WLD including hoof separation.

Estimation of Genetic Parameters for Finished and Furlong Times in Thoroughbred Racehorses

  • Cho, Byung-Wook;Ha, Tae-Yong;Cho, Kwang-Hyun;Kim, Si-Dong;Lee, Hak-Kyo;Kong, Hong-Sik;Park, Kyung-Do
    • Asian-Australasian Journal of Animal Sciences
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    • v.22 no.12
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    • pp.1609-1613
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    • 2009
  • The objective of this study was to estimate genetic parameters for racing performance traits of thoroughbredracehorses, using a total of 58,124 racing records of 4,200 horses at Gwacheon Racing Park collected from January 2002 to December 2006. This study measured start one furlong time, last three and last one furlong times, and the resulting furlong time averages were 14.2 seconds, 39.9 seconds and 13.9 seconds, respectively. Furlong time means a split time measured based on a 1/8-mile (or approximately 201 m) distance and finished time means total racing time measured from start position to finish line. In the shortest distance races of 1,000 m, the average last three and last one furlong time was fastest at 38.7 seconds and 13.6 seconds, respectively. The correlation between finished time and start one furlong time decreased as the race distance increased, and the same trend was recognized from the correlation between finished time and last three furlong time. In short distance races of 1,400 m or less, the starting ability was found to be an important trait. The average speed was highest at 56 km/h for a 1,000 m race and lowest at 53.2 km/h for a 1,700 m race. Heritabilities of the start one furlong time, the last three and last one furlong time were estimated to be 0.337, 0.245 and 0.210, respectively; and repeatabilities for them were 0.452, 0.353 and 0.309, respectively. Phenotypic and genetic correlations between the start and the last one furlong time were negative at -0.141 and -0.155, respectively.

The Effects of Computer Game Use on Spatial-temporal Capability (컴퓨터게임과 공간인지능력의 상관관계에 대한 연구)

  • Ryu, Seoung-Ho;Kim, Bo-Young
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.73-82
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    • 2007
  • This study deals with how computer game affects spatial-temporal capability of game users. Focusing on college students, this study shows almost the same results as 'Mozart effect' by Gordon Shaw's previously famous study for music on spatial-temporal capability. Additionally, in comparison to music and animation, on-line racing game has more positive influence on a specific spatial-temporal capability.

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Treatment of Nasal Bone Fracture using Wire Fixation in a Horse

  • Seo, Jeeyoon;Cho, Young-Jae;Seo, Jong-pil
    • Journal of Veterinary Clinics
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    • v.35 no.1
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    • pp.22-25
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    • 2018
  • A 7-year-old, 453 kg, thoroughbred-cross mare showed depression, severe nasal bleeding, diffuse swelling, and distortion of the facial contour. Physical and radiographic examinations revealed an open nasal bone fracture. Surgery was conducted under sedation with the horse in a standing position. Two holes were drilled directly above and below the fracture line. The nasal bone was raised to the normal position by inserting a periosteal elevator through the holes. Orthopedic wire was used to secure the fractured nasal bones through the holes. The horse recovered from sedation without complication. Sutures were removed three weeks after surgery. The nasal bone fracture appeared well-recovered morphologically and the recovery was confirmed by radiography. A wire fixation method is recommended to treat nasal bone fracture in a horse.

Design of Driver License Simulation Model using 3D Graphics for beginner (운전연습생을 위한 3D 그래픽을 적용한 운전면허 시뮬레이터의 설계)

  • Won, Ji Woon;Seo, Hee Suk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.29-37
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    • 2009
  • Recently, the structure of simulation environment is important issue in all fields. In case of the training for operating the machines which are costly such as airplanes or spaceships, simulators could be helpful for decreasing the costs and training effects by simulating real situation. When we get the driving license, too many peoples are waiting for their turns because of limited cars and testing spaces in Korea. To solve this problem, we've designed and developed the basic design for the simulators. We suggested the Computer 3D Simulation Model for practice of a drives's license. The concept of this simulator was from a 3D Racing-game which suit for driving exercise. We provide users with handle-controlled simulation setting in order that users feel reality as if they drive really through this simulator. We also use 'force-feedback' system which give handle vibration in case users collide against obstacles or exceed the line since users can absorb the simulation program and feel the sense for the real. This paper is the study about modeling the driving exercise model made use of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

The Effect of Exercise Induced Pulmonary Hemorrhage(EIPH) on Performance of Thoroughbred racehorses in Seoul Racecourse (서울경마장에서 경주마 운동기인성 폐출혈(EIPH)이 경주능력에 미치는 영향)

  • 김병선;김재훈;유승호;양영진
    • Journal of Veterinary Clinics
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    • v.15 no.2
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    • pp.427-431
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    • 1998
  • This study was undertaken to investigate the effect of exercise induced pulmonary hemorrhage(EIPH) on the finishing position of racehorses, 400 bleeders(305: 1 time, 76: 2 times, 19: 3 times, total: 514 cases) which had bled(EIPH) from their nostrils after their races at the Seoul racecourse during the 5 years period('93-'97) were analyzed for this study. The ratio of bleeders to total racehorses in finishing position 1-3,4-6, 7-9 or above 10 was 0.55, 0.84, 0.90 or 1.13%, respectively. There is tendency to higher incidence of bleeding in the later positioned racehorses group. To analyze the correlation between EIPH and finishing position, finishing potion of each EIPHed horses' was checked at 7 successive races(3 races each before/after EIPH. The average final position at the -3rd race, -2nd racer -lst racer EIPHed race, 1st race,2nd race and 3rd race of each bleeder was 5.85. 5.94, 6.21, 7.32, 7.20, 6.51 and 6.53, respectively. Raring times were adjusted to 1,000 m equivalent. Average racing times of the -3rd race,-2nd racer -lst raced EIPHed race, 1st race, 2nd race and 3rd race of each bleeder was 67.1, 67.1, 67.2, 67.6, 67.5, 67.4 and 67.3 second, respectively. Bleeders which finished the race within 1 second following the winners were 25. 3% of total bleeders. The rest 74.7% reached at the finish line 1 second later than the winners. Particularly 46.3% of bleeders were above 2 second later. Therefore this study suggested that bleeding has effect on performance of the racehorse, consequently it make bleeders be placed later positions.

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Cervical Stenotic Myelopathy in a Thoroughbred Colt

  • Oh, Ye-Eun;Lee, Eun-Bee;Song, Mingeun;Jo, Hyoung-Nam;Suh, Myeong-Won;Kim, Jae-Hoon;Park, Hyunjung;Kang, Tae-Young;Seo, Jong-pil
    • Journal of Veterinary Clinics
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    • v.36 no.6
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    • pp.340-344
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    • 2019
  • A 14-month-old Thoroughbred colt with hind limbs lameness was referred to Equine Hospital of Jeju National University. During physical examination, the patient could not walk in a straight line but wobbled especially with hind limbs. He hesitated when backing and crossed hind limbs while circling tightly by protracting the outer hind limb keeping the inner hind limb stationed. Stenosis was observed between the 2nd (C2) and 3rd (C3), and the C3 and 4th (C4) cervical vertebrae on radiographs. The colt diagnosed as cervical stenotic myelopathy (CSM) based on the clinical signs and radiological findings. To confirm the diagnosis, postmortem computed tomography (CT) and histopathologic examination were performed after the euthanasia. The CT images revealed severe compression of the spinal cavity and cord between C3 and C4 cervical vertebrae. Grossly, there was compression of the spinal cord between the C3 and C4 cervical vertebrae. Histopathologically, severe axonal swelling and demyelination characterized by vacuolation and cavity formation were observed in the white matter of the spinal cord, especially in C3 and C4. CSM is problematic in the horse racing industry because of abnormal walking. This case report of CSM may offer information for diagnosis of the disease in the equine veterinary fields in the Republic of Korea.