• Title/Summary/Keyword: RFID glove

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Wearable Wireless RFID Glove System for Emotional Learning Method (감성 학습 방식을 위한 무선 RFID 장갑 시스템)

  • Park, Hyun-Sik;Kim, Sung-Soo;Jung, Kyung-Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.241-247
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    • 2009
  • In this paper, we present a wireless RFID glove in emotional learning method. The proposed wireless RFID glove consists of three parts: RF wireless module, RFID reader, and RFID tags. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games. The proposed system can be utilized to analyze user activities and train the brain of old person.

An Interactive Learning using Wearable Wireless RFID Glove (무선 RFID 장갑을 이용한 인터랙티브 학습)

  • Jung, Kyung-Kwon;Hyun, Kyo-Hwan;Lee, Hyun-Kwan;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.721-724
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    • 2007
  • Radio Frequency IDentification (RFID) is increasingly popular technology with many application. The majority of applications of RFID deployed in supply-chain management. In this paper, we present a wireless RFID glove in interactive learning method. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games.

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A Meal Aid System for Blind People using Wireless RFID Glove (무선 RFID 장갑을 이용한 시각장애인용 식사 보조 장치)

  • Jung, Kyung-Kwon;Shin, Heon-Soo;Chung, Sung-Boo;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.733-736
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    • 2007
  • We have implemented a meal aid system based on wireless RFID glove. The system is specifically aimed at supporting blind people. In this paper we describe the development process and discuss some experimental results from usability tests.

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Design and Implementation of Wireless RFID Assistant System for Activity Monitoring of Elderly Living Alone (독거노인 활동 모니터링을 위한 보조 시스템의 설계 및 구현)

  • Jung, Kyung-Kwon;Lee, Yong-Gu;Kim, Yong-Joong
    • 전자공학회논문지 IE
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    • v.46 no.3
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    • pp.55-61
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    • 2009
  • This paper describes an assistant system for elders who live alone. The developed system is composed of a wearable RFID system, a gateway system, and server system. The wearable RFID system is installed in glove. The wearable RFID system can be considered as a wireless sensor network which has a sink node and sensor node with a RFID reader. The sensor node can read RFID tags on the various objects used in daily living such as furniture, medicines, sugar and salt bottles, and ok. The sensor node transmits wireless packets to the sink node. The sink node sends the received packet immediately to a server system via a gateway system. The gateway provides users with audio-visual information of objects. The server system is composed of a database server and a web server. The data from each wearable RFID system is collected into a database, and then the data are processed to visualize the measurement of daily living activities of users. The processed data can be provided for someone who wants to know about user's daily living patterns in house such as family, caregivers, and medical crew.

Implementation of RFID System using Wireless Sensor Networks (무선 센서 네트워크를 이용한 RFID 시스템 구현)

  • Jung, Kyung-Kwon;Lee, Seung-Joon;Lee, Chang-Won;Nghia, Truong Van;Chung, Sung-Boo;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.858-861
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    • 2011
  • In this paper, we present a RFID system by using a wireless sensor network. The proposed system is installed in glove for activity monitoring. The RFID reader, to send data by using sensor network platform and RFID tag are small size, the shape of quadrangle, and operate in the frequency of 13.56 MHz. The sensor node can read RFID tags on the various objects used in daily living such as furniture, medicines, and kitchenwares. The sensor node reads the data of RFID tags, it transmits wireless packets to the sink node. The sink node sends the received packet immediately to a server system. The data from each RFID system is collected into a database, and then the data are processed to visualize the measurement of daily living activities of users. We provide a web-based monitoring system, and can see the number of RFID tag readings per day as bar charts. The result of experiments demonstrates that the way we propose can help to check the situation of life for people who live alone.

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Development of Daily Life Monitori ng System using RFID (RFID를 이용한 일상생활 모니터링 시스템 개발)

  • Jung, Kyung-Kwon;Park, Hyun-Sik;Choi, Woo-Seung
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.49-56
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    • 2009
  • In this paper, we present a daily activity monitoring system by using a wireless sensor network. The proposed system is installed in glove for activity monitoring. The RFID reader, to send data by using sensor network platform and RFID tag are small size, the shape of quadrangle, and operate in the frequency of 13.56 MHz. The sensor node can read RFID tags on the various objects used in daily living such as furniture, medicines, and kitchenwares. The sensor node reads the data of RFID tags, it transmits wireless packets to the sink node. The sink node sends the received packet immediately to a server system. The data from each RFID system is collected into a database, and then the data are processed to visualize the measurement of daily living activities of users. We provide a web-based monitoring system, and can see the number of RFID tag readings per day as bar charts. The result of experiments demonstrates that the way we propose can help to check the situation of life for people who live alone.

Automatic ADL Classification Using 3 Axial Accelerometers and RFID Sensor (3차원 가속 센서 및 RFID 센서를 이용한 ADL 자동 분류)

  • Im, Sae-Mi;Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.135-141
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    • 2008
  • We propose a new method for recognizing the activities of daily living(ADL) based on the state-dependent motion analysis using 3-axial accelerometers and a glove type RFID reader. Two accelerometers are used for the classification of 5 body states based on the decision tree. Classification of the instrumental activities is performed based on the hand interaction with an object ID using an accelerometer and a RFID reader. Object-dependent hand movements are classified into 5 categories in advance and final decision combines the body state and the instrumental activities. Experiment shows that the suggested hierarchical motion analysis provides accuracy rate of over 90% for all 20 ADLs.

Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.