• Title/Summary/Keyword: RFID Data

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Efficient Nearest Neighbor Search on Moving Object Trajectories (이동객체궤적에 대한 효율적인 최근접 이웃 검색)

  • KIm, Gyu-Jae;Park, Young-Hee;Cho, Woo-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.418-421
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    • 2014
  • Because of the rapid growth of mobile communication and wireless communication, Location-based services are handled in many applications. So, the management and analysis of spatio-temporal data are a hot issue in database research. Index structure and query processing of such contents are very important for these applications. This paper addressees algorithms that make index structure by using Douglas-Peucker Algorithm and process nearest neighbor search query efficiently on moving objects trajectories. We compare and analyze our algorithms by experiments. Our algorithms make small size of index structure and process the query more efficiently.

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CONSTRUCTION MATERIAL MANAGEMENT USING SMART MOBILE COMPUTING

  • Kwang-Pyo Lee;Hyun-Soo Lee;Moonseo Park
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.221-228
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    • 2011
  • As construction works have become larger and more complex, improving productivity by introducing Information Technology (IT) is pursued and more effective construction management is needed in construction industry. In this circumstance, many different kinds of project management system is being introduced, and various IT technologies are applied such as Personal Digital Assistant (PDA), Bar Code, Radio Frequency Identification (RFID), Web Camera, and so on. However, these kinds of technologies might cause re-processing of information and ineffectiveness of project because of lack of real time information processing technology or separation between construction sites and management offices. Meanwhile, these technologies rather decrease the construction productivity except for the data saving and database function. Therefore, this research aims to develop Application that can be applied efficiently for construction material management, by understanding problems of former management system with questionnaires and extracting functions with analysis of requirements. In virtue of the construction material management Application which will be developed in this study, it will be possible to input information automatically, to process and check material information in real time, and to identify the location of necessary material. Then, the problem of separation between construction sites and management offices are solved, and as a result, more efficient management of materials in construction sites will become possible. At the same time, this study will investigate the possibility and applicability of new IT device, Smart Phone to construction sites.

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Enterprise Human Resource Management using Hybrid Recognition Technique (하이브리드 인식 기술을 이용한 전사적 인적자원관리)

  • Han, Jung-Soo;Lee, Jeong-Heon;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.333-338
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    • 2012
  • Human resource management is bringing the various changes with the IT technology. In particular, if HRM is non-scientific method such as group management, physical plant, working hours constraints, personal contacts, etc, the current enterprise human resources management(e-HRM) appeared in the individual dimension management, virtual workspace (for example: smart work center, home work, etc.), working time flexibility and elasticity, computer-based statistical data and the scientific method of analysis and management has been a big difference in the sense. Therefore, depending on changes in the environment, companies have introduced a variety of techniques as RFID card, fingerprint time & attendance systems in order to build more efficient and strategic human resource management system. In this paper, time and attendance, access control management system was developed using multi camera for 2D and 3D face recognition technology-based for efficient enterprise human resource management. We had an issue with existing 2D-style face-recognition technology for lighting and the attitude, and got more than 90% recognition rate against the poor readability. In addition, 3D face recognition has computational complexities, so we could improve hybrid video recognition and the speed using 3D and 2D in parallel.

Design and Implementation of Unified Index for Moving Objects Databases (이동체 데이타베이스를 위한 통합 색인의 설계 및 구현)

  • Park Jae-Kwan;An Kyung-Hwan;Jung Ji-Won;Hong Bong-Hee
    • Journal of KIISE:Databases
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    • v.33 no.3
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    • pp.271-281
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    • 2006
  • Recently the need for Location-Based Service (LBS) has increased due to the development and widespread use of the mobile devices (e.g., PDAs, cellular phones, labtop computers, GPS, and RFID etc). The core technology of LBS is a moving-objects database that stores and manages the positions of moving objects. To search for information quickly, the database needs to contain an index that supports both real-time position tracking and management of large numbers of updates. As a result, the index requires a structure operating in the main memory for real-time processing and requires a technique to migrate part of the index from the main memory to disk storage (or from disk storage to the main memory) to manage large volumes of data. To satisfy these requirements, this paper suggests a unified index scheme unifying the main memory and the disk as well as migration policies for migrating part of the index from the memory to the disk during a restriction in memory space. Migration policy determines a group of nodes, called the migration subtree, and migrates the group as a unit to reduce disk I/O. This method takes advantage of bulk operations and dynamic clustering. The unified index is created by applying various migration policies. This paper measures and compares the performance of the migration policies using experimental evaluation.

Development of a Real-Time Position Tracking System for a Manufacturing Process Based on a UWB Sensor Using a Kalman Filter (칼만필터를 적용한 UWB 센서기반 제조업 조립공정작업의 실시간 위치추적 시스템 개발)

  • Jeong, Seung-Hyun;Choi, Deuk-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.627-633
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    • 2020
  • Assembly process data can be gathered in real time in a manufacturing execution system (MES) server using proximity sensors, barcodes, RFID, ZigBee, Bluetooth, wireless sensor networks, etc. Although this is suitable for identifying process flow and checking production progress, it is difficult to trace the location of individual workers in real time for missing work or trajectories within the work area. To overcome this, the location and trajectory of the working tool can be analyzed in real time through a position tracking system of an operator's working tool. It can instruct the operator to perform a consistent working process. Productivity and quality improvement can be achieved by an alarming or blocking operator with possible assembly defects during the assembly process in real time. To this end, we developed a real-time tool position-tracking sensor system based on Ultra Wide Band (UWB) trilateration using a Kalman filter to eliminate mechanical vibration and radio communication noise.

Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.

Technologies trend for Wireless LAN (무선 LAN 통신망의 기술 동향)

  • Gang, Yeong-Jin;Kim, Sung-Nam;Kang, Sin-Ill;Lee, Yeong-Sil;Lee, Hoon-Jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.255-258
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    • 2011
  • Wi-Fi is a rapidly spreading communications network with Smart phone's publication, the technology has become Ubiquitous-based core network which is connected to personal computers, laptops, and tablet PC. Wi-Fi can send currently a variety of data standard due to developed wireless LAN communications network. One of Wi-Fi standard protocols, which is IEEE 802.11n, use 2.4GHz and 5GHz band. 2.4GHz band is used for 802.11b/g protocol because wavelength is long, diffraction and receiving distance is enough to connect other device. 5GHz band has more available channels to use than 2.4GHz band, so there is no frequency interference of other wireless device such as Bluetooth, RFID. Moreover, there is low interference between channels due to small users in each bandwidth level. In the thesis, we are going to analyze 802.11a/b/g protocol which has used since the beginning of Wi-Fi protocol and 802.11n protocol which is used lately. Furthermore, we look into development and direction for standardization of the next generation wireless LANs which are 802.11ac and 802.11ad. In addition, we will consider for the security, vulnerabilities and its countermeasure in Wireless LAN.

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Study on Context-Aware SOA based on Open Service Gateway initiative platform (OSGi플렛폼 기반의 상황인식 서비스지향아키텍쳐에 관한 연구)

  • Choi, Sung-Wook;Oh, Am-Suk;Kwon, Oh-Hyun;Kang, Si-Hyeob;Hong, Soon-Goo;Choi, Hyun-Rim
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2083-2090
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    • 2006
  • In an proposed Context-Aware SOA(Service Oriented Architecture) based OSGi(Open Service Gateway initiative) platform, Service provider manages relative kinds of services in an integrative basis from various sensors, puts each service in a SOAP (Simple Object access Protocol) message, and register thorn to the UDDI(Universal Description Discovery and Integration) server of service registry, service requester retrivel the specified kinds of services and call them to service provider. Recently most context-aware technologies for ubiquitous home network are mainly putting emphasis on RFID/USN and location-based technology. Because of this, service-oriented architecture researches have not been made enough. Under the environment of an OSGi service platform, various context-aware services are dynamically mapping from various sensors, new services are being offered for the asking of users, and existing services are changing. Accordingly, the data sharing between services provided, management of service life cycle, and the facilitation of service distribution are needed. Taking into considering all these factors, this study has suggested an Context-Aware SOA based eclipse SOA Tools Platform using OSGi platform that can transaction throughtput of more than 546 TPS of distributional Little's Law from ATAM(Architecture Tradeoff Analysis Method) while remaining stable other condition.

Development of Ubiquitous Sensor Network Intelligent Bridge System (유비쿼터스 센서 네트워크 기반 지능형 교량 시스템 개발)

  • Jo, Byung Wan;Park, Jung Hoon;Yoon, Kwang Won;Kim, Heoun
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.1
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    • pp.120-130
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    • 2012
  • As long span and complex bridges are constructed often recently, safety estimation became a big issue. Various types of measuring instruments are installed in case of long span bridge. New wireless technologies for long span bridges such as sending information through a gateway at the field or sending it through cables by signal processing the sensing data are applied these days. However, The case of occurred accidents related to bridge in the world have been reported that serious accidents occur due to lack of real-time proactive, intelligent action based on recognition accidents. To solve this problem in this study, the idea of "communication among things", which is the basic method of RFID/USN technology, is applied to the bridge monitoring system. A sensor node module for USN based intelligent bridge system in which sensor are utilized on the bridge and communicates interactively to prevent accidents when it captures the alert signals and urgent events, sends RF wireless signal to the nearest traffic signal to block the traffic and prevent massive accidents, is designed and tested by performing TinyOS based middleware design and sensor test free Space trans-receiving distance.

Development of NFC Mobile Application for Information on Textile Materials (패션소재 정보 전달을 위한 NFC 모바일 어플리케이션 개발)

  • Park, Sohyun;Kim, Jongjun
    • Journal of Fashion Business
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    • v.20 no.1
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    • pp.142-156
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    • 2016
  • Convergence of IT devices and fashion is enabling the industry to take fully different approaches in various areas including product planning, fabric selecting, distributing, and marketing. At the same time, it also transforms the definition of clothing itself. Convergence of IT technologies in the realm of fashion and textiles industries can create a powerful synergy through connection digital devices, such as mobile phone. In this context, this study attempts to suggest how IT technology can be efficiently harnessed through the usage of mobile devices in the planning stage of fashion materials, where the initial production plan of a clothing item is mapped out. This study ultimately aims to enhance the effectiveness of databases on fashion material information by using mobile devices to utilize NFC, an RFID technology having as much revolutionary power as Internet - which can be the convergence between IT and fashion across the software dimensions. To pursue this research, data on fashion material information regarding 200 woven fabric specimens were provided by textile companies. The information includes elements such as its composition, weight, width, yarn, density and sales report. These pieces of information were organized into a database. Drawing on this data, Android-based applications that allow smart phones to read off fabric information from NFC tags were developed for this study using two methods. The system works as follows: 1. NFC tag stickers are attached onto the hangers where 200 fabric samples are hanging. 2. The NFC tag stickers are tagged, or read off from a smart phone that support NFC functions. 3. Upon tagging, the Smart phone swiftly displays all information available on its screen - not only the aforementioned six elements, but also the image of the clothing item from the fabric in its finalized product form, and the video of the model wearing the item - for convenient view. The method harbors immense potential for the fashion industry in general, and will also be useful in those fields inside the industry that harness NFC technology.