• Title/Summary/Keyword: RAID configuration

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Analysis of Disk Array Architecture as a Storage Server of a Small-Sacle VOD Server (소규모 VOD 시스템의 저장 서버로서 디스크 배열 구조의 분석)

  • Go, Jeong-Guk;Kim, Gil-Yong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.811-820
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    • 1997
  • Disk arrays are using to enhance data trandfer rate and I/O performance in multimedia applications which need a high-performance storage device with large storage capacity and high-speed network.As performance varies with configuration and data layout scheme,disk array characteristic variables must be approrpriately deter-mined in desibning disk array archetecture for a speciffic applicatoin. In this paper,in order to design a disk array architecturte as a storage server of a small-scale VOD system,we evaluate performance of a disk array to chose the number of disks in the array,disk array cinfiguration,a degree of declustering for a given data block size of continous media file system and I/D request size through simulation.Simulation result shows that RAID level 5 with 5 disks ios a suitable candidate for the disk array architecture which privides MPEG-2 files with a rate of 6 Mbps,Moreover,we whow that stripe unit is 64 KB and a layout scheme is contigous placement.

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A Study on the Disk Array Parameters for VOD Servers (VOD 서버를 위한 디스크 배열 파라미터에 관한 연구)

  • Park, Jung-Yeon;Ahn, Byoung-Chul;Kim, Jung-Doo
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2662-2670
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    • 1997
  • High speed network makes possible to transfer not only the test data but also multimedia data such as audio, image, and moving pictures and etc. In a multimedia applications, as a multimedia storage system, it is necessary to use a disk array to store and retrieve data by real time. It is important feature to various disk array parameters as a storage system on a real VOD system, such as configuration method of each disks and allocation method of multimedia data. In this paper, various parameters for the disk array are decided to be used for the video-on-demand system application by simulations in two ways. The real and simulation measurement are compared and analyzed on the performance. Simulation results shows that RAID level 5 and 256KB as striping unit and 185KB as data requests size per seconds are suitable parameter for the disk array architecture which provides MPEG-1 files with a rate of 1.5Mbps in two measurements of real and simulation.

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Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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Study on Development of HDD Integrity Verification System using FirmOS (FirmOS를 이용한 HDD 무결성 검사 시스템 개발에 관한 연구)

  • Yeom, Jae-Hwan;Oh, Se-Jin;Roh, Duk-Gyoo;Jung, Dong-Kyu;Hwang, Ju-Yeon;Oh, Chungsik;Kim, Hyo-Ryoung;Shin, Jae-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.2
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    • pp.55-61
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    • 2017
  • In radio astronomy, high-capacity HDDs are being used to save huge amounts of HDDs in order to record the observational data. For VLBI observations, observational speeds increase and huge amounts of observational data must be stored as they expand to broadband. As the HDD is frequently used, the number of failures occurred, and then it takes a lot of time to recover it. In addition, if a failed HDD is continuously used, observational data loss occurs. And it costs a lot of money to buy a new HDD. In this study, we developed the integrity verification system of the Serial ATA HDD using FirmOS. The FirmOS is an OS that has been developed to function exclusively for specific purposes on a system having a general server board and CPU. The developed system performs the process of writing and reading specific patterns of data in a physical area of the SATA HDD based on a FirmOS. In addition, we introduced a method to investigate the integrity of HDD integrity by comparing it with the stored pattern data from the HDD controller. Using the developed system, it was easy to determine whether the disk pack used in VLBI observations has error or not, and it is very useful to improve the observation efficiency. This paper introduces the detail for the design, configuration, testing, etc. of the SATA HDD integrity verification system developed.

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