• Title/Summary/Keyword: Quality of Lives

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Ethical Issue of Physician-Assisted Suicide and Euthanasia

  • Myung Ah Lee
    • Journal of Hospice and Palliative Care
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    • v.26 no.2
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    • pp.95-100
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    • 2023
  • With the implementation of Act on Hospice and Palliative Care and Decisions on Life-Sustaining Treatment for Patients at the End of Life, interests of the general public on self-determination right and dignified death of patients have increased markedly in Korea. However, "self-determination" on medical care is misunderstood as decision not to sustain life, and "dignified death" as terminating life before suffering from disease in terminal stage. This belief leads that physician-assisted suicide should be accommodated is being proliferated widely in the society even without accepting euthanasia. Artificially terminating the life of a human is an unethical act even though there is any rational or motivation by the person requesting euthanasia, and there is agreement thereof has been reached while there are overseas countries that allow euthanasia. Given the fact that the essence of medical care is to enable the human to live their lives in greater comfort by enhancing their health throughout their lives, physician-assisted suicide should be deemed as one of the means of euthanasia, not as a means of dignified death. Accordingly, institutional organization and improvement of the quality of hospice palliative care to assist the patients suffering from terminal stage or intractable diseases in putting their lives in order and to more comfortably accept the end of life physically, mentally, socially, psychologically and spiritually need to be implemented first to ensure their dignified death.

The Effects of Family-Friendly Culture on Employees' Work-Family Balance and Qualities of Lives (가족친화적 조직문화가 근로자의 일-가족 조화와 삶의 질에 미치는 영향)

  • Yoo, Gye-Sook
    • Journal of Families and Better Life
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    • v.26 no.5
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    • pp.27-37
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    • 2008
  • The main objective of this study was to examine the effects of family-friendly culture in various organizations in the private sectors on employee self-reported work-family balance and qualities of lives. It also attempted to clarify whether employee perceived work-family culture would vary according to size and type of organization, gender, and dual career partnership. The data came from 365 married full-time workers employed in a wide variety of organizations located in Seoul and GyeongGi-Do. The major findings of this study were as follows: Work-family culture was perceived more family-friendly in large-sized organizations and consumer industries. Female employees and workers in dual-career partnerships perceived the work-family culture of their organizations less family-friendly. The hierarchical multiple regression analyses revealed that firm size, supervisory support for employees' family activities, and the perception of negative career development opportunities as a consequence of utilizing family-friendly policies significantly predicted employees' work-family balance and qualities of lives, while organizational time demands having no significant effects on them. The implications of study results were discussed.

Water Quality Modeling and Environmantal Capacity in the Seom River Basin (섬강유역 환경용량 및 수질 Modeling)

  • 허인량;오근찬;최지용
    • Journal of Environmental Health Sciences
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    • v.24 no.1
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    • pp.80-86
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    • 1998
  • Seom River was major branch of Namhan river, consist of primary basin that Wonjoo-city, Hoingsung-gun and primary contamination source was sewage from human lives. This study was evaluated production contamination loading of each branch basin and water quality grade and water quality simulation by QUAL2E to provide efficient contaminations source control. Rusult of survey, production loading of BOD, T-N, T-P were 26,591 kg/day, 4,560 kg/day, 731 kg/day resectively. Water quality analysis in 17 points of main stream were appeared that 1st grade(BOD 1 mg/l under) was 6 point, 2nd grade was 9 point and 3rd grade was 2 point. And result of water quality analysis for branch steram, first grade was evaluated 68.7%. Based of field data, calibration and verification result were in good agreement with mesured value within coefficient of variance were from 2.59% to 18.73%, from 6.39%, to 28.46%, respectively.

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A Study on Design Development of FEELighting (Feeling + Lighting) (감성조명(感性照明, FEELighting : Feeling + Lighting) 디자인 개발에 관한 연구)

  • Yoon, Yeoh-Hang;Cho, Neul-Hae
    • Journal of the Korea Furniture Society
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    • v.26 no.1
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    • pp.92-99
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    • 2015
  • The following research focused on developing a new concept of lighting design with design factors which considered combining common natural objects with feelings. The purpose of this research is to write a thesis that deals with the whole process of developing a design for 'FEELighting' that is applicable to daily life through developing a form of lighting, which prioritizes feelings rather than materials, forms, or functions, and enhance the quality of people's lives. In particular, the process has been materialized by defining a new concept of 'FEELighting' (Feeling + Lighting), researching and analyzing the original and unfamiliar correlation between feeling and lighting, and choosing the embedded acrylics lighting items that can undergo small quantity batch production. As a result, prototypes of various forms of lightings that could be applied to daily lives -ceiling lights, wall light lamps, and table lamps-, which were made by combining numerous common natural objects and surpassed simple function and created to surpass simple lighting function, were presented through every process of design development.

A Study on Cyber house Model for creating Virtual Community (가상공동사회구현을 위한 사이버주거모델에 관한 연구)

  • 송정화;최용의;김은영;정나리;이현수
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2000.11b
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    • pp.189-195
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    • 2000
  • The purpose of this study is to provide a basis for creating virtual community based on Cyber house. Cyber house is a digital architecture which enables multifarious lives based on the self, neighbor, new information. This study presents a process of Cyber house model and suggests scenarios of Cyber house application. Cyber house model has been developed by using SCOL but there were a few problems to design Cyber house. Since Java3D has flexibility to create Cyber house without limitation, even though it is very difficult to develope, it may well suited to make Cyber house. .Therefore Cyber house has to be developed as an instrument which provides various function rather than simple 3 dimensional digital house. Cyber house has a lot of potential and contribute to the Quality of lives.

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Strong Attachment toward Human Brand and Its Implication for Life-Satisfaction and Self-efficacy: Hero versus Celebrity

  • Jun, Mina;Kim, Chung K.;Han, Jeongsoo;Kim, Miyea;Kim, Joshua Y.
    • Asia Marketing Journal
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    • v.16 no.1
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    • pp.101-116
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    • 2014
  • In the year 2013, Warren Buffett was named one of the most influential people of the year by TIME magazine. When people are exposed to such news, they show strong interest in who the influential people are and how those people became so successful. Likewise, people show strong attachment to other prominent figures as well. This social phenomenon indicates that people perceive well-known persona like business leaders, TV stars or sports stars etc. as human brands of intangible assets. As the role of these human brands is becoming more important, people tend to develop stronger attachment toward them. Another notable modern social phenomenon is people's pursuit of life-satisfaction and social well-being. People desire to increase their quality of life by having quality time with family and friends, and also by building attachment towards celebrities, sports stars, and so on. The main objective of this study is to examine how attachment toward human brands affects quality of life. While existing studies on human brands examined antecedents of attachment, e.g., some needs fulfillment such as A-R-C needs (autonomy, relatedness and competence needs) fulfillment, this study focuses on the outcome variables of attachment, e.g., how attachment toward human brands affects stress relief and life satisfaction through self-efficacy. Based on previous research, we divided human brands into two types: heroes and celebrities. Heroes are defined as people who have considerable and lasting importance on both societal and individual levels, and celebrities are defined as people who are well-known but have little or no short-term impact on society and individual levels. This study focuses on how attachment toward each type of human brands, celebrities and heroes, affects the quality of life or well-being. This study focuses on three important outcome variables; stress relief, life satisfaction, and self-efficacy, (three variables) which have been recently gaining importance, especially in the domain of positive psychology. Major findings from the present study show that although celebrities draw attachment from people by providing fun and entertainment or providing stress relief, they have weak influences on the wellbeing or efficacy of individuals at a deeper level. In contrast, attachment toward heroes helps people live better by providing meaning and positively influencing life satisfaction through self-efficacy (Frankl 1997). These results are consistent with the main tenet of 'positive psychology' which seeks "to find and nurture genius and talent and to make normal life more fulfilling" (Seligman and Csikszentmihalyi 2000). Considering the fact that certain celebrities are perceived as heroes to some, we can conclude that celebrities can become heroes if they provide meaning and value to the lives of people. This study contributes to the research stream of human brands since the most current leading research (e.g., Thomson 2006) indicated the need to look at the resulting effect of attachment on life satisfaction through self-efficacy. Another important contribution is that we empirically documented the different effects of celebrities and heroes. As expected, this study shows that heroes more deeply influence the lives of individuals in the long term while celebrities do so rather shallowly in the short term. The issues of the influence of heroes on the individuals' lives need to be further investigated in relation with the perspective of positive psychology.

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The Effect of Physically Challenged Women's Health Condition On Quality of Life (여성지체장애인의 건강상태가 삶의 질에 미치는 영향)

  • 김소희;김초강
    • Korean Journal of Health Education and Promotion
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    • v.16 no.2
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    • pp.105-119
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    • 1999
  • A human being's pursuit is that of a better quality of life and the disabled naturally want to do so. But challenged people's lives have not improved apace with the general development of our society as a whole. Specially, in a patriarchal society like Korea, challenged women are in a less favorable situation. Challenged women can enjoy more healthy and more happy life in a given condition. Thus, in this research, we closely examined the women's general characteristics, disabled characteristics, health condition(subjective health condition, experiences of diseases, stress value, etc), satisfaction value of life who have handicaps of limb or/and body. On the 17th of September through the 14th of October '98, a nation-wide retardation compaign was held and 200 people were served by telephone. Then we analysed primary factors on quality of life. As results, monthly income, how they think of their economic level, their subjective health condition, and the stress level that the success depends on self influenced quality of life.

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A decision factor for service quality of mobile communication and customer satisfaction;Focus on mobile content services (이동통신 서비스품질의 결정요인과 고객만족;모바일 콘텐츠 서비스를 중심으로)

  • Kim, Bum-Seok;Cho, Jai-Rip
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2007.04a
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    • pp.83-88
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    • 2007
  • The demand for mobile content has been increased dramatically upon proliferation of usages of mobile devices and the development of various contents. In addition, mobile services to satisfy various desires of these users spread rapidly into our daily lives. So, companies need to grasp what values the users think most important among the mobile content services in order to develop successful goods and services. Therefore, this paper will analyze what decision factors the service quality of mobile content of theses mobile communication services has and how they influence to customer satisfaction, and it will give suggestions for improving content qualities

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The Predicton of the Shelf-life of Packaged Meals (Kim Pab) Marketed in Covenience Stores Using Simulation Study (모의실험을 통한 편의점 판매용 김밥 도시락의 유통기한 예측)

  • 곽동경;김성희
    • Journal of Food Hygiene and Safety
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    • v.11 no.3
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    • pp.189-196
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    • 1996
  • Based on microbiological-chemical test results under simulated time-temperature conditions, total plate count, coliform, and volatile basic nitrogen were selected as effective quality indicators for estimating probable shelf-life on Kim Pab dosirak marketed in convenience stores, and shelf-life at each storage temperature was calculated from regression equation between effective quality indicator standard limit and storage time. Estimated shelf lives of Kim Pab Dosirak were 17, 3 and 2 hours respectively under 1$0^{\circ}C$, 2$0^{\circ}C$ and 3$0^{\circ}C$. Because shelf-life was especially affected by intial values, regression analysis between initial effective quality indicator values and storage hours was performed for the estimation of probable shelf-life on Kim Pab during storage at 10, 20, or 3$0^{\circ}C$.

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