• Title/Summary/Keyword: Quadtree Structure

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Progressive Transmission of Image Using Compact Complementary Quadtree (상보쿼드 트리를 이용한 영상의 점진적 전송)

  • Kim, Sin-Jin;Kim, Young-Mo;Koh, Kwang-Sik
    • The KIPS Transactions:PartB
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    • v.9B no.1
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    • pp.77-82
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    • 2002
  • Progressive image transmission involves a progressive increase in the image resolution at the receiver from a lower to a higher resolution during the transmission of data. This is an effective way of using a limited transmission channel, because, after estimating the value of the data in the early transmission period, a decision can be made whether or not to proceed with the transmission of the remaining part. To realize more effective progressive image transmission, the current thesis divides an image into bit planes and then re-organizes each plane into a complementary quadtree structure. As a result, by transmitting the data on each bit plane and each level of the complementary quadtree in the appropriate order, the basic image contents can be understood with less data in the early period of transmission.

A differential image quantizer based on wavelet for low bit rate video coding (저비트율 동영상 부호화에 적합한 웨이블릿 기반의 차영상 양자화기)

  • 주수경;유지상
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.473-480
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    • 2003
  • In this paper, we propose a new quadtree coding a1gorithm to improve the performance of the old one. The new algorithm can process any frame of size in standard and reduce encoding and decoding time by decreasing computational load. It also improves the image quality comparing with any old quantizer based on quadtree and zerotree structure. In order for the new algorithm to be applied for real video codec, we analyze the statistical characteristics of coefficients of differential image and add a function that makes It deal with an arbitrary size of image by using new technique while the old one process by block unit. We can also improve the image quality by scaling the coefficient's value from a differential image. By comparing the performance of the new algorithm with quadtree and SPIHT, it Is shown that PSNR is improved, that the computational load is not reduced in encoding and decoding.

Adaptive Rate-Distortion Optimized Multiple Loop Filtering Algorithm (적응적 율-왜곡 최적 다중 루프 필터 기법)

  • Hong, Soon-Gi;Choe, Yoon-Sik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.15 no.5
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    • pp.617-630
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    • 2010
  • At 37th VCEG meeting in Jan. 2009, Toshiba proposed Quadtree-based Adaptive Loop Filter (QALF). The basic concept of QALF is to apply Wiener filter to decoded image after the conventional deblocking filter and to represent the filter on/off flag data for each basic filtering unit in a more efficient way of quadtree structure. QALF could enhance the compression performance of around more than 9%, but the structure of one filter for a decoded frame leaves room for further improvement in the sense that optimal filter for one region of a frame could quite different from the optimal filter for other parts of a picture. This paper proposes multiple adaptive loop filters for better utilization of local characteristics of decoded frame to optimize the region-based Wiener filters. Additional filters, proposed in this paper, cover separate spatial area of each decoded frame according to the performance of previously designed filter(s) to provide the flexibility of rate-distortion based selection of the number of filters.

Performance Analysis of Future Video Coding (FVC) Standard Technology

  • Choi, Young-Ju;Kim, Ji-Hae;Lee, Jong-Hyeok;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.4 no.2
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    • pp.73-78
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    • 2017
  • The Future Video Coding (FVC) is a new state of the art video compression standard that is going to standardize, as the next generation of High Efficiency Video Coding (HEVC) standard. The FVC standard applies newly designed block structure, which is called quadtree plus binary tree (QTBT) to improve the coding efficiency. Also, intra and inter prediction parts were changed to improve the coding performance when comparing to the previous coding standard such as HEVC and H.264/AVC. Experimental results shows that we are able to achieve the average BD-rate reduction of 25.46%, 38.00% and 35.78% for Y, U and V, respectively. In terms of complexity, the FVC takes about 14 times longer than the consumed time of HEVC encoder.

A Framework for Human Body Parts Detection in RGB-D Image (RGB-D 이미지에서 인체 영역 검출을 위한 프레임워크)

  • Hong, Sungjin;Kim, Myounggyu
    • Journal of Korea Multimedia Society
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    • v.19 no.12
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    • pp.1927-1935
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    • 2016
  • This paper propose a framework for human body parts in RGB-D image. We conduct tasks of obtaining person area, finding candidate areas and local detection in order to detect hand, foot and head which have features of long accumulative geodesic distance. A person area is obtained with background subtraction and noise removal by using depth image which is robust to illumination change. Finding candidate areas performs construction of graph model which allows us to measure accumulative geodesic distance for the candidates. Instead of raw depth map, our approach constructs graph model with segmented regions by quadtree structure to improve searching time for the candidates. Local detection uses HOG based SVM for each parts, and head is detected for the first time. To minimize false detections for hand and foot parts, the candidates are classified with upper or lower body using the head position and properties of geodesic distance. Then, detect hand and foot with the local detectors. We evaluate our algorithm with datasets collected Kinect v2 sensor, and our approach shows good performance for head, hand and foot detection.

Piecewise Image Denoising with Multi-scale Block Region Detector based on Quadtree Structure (쿼드트리 기반의 다중 스케일 블록 영역 검출기를 통한 구간적 영상 잡음 제거 기법)

  • Lee, Jeehyun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.521-532
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    • 2015
  • This paper presents a piecewise image denoising with multi-scale block region detector based on quadtree structure for effective image restoration. Proposed piecewise image denoising method suggests multi-scale block region detector (MBRD) by dividing whole pixels of a noisy image into three parts, with regional characteristics: strong variation region, weak variation region, and flat region. These regions are classified according to total pixels variation between multi-scale blocks and are applied principal component analysis with local pixel grouping, bilateral filtering, and structure-preserving image decomposition operator called relative total variation. The performance of proposed method is evaluated by Experimental results. we can observe that region detection results generated by the detector seems to be well classified along the characteristics of regions. In addition, the piecewise image denoising provides the positive gain with regard to PSNR performance. In the visual evaluation, details and edges are preserved efficiently over the each region; therefore, the proposed method effectively reduces the noise and it proves that it improves the performance of denoising by the restoration process according to the region characteristics.

A Fast Decision Method of Quadtree plus Binary Tree (QTBT) Depth in JEM (차세대 비디오 코덱(JEM)의 고속 QTBT 분할 깊이 결정 기법)

  • Yoon, Yong-Uk;Park, Do-Hyun;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.541-547
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    • 2017
  • The Joint Exploration Model (JEM), which is a reference SW codec of the Joint Video Exploration Team (JVET) exploring the future video standard technology, provides a recursive Quadtree plus Binary Tree (QTBT) block structure. QTBT can achieve enhanced coding efficiency by adding new block structures at the expense of largely increased computational complexity. In this paper, we propose a fast decision algorithm of QTBT block partitioning depth that uses the rate-distortion (RD) cost of the upper and current depth to reduce the complexity of the JEM encoder. Experimental results showed that the computational complexity of JEM 5.0 can be reduced up to 21.6% and 11.0% with BD-rate increase of 0.7% and 1.2% in AI (All Intra) and RA (Random Access), respectively.

Development of Expert System for Land Use Suitability Analysis Using Quadtree Data Structures (Quadtree 자료구조를 이용한 적지분석 전문가시스템 개발)

  • Yoo, Hwan-Hee;Kim, Eui-Myoung
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.139-150
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    • 1995
  • The assessment/evaluation of land use suitability is an important part of land use planning. In this paper, we developed. The Expert System for a suitability analysis including the function of data storage, analysis, assessment and display by using Borland C++ Language and could suggest the following results in the suitability analysis to select a site for an industrial complex using this system. 1. With the increase in volume and variety of geo-spatial data now available, it has become necessary to find more efficient ways of storing this data. This report presents the Quadtree structure, as a method of gaining significant savings over conventional raster processing in data storage. 2. In order to get the criteria of suitability analysis, the opinions of specialists, administrative officers and citizens were collected by a questionnaire, and used to calculate the weight of geo-spatial data. Also, The Expert System, which we developed, was designed to do overlay and spatial analysis, as well as reflect the various opinions we collected in the questionnaire. The Expert System is expected to be used in other land use planning.

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GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering (사진트리 기반 지형렌더링을 위한 GPU기반의 적응형 상세단계 조정 방법)

  • Choi, In-Ji;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.61-68
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    • 2008
  • Quadtree-based terrain visualization methods have been used in a lot of applications. However, because most procedures are performed on the CPU, the rendering speed is slow in comparison to methods using GPU. In this paper, we present a quadtree-based terrain visualization method working on the GPU with specially designed data structure, error-texture and LOD-texture, and block-based acceleration method. In preprocessing step, we calculate errors in world space and store them to error-texture. In rendering step, we examine projected errors of error-texture and choose the detail level, then store the projected errors to LOD-texture. View frustum culling is performed as block unit using the values of error-texture and LOD-texture. This method reduces CPU load and performs time consuming jobs such as LOD selection and view frustum culling.

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Image Data Compression Using Biorthgnal Wavelet Transform and Variable Block Size Edges Extraction (쌍직교 웨이브렛 변환과 가변 블럭 윤곽선 추출에 의한 영상 데이타 압축)

  • 김기옥;김재공
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.7
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    • pp.1203-1212
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    • 1994
  • This paper proposes a variable block size vector quantization based on a biorthogonal wavelet transform for image compression. An image is first decomposed with the biorthogonal wavelet transform into multiresolution image and the wavelet coefficients of the middle frequency bands are segmented using the quadtree sturcture to extract the perceptually important regions in the middle frequency bands. A sedges of middle frequency bands exist the corresponding position of high frequency bands, the complicated quadtree structure of middle frequency bands is equally applied to the high frequency bands. Therefore the overhaed information of the quadtree codes needed to segment the high frequency bands can be reduced. The segmented subblocks are encoded with the codebook designed at the each scales and directions. The simulation results showed that the proposed methods could reproduce higher quality image with bit rate reduced about 20(%) than of the preceding VQ method and sufficiently reduce the bolck effect and the edge degradation.

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