• Title/Summary/Keyword: Quad-tree

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Digital Watermarking using Wavelet Packet Transform (웨이블렛 패킷 변환을 이용한 디지털 워터마킹)

  • Chu, Hyung-Suk;An, Chong-Koo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.8
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    • pp.1478-1483
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    • 2008
  • In this paper, a digital watermarking method using the WPT (Wavelet Packet Transform) is proposed. The proposed algorithm transforms the input image by using the WPT and inserts the watermark by using the quad-tree algorithm and Cox's algorithm. The experiments for evaluating the performances of the proposed algorithm is carried out by inserting a watermark in each wavelet packet transform step and by inserting a watermark into the lowest frequency domain (LL). As a simulation result, the performance of the insertion of the watermark into the 6 levels of WPT is better than that of other cases. In addition, about $30{\sim}60%$ of all watermarks are inserted into the LL band, the correlation value is improved though the PSNR performance decreases $1{\sim}2dB$.

Color Image Retrieval using Quad-tree Segmentation Index (사분트리 분할 인덱스를 이용한 컬러이미지 검색)

  • 오석영;홍성용;나연묵
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.175-177
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    • 2004
  • 최근, 이미지 검색기법에서는 객체추출 방법이나 관심영역 추출방법에 관한 연구가 활발히 이루어지고 있다. 그러나, 컬러 이미지의 경우 색상을 고려한 관심영역 특징추출 방법이나 인덱스 기법은 많이 연구되지 못하고 있다. 따라서, 본 논문에서는 컬러 이미지의 색상을 기반으로 하는 사분트리 분할 인덱스 기법을 제안한다. 사분트리 분할 인덱스 구조는 컬러 이미지의 공간 영역을 계층적인 영역으로 분할하여 각 공간 영역의 평균 색상 갓을 데이터베이스에 저장한다 저장되어진 각 영역의 평균 색상은 검색의 효율성을 높이기 위해 사분트리 인스턴스(Quad-tree distance)를 퍼지 값으로 계산하여 인덱스를 생성한다. 생성된 사분트리 분할 인덱스는 컬러 이미지의 관심영역(Region of Interest)의 색상을 검색할 때 유용하게 사용되며. 검색속도의 향상에 도움을 준다.

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Quad-tree Subband Quantizer Design for Digital Hologram Encoding based on Fresenelet (프레넬릿 기반의 디지털 홀로그램 부호화를 위한 쿼드트리 부대역 양자화기 설계)

  • Seo, Young-Ho;Kim, Moon Seok;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1180-1188
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    • 2015
  • In this paper, we propose a new subband quantizer which is a type of quad-tree for applying to digital hologram compression based on Fresenelet transform. After executing Fresnelet transform to the captured digital holgoram, we analyze effect of the designed quantizer for the reconstructed objects from analyzing average energy of each coefficient and visual importance in all subbands. We analyze distribution of coefficient and set dynamic range for each subband, and then design subband quantizer. For enhancing effectiveness of the designed quantize, we adopt a method using the coefficients which are located out of dynamic range, which are named by exception indices. From this, we can obtain more effective quantizer which has higher performance in a range of σ′ = 5.0.

Fast CU Decision Algorithm using the Initial CU Size Estimation and PU modes' RD Cost (초기 CU 크기 예측과 PU 모드 예측 비용을 이용한 고속 CU 결정 알고리즘)

  • Yoo, Hyang-Mi;Shin, Soo-Yeon;Suh, Jae-Won
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.405-414
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    • 2014
  • High Efficiency Video Coding(HEVC) obtains high compression ratio by applying recursive quad-tree structured coding unit(CU). However, this recursive quad-tree structure brings very high computational complexity to HEVC encoder. In this paper, we present fast CU decision algorithm in recursive quad-tree structure. The proposed algorithm estimates initial CU size before CTU encoding and checks the proposed condition using Coded Block Flag(CBF) and Rate-distortion cost to achieve the fast encoding time saving. And, intra mode estimation is also possible to be skipped using the CBF values acquired during the inter PU mode estimations. Experiment results shows that the proposed algorithm saved about 49.91% and 37.97% of encoding time according to the weighting condition.

Differentially Private k-Means Clustering based on Dynamic Space Partitioning using a Quad-Tree (쿼드 트리를 이용한 동적 공간 분할 기반 차분 프라이버시 k-평균 클러스터링 알고리즘)

  • Goo, Hanjun;Jung, Woohwan;Oh, Seongwoong;Kwon, Suyong;Shim, Kyuseok
    • Journal of KIISE
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    • v.45 no.3
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    • pp.288-293
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    • 2018
  • There have recently been several studies investigating how to apply a privacy preserving technique to publish data. Differential privacy can protect personal information regardless of an attacker's background knowledge by adding probabilistic noise to the original data. To perform differentially private k-means clustering, the existing algorithm builds a differentially private histogram and performs the k-means clustering. Since it constructs an equi-width histogram without considering the distribution of data, there are many buckets to which noise should be added. We propose a k-means clustering algorithm using a quad-tree that captures the distribution of data by using a small number of buckets. Our experiments show that the proposed algorithm shows better performance than the existing algorithm.

An Acceleration Technique of Terrain Rendering using GPU-based Chunk LOD (GPU 기반의 묶음 LOD 기법을 이용한 지형 렌더링의 가속화 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.69-76
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    • 2014
  • It is hard to represent massive terrain data in real-time even using recent graphics hardware. In order to process massive terrain data, mesh simplification method such as continuous Level-of-Detail is commonly used. However, existing GPU-based methods using quad-tree structure such as geometry splitting, produce lots of vertices to traverse the quad-tree and retransmit those vertices back to the GPU in each tree traversal. Also they have disadvantage of increase of tree size since they construct the tree structure using texture. To solve the problem, we proposed GPU-base chunked LOD technique for real-time terrain rendering. We restrict depth of tree search and generate chunks with tessellator in GPU. By using our method, we can efficiently render the terrain by generating the chunks on GPU and reduce the computing time for tree traversal.

Adaptive Chroma Block Partitioning Method using Comparison of Similarity between Channels (채널 간 유사도 비교를 이용한 적응형 색차 블록 분할 방법)

  • Baek, A Ram;Choi, Sanggyu;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.260-261
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    • 2018
  • MPEG과 VCEG은 차세대 비디오 부호화 표준 기술 개발를 위한 JVET(Joint Video Exploration Team)을 구성하여 현재 비디오 표준화인 HEVC 대비 높은 부호화 효율을 목표로 연구를 진행하며 CfP(Call for Proposal) 단계를 진행 중이다. JVET의 공통 플랫폼인 JEM(Joint Exploration Test Model)은 HEVC의 quad-tree 기반 블록 분할 구조를 대신하여 더 많은 유연성을 제공하는 QTBT(Quad-tree plus binary-tree)가 적용되었다. QTBT는 화면 내 부호화 효율을 높이기 위한 하나의 방법으로 휘도와 색차 신호에 대해 분할된 블록 구조를 지원한다. 이러한 방법은 채널 간 블록 분할 모양이 동일하거나 비슷한 경우에 중복되는 블록 분할 신호가 발생할 수 있는 단점이 있다. 따라서 본 논문에서는 화면 내 부호화에서 채널 간 유사도 비교를 이용하여 적응형 색차 블록 방법을 제안한다. 제안한 방법의 실험 결과로 JEM 6.0과 비교하여 CfE(Call for Evidence) 영상에서 평균 0.28%의 Y BD-rate 감소와 함께 평균 124.5%의 부호화 복잡도 증가를 확인하였다.

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Real-Time Indirect Illumination using a Light Quad-Tree (광원 트리를 사용한 간접 조명의 실시간 렌더링)

  • Ki, Hyun-Woo;Oh, Kyoung-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.4
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    • pp.158-167
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    • 2007
  • Indirect illumination plays an important role for realistic image synthesis. We present a novel realtime indirect illumination rendering technique using image pyramids. Hundreds of thousands of indirect point light sources are stored into images, and then they hierarchically clustered into quad-tree image pyramids. We also introduce a GPU based top-down and breadth-first traversal of the quad-trees to approximate the illumination with clusters (set of lights). All steps entirely run on the GPU in real-time. Result images demonstrate that our method represents diffuse interreflection, especially a color bleeding effect well. We achieved interactive frame rates of tens to hundreads, without any preprocessing. We can avoid artifacts caused by sampling, and our method is seven times faster than a recently proposed sampling based method.

An Efficient Contact Detection Algorithm for Contact Problems with the Boundary Element Method (경계요소법을 이용한 접촉해석의 효율적인 접촉면 검출기법)

  • Kim, Moon-Kyum;Yun, Ik-Jung
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.5
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    • pp.439-444
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    • 2009
  • This paper presents an efficient contact detection algorithm for the plane elastostatic contact problem of the boundary element method(BEM). The data structures of the boundary element method are dissected to develop an efficient contact detection algorithm. This algorithm is consists of three parts as global searching, local searching and contact relation setting to reflect the corner node problem. Contact master and slave type elements are used in global searching step and quad-tree is selected as the spatial decomposition method in local searching step. To set up contact relation equations, global contact searching is conducted at node level and local searching is performed at element level. To verify the efficiency of the proposed contact detection algorithm of BEM, numerical example is presented.

AAW-based Cell Image Segmentation Method (적응적 관심윈도우 기반의 세포영상 분할 기법)

  • Seo, Mi-Suk;Ko, Byoung-Chul;Nam, Jae-Yeal
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.99-106
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    • 2007
  • In this paper, we present an AAW(Adaptive Attention Window) based cell image segmentation method. For semantic AAW detection we create an initial Attention Window by using a luminance map. Then the initial AW is reduced to the optimal size of the real ROI(Region of Interest) by using a quad tree segmentation. The purpose of AAW is to remove the background and to reduce the amount of processing time for segmenting ROIs. Experimental results show that the proposed method segments one or more ROIs efficiently and gives the similar segmentation result as compared with the human perception.