• 제목/요약/키워드: Pyramid Optical Pattern

검색결과 12건 처리시간 0.015초

간단한 지수함수를 패턴 밀도 함수로 이용한 LGP 패턴 설계 (LGP Pattern Design by Using a Pattern Density Function with Simple Exponential Function)

  • 김영철;김대욱;오태식;이용민;안승준;김호섭
    • 한국광학회지
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    • 제21권3호
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    • pp.97-102
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    • 2010
  • 전산모사를 통하여 LGP 출력 분포를 조절할 수 있는 패턴 밀도 함수를 찾고 그 효과를 조사하였다. 패턴 밀도 함수, 즉 패턴 간격은 [Pexp(-y/70)+Qexp(+y/25)]R로 조사되었다. 이 함수를 이용하여 패턴의 간격을 조절하는 방식으로 반구형 패턴이 장착된 도광판을 설계하여 도광판 출력 분포를 분석한 결과 출력 분포가 등간격 패턴에 의한 출력 분포에 비하여 확연히 개선되는 것을 확인하였다. 또한 이 함수를 피라미드 패턴에 적용하여 도광판의 출력을 조사하였는데, 반구형 패턴의 경우와 마찬가지로 출력 분포가 개선되는 것을 확인하였다.

마이크로 컨텍 프린팅 기법을 이용한 결정질 실리콘 태양전지의 전면 텍스쳐링 (Front-side Texturing of Crystalline Silicon Solar Cell by Micro-contact Printing)

  • 홍지화;한윤수
    • 한국전기전자재료학회논문지
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    • 제26권11호
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    • pp.841-845
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    • 2013
  • We give a textured front on silicon wafer for high-efficiency solar cells by using micro contact printing method which uses PDMS (polydimethylsiloxane) silicon rubber as a stamp and SAM (self assembled monolayer)s as an ink. A random pyramidal texturing have been widely used for a front-surface texturing in low cost manufacturing line although the cell with random pyramids on front surface shows relatively low efficiency than the cell with inverted pyramids patterned by normal optical lithography. In the past two decades, the micro contact printing has been intensively studied in nano technology field for high resolution patterns on silicon wafer. However, this promising printing technique has surprisingly never applied so far to silicon based solar cell industry despite their simplicity of process and attractive aspects in terms of cost competitiveness. We employ a MHA (16-mercaptohexadecanoic acid) as an ink for Au deposited $SiO_2/Si$ substrate. The $SiO_2$ pattern which is same as the pattern printed by SAM ink on Au surface and later acts as a hard resist for anisotropic silicon etching was made by HF solution, and then inverted pyramidal pattern is formed after anisotropic wet etching. We compare three textured surface with different morphology (random texture, random pyramids and inverted pyramids) and then different geometry of inverted pyramid arrays in terms of reflectivity.