• Title/Summary/Keyword: Push 서비스

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A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

A Study on Terminal Interface Adaptation for u-LMS (u-LMS를 위한 단말기 인터페이스 적응화 연구)

  • Ku, Jin-Hui
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.1-7
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    • 2010
  • Recently, interest in u-learning to pursue effective learning by using ubiquitous environment in teaching and learning activities. In u-learning environment, learners should be able to push necessary information at the right time and the right place. Also calm technology oriented to, and this means that it can recognize learners' terminal information and to provide adaptive interface. In u-learning environment, main learning terminals would be mobile terminals which support mobility. However, learning in the existing PC environment should not be excluded. Thus, by providing adaptive interface according to various learners' terminal in LMS for u-learning, learners are able to learn through consistent and natural learning interface with any computer or any network at any place and at any time. The purpose of this study is to propose the interface adaptation based on terminal information focusing on the layout transformation process in the development environment.

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Improvement Model of Quality Management System of Construction Site Based on RESTful-API (RESTful-API 기반의 건설현장 품질관리 시스템 개선 모델)

  • Park, Koo-Rack
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.61-66
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    • 2020
  • Modern society is developing rapidly due to the convergence of industry and IT technology. In that case, the role of construction work that provides basic infrastructure can be very large. Recently, as construction work becomes more complicated, larger, and more advanced, the importance of management, such as system improvement for quality improvement, has become even more important. However, when a quality control problem occurs at a construction site, much time is required to solve the problem. In order for a construction project to be successful, various systems need to be organically connected and able to manage optimal decisions. In this paper, provide a quality control model using GCM push alarm service based on RESTful_API. The proposed model is a model that can be used by construction company quality control rooms and project managers for decision making. When applied to construction site project management, it is expected that more efficient and safe construction management will be possible.

Design a COPINO EDI Model Using the Pull Technology (풀방식을 이용한 반출입계 EDI 모델 설계)

  • Ha, Chang-Seung;Kwak, Kyu-Seok
    • Journal of Navigation and Port Research
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    • v.32 no.6
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    • pp.473-479
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    • 2008
  • Recently the trade patterns of the entire economy are rapidly changing on development of IT. The field of port logistics is enforcing a competitiveness through preliminary offer of information and a batch process for improving the structure of logistics management which is apparently high cost and the low efficiency since 1990. But a previous EDI is insufficient in process ability. Bemuse it costs for the purchasing and maintenance of the expensive communication devices which is operated on the VAN environment. A web based EDI operating on an open network environment is needed to improve these problems and to handle transaction efficiently among many and unauthorized personals. Therefore, this study is willing to present a new web based model of the pull process which extracts the data when the receiver is needed to improve the push process which is transmitting data unilaterally.

Development of Microclimate-based Smart farm Predictive Platform for Intelligent Agricultural Services (지능형 농업 서비스를 위한 미기상기반 스마트팜 예측 플랫폼 개발)

  • Moon, Aekyung;Lee, Eunryung;Kim, Seunghan
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.1
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    • pp.21-29
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    • 2021
  • The emerging smart world based on IoT requires deployment of a large number of diverse sensors to generate data pertaining to different applications. Recent years have witnessed a plethora of IoT solutions beneficial to various application domains, IoT techniques also help boost agricultural productivity by increasing crop yields and reducing losses. This paper presents a predictive IoT smart farm platform for forcast services. We built an online agricultural forecasting service that collects microclimate data from weather stations in real-time. To demonstrate effectiveness of our proposed system, we designed a frost and pest forecasting modes on the microclimate data collected from weather stations, notifies the possibilities of frost, and sends pest forecast messages to farmers using push services so that they can protect crops against damages. It is expected to provide effectively that more precise climate forecasts thus could potentially precision agricultural services to reduce crop damages and unnecessary costs, such as the use of non-essential pesticides.

An Electronic Ordering System in Realtime Mobile Using APNs (APNs를 이용한 실시간 모바일 전자 주문시스템)

  • Lee, Dong Sung;Jang, Eun Gyeom;Ahn, Woo-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.185-188
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    • 2013
  • 음성통화 위주의 통신 시장이 무선 인터넷 중심으로 변함에 따라 스마트디바이스의 생태계가 진화하고 있다. 일반 데스크탑 환경에서 보여지는 웹을 바탕으로 모바일 디바이스에서도 데스크탑 퀄리티의 환경을 사용할 수 있게 되었다. 또한 UI를 비롯하여 사용자 중심의 각종 서비스들이 개발되고 있으며 향후, 2016년까지 전 세계 모바일 데이터 트래픽이 현재의 10배 수준으로 증가할 것으로 전망하고 있다. 본 논문에서는 기존 모바일디바이스를 활용한 주문 시스템의 단점과 한계를 APNs방식을 사용하여 모바일 데이터사용량을 최소화함으로써 모바일 데이터 트래픽의 낭비가 심한 문제점을 보완하였다. 또한 TLS peer-to-peer방식을 사용하여 신뢰성 있는 접속환경을 만듦으로써 보완성을 높였다. 전송에 대한 반응과 보완성을 높여 기존 방식에 비하여 더욱 안정적인 환경을 구축하였다.

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The Study on the Efficient Performance of Business Value for Supply Chain Management System (공급사슬관리시스템에 대한 비즈니스가치의 효율적 성과에 관한 연구)

  • Kim, Kyung-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.133-136
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    • 2013
  • 본 논문에서는 오늘날의 경쟁적인 경영환경은 기업들이 공급사슬을 어떻게 관리할 지에 더욱더 관심을 기울이고 있다. 고객들은 제품을 구매하는 데 있어 보다 큰 가치, 보다 빠른 주문여행, 그리고 보다 적극적인 서비스를 강조하고 있다. 공급사슬 관리 응용시스템의 실행과 성과측정을 알아보고 수요주도의 공급사슬 방식을 통하여 공급사슬관리시스템의 비즈니스 운영과 그 가치를 도출하고자 하였다.

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A Design and Implementation of VOD Service System with Off-line Search Function (오프라인 검색기능을 가진 주문형 비디오 서비스 시스템 설계 및 구현)

  • 이혜정;박두순
    • Journal of Korea Multimedia Society
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    • v.4 no.3
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    • pp.205-214
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    • 2001
  • As the real time multimedia data service has become available due to the rapid progress of computer and Internet technology, the users can enjoy the newly developed service, which is called Video On-Dem-and(VOD). However, most of service providers have not paid their attention much on the software for various service modes on VOD, but they are only concentrating un the hardware to provide with the high resolution video display. Therefore, the service providers are recently to pay more attention on the software to cope with the various demands of users than hardware. So this paper has designed and implemented the VOD service system for those demands. Since the VOD service system suggested by this paper enable off-line search functions through E-mail, the users can possibly get the necessary information from off-line Search without connecting to the server while the current VOD service can prominently help users to save the time and effort to sea고 and select the Video contents by using periodical current awareness service supported by PUSH technology and user oriented information booking and feedback service supported by SDI service.

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Design and Implementation of WML Site Builder System based on Client-Server (클라이언트-서버 기반의 WML Site Builder 시스템의 설계 및 구현)

  • Won, Duck-Jae;Kim, Se-Young;Song, Jun-Hong;Shin, Dong-Kyoo;Shin, Dong-Il
    • Annual Conference of KIPS
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    • 2001.10b
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    • pp.1569-1572
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    • 2001
  • 현재 무선 환경에서의 인터넷 사용에 대한 수요는 폭발적으로 증가하고 있으며 이에 따라 각종 무선 휴대 장치가 빠른 속도로 보급되고 있다. 이와 동시에 WAP 포럼에서 제정한 WML(Wireless Markup Language)을 사용하여 저작된 무선 컨텐츠의 양적, 질적 성장 또한 이뤄지고 있으며, 대형 무선 컨텐츠 제공업체들도 속속 등장하고 있는 추세이다. 따라서 본 논문에서는 WML을 사용하여 대형 무선 컨텐츠를 저작한 때 요구되어지는 기능인 다수 개발자의 동시 저작 기능과 WML 문서내의 링크 및 실시간 Push 서비스, CGI, PERL 스크립트, voice Mail, Fax, E-Mail 템플릿 자동생성 등을 지원하는 WML 저작도구의 설계 및 구현에 대하여 논한다.

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