• Title/Summary/Keyword: Public Characters

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힙합패션의 유행요인과 특성에 관한 연구 (A Study on the Cause and Characters of Hiphop Fashion)

  • 이지현;정은숙
    • 복식
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    • 제44권
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    • pp.91-101
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    • 1999
  • The purpose of this study was to examine the hiphop fashion which has the leading power of 1990's korean fashion flow. Hiphop Fashion represents individuals' unique characters and their culture. Baggy jeans with extra large shirts, various accessories, and a unique coordination of these items that is all their own represents the style that is hiphop. There are three major reasons why hiphop fashion has become so popular in the 1990's. First, the popularity of hiphop music whose singers directly influence the public. Second, the popularity of sports and sporting heros. These athletes' sporty Hiphop looks has amply shown that are also leaders of the hiphop fashion. Third, mass media like TV and many publications, defivitely helped to quickly spread hiphop all over the world. Music only TV stations like MTV and StarTV are good examples. Fashion always tells us much - as every anthropologist knows - and a thoughtful analysis of hiphop will reveal many interesting, and perhaps even surprising things about the men and women who wear it.

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리모델링 과정을 통해 본 국내종합병원 병동부의 건축계획적 연구 (A Study on the Ward Planning in the Remodeling Process of Korea General Hospital)

  • 김상복;양내원
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제15권2호
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    • pp.39-50
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    • 2009
  • The purpose of this study is a presentation of long term strategies for hereafter hospital's remodeling and new constructions with grabbing in the characters of various spaces and ways of remodeling on wards which have been remodeled according to periods(the opening, before remodeling, after remodeling, new construction). The targets are three remodeled hospitals and four resent hospitals. And also the hospitals are divided as beds, additional hospital facilities, day room, doctor's and staff dining room, public space(corridor, core, duct) etc. The analEis of this study explains changes of wards through the characters expressed by remodeling on the specific functions (beds, additional hospital facilities, day room, doctor's and staff dining room, public space etc.) Following the research, the study has kept going to understanding of problems and limitations of improvement on remodeling wards. Finally, this researcher looked for suggestions on the planning of wards.

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한국 영화에 재현된 중국인 형상의 역사적 고찰 (A Study on Chinese Characters Represented in Korean Films from under Japanese Colonial Period to the 2000s)

  • 김종수
    • 비교문화연구
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    • 제27권
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    • pp.105-122
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    • 2012
  • This article aims that Chinese characters represented in Korean films have been explored for historical consideration of Korean's viewpoint on Chinese from early modern to the present day. During Japanese colonial period, Chinese had been hateful and feared by most of Korean because Korean had been acted high-handedly by chinese in early modern time and had covertly regarded chinese as threatening competitors in economical part of the colony, refered to the chinese characters represented in the films, For the Lover(1928) and Secret of Chinese Street(1928). Chinese had been called as enemy forces in Korean movies, such as Marines are Gone(1963), Dragon competed with tiger(1974) made with Korean battle field setting and Manchuria setting developed a Korean independence movement, after Korean War in the 1960-70s maintained the cold war system in the World. According to analyzing chinese characters depicted in Failan(2001), A Good Rain Knows(2010), Korean public have a friendly attitude with contemporary Chinese as China has been the great trade partner of Korea with interdependent relationship after 1992, the year of Korea have established diplomatic ties with China.

애니메이션에 나타난 악당 캐릭터 분석 : 미국과 중국 애니메이션 캐릭터 특징을 중심으로 (Analysis of Villain Characters in Animation : Focusing on the Characteristics of Animation Characters in the U.S. and China)

  • 조월;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권6호
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    • pp.1-14
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    • 2020
  • Since the birth of animation, the United States has created many classic characters. For example, Mickey Mouse and Minnie, Tom and Jerry, Lion King, and Nemo, which are imaged with animal images, include Snow White, Bell, Mulan, and Aladdin. In addition, there are villain characters designed with strong personality and personality design, such as Snow White's stepmother Grimheel, Ursula, Bad Girl Crew El Radville, Scar, Captain Hook, and so on. These animation characters have been remembered for a long time with stories in people's minds, and have also brought laughter and emotion to people all over the world, which has brought a lot of business value to animation companies. Recently, the villain of American animation works is becoming more and more suited to the taste of the audience. The villain is not a symbolic image of the brutality we have seen before. They are not only visual images with rich and diverse personalities, but are also designed to suit the tastes of the public with a multifaceted inconsistency. They appear as ordinary people in our lives in works, or as powerful people who are not realistic. The villain characters designed in this way are real human miniatures appearing in the relationships in our lives, and they cannot judge good or bad only by their appearance. Through the study of villains in American animation, many villains in American animation were summed up, and villains could be classified into three types: brutal, violent, and sneaky. Based on this, it was possible to analyze the appearance and attire of the villain character in American animation, and to create a vivid and popular image of the villain, it was found that the character of the character should be emphasized when constructing the shape and costume of the villain character. In conclusion, the attractive formation of villain characters is an important part for successful animation. The production of vivid and long-lasting villain characters must begin with detailed settings such as personality, shape, and dress from the planning stage, which is not only the intention of the producer, but also a reflection of the aesthetic psychology that society should pay attention to today.

영상매체에 나타난 복식의 의미작용에 관한 기호학적 접근 -TV드라마 『애인』을 중심으로- (Semiotic Approach on the Signification of Clothing through Visual Mass Media -in a TV Serial Drama′Aein(Sweetheart)′-)

  • 박희순;이수인
    • 복식문화연구
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    • 제6권4호
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    • pp.62-73
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    • 1998
  • This study focuses on semiotic significance of clothing, showed in visual mass media. This study will look into what general public understand from clothing and what influence clothing on visual mass media exert on fashion. This study employs an example, "Aein(sweetheart)", which was televised from 09/02/1996 till 10/23/1996. Some specialists(master′s degree or doctoral degree holders, or professors) of Clothing and Textile picked and analyzed scenes with specific clothing. The theoretical grounds of the analysis are 1) in what procession the significance operate from the view of mythological symbols by Bart, 2) what influences clothing on TV dramas exert on fashion. The outcomes of the study are followings: First, clothing′s signifying proces hs two dimensions; linguistic dimension and mythological dimension. Linguistic dimension which is regarded as general and unvariable and is related to the reproductive signifying operation, contributes to the creation of the characters including the characters′ social activities, professions, social or economic position. Mythological dimension which is related to the cultural and implicative signifying operation, played an important role in the development of the drama. Thus, it operates to create and deliver images including that atmosphere of he drama and the development of the story. Second, the TV media which is characterized with the form of centralized transmission and individual reception and the ability tro readily lead the fashion, has huge influence upon the fashion by properly creating mythological or linguistic dimension of the clothing in the drama, arousing the public′s sympathy, and stimulating the public′ immitation or conformity mentality.

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설계경기에 나타난 공공도서관 디자인에 관한 연구 - 개념 및 공간구성을 중심으로 - (A Study on the Design of the Public Library at the Architectural Competition - Focused on the Concept and the Organization of Space -)

  • 류제연;조자연
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.209-216
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    • 2010
  • The purpose of this study is to know the important design element for a public library, after analyzing design concept and organization of space of the prize winner at the architectural competition. To carry out the research, the best 31 works between the year of 2005 and 2010 were collected by the architectural magazine A&C published in every other month. During the research, special characters of each prize winner have been analyzed in the aspect of the design concept and the organization of space. While working on the design concept, a factor that created such concept was successfully figured out, and studying on the organization of space enabled us to know the special characters of the interior space. According to the result of the analysis in this study, the design elements which are selected highly frequent are ordered as follows; (1)organization of space, (2)function & shape, (3)circulation, (4)landscape, (5)symbolic aspect. Through the analysis for the organization of space, I reach a conclusion, the frequent type is a "PM-ES-CJ". The study is anticipated to be helpful in understanding the trends in the field of designing a public library, and it is also likely for an architect to use it as a reference.

Effect of Arrangement of Design Elements on Recognition of Complex Signs

  • Ishihara, Maki;Okada, Akira;Yamashita, Kuniko
    • 대한인간공학회지
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    • 제26권4호
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    • pp.143-146
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    • 2007
  • Due to the expansion of cities and the increasing number of large-scale and complex public spaces, there is an increase in public signage. Moreover, the information described on these signs tends to be diverse and complicated. Complex signs that contain multiple destinations or other information must be considered to determine not only the proper size, color, etc. but also the most effective arrangement of design elements. In the previous research, the cognitive utility of complex public signs was estimated using computer simulation software. In the current research, we focused on the objective estimation of the effectiveness of the results obtained in the previous research utilizing an eye mark recording system. Two cognitive engineering experiments clarified five points for improvement in the usability of complex signs, as follows: 1) Parallel construction of characters and pictograms is more efficient. 2) Grouping elements result in rapid recognition of information chunks. 3) Visual characters and pictograms are effective, along with proper density of information. 4) Specific arrangement of sign arrows is effective. 5) Figures on signs influence the sequence of information searches.

구축사례를 통한 효율적 공공기관 EA 구축 방법론 제안 (A Proposal of the Building Methodology for the Public Agency Enterprise Architecture thru the Project of MND-EA)

  • 이광제;안종득
    • 한국IT서비스학회지
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    • 제7권3호
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    • pp.87-95
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    • 2008
  • The Law of effective building and operation for the information systems took effect at Dec. 2005. Every government and public agency have to build own enterprise architecture(EA), sometimes it's called the Information Technology Architecture(ITA), by this law. The Ministry of National Defense(MND) built the enterprise architecture(EA) during 2006. 12$\sim$2007. 11 by this law too. We knew the specific characters of the public sector thru the EA project. The public sector is less active than commercial sector and most members of the public sector are just looking on the project as a spectator. So the most of key for the success of EA is how to catch the Sponsorship and Participation of members. In this paper we propose the effective building methodology for the Enterprise Architecture of public agency applying the MND-EA. The other governments and public agencies can build own the EA easily by the proposed methodology.

『데이빗 코퍼필드』에서의 광대들 (Clowns in David Copperfield)

  • 박금희
    • 영미문화
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    • 제9권1호
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    • pp.185-219
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    • 2009
  • This article aims to illuminate the comic characters and their humor in Dickens's novel David Copperfield in Bakhtinian point, and to clarify what the humorous characteristics are, and how they contribute to his reinforcement of socially critical messages in this novel. So far this novel has been called the only one of Dickens's comic novels, even though it includes lots of social critical meanings. But it is true that Dickensian critics couldn't make sure of the clear reasons why it is both very interesting and critical. Furthermore, it is also true that this novel has been criticized as a clumsy one in the realistic, psycho-analytic, dramatic angle. This approach to Dickensian comic characters through Bakhtinian fool, clown, and rogue concepts here could make up for or correct such criticisms, and reevaluate Dickens's humor and social criticisms in the context of general public culture. Bakhtin believes oppression by social ideologies prevent us from having good mutual relationships and divides our society. He thinks laughter liberates us from such oppression and restores our good relationships. As he applied his concepts based on the laughter of Middle Ages to Rabelais's novels, and examined what the authentically liberating power in Rabelais's laughter is, this article could clarify the liberating power of laughter by Dickens's comic characters, such as Mr and Mrs Micawber, Dick, Miss Betsey Trotwood and Miss Mowcher. In this novel, they often lead comic happenings, and such happenings are very similar to carnival-amusements including burning the dummy of the czar who has oppressed his or her citizenry. Especially, Dickens's comic characters's social criticisms, in the case of this novel, contain many complaints of social marginers, even though he has been labelled as being conservative politically. They always criticize the ideological absurdities in their society through the humorous words and behaviors in their comic happenings, like those of a carnival fool or clown in his or her amusements. This shows Dickens achieves both laughter and social criticism in David Copperfield by using Rabelaisian characterization-devices based on his general public culture. Like Bakhtin and Rabelais, Dickens seems to have believed that when we all truly liberate ourselves from the oppression of social ideologies, we can have desirable relationships between ourselves, and also solve social problems positively.

지방자치단체 캐릭터의 트랜스미디어 스토리텔링 전략 연구 (A Study on Transmedia Storytelling Strategy of Local Government Character)

  • 김숭현
    • 디지털융복합연구
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    • 제19권12호
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    • pp.427-433
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    • 2021
  • 지방자치단체 캐릭터는 정부와 공공기관의 지원에 힘입어 많은 양적 성장을 이루었다. 하지만 그에 비해 캐릭터를 활용한 지역 정체성 강화 및 지역경제 활성화 같은 성공사례는 매우 부족하다. 본 논문은 이러한 지방자치단체 캐릭터의 문제를 해결하려는 방안으로 트랜스미디어 스토리텔링 전략을 제시한다. 이를 위해 현재 지방자치단체 캐릭터의 문제점을 파악하고, 트랜스미디어 콘텐츠의 특성과 구성요소, 트랜스미디어 스토리텔링 원칙에 대한 선행 연구를 종합적으로 분석하여 현재 한국 지방자치단체 캐릭터의 활성화를 위한 전략과 기대효과를 도출했다. 지방자치단체 캐릭터의 트랜스미디어 전략은 지역 고유의 스토리 개발을 통해 지역의 정체성을 확립하는 1단계, 다양한 개별 미디어 플랫폼에 맞는 캐릭터 디자인 리뉴얼로 조형성을 개선하는 2단계, 그리고 마지막으로 개발 주체와 대중의 소통 및 참여를 바탕으로 하는 상호작용성 확장을 통한 활용성 제고의 3단계로 구성된다고 할 수 있다. 본 논문은 브랜드 마케팅 관점에서 지방자치단체 캐릭터의 활성화를 위한 트랜스미디어 스토리텔링 전략을 도출했다는 의의가 있다. 본 연구의 결론을 바탕으로 지방자치단체 캐릭터의 구체적인 사례에 적용하는 후속 연구의 필요성이 대두된다.