• Title/Summary/Keyword: Provide Interface

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A Transparent Monitor Based on JDI for Scalable Race Detection of Concurrent Java Programs (병행 Java 프로그램의 확장적 경합탐지를 위한 JDI 기반의 투명한 감시도구)

  • Kim, Young-Joo;Kuh, In-Bon;Bae, Byoung-Jin;Jun, Yong-Kee
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.55-60
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    • 2009
  • Race conditions in current Java programs must be detected because it may cause unexpected result by non-deterministic executions. For detecting such races during program execution, execution flows of all threads and all access events can be monitored. It is difficult for previous race detection techniques to monitor all threads and access events in actuality because these techniques analyze the files traced during program execution or modify original source programs and then monitor these programs. This paper presents a transparent scalable monitoring tool to detect races using JDI(Java Debug Interface) where JDI is 100% pure java interface to provide in JDPA(Java Platform Debugger Architecture) and is able to provide information corresponding to events occurred in run-time of programs. This tool thus can monitor execution flows of all threads and all access events without program modification. We prove transparency of the presented tool and grasp the efficiency of it using a set of published benchmark programs. As a result of this, the suggested tool can monitor all threads and accesses of these programs without their modification, and their monitoring time is increased to more than 20 times.

An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern (2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법)

  • Nam, ChoonSung
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.41-51
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    • 2016
  • The appearance of 3D-Touch interface provided the basis of a new interaction method between the users and the mob ile interface. However, only a few smartphones provide 3D-Touch features, and most of the 2D-Touch devices does not provide any means of applying the 3D-Touch interactions. This results in different user experiences between the two interaction methods. Thus, this research proposes the Virtual Force Touch method, which allows the users to utilize the 3D-Touch Interface on 2D-Touch based smart devices. This paper propose the suitable virtual force touch mechanism that is possible to realize users' inputs by calculating and analysis the force touch area of users' finger. This proposal is designed on customized smartphone device which has 2D-Touch sensors.

A Study on a Geodesign Interface for Creative Spatial Design (창의적 공간설계를 위한 Geodesign Interface 연구)

  • Lee, Sol-Ji;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.325-340
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    • 2016
  • Geodesign was suggested by Dangermond(2009) as a next paradigm of GIS to be a future basis for spatial planning and design. Ko(2015) also suggested a geodesign methodology that uses spatial information from a landscape designer's perspective. Spatial planning and design fundamentally require creativity and efficiency but Ko's methodology did not include the creativity aspect. To complement the deficiency, this paper expand the research scope to deal with a designer's cognitive limits and to provide better experiences for the landscape designers. An interface was designed to improve the designer's creativity based on interactions that were derived from a script of landscape design. The expanded methodology for both efficiency and creativity is suggested for the interface by analyzing preceding researches. ESRI's GeoPlanner for ArcGIS, as a first geodesign software, is compared to improve the interface in terms of creativity. One of the difficulties as a thesis is that it is not easy to measure the improvement of design creativity physically and quantitatively. This paper tried to eliminate any stumbling block in supporting creativity and to help designers find new orders in design subconsciousness and to reach a new concept. In addition, the interface to express instantaneous design ideas would be a guide to overcome the designer's cognitive limits.

An Integrated Region-Related Information Searching System applying of Map Interface and Knowledge Processing (맵 인터페이스와 지식처리를 활용한 지역관련정보 통합검색 시스템)

  • Shin, Jin-Joo;Seo, Kyung-Seok;Jang, Yong-Hee;Kwon, Yong-Jin
    • Spatial Information Research
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    • v.18 no.4
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    • pp.129-140
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    • 2010
  • Large portal sites such as Google, NAVER provide Various services based on the map. Thus, interest and demand of users who want to obtain the region-related information has been increased. And services that combine the regional information with the map are provided currently at the large portal sites. However, the existing services of large portal sites do not provide enough detailed information and are inconvenient because acquisition process of related information is repeated. Therefore, the system that enables users to obtain detailed information related on the specific region synthetically and easily is needed. In this paper, we propose a system model using map interface and knowledge-processing in order to build the system that is useful for acquiring regional information. The model consists of 3-Layers: 'Regional Information Web-Documents Layer', 'Unique Regional Information Layer', and "Map-Interface Layer'. The Integrated Region~Related Information Searching System based on the model is implemented through the following 4-steps: (1) extracting the keywords that represent specific region (2) collecting the related web pages (3) extracting a set of related keywords and computing an association between the keywords (4) implementing a user interface. We verified validity on the model we proposed. knowledge-processing algorithm using affinity matrix, and UI that help users conveniently search by applying the system to region of the Goyang City. This system integrates regional information existing merely individual 'information' and provides users the 'knowledge' that is newly produced and organized. Users can obtain various detailed regional information and easily get related information through this system.

Developing the Design Guideline of Auditory User Interface for Digital Appliances (가전제품의 청각 사용자 인터페이스(AUI) 디자인을 위한 가이드라인 개발 사례)

  • Lee, Ju-Hwan;Jeon, Myoung-Hoon;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.307-320
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    • 2007
  • In this study, we attempted to provide a distinctive cognitive, emotional 'Auditory User Interface (AUI) Design Guideline' according to home appliance groups and their functions. It is an effort to apply a new design method to practical affairs to overcome the limit of GUI centered appliance design and reflect user multimodal properties by presenting a guideline possible to generate auditory signals intuitively associable with the operational functions. The reason why this study is required is because of frequent instances given rise to annoyance as not systematic application of AUI, but arbitrary mapping. This study tried to provide a useful guideline of AUI in home appliances by extracting the relations with cognitive, emotional properties of a certain device or function induced by several properties of auditory signal and showing the empirical data on the basic mechanism of such relations.

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Efficient seamless handoff over heterogeneous wireless networks

  • Lee Mi-jin;Ryu Sang-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.268-270
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    • 2005
  • Users using mobile terminal want to receive seamless service anywhere, anytime. In order to satisfy user's needs a communication between heterogeneous networks has to provide seamless service. Now a commercialized IMT-2000 is used with both WCDMA and CDMA together. Because asynchronous WCDMA and synchronous CDMA use different technology in their interface and traffic management, communication between the two networks can become disconnected. IP a mobile terminal swerves from the handoff area before handoff completion, packet loss and service disconnection will happened. In this paper, we propose a handoff scheme to provide seamless service, when mobile terminal moves from the WCDMA to the CDMA. And we prove that the proposed handoff scheme provide seamless service.

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A Study on the Web Contents Analysis of Cultural Tourism Festivals (문화관광축제의 웹콘텐츠 분석에 관한 연구)

  • Chun Young-Chul
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.117-124
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    • 2006
  • This study was to analyze web contents of major cultural tourism festival. And suggest to contents development. Study method is contents analysis and comparative study by suggest data. According to the results, need for independent domain, provide to foreign language information, maintenance membership administration through membership e-mail service, provide to segmentation board, provide to dynamic information should be consideration to visitror's movement line.

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A Study on the Design of Simulator System for Maglev Running Performance (자기부상열차 주행성능 시뮬레이터 시스템 설계에 관한 연구)

  • Lee, Jai-Kyung;Park, Seong-Whan
    • Proceedings of the KSR Conference
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    • 2006.11a
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    • pp.161-169
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    • 2006
  • To develop a Maglev successfully, it is necessary to develop the core technologies such as levitation and propulsion system and construct engineering system which can integrally evaluate performances of Maglev and provide technical reviews parametrically In this paper, we designed the Maglev running performance simulator which can provide decision-making Information for direction of development of Maglev and examination for running performance about the change of various design parameters such as safety and stability, noise, and ride quality. The designed system is an engineering-based system and can be developed using engineering framework by KIMM which can integrate diverse CAE systems in distributed environments and provide systematic information management. And it also provides VR-based visualization and web-based user interface except VR system which requires special hardware system.

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Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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