• 제목/요약/키워드: Provide Interface

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도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발 (Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City)

  • 김미연
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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대형 가상환경을 위한 이동형 햅틱 인터페이스: PoMHI v0.5 (Mobile Haptic Interface for Large Immersive Virtual Environments: PoMHI v0.5)

  • 이채현;홍민식;이인;최오규;한경룡;김유연;최승문;이진수
    • 로봇학회논문지
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    • 제3권2호
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    • pp.137-145
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    • 2008
  • We present the initial results of on-going research for building a novel Mobile Haptic Interface (MHI) that can provide an unlimited haptic workspace in large immersive virtual environments. When a user explores a large virtual environment, the MHI can sense the position and orientation of the user, place itself to an appropriate configuration, and deliver force feedback, thereby enabling a virtually limitless workspace. Our MHI (PoMHI v0.5) features with omnidirectional mobility, a collision-free motion planning algorithm, and force feedback for general environment models. We also provide experimental results that show the fidelity of our mobile haptic interface.

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컴포넌트 워크플로우 가변성의 정형 명세 및 모델링 기법 (Formal Specification and Modeling Techniques of Component Workflow Variability)

  • 이종국;조은숙;김수동
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제29권10호
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    • pp.703-725
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    • 2002
  • 컴포넌트는 소프트웨어 개발의 복잡성을 감소시키는 효과적인 방법으로 평가되고 있다. 그러나 소프트웨어 개발 시 컴포넌트를 사용하여 기간 단축과 비용 절감 효과를 얻기 위해서는 컴포넌트의 재사용성이 향상되어야 한다. 업무 단위로 컴포넌트를 설계하여 컴포넌트 안에 업무 워크플로우를 포함하는 것은 컴포넌트의 재사용성을 향상시키는 효과적인 방법이다. 워크플로우가 내장된 컴포넌트는 업무 단위로 재사용되기 때문에 개발 기간 단축과 비용 절감 효과가 크다. 몇 몇 컴포넌트 방법론에서 워크플로우를 내장한 컴포넌트 설계 기법의 필요성을 제시했다. 그러나 컴포넌트 개발에 적용하기 위해서는 좀 더 실용적이고 구체적인 기법이 요구된다. 본 논문에서는 컴포넌트를 통한 워크플로우의 재사용을 위해 패밀리 멤버간의 가변적인 워크플로우를 컴포넌트에 내장하여 재사용성을 높이는 기법을 제안한다. 제시된 기법은 워크플로우와 워크플로우 가변성에 대한 정형명세를 통해 복잡한 워크플로우의 설계를 단순화한다. 또한 정형 명세를 통해 워크플로우 가변성 간의 불일치를 해결하고 가변성의 결합도를 낮춘다. 정형 명세와 UML을 사용한 컴포넌트 모델링의 산출물은 컴포넌트 구현 소스 코드를 자동으로 생성하는 것을 돕는다. 따라서 제시된 설계 기법은 개발자의 생산성을 높이고 컴포넌트의 재사용성을 향상시킨다. 본 논문에서는 설계 기법과 함께 예제를 통해 컴포넌트 워크플로우 명세와 설계 기법의 타당성을 입증한다.

통계분석프로그램의 효율적 사용을 위한 인터페이스 설계 (Interface design for the efficient use of statistical analysis program)

  • 박광태;황인수
    • 경영과학
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    • 제13권2호
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    • pp.61-71
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    • 1996
  • In this paper, we propose an interface design for helping users to utilize a statistical analysis program efficiently. This interface design is useful to suggest which statistical method to use and to provide the result by linking data file to the statistical analysis program in a user friendly way. In chapter 2, we explain the overall structure and modules of the interface.

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Intelligent User Interface for Teleoperated Microassembly

  • Song, Eun-Ha;Kim, Deok-Ho;Kim, Kyunghwan;Lee, Jaehoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.168.2-168
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    • 2001
  • Generally, operators suffer much difficulty in manipulating micro-nano-sized objects without assisting of human interface, due to the scaling effects in micro/nano world. Thus, the micromanipulation system based on the teleoperation techniques enables operators to manipulate the micro objects easily by transferring both human motion and manipulation skills to the micromanipulator. In teleoperated microassembly, it is necessary to provide a useful user interface for facilitating micro assembly task executed by human operators. In this paper, Intelligent User Interface (UI) for teleoperated microassembly is proposed. The proposed intelligent UI improves task performance by teleoperated micromanipulation as well as guides operators to succeed in desirable ...

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MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

Research on Design of Mixed Reality Interface Based on Spatial Perception

  • Wei, Li;Cho, Dong-Mi
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.815-824
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    • 2021
  • Based on the theory of space perception, this paper concludes that the mixed reality application under the theory of space perception has a three-level definition of visual hierarchy and then analyzes the component elements of interface design and the classification mode of interface windows. Next, carry out case practice research through this theoretical definition, and finally conduct the survey and analysis of questionnaire data, verifying that the mixed reality interface design based on spatial perception theory meets the user experience elements of Usability, Availability, and Attraction. The conclusion is that the constituent elements of interface design and the window classification mode can provide specific and practical design specifications for mixed reality interface design, reduce the interaction cost of completing tasks, reduce users' cognitive load, and make it easier for users to receive interface information

Analytical solutions for crack initiation on floor-strata interface during mining

  • Zhao, Chongbin
    • Geomechanics and Engineering
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    • 제8권2호
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    • pp.237-255
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    • 2015
  • From the related engineering principles, analytical solutions for horizontal crack initiation and propagation on a coal panel floor-underlying strata interface due to coal panel excavation are derived in this paper. Two important concepts, namely the critical panel width of horizontal crack initiation on the panel floor-underlying strata interface and the critical panel width of vertical fracture (crack) initiation in the panel floor, have been presented. The resulting analytical solution indicates that: (1) the first criterion can be used to express the condition under which horizontal plane cracks (on the panel floor-underlying strata interface or in the panel floor because of delamination) due to the mining induced vertical stress will initiate and propagate; (2) the second criterion can be used to express the condition under which vertical plane cracks (in the panel floor) due to the mining induced horizontal stress will initiate and propagate; (3) this orthogonal set of horizontal and vertical plane cracks, once formed, will provide the necessary weak network for the flow of gas to inrush into the panel. Two characteristic equations are given to quantitatively estimate both the critical panel width of vertical fracture initiation in the panel floor and the critical panel width of horizontal crack initiation on the interface between the panel floor and its underlying strata. The significance of this study is to provide not only some theoretical bases for understanding the fundamental mechanism of a longwall floor gas inrush problem but also a benchmark solution for verifying any numerical methods that are used to deal with this kind of gas inrush problem.

EDISON 플랫폼 시뮬레이션 시스템에서 전처리 및 후처리기 연계를 위한 인터페이스 개발 (Interface Development for Pre and Post processor on EDISON Platform Simulation System)

  • 권예진;전인호;서정현;이종숙
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.103-110
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    • 2020
  • The EDISON is a platform that supports numerical analysis for problem solving in computational science and engineering. We provide a cloud service for users, and provide an environment to access and execution of the simulation service on the web. For now, the EDISON platform provides simulation services for eight applied field on computational science engineering. Users can check the numerical analysis result by web in the computational science and engineering platform. In addition, various services such as community activity with other researchers, and the configuration of simulation environment by user 's needs can be provided. A representative service of the EDISON platform is a web-based simulation service that performs numerical analysis for problem solving of various computational science and engineering. Currently, EDISON platform provides workbench simulation service. It is the web-based simulation execution environment, and result analysis to provide simulation regardless of various personal computing resource or environment in each numerical analysis. In this paper, we build an interface for pre and post processor that can be used in conjunction with the workbench-based simulation service provided by EDISON platform. We provide a development environment with interface that is implemented by applying a pre and post processor optimized for the simulation service. According to simulation and execution are performed by linking the new workbench-based simulation service to the pre and post processor.