• Title/Summary/Keyword: Prototype Theory

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A Candidate Generation System based on Probabilistic Evaluation in Computer Go (확률적 평가에 기반한 컴퓨터 바둑의 후보 생성 시스템)

  • Kim, Yeong-Sang;Yu, Gi-Yeong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.2
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    • pp.21-30
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    • 2000
  • If there exists a model that calculates the proper candidate position whenever the game of Go is in progress, it can be used for setting up the prototype of the candidate generation algorithm without using case-based reasoning. In this paper, we analyze Go through combinatorial game theory and on the basis of probability matrix (PM) showing the difference of the territory of the black and the white. We design and implement a candidate generation system(CGS) to find the candidates at a situation in Go. CGS designed in this paper can compute Influence power, safety, probability value(PV), and PM and then generate candidate positions for a present scene, once a stone is played at a scene. The basic strategy generates five candidates for the Present scene, and then chooses one with the highest PV. CGS generates the candidate which emphasizes more defence tactics than attack ones. In the opening game of computer Go, we can know that CGS which has no pattern is somewhat superior to NEMESIS which has the Joseki pattern.

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The Study of the Educational Hypermedia Editor (교육용 하이퍼미디어 자료 편집기에 관한 연구)

  • Lee, Gi-Hm
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.92-101
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    • 1997
  • There has been increasing demand of hypermedia as computing and educational environment change. Most authoring tools developed recently have various built-in functions., but they are not enough to create hypermedia program or easy to learn. Even though teachers might try to develop hypermedia program with existing authoring tools, they usually come to face with the difficulties of creating new nodes, adding new data, or keeping user's activity records. Therefore, this study investigated to present a prototype of Educational Hypermedia Editor that can be conveniently used in hypermedia programs. According to the theories of courseware design, instructional design, learning theory, and hypertext and hyperemia, design strategies for the study were selected. Based on the analysis of the characteristics of domestic authoring tools as well as foreign authoring tools, the Educational Hypermedia Editor that has authoring and executing mode was designed and developed. Because the Educational Hypermedia Editor was designed for information retrieval CAI(Computer Assisted Instruction) materials, it is expected that the Educational Hypermedia Editor will be extensively used in the urea of social science classes, investigation studies, and information processing studies.

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Applying Rescorla-Wagner Model to Multi-Agent Web Service and Performance Evaluation for Need Awaring Reminder Service (Rescorla-Wagner 모형을 활용한 다중 에이전트 웹서비스 기반 욕구인지 상기 서비스 구축 및 성능분석)

  • Kwon, Oh-Byung;Choi, Keon-Ho;Choi, Sung-Chul
    • Journal of Intelligence and Information Systems
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    • v.11 no.3
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    • pp.1-23
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    • 2005
  • Personalized reminder systems have to identify the user's current needs dynamically and proactively based on the user's current context. However, need identification methodologies and their feasible architectures for personalized reminder systems have been so far rare. Hence, this paper aims to propose a proactive need awaring mechanism by applying agent, semantic web technologies and RFID-based context subsystem for a personalized reminder system which is one of the supporting systems for a robust ubiquitous service support environment. RescorlaWagner model is adopted as an underlying need awaring theory. We have created a prototype system called NAMA(Need Aware Multi-Agent)-RFID, to demonstrate the feasibility of the methodology and of the mobile settings framework that we propose in this paper. NAMA considers the context, user profile with preferences, and information about currently available services, to discover the user's current needs and then link the user to a set of services, which are implemented as web services. Moreover, to test if the proposed system works in terms of scalability, a simulation was performed and the results are described.

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A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.

Development of Fuzzy-based Trust Measuring Framework for Blog Contents Using Social Networking Services (소셜 네트워킹 서비스를 활용한 블로그 컨텐츠의 퍼지 기반 신뢰도 측정 방법론 개발)

  • Yang, Kun-Woo
    • Journal of Information Technology and Architecture
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    • v.11 no.1
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    • pp.33-44
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    • 2014
  • Recently, blogs have attracted much attention as personal media. The power of blogs as a way to provide valuable resources on Internet is so tremendous because of the high speed of information dissemination and the huge influence of the circulated information on Internet users even when the information itself is not true. Especially, contents on blogs that attract a lot of public attention are sometimes reproduced or magnified in an inappropriate way. In this paper, a method to measure the trust level of contents posted on personal blogs is proposed to reduce the damage of wrong information circulated along with blog networks. Trust variables such as relationship data in SNS are used to measure the comparative trust level of blog contents. The structure of the prototype system is also designed to apply this framework to blogsphere.

Design of Carbon Composite Prosthetic Feet using Finite Element Methods (유한요소 해석기법을 이용한 탄소복합소재 인공발의 설계)

  • Cho, Hyeon Seok;Cha, Gook Chan;Park, Jin Kook;Kim, Shin Ki;Lee, Suk Min;Mun, Mu Sung;Kim, Chang Bu
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.7
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    • pp.769-776
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    • 2013
  • The dynamic compliance characteristics of a prosthetic foot midgait are very important for natural performance in an amputee's gait and should be in a range that provides natural, stable walking. In this study, finite element analysis (FEA) and classical laminate theory were used to examine the mechanical characteristics of a carbon-epoxy composite laminate prosthetic foot as a function of variation in the lamination composition. From this analysis, an FEM model of a prosthetic keel, made from the composite material, was developed. The lamination composition of the keel was designed for improved stiffness. The prototype product was fabricated using an autoclave. Vertical loading response tests were performed to verify the simulation model. The results of the experiments were similar to those from simulations below the loading level of the gait, suggesting use of the proposed simulation model for prosthetic keel design.

A Study on Implications of Recognition Paradigm for Social Work (대안적 비판이론으로서 인정 패러다임의 사회복지적 함의)

  • Kim, Giduk
    • Korean Journal of Social Welfare
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    • v.67 no.4
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    • pp.325-348
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    • 2015
  • The main purpose of the study is to explore the implications of Recognition Paradigm for domains of social work, especially focusing on the arguments exchanged between Axel Honneth and Nancy Fraser, two eminent scholars in this field. The Recognition paradigm, which is an alternative perspective in practical philosophy developed to cope with the changing socio-political situations in the late modern society, is providing the domain of social work with a lot of important theoretical and practical implications as well. In particular, Honneth's recognition theory which considers the recognition as a basic prototype in human development and construction of society is able to clarify the fundamental mission and territory the social work profession is to pursue. But for the meanwhile, Fraser's dual perspective of justice, which is an extended version of redistributive justice introducing the recognition component in it, can suggest diverse practical strategies to confront complex injustice-making structures effectively in the later modern society. In spite of these abundant implications in both theoretical and practical areas, the recognition paradigm still save several fundamental considerations for social work, such as the real meaning of the recognition in social work, the exact population from whom social work seek to get recognition, and the adequate strategy, so-called "recognition struggle" which social work is to employ to acquire the recognition.

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A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine - (다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 -)

  • Kim, Suk-Tae;Jun, Han-Jong
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

Design of Multi-Attribute Agent-Mediated Electronic Commerce Negotiation Model and its Framework (다중변소 기반 에이전트 중재 전자상거래 협상 모델 및 프레임워크 설계)

  • Chung, Mokdong
    • Journal of KIISE:Software and Applications
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    • v.28 no.11
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    • pp.842-854
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    • 2001
  • Today\`s first generation shopping agent is limited to comparing merchant offerings usually on price instead of their full range of attributes. Even in the full range comparison, there is not a good model which considers the overall features in the negotiation process. Therefore, the negotiation model needs to be extended to include negotiations over the more attributes. In this paper, we propose a negotiation model in the agent-mediated electronic commerce to negotiate over prices, product features, warranties and service policies based on utility theory and simple heuristics. We will describe a prototype agent-mediated electronic commerce framework called Pmart. This framework provides the software reuse and the extensibility based on the object-oriented technology. It is implemented on Windows-based platforms using Java and CORBA for the network transparency and platform independence.

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An XML Schema-based Semantic Data Integration (XML Schema기반 시맨틱 데이타 통합)

  • Kim Dong-Kwang;Jeong Karp-Joo;Shin Hyo-Seop;Hwang Sun-Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.563-573
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    • 2006
  • Cyber-infrastructures for scientific and engineering applications require integrating heterogeneous legacy data in different formats and from various domains. Such data integration raises challenging issues: (1) Support for multiple independently-managed schemas, (2) Ease of schema evolution, and (3) Simple schema mappings. In order to address these issues, we propose a novel approach to semantic integration of scientific data which uses XML schemas and RDF-based schema mappings. In this approach, XML schema al-lows scientists to manage data models intuitively and to use commodity XML DBMS tools. A simple RDF-based ontological representation scheme is used for only structural relations among independently-managed XML schemas from different institutes or domains We present the design and implementation of a prototype system developed for the national cyber-environments for civil engi-neering research activities in Korea (similar to the NEES project in USA) which is called KOCEDgrid (http://www.koced.net).