• Title/Summary/Keyword: Props

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Growth Characteristics and Major Medicinal Components of Endemic Resource Plants, Artemisia sp., Gynostemma pentaphyllum and Humulus japonicus, in Different Areas and Cultural Methods in Korea (자생식물 쑥, 돌외 및 환삼덩굴의 지역별, 재배방법별 생육 특성과 주요 약리 성분)

  • Ryu, Ik-Sang;Hwang, Ju-Kwang
    • Korean Journal of Medicinal Crop Science
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    • v.4 no.1
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    • pp.27-30
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    • 1996
  • This study was conducted to obtain basic information on growth characteristics and major components of three Korean endemic resource plant species, Artemisia sp., Gynostemma pentaphyllum Makino and Humulus japonicus S. et Z. , growing in different areas in Korea. Three geographical types of artemisia, namely Pangssuk, Ongjinssuk and Yakssuk which were collect in Suwon, Ongjin and Eumsong, respectively were compared in yield, and Pangssuk artemisia was higher in yield than the others. However, essential oil content was the highest in Yakssuk artemisia. Dry weight of areal parts of G. pentaphyllum was higher in the cultural method with props for tendril growth than in the conventional cultural method without props. Rutin was detected in areal parts of G. pentaphyllum. Dry weight of areal parts of H. japonicus collected at the Kyeryong mountain in Chungnam province was higher than that collected in Eumsong. A phenolic compound isoquercitrin was detected in areal parts of H. japonicus.

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Development of a Play Toolkit for Supporting Infant and Toddler Development in Kyrgyzstan with a Focus on the Symbolic Functioning and Fine Motor Development of Infants 6 to 36 Months Old (키르기스스탄 영유아 성장발달을 위한 놀이도구 개발 및 사용효과 평가: 6~36개월 영유아의 상징적 기능 사고와 미세운동 발달 중심으로)

  • Chun, Hyojin;Do, Soyeon;Jung, Soyoon;Jin, Su hyun;Shin, Hyunsook
    • Child Health Nursing Research
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    • v.25 no.2
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    • pp.154-164
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    • 2019
  • Purpose: The study aimed to develop a play toolkit to facilitate infants' and toddlers' symbolic thought and fine motor development. Methods: This study used a methodological study design including two phases of development and evaluation. After reviewing the play culture and developmental health issues in Kyrgyzstan through a literature review and interviews with local experts and parents, the toolkit was developed and evaluated using content validity and utilization tests. Results: The toolkit was based on Westby's symbolic play and the fine motor milestones in the Bright Futures Guidelines. The Toolkits were composed of an overall suggested play schedule according to the child's age, four kinds of play props, and a utilization guidebook for parents. The play props were a felt book, sorting and assembling blocks, cup blocks, and a tangram. The guidebook contained age-appropriate operating methods and alternative ways to use the materials. Conclusion: A play toolkit was developed to enhance nurturing practices among parents of infants and toddlers. The findings may help facilitate effective interactions between parents and their children. Considering that nurturing care is critical for achieving better child health outcomes, enhancing parenting resources and parent-child relations could function as an effective strategy for promoting child health.

The Development of Competence in Rational Counting, Addition and Subtraction in Three-, Four- and Five-Year-Old Children (3, 4, 5세 유아의 합리적인 수세기, 더하기, 빼기 능력 발달에 관한 연구)

  • Shin, Eun Soo;Kim, Eun Jung;Kim, So Hyang
    • Korean Journal of Child Studies
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    • v.14 no.1
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    • pp.23-37
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    • 1993
  • The purpose of this study was to examine the development of rational counting, addition and subtraction competence and the correlation between competence in rational counting, addition, and subtraction in three-, four- and five-year-old children. The subjects were 156 preschoolers living in Seoul. The experimental materials consisted of a set of 20 props for rational counting, addition, and subtraction tasks. The addition and subtraction tasks each consisted of a set of 6 problems. The data were analyzed by ANOVA, Duncan multiple range test, and Pearson's r. The results indicated that 1) there were significant differences in the development of competence in rational counting, addition, and subtraction by age, 2) there were no significant differences in competence in rational counting, addition, and subtraction by gender, 3) there were positively high correlations of competence rational counting, addition, and subtraction by age.

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Study on the extension method of residual area using precast slab (프리캐스트 슬래브를 이용한 평면확장공법에 대한 연구)

  • Kim, Jin-Pyeng;Kim, Sang-Sik;Choi, Kwang-Ho;Jeon, Byung-Gab;Lee, Jung-Yoon
    • Proceedings of the Korea Concrete Institute Conference
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    • 2006.05a
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    • pp.142-145
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    • 2006
  • A method of plane expansion of reinforced concrete apartments using precast concrete was developed. The method increased the stiffness of the precast slab using two ribs and allowed to cast concrete for multi stories. The proposed precast system is capable to construct concrete slabs without props. Ten reinforced concrete slabs were tested in order to investigate the stiffness increase of the developed precast slab with two rids. Comparison between the proposed precast slab and the slab without ribs indicated that the deflection of the precast slab was decreased by using rids.

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A Study on the Development of a Model for Stage Make-Up Design in Art Performance by Personality Type (무대 공연에 있어 성격유형별 분장디자인 모형 구축에 관한 연구)

  • Jeon, In-Mi;Lee, Hye-Joo
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.99-113
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    • 2007
  • The performing art represents joy, anger, sorrow and pleasure through acting and dance, and is told to be a composite art represented by make-up, setting, costume and props. Therefore, it can be said that make-up is an important medium of stage art. Make-up in stage art is a kind of communication with audiences through understanding personalities of characters as demanded by scenarios. Due to the creative stage make-up which meets the character in the play relevant to these contents of the play, the conceptual study on stage make-up design for visual expression coincide with the intended character is needed. In this study, I investigate theoretical, universal, and psychological personality types by analyzing basic appearance features based on the physiognomy(face-reading) related from the psychological theories. And visualized through illustration according to personality types to apply for the characters in the play.

A study on the communication of stage costume-Focusing on Peking Opera of China- (무대의상의 의미전달에 관한 연구-중국 경처(Peking Opera)을 중심으로-)

  • 신경섭;조규화
    • Journal of the Korean Society of Costume
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    • v.38
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    • pp.83-100
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    • 1998
  • The purpose of this study is to figure out how stage costume of Peking Opera communicates what the character wants to inform to spectator. The stage costume means the clothing, shoes, headdress, accessory that the cast is worn for communicating personality of character. Stage costume not only reveals the character of new spirit who the director and the work is like to create, but also makes the style of play harmonizing with the atmosphere of the work. So, the stage costume in the play is a sort of symbol system that forms the depth of play. The stage costume of Peking Opera was formed on the basis of the Chinese traditional stage costume in the Qing period, however the style of stage costume was beautified the costume of Ming period and here contained the factors of successive costumes. But the stage costume of Peking Opera don't have the same rank system with real history costume and don't have demarcation according to period and history. Only it is that transformed and created the real history costume with Chinese fine view and made how they wear Chinese fine view and made how they wear the costume according to position, age, personality of character in the play. In the stage costume of Peking Opera, the color is cultural language that director can communicate to spectators and can inform spectator of sex, age, personality, position of the character. The color of the stage costume of Peking Opera reflects the principles of Yin and Yang and the five elements of the Chinese cosmogony. The pattern of decoration also makes the personality and characteristic of the character. The dragon pattern symbols the authority and majesty, so only the character of high position can use it. The pattern of tiger and leopard symbols bravery, so the military officer can use it. Civil officer decorates with the pattern of Japanese apricot, orchid, chrysanthmum, bamboo that symbols integrity and honor. The stage costume of Peking Opera communicates the identity of character with the special form of costume. Kanjien is a costume of the young priestess, Houyi is the Sunwukong'costume. Chayi is a costume of boatman. Lingzi, Sweixiu, Kaoqi is the props for the foramtive effect of stage costume, also they play an important part in expressing the emotion situation. In the result of study, we could know that the form, color, pattern of the stage costume and props of Peking Opera play important parts in communicating informations that let spectator can understand the play. So, the stage costume of Peking Opera is an‘picturizing costume’that the form, color, pattern of the stage costume is a sort of symbol system. It makes spectator feels actually the viewing Peking Opera.

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A Study on Visual Mise-en-Scene of VR Animation (VR 애니메이션 의 시각적 미장센 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.407-413
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    • 2017
  • Mis-en-Scene is a direction method of image aesthetics for constructing screen and space. Mis-en-Scene is important factor not only in plays and movies, but also in animations, and it is a strong method to induce audience to immerse in the works and to continue the immersion. This study examined animation's Mis-en-Scene based on theories of Mis-en-Scene in movies, how Mis-en-Scene is directed and expressed in virtual spaces, and what factors and characteristics induce audience to immerse in the works and continue the immersion through analysis on visual Mis-en-Scene factors of a specific case, VR animation . It was found that as visual Mis-en-Scene factors, character and props, background, unique quality and friendliness of character, natural movement and acting, symbolism and utilization, and variety and consistency of background induce and sustain immersion. It is thought that this study would helpful for related areas based on the findings which suggest that there is a need for differentiated measure and method to catch audience's eyes and sustain immersion utilizing characteristics of vidual Mis-en-Scene factors in VR animation in the future.

Re-examining the Everday Play, Our Town in the COVID-19 Era (코로나 시대에서 바라본 일상극, 『우리 읍내』 재조명)

  • Park, Joo Eun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.297-304
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    • 2022
  • The purpose of this study is to examine the characteristics and theatricality of everyday plays in Thornton Wilder's Our Town, and to re-examine this work that makes us recognize the importance of everyday life in the COVID-19 era. This work seeks to find a certain value in very trivial events with the subject matter of everyday life such as birth, love and marriage, and death. Grovers Corners, the background of this work, symbolizes the town and the universe where everyone lives today, and the action spans from 1901 to 1913, and this action shows universality in everyday life that takes place even today. Wilder won a second Pulitzer Prize for this work and is a leading figure in non-realist theater. Using an empty stage as the basic frame, this work shows theatricalism, a theory that acknowledges that the action on the stage is not true and shows that fact to the audience. In addition, he leads actors to act with mime instead of props, stimulating the audience's imagination and making them think of props that are not on stage as if they really exist. This work is an everyday play that makes people realize the importance of everyday life, and it has the effect of creating an opportunity for the audience to reflect on the play and life while keeping a distance.

The Effects of 12-Week of Proprioceptive Exercise Programs on Chronic Low Back Pain and Sensorimotor Control in Middle-Aged Females in Rural Areasa (12주간의 고유감각자극운동이 농촌지역 중년여성의 만성요통과 감각운동 조절능력에 미치는 효과)

  • Eun-Joo Kim
    • Journal of Advanced Technology Convergence
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    • v.3 no.1
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    • pp.33-42
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    • 2024
  • This study applied a props-based exercise program for 12 weeks to women in their mid-50s in rural areas who complained of back pain, and applied VAS (visual analogue scale), static balance ability left and right, front and back, and sensory movement. Ability Physical stability The left and right, before and after physical changes were investigated. The study subjects were randomly assigned to an experimental group (EG) of 24 people and a control group (CG) of 20 people. For the homogeneity test between the experimental group and the control group, an independent t-test was conducted to analyze the significant difference in average. When homogeneity was secured, two-way ANOVA repeated measures ANOVA was performed. As a result, there was an interaction effect between the group and the 12 weeks period. However, the VAS between periods within the group, static balance ability left and right, before and after, and sensorimotor ability and body stability left and right, before and after showed improved results with significant average differences. After 12 weeks between groups, the experimental group showed significant improvement effects in all variables.

A Study on the Show Window Display Affecting the Purchase of Clothing Stores (쇼윈도 디스플레이가 의류매장의 구매에 미치는 영향에 관한 연구)

  • Kim, Tae-Young;Seo, You-Seok
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.96-105
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    • 2012
  • The fundamental purpose of this study is whether Show Window Display actually affect on purchase and if it does, how much Show Window Display have influence on the buyer's satisfaction. Show windows are most important at clothing stores. The show open types of domestic clothing stores are usually open-type and semi open-type. Show Window Display types of low and middle prices stores are generally opened, horizontal and storied type and the shape, height, opening type and use of ground floor are different by regional distinct features. Generally Show Window Display are consisted by lights, mannequins and directed props. In buying patterns, an impulse buying has more stronger effect than a scheduled buying, a substituted buying and non-buying. An impulse buying are strongly affected by Design and others are prices. The reason why Show Window Display affecting on purchase is the satisfaction of Design and the strong stimulus to purchase(impulse buying), and then Show window Display used by all components strongly has an effect on it. Factors of purchase desires were Design, price and quality in order and factors of purchase motivations were the motivation of clothing design and the motivation of impulse buying. Thus the effects of Show Window Display and factors of purchase motivations are same. As a result of this study, differentiated Show Window Display methods of clothing stores affect the value of goods, the stimulus of purchase and fostering sales effectiveness. Therefore the instruction of Show Window Display methods are indicated by this study.

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