• Title/Summary/Keyword: Project-based

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SI 프로젝트 관리자의 리더십 역량과 프로젝트 참여자 개인역량이 프로젝트 성과에 미치는 영향에 관한 연구 (A Study on the Influence of SI Project Manager's Leadership Competencies and Project Participants' Individual Competencies on Project Performance)

  • 이중우;이철규
    • 한국IT서비스학회지
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    • 제21권4호
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    • pp.27-61
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    • 2022
  • In order to improve project performance by analyzing the effects of the project manager's leadership competency and the individual competency of the project participants on the project performance, this study examines the effect. In this study, a research model and hypothesis were established to understand the causal relationship between leadership competency, individual competency, and project performance, and a survey was conducted based on this. Overall, it was found that the leadership competency of the project manager and the individual competency of the project participants had a positive effect on the project management performance, the project leadership competency had a positive effect on the completion performance, and the project participant individual competency had a negative effect on the completion performance. As a result of analyzing the effect of the project manager's core competency on the project management performance according to the amount or period of the project type, which is the moderating variable, it was found that there was no moderating effect on the management performance. For the success of the SI project, it is most important to understand the project characteristics well and select a PM suitable for the characteristics, and methods for nurturing excellent project managers should be further studied. In addition, it is expected that it will be possible to identify the effect of project manager leadership competency and participant competency on project performance based on sophisticated research design for more competent PM selection.

프로젝트 조직자원이 경영성과에 미치는 영향 (The Effects of Project-Based Organizational Resources on the Business Performance)

  • 진상준;오민정;박소현
    • 산업경영시스템학회지
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    • 제41권3호
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    • pp.30-40
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    • 2018
  • The purpose of this study is to examine the effect of project-based organizational resources on the business performance in the resource-based view (RBV) and dynamic capability one and analyze their relationship through an integrated model. The RBV argues that firms get competitive advantages when they have VRIN characterized resources but dynamic capability view argues that RBV has its limitation under volatility so it enables them to obtain competitive advantages in ever changing environments. This study analyzes data collected from 270 survey questionnaires on the project management related staff at the project-based organization among major companies in Korea. The result demonstrates that two project organizational resources on strategic and executional management with VRIN characteristics are found to bring positive effects on the organizational dynamic capabilities and also the dynamic capabilities such as integration & reconfiguration, organizational learning are verified to bring meaningful positive effects on the business performance. On the other hand, unlike previous studies, ambidexterity has quite a weak effect on the business performance. Therefore, we expect that the resources of the project-based organization with VRIN lead to strengthen the firm's business performance through organizational dynamic capabilities and produce high performance through the integrated model of RBV and dynamic capability one. The study has academic meanings that widely confirm the effects and characteristics of main elements of VRIN project organizational resources on the business performance of competitive advantage through the dynamic capabilities of the organization by the regression on the precedent studies regarding the project management resources and their relationship with the VRIO characteristics. The practical implication is that it is preferentially necessary for the organization to obtain VRIN resources and organizational dynamic capabilities, especially organizational learning to have sustainable competitive advantages.

창의융합역량향상을 위한 프로젝트 수업 모형개발 (The Development of Project-Based instructional Model for Promoting the creative convergent Competency)

  • 김영미
    • 한국정보통신학회논문지
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    • 제20권11호
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    • pp.2172-2180
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    • 2016
  • 최근 역량중심교육이 강조되면서, 교육 현장에서 프로젝트수업이 활발하게 행해지고 있다. 본 연구에서는 프로젝트를 기반으로 한 수업의 운영체계를 개발하는 연구를 진행하였다. 첫째, 모듈(교과목)과 연계하지 않고, 독립적인 프로젝트를 운영하는 방법, 둘째, 하나의 프로젝트에 단일 전공(학부) 내 모듈을 연계하여 운영하는 방법, 셋째, 하나의 프로젝트에 2개 이상의 전공 모듈을 연계하여 운영하는 방법을 제안하였다. 또한 프로젝트수업을 위한 도구를 제시하였다. 프로젝트 수업의 체계적 관리 및 개선을 통한 수업만족도 제고를 위해 프로젝트수업의 사전, 사후검사를 실시한 결과 프로젝트 수업은 창의적 인성과 문제해결 능력의 향상에 긍정적 효과가 있는 것으로 나타났다. 또한 수업에 대한 만족도가 1차 년도 대비 2차 년도에 7%향상되었다. 이에 따라 학생들의 학습 성과 달성률이 높아졌다는 평가가 도출되었다.

철도종합안전프로젝트를 위한 시스템엔지니어링 적용 체계 연구 (A Study on the Application System of the Systems Engineering for the Railway Total Safety Project)

  • 최요철;조연옥
    • 한국철도학회논문집
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    • 제9권4호
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    • pp.487-492
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    • 2006
  • This paper presents the Case of Systems Engineering Application for the Railway Total-Safety Project. Key points to consider for project are: 1) Establish the SE Based-Project organization system, 2) Define the SE Activities, 3) Manage technically the SE Based-Project, etc. They were of much help that the Railway Total-Safety Project which were efficiently implemented and managed. As I take it, the Systems Engineering is very reasonable approach for the systematical and technical conduct of a project.

시공 PM 시스템(Construction PM 시스템)

  • 최성운
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2005년도 춘계학술대회
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    • pp.137-146
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    • 2005
  • This paper describes web-based construction project management and project document information flows within the construction industry. This study is to consider the practice for process improvement including reengineering and the engineering project practice. CCPM based on TOC is introduced.

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The Problem/Project-Based Learning (PBL/PjBL) at Online Classes

  • Kim, Yangsoon
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.162-167
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    • 2021
  • The aim of this paper is to analyze the development of effective online Problem-Based Learning (PBL) and Project-Based Learning (PjBL). The collaborative PBL/PjBL become one of the hot issues with the rapid growth of online learning in the era of COVID-19. Educators try to get innovative to continue instruction without sacrificing student engagement, thus adopting an instructional model of PBL/PjBL. The PBL process involves clarifying terms, defining complex problems, brainstorming, structuring and hypothesis while PjBL includes project-planning, implementation, communicating the results of a project in a presentation and evaluations with immediate individually tailored feedback within a predetermined period. Despite the differences between online and offline learning, the benefits of learning online or offline are practically the same if enough bidirectional interactions between instructors and students are possible. We argue that online qualifications are just the same as those of offline ones in PBL/PjBL models, therefore, the standards of online/offline learning are identical since education is a two-way communication.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

An Information-based Forecasting Model for Project Progress and Completion Using Bayesian Inference

  • Yoo, Wi-Sung;Hadipriono, Fabian C.
    • 한국건설관리학회논문집
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    • 제8권4호
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    • pp.203-213
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    • 2007
  • In the past, several construction projects have exceeded their schedule resulting in financial losses to the owners; at present there are very few methods available to accurately forecast the completion date of a project. These nay be because of unforeseen outcomes that cannot be accounted for earlier and because of deficiency of proper tools to forecast completion date of said project. To overcome these difficulties, project managers may need a tool to predict the completion date at the early stage of project development. Bayesian Inference introduced in this paper is one such tool that can be employed to forecast project progress at all construction stages. Using this inference, project managers can combine an initially planned project progress (growth curve) with reported information from ongoing projects during the development, and in addition, dynamically revise this initial plan and quantify the uncertainty of completion date. This study introduces a theoretical model and proposes a mathematically information-based framework to forecast a project completion date that corresponds with the actual progress data and to monitor the modified uncertainties using Bayesian Inference.

지역사회개발론에 근거한 평생학습도시 사업 개선 방안 탐색 (A Study on the Methods of Improving the Lifelong Learning City Project Based on the Community Development Theory)

  • 양흥권
    • 한국지역사회생활과학회지
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    • 제19권2호
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    • pp.245-265
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    • 2008
  • The Lifelong Learning City Project has made quantitative expansion as well as qualitative growth since 2001 but the project has been criticized by academic scholars and field practitioners. The Lifelong Learning City Project is a national policy project which has been promoted by the Ministry of Education and Human Resources Development and should be required to make production profits proportional to the amount of public finance. The Lifelong Learning City Project is a community development project intended to promote growth and progress by supporting the community in lifelong learning endeavors. Therefore, the community development theory could offer guidelines to the Lifelong Learning City Project. Based on this assumption, this study intends to investigate the Lifelong Learning City Project at the national, city, and county levels using the community development theory. The improvement methods of the Lifelong Learning City Project are role allotment between national and wide level projects supporting organizations, and the establishment of a system and a long term project policy. In addition, the project is to have a more systematic performance. It is to enhance opportunities for community members' participation, and practice in planning, performance of learning, and the proper performance in regard to the community conditions and specificity. The most important goal of the Lifelong Learning City Project is to support the empowerment of community members by making opportunity planning, practicing and sharing lifelong learning more accessible.

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후원형 크라우드 펀딩에서의 목표 구배 효과; 프로젝트 카테고리 별 차이를 중심으로 (Goal Gradient Effect in Reward-based Crowdfunding; Difference in Project Category)

  • 황지현;최강준;이재영;서승범
    • 지식경영연구
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    • 제20권3호
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    • pp.173-193
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    • 2019
  • Reward-based crowdfunding is a funding platform that allows funds to be raised to early operators who have lack of funds, and is seen as an outstanding infrastructure that is going to lead the fourth industrial revolution in that it is a field of realization of new technologies and creative ideas by start-ups. Reward-based crowdfunding has grown in line with the trend of the fourth industrial revolution, and funding success cases are taking place in various industries that culture/art to technology/IT, including as a new means of knowledge management in a rapidly changing industrial environment. The study focused on the fact that consumer's donation purposes may also vary depending on the category of projects classified as reward-based crowdfunding. Because consumer payment decisions and motivation of consumer purchasing behavior are classified according to the purpose of purchase, the previous papers that the goal gradient effect that the main motivation of consumer donation for reward-based crowdfunding introduced vary depending on project category of utilitarian and hedonic. In this study, consumer's daily donation data is collected by Indiegogo which is a leading reward-based crowdfunding company using web-crawling and the model was defined as propensity score matching (PSM) and random effect model. The results showed that the goal gradient effect occurred in utilitarian project category, but no goal gradient effect for the hedonic project category. Furthermore, this paper developed the study of motivation of consumer donation and contributes theoretical foundation by the results consumer donation may vary depending on the project category; also, this paper has implications for an effective marketing strategy depending on the project category leaves real meaning to the projector.