• Title/Summary/Keyword: Project education

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The Effect of Design-Oriented Model (NDIS) based on Computational Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 기반 디자인 중심 모형(NDIS)의 효과분석)

  • Ju, Soo-Jin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.13-21
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    • 2017
  • The purpose of this study is to verify the effect of the design - oriented model (NDIS) for enhancing learner's computing thinking in SW education. NDIS is a project-based learning model in which learners find real-life problems, analyze their needs, and design and implement them. In order to verify the effectiveness of NDIS, we experimented with middle level G education university students who had previously experienced SW education class. The traditional project model was applied to the control group and the NDIS model based on CT was applied to the experimental group. The experimental group showed a higher CT narrative performance evaluation score than the comparative group, which showed a significant difference. In addition, students showed a positive perception of self-confidence and CT improvement in solving real-life problems using computing.

Student's Degree Project as an Efficient Test Discriminator

  • Nduka, E.C
    • The Mathematical Education
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    • v.30 no.1
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    • pp.59-66
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    • 1991
  • This paper considers the problem of determining how degree examinations' project which consumes a very significant time of the student and his supervisor affect bib overall degree performance and sifts among students of varying performance: particularly at the university level. A survey sampling method for data collection and techniques for analysis are discussed and results show degree project u a poor discriminator.

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The Study on Relief of Elementary Students' Game Addiction through the Online Game Development Project Learning (온라인 게임 개발 프로젝트 학습을 통한 초등학생들의 게임 중독 개선 연구)

  • Baek, Sung-Hyun;Kim, Soo-Hwan;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.471-478
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    • 2009
  • In this paper, we intend to relive game addiction by educating game programming for students that suffer from game addiction. We had analyzed popular games at the present day and extracted factors related to information education from game programming tool. In addition, we had designed the practical lesson plan based on the instructional design model. We had applied the game programming project to students for a year and the results were as follows. First, we verified the drop of addiction propensity by performing the examination of game addiction scale with before and after T-test. Second, according to the results of analysis based on grounded theory, it saved game time and relieved game addiction. In conclusion, this study shows that the game programming project relieved game addiction.

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The Influence of Project Learning on Academic Achievement in Technology Education of an Academic High School (일반계 고등학교 기술교과교육에서 프로젝트 학습이 학업성취도에 미치는 효과)

  • Lee, Eul-Gu;Kim, Ki-Soo;Lee, Chang-Hoon
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.248-266
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    • 2009
  • The purpose of the research was to find out the difference in students' academic achievement in Technology Education between students with a lecture, those who perform a content-related project after a lecture, and those who carry out a content-related project without a lecture. The results of this study are as follows. First, taking advantage of both a lecture and project-based lesson led to better achievement than using only a project in Technology Education subject of an academic high school in academic achievement in 'knowledge' area. I infer that it is because they reviewed what they had learned in a lecture and the preparation and practice of the project caused them to memorize it. Second, there was not a meaningful difference in academic achievement in 'understanding' area among the group with a lecture, the one with both a lecture and a project, and the one with only a project. However, considering the comparison of averages and the p-value of F-test, I can deduce that the test outcome influences students with a lecture and a project positively in terms of academic achievement. Third, there was not a meaningful difference in the academic achievement in 'adaptation' area among the group with a lecture, the one with a lecture and a project, and the one with a project. I can conclude that those results are because the difficulty level of evaluation was high and they produced a model just by copying textbook contents.

Education and Professional Development of Mathematics Teachers in Korea

  • Park, Han-Shick;Shin, Hyunyong
    • Research in Mathematical Education
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    • v.8 no.2
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    • pp.69-80
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    • 2004
  • It is undeniable that teachers play the principal roles in education. This is why education and professional development of teachers are so important. Some of recent works have made this fact clearer. In America, in particular, many reports and research papers have recently been published on these problems. In this paper, we first introduce briefly the current system of education, employment, and professional development of mathematics teachers in Korea. And then we mention a research project on education of mathematics teachers. The final report of the project contains some suggestions for curriculums of the department for education of mathematics teachers. We describe one example of extended syllabus which implements those suggestions. The example is on Modern Algebra I.

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An Effect of Project Learning Method in the Refrigeration Instruction for Students (냉동수업에서 프로젝트 학습법이 학생들에게 미치는 영향)

  • PARK, Jong-Un;YOUN, Joung-In;CHO, Jee-Yeh
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.2
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    • pp.252-259
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    • 2005
  • In this research, as an educational tool in the Refrigeration instruction, a project learning method was applied which enables active hand on practice and encourages a more active participation of students with an increased level of interest in learning. The purpose of this study is to present project learning method as an educational tool that can arouse interest and motivation of students by an active hands-on learning process. This will aid in the enhancement of understanding of educators and students in the project learning method, and assist in development of project learning method that can increase intuitiveness and originality of students. For the purpose of the study, the following questions were asked. First, what is the level of existing knowledge pertaining to Refrigeration Training Program of students? Second, what effect does Refrigeration Training Program conducted via the project approach have on the level of motivation and interest of students? Third, what effect does Refrigeration Training Program conducted via the project approach have on the study habits of students?

Study of Producing Creative Ideas Through Thinking Disposition (Centering on Project Class in High Schools based on IT technology)

  • An, Jae-Min;Park, Dea-Woo
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.769-774
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    • 2011
  • IT technology based projects was conducted to implement education on producing creative ideas through on-line education and grasp thinking disposition of students in terms of creativity education efficiency. The differences in idea creation among students according to thinking dispositions were analyzed through qualitative evaluation and quantitative evaluation of project and its result was drawn. The purpose of this study was to help cultivate a man of ability who will make a great contribution to knowledge information society by proposing education model based on new method of teaching and learning.

Exploring Topic Defining Patterns of Students in Interdisciplinary Capstone Design Class (캡스톤 디자인 수업에서 학생들의 주제 결정 패턴 탐색)

  • Byun, Moon Kyoung
    • Journal of Engineering Education Research
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    • v.21 no.1
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    • pp.14-26
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    • 2018
  • The goal of this study was to explore topic defining patterns of students in interdisciplinary Capstone Design Class. Thematic analysis methodology was used to examine 85 Korean college students' lived experience of project topic generation which is for interdisciplinary capstone design class and Individual open-ended survey for constituted the data sources. Findings show four contexts of student's topic defining patterns using thematic analysis including (a) one leader's directed problem representation, (b) team common decision making after brainstorming, (c) empathy with professor proposed issue, (d) problems offered to students by corporate or research competitions. Based on research result, I could suggest instructional strategies of Capstone Design Class of teacher for helping their students' topic defining. It was necessary to minimize the opinions of the instructors at the beginning of class and minimize the number of team members. And also it provided a lot of opportunities to collaborate with companies in the topic selection process, it will help to develop the students' ability to determine the valuable topic in project.

Design and implementation of an internship-based project system (인턴쉽 기반 프로젝트 시스템의 설계 및 구현)

  • Kim, Jong-Eom
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.903-910
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    • 2004
  • From the learner competency-based education, the necessity of the learner-oriented education and the mutual cooperation among the leamers has been increased. An internship-based education system will achieve a progressive development in understanding and the competency for the job to be performed by the mutual interactions between the leamers and between the learners and the lecturer. This paper presents the project-based learning system in order to facilitate and achieve the goals of the industrial business processing system implementations in the ongoing popular Internet environments. In the proposed internship-based system, the lecturer presents a problem to be solved and leads the education as a supervisor.

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"Computer Programming IV" as Capstone Design and Laboratory Attachment

  • Yokoyama, Shoichi
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.31-35
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    • 2012
  • A new obligatory subject, Computer Programming IV, is organized in the Department of Informatics, Faculty of Engineering, Yamagata University. The purposes of the subject are as follows: (1) Attachment to each laboratory for bachelor thesis was usually at the initial stage of the student's fourth academic year. This subject actually moves up the attachment because students are tentatively attached to a laboratory for this subject. The interval to complete their bachelor thesis is extended by half a year. (2) In each laboratory, students cooperate with each other to complete their project. The project becomes capstone design which JABEE (Japan Accreditation Board for Engineering Education) is recently emphasizing. We not only explain the introduction of this subject, but also report some case studies.