• Title/Summary/Keyword: Project Network

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Verification of Water Environment Network Representative at the Baekcheon Junction of the Nakdong River (낙동강 백천 합류부 지점의 물환경측정망 대표성 검증)

  • Ahn, Jung Min;Im, Teo Hyo;Kim, Sung Min;Kim, Shin;Kim, Gyeong Hoon;Kwon, Heon Gak;Shin, Dongseok;Yang, Deuk Seok
    • Journal of Environmental Science International
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    • v.27 no.6
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    • pp.371-381
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    • 2018
  • Multifunctional weirs constructed through the Four Major Rivers Restoration Project are operated as management water levels. The purpose of this study was to evaluate the effect of water level in the main stem on the tributary water level according to multifunctional weir operation, because the operation of multifunctional weirs for water level management influences the drainage of tributaries. In this study, water level pressure gauges were installed and spatial and temporal water quality was observed. The LOcally Weighted Scatterplot Smoothing (LOWESS) technique was applied to the Nakdong River and the Baekcheon Junction, both upstream of the Gangjeong-Goryeong weir, in order to analyze water quality trends. When considering the overall analysis and observations, it was found that the water quality forecasting point located at the Baekcheon estuary point should be transferred to the Dosung Bridge, which is located upstream of the Sunwon Bridge.

Conceptual Design of PLS-II Control System for PLS (가속기 제어시스템의 성능향상을 위한 연구)

  • Yoon, J.C.;Lee, J.W.;Lee, E.H.;Ha, H.G.;Kim, J.M.;Park, S.J.;Kim, K.R.
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1658_1659
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    • 2009
  • PLS(Pohang Light Source) will begin the PLS-II project that has been funded by the KOREA Government in order to further upgrade the PLS which has operated since 1992. The control system of the PLS-II has distributed control architecture, with two layers of hierarchy; operator interface computer (OIC) layer and machine interface computer (MIC) layer. The OIC layer is based on SUN workstation with UNIX. A number of PC-based consoles allow to remotely operating the machine from the control room. PC-based consoles use the Linux or Windows operation system. Similar consoles in the experimental hall are used to control experiments. The MIC layer is directly interfaced to individual machine devices for low-level data acquisition and control. MIC layer is based on VMEbus standard with vxWorks real-time operating system. Executable application software modules are downloaded from host computers at the system start-up time. The MIC's and host computers are linked through Ethernet network. It should enable the use of hardware and software already developed for specific light source requirements. The core of the EPICS (Experimental Physics and Industrial Control System)[1] has been chosen as the basis for the control system software.

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Crowd-funding between the Movie Content Prodution through the Analysis of the Relationship or the Successful Funding Case Research (크라우드 펀딩과 영화영상미디어 콘텐츠 제작과의 관계분석을 통한 성공적인 펀딩 연구)

  • Jin, Seung-Hyun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.81-91
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    • 2013
  • Social Media has been vitalized according to development of technology, it make the crowd-funding which have a form of new donation culture. The crowd-funding has been known as form that is supported for getting investments of ongoing or new project by much public in area of cultural art. Nowadays it receive attention from the movie content production. There are so many successful case such as , in abroad while it is hard to find distinct case in Korea' the movie content production market. Since the movie <26 years> informed public of 'the crowd-funding', recently was successfully complete first and second fund-raising and third fund-raising is in progress. It is upraised as a representative successful case.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Special Purpose Company and Drama Production: A Case Study of KGCS (방송드라마 제작방식으로서 문화산업전문회사에 대한 연구: KGCS문화산업전문회사를 중심으로)

  • Yu, Konshik;Moon, Sanghyun
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.172-180
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    • 2014
  • The purpose of this study is to examine how the Munjeonsa(SPC) has influenced the way terrestrial broadcasting networks produce drama. The study has three research objectives. First, this study investigates why the networks use SPC for drama production. Second, the study examines the features in the process of the setup and operation of SPC. Third, the study identifies the impacts of SPC on networks' drama production. This study analyzes which was produced by KBS SPC. The results of this study are as follows. First, networks introduce SPC to procure an enormous production costs and to manage the production system transparently and efficiently. Second, the feature of networks' SPC(KGCS SPC) is that it has a unique dual structure with main and project SPC. Third, SPC influences drama production system in various ways; revitalization of external investment, accounting transparency, growing of network's planning dramas, securing intellectual properties and revenue diversification.

Tasks to Develop the Inclusive Education Model for Remote Islands in Okinawa, Japan -Centering on the Analysis of the Characteristics of Remote Islands and the Results of Inclusive Education Assessment Tool (IEAT)- (일본 오키나와 낙도형 통합교육 모델 개발을 위한 발전과제 -낙도의 특수교육 특징과 IEAT평가 결과의 비교분석을 중심으로-)

  • Kim, Eon-Ji
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.47-55
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    • 2016
  • This study aimed to suggest the tasks to develop the Inclusive Education Model for Remote Islands by analyzing the characteristics of special needs education in remote islands of Okinawa, Japan and the current states of the implementation of special needs education in them. For these purposes, the survey using the Inclusive Education Assessment Tool (hereafter IEAT) was conducted to evaluate the special needs education system of remote islands of Okinawa and its results were analyzed through t-test. Finally, the tasks to develop the inclusive education model for remote islands by comparing and analyzing the results of this study with the tasks that were proposed in the Outcome Report on the Project to Build Inclusive Education System Model(2016) were suggested as follows: first, the expertise of special needs education should be guaranteed; second, the network among various professionals and organizations needs to be established; third, the awareness of disabilities needs to be promoted; fourth, the independence of students with disabilities needs to be improved; and finally equal opportunity should be guaranteed.

ASEAN Sculpture Garden and Typology of Space: An Evaluative Study of The Park's Failure

  • Ibrahim, Yuhanis;Yoon, Jiyoung
    • Architectural research
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    • v.16 no.2
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    • pp.37-44
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    • 2014
  • Utilizing spaces for awareness could be superficially noble. However, the typology of spaces played an important role in addressing the awareness of translating the messages through tangible forms, which in this context are sculptures. Assuring the efficacy of the typology of the spaces that is compatible with the content is important to ensure its timelessness to the dynamic demographical change of viewers. Therefore, the study proposes an investigation of the efficacy of typology of public urban space; garden that accommodates memorial sculptures. The study intends to analyze the features and flaws of ASEAN Sculpture Garden, as a mediatory role of ASEAN in instilling awareness of unity between ASEAN members to the public. The objective of the study is to analyze the efficacy of the garden to accommodate the rich memorial sculptures. The body of the research is formed by theoretical and case study research. It is projected by three methods; archival research, semi structured interviews and site documentation; direct observations and site visit. The qualitative data then will be analysed using Actor Network theory, keyword coding and site findings. Findings showed that as the main objective of the garden is to exhibit the sculptures, it could be summed up that it has failed to meet the apparent intention based on the site analysis conducted by the researcher. The typology of the space should be able to communicate the project's aims continuously rather than serving the function temporarily. The variables, which are space and time factors are debatable, as the neighboring tourist spot, National Monument residing the wide square managed to attract public attention due to its great efficacy of typological space regardless the time factor. As a conclusion, the typology of space is a huge factor to ensure the park's success.

The Relationship between the Information Posted on the Web and the Success of Funding in Crowdfunding Site (크라우드펀딩 사이트의 게시글 정보가 펀딩 성공에 미치는 영향)

  • Lee, Jeongeun;Shin, Hyung-Deok
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.54-62
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    • 2014
  • Crowdfunding, a way of raising small size investments or donations from numerous individuals, mostly through internet to fund a project, has attracted global interests. The growth of the social network platform has made crowdfunding easier especially for those in the arts and culture sector. Despite the growth of such vehicle, there has been not much empirical research on the subject. We investigated the relationships between the information in the web sites and its contribution to the success in fundraising. We have sampled 161 projects that were uploaded on Tumblbug.com and studied the type of information that lead to a successful fund raise. As a result, we fould that the contents characteristics including motion-pictures, images, and lengthy texts have positive impacts on the success of fundraising. Fundraising rewards did not show any impacts.

Co-Branding Strategies of Medical Devices in Wonju Cluster (원주의료기기 클러스터 공동브랜드 활성화 방안)

  • Lee, Woo-Chun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.2868-2875
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    • 2010
  • This study was carried out to present a co-brand strategies of medical equipment manufacturers in Wonju city. Based on the result of the analysis, followings were proposed. First, an adequate education and a publicity for the importance of a co-brand are required, and it needs to reinforce the recognition on quality differentiation through a technology development and the importance of quality control. Second, establishing a system to secure the brand reliability and operating a program to monitor the technology development and quality are required. Third, it needs to implement a joint participation with priority for establishing a sales network, advertize and a publicity. Fourth, an alternative may needed in order to maximize the synergy effect of the co-brand project and minimize any possible conflicts among participants. Fifth, securing a reliability is needed to acquire the ability to manage the brand and derive member's active participation.

A Interoperable Digital Content Protection System Based on DMP (DMP 기반의 상호운용 가능한 디지털 콘텐츠 보호 시스템)

  • Hao, Ri-Ming;Choi, Bong-Kyu;Yoon, Hwa-Mok;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.626-629
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    • 2007
  • The digital content was supplied quickly with advancement of video compressive technique and the network. Simultaneously illegal copy and diffuse via Internet, it was caused to necessitate the intellectual property right protection of the digital content. With this background, Various standardization groups and content provision enterprises developed the solution for a digital content protection. But the problem which lack interoperability is appeared, cause of independent development among other equipment. To find solution about this, MPEG(Moving Picture Experts Group) has progressed standardization against IPMP (Intellectual Property Management and Protection) techniques which are possible interoperability. In spite of it, with reason why insufficient function, DMP(Digital Media Project) standard was presented with the alternative against this. In this paper, we analyze MPEG IPMP standards and DMP ToolPack concepts to compare between them, and through these, designed and implemented digital content protection system which possible interoperability.

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