• 제목/요약/키워드: Project Method

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프로젝트 계획의 변동이 고객만족도에 미치는 영향: IT 프로젝트 결과 중심으로 (The Effect of the Project Plan Variance on Customer Satisfaction: Focus on IT Project Results)

  • 윤형석;이석주;김승철;박소현
    • 한국IT서비스학회지
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    • 제21권5호
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    • pp.51-64
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    • 2022
  • Companies are planning and executing IT projects using information technology as a means to secure external competitiveness. However, IT projects have high risks and uncertainties due to the invisibility of outputs (systems, services, products), and changes in plans frequently occur during project execution. As a result, most IT projects are closed without achieving the target performance. This can lead to a waste of resources and money for the company, which in turn leads to the loss of opportunities to enter new markets. This study intends to analyze the effect of changes in the project plan on customer satisfaction, which is the project performance. Also, we want to find the importance of project planning so that the target performance of the IT project can be achieved. For the empirical analysis of this study, about 500 actual project data were collected. As for the analysis method, statistical analysis such as simple and multiple regression analysis and control effect was performed. Looking at the results of the analysis, it was found that the scope change affects the cost change and the schedule change. Also, changes in scope and cost were found to affect project performance. The theoretical performance of this study proved the theoretical fact that good project performance comes out if the IT project is executed as planned. The practical performance suggested the need for a change in project management by proving that thorough execution of the project planning stage can improve the project performance in the Korean project management culture, where the project planning stage is poorly performed for the rapid implementation of the IT project.

특성화 고등학교 '건축모형제작' 단원에서 프로젝트법을 적용한 수업이 직업기초능력 향상에 미치는 효과 (The Effect of Project Method on the Key Competencies on the unit of "Making Model by Architecture" in the Vocational High Schools)

  • 황동운;최지연
    • 대한공업교육학회지
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    • 제37권1호
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    • pp.125-143
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    • 2012
  • 이 연구는 특성화고등학교 '건축모형제작' 단원에서 프로젝트법을 적용한 수업이 직업기초능력 향상에 미치는 효과를 규명하는 것을 목적으로 하였다. 연구 목적을 달성하기 위하여 경기도 고양시 G특성화고등학교 3학년 2개반을 실험집단, 통제집단으로 선정하였다. 선정된 실험집단과 통제집단의 학생들을 대상으로 직업기초능력에 대한 사전검사를 실시하여 통계적으로 유의미한 차이가 없음을 확인하고 실험집단에는 프로젝트법을 적용한 수업을 실시하였고, 통제집단에는 전통적 수업을 실시한 후 사후검사를 통해 그 효과를 검증하였다. 결과를 검증하기 위하여 SPSSWIN 12.0 통계프로그램을 이용하여 t-검증을 실시하였고, 유의수준은 ${\alpha}$=.05로 하였다. 이 연구를 실시한 결과 얻어진 결론은 다음과 같다. 직업기초능력의 하위영역 중 이 연구에 적합하다고 판단되어 선정한 6개 영역, 즉 '문제해결능력', '의사소통능력', '자원활용능력', '수리능력', '대인관리능력', '자기관리능력' 모두 실험집단과 통제집단의 사후검사를 통해 프로젝트법을 실시한 실험집단과 통제집단 간의 유의미한 차이가 있는 것으로 나타났다. 종합하면 '건축모형제작' 단원에서 프로젝트법에 의한 수업은 직업기초능력을 향상시키는데 효과적이며 특히 직업기초능력의 다양한 하위영역 중 프로젝트법과 많은 관련이 있는 6개 영역을 향상시키는데 효과적인 학습방법이다.

공업 기술적 창의력 함양을 위한 프로젝트 학습법 적용 (The Application of Project Based Learning to Enable Students to Improve Creative Skills at Technology of Industrial Area)

  • 이영민;배동윤
    • 대한공업교육학회지
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    • 제33권2호
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    • pp.137-153
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    • 2008
  • 이 연구의 목적은 공업 기술적 창의력 함양을 위한 프로젝트 학습법을 구안하고 이를 교실 수업 현장에 적용하여 그 효과에 대한 학습자들의 인식을 알아보고 그 시사점을 제시하는 것이다. 이 연구는 J기계공업고등학교 실습장 환경에서 시행된 현장연구이다. 연구방법은 문헌 연구에 기초하여 창의력 함양을 위한 프로젝트 학습법을 구안하였고, 그것을 적용한 후 학습자들을 대상으로 설문조사를 통하여 효과를 알아보았다. 이 연구 결과 공업 기술적 창의력 함양을 위한 프로젝트 학습이 추후 학습자들의 창의적 문제해결에 도움이 될 것이고, 공업 기술적 창의력 함양에 도움이 되었으며, 다양한 공업 기술적 사고 기회를 제공했다고 학습자들은 인식하였다. 특히, 창의력 함양에 가장 효과적인 것으로는 브레인스토밍 기법(42%), 창의적 문제해결법(17%), 체크리스트법(15%) 순이었다. 또한, 독창성을 가장 많이 발휘할 수 있었던 프로젝트 학습과정은 프리젠테이션 콘텐츠 제작 단계(32%), 주제선정 단계(22%), 실행단계(18%) 순으로 나타났다.

MULTI-SCALE MODELING AND ANALYSIS OF CONVECTIVE BOILING: TOWARDS THE PREDICTION OF CHF IN ROD BUNDLES

  • Niceno, B.;Sato, Y.;Badillo, A.;Andreani, M.
    • Nuclear Engineering and Technology
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    • 제42권6호
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    • pp.620-635
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    • 2010
  • In this paper we describe current activities on the project Multi-Scale Modeling and Analysis of convective boiling (MSMA), conducted jointly by the Paul Scherrer Institute (PSI) and the Swiss Nuclear Utilities (Swissnuclear). The long-term aim of the MSMA project is to formulate improved closure laws for Computational Fluid Dynamics (CFD) simulations for prediction of convective boiling and eventually of the Critical Heat Flux (CHF). As boiling is controlled by the competition of numerous phenomena at various length and time scales, a multi-scale approach is employed to tackle the problem at different scales. In the MSMA project, the scales on which we focus range from the CFD scale (macro-scale), bubble size scale (meso-scale), liquid micro-layer and triple interline scale (micro-scale), and molecular scale (nano-scale). The current focus of the project is on micro- and meso-scales modeling. The numerical framework comprises a highly efficient, parallel DNS solver, the PSI-BOIL code. The code has incorporated an Immersed Boundary Method (IBM) to tackle complex geometries. For simulation of meso-scales (bubbles), we use the Constrained Interpolation Profile method: Conservative Semi-Lagrangian $2^{nd}$ order (CIP-CSL2). The phase change is described either by applying conventional jump conditions at the interface, or by using the Phase Field (PF) approach. In this work, we present selected results for flows in complex geometry using the IBM, selected bubbly flow simulations using the CIP-CSL2 method and results for phase change using the PF approach. In the subsequent stage of the project, the importance of effects of nano-scale processes on the global boiling heat transfer will be evaluated. To validate the models, more experimental information will be needed in the future, so it is expected that the MSMA project will become the seed for a long-term, combined theoretical and experimental program.

컴퓨터 비전공자의 효과적인 소프트웨어 프로젝트 수행을 위한 교수자-학습자 피드백 방법에 관한 연구 (A Study on Teacher-learner Feedback Method for Effective Software Project Execution of Non-Computer Major Students)

  • 정혜욱
    • 문화기술의 융합
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    • 제5권1호
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    • pp.211-217
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    • 2019
  • 대학에서의 학기말 프로젝트 작업은 한 학기동안 학습한 내용을 기반으로 학생 스스로 주제 선정, 계획, 결과 도출 과정을 진행해 가는 학습자 중심의 학습 방법이다. 소프트웨어 관련 교과목의 학기말 프로젝트 작업의 경우 해당 프로그래밍 언어에 대한 다양한 기법을 학습 한 후 창의적인 프로그램 개발 과정을 통해 결과물을 완성하게 된다. 그러나 교양과목으로 소프트웨어 교과목을 수강하는 컴퓨터 비전공자는 프로그래밍 언어를 이해하는데 많은 어려움을 느끼고 있기 때문에 학생들이 프로젝트 수행을 원활하게 진행 할 수 있도록 유도하는 교수자의 피드백이 필요하다. 따라서 본 연구에서는 컴퓨터 비전공자의 학기말 프로그래밍 교과목에 대한 프로젝트 수행과정에 적용 할 수 있는 교수자-학습자간의 토론을 통한 피드백 방법을 제안하고, 실제 프로젝트 작업과정에 적용하여 진행과정 및 결과물 분석을 통해 의미 있는 결과를 확인하였다.

스마트시티 챌린지 프로젝트 사례 연구: 수원 스마트시티 New 1794 Project 기반으로 (Smart City Challenge Project Case Study: Based on Suwon Smart City New 1794 Project)

  • 윤창진;서응교;김태형
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.243-259
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    • 2021
  • Purpose The beginning of innovation and creation, Haenggung-dong, Paldal-gu, Suwon-si: Suwon Hwaseong Fortress, which began in 1794 by King Jeongjo in accordance with the spirit of Beopgochangsin, mobilized the abilities of traditional techniques, new science and technology, and artists New starting point for urban innovation in Suwon: Based on 5G technology possessed by leading companies in the global ICT industry in Hwaseong (Haenggung-dong), a product of cutting-edge evidence, solve various urban problems through public, private, industrial and academic governance, and a new business model It aims to reorganize into the space where this is created. Design/methodology/approach The New 1794 Project is a 2019 demonstration project requested by the Ministry of Land, Infrastructure and Transport for "Suwon Smart City Challenge Project: Haenggung-dong, Paldal-gu, Suwon-si," developed by the Dankook University SW Design Convergence Center, and the main project from 2020 to 2022. The smart city project strategy should be implemented based on partnerships with multiple stakeholders, and the bottom-up approach and the traditional top-down must be able to coexist. Therefore, the smart city solution applied a horizontal governance method. Findings In this study, the definition of the New 1794 Project, which is the key to defining smart cities in relation to all analyzed aspects, was developed.

FUZZY APPROACH TO PROJECT DELIVERY SYSTEM SELECTION

  • F. Nasirzadeh;N. Naderpajouh;A. Afshar;A. Etesami
    • 국제학술발표논문집
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    • The 2th International Conference on Construction Engineering and Project Management
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    • pp.662-671
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    • 2007
  • Since variety of construction projects with their individual specifications could be handled through different procurement systems, selection of the most appropriate project delivery system is a vital step towards more efficient project execution. The appropriate selection of project delivery system may also ensure more competent management of the project. Its impacts are not only limited to the first stages of the project, as it could also influence pre-construction, construction and operational phases of the project. Among different approaches exerted for this purpose, none has taken uncertainty into account, despite the fact that during first stages of the project most of the selection factors are still uncertain and not clearly defined. This paper, hence, aims to provide a fuzzy insight into the project delivery system selection. Through this approach more tangible model of the evaluation process may be presented. Proposed fuzzy method is indeed a multi criteria decision making model, based on the group of criteria, assigned for the evaluation procedure. A case study is also conducted, based on the opinion of an invented group of the experts.

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교통사고잦은곳 발생분포를 활용한 개선사업 구간선정 방안 (Identification Method for Hazardous Road Sections Based on Black Spot Distribution)

  • 김상옥;안성채;최기주;장일준
    • 대한교통학회지
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    • 제26권3호
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    • pp.67-74
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    • 2008
  • 현재 시행 중인 지점단위 사고잦은곳 개선사업은 매년 효율성이 저하되고 있으나, 효율성 제고방안으로 제기되고 있는 구간단위 개선사업은 방법론에 있어 아직까지 구체적인 방안이 제시되지 못하고 있는 실정이다. 이에 본 연구는 일반국도를 대상으로 개선사업 및 미개선사업 지점으로 부터 사업 차년도 신규 사고잦은곳에 이르는 거리자료를 분석하여, 적정 개선사업 구간길이 및 구간설정 방안을 제시하고자 하였다. 거리자료 분석결과, 개선사업을 실시한 교차로로부터 2Km 내 신규 사고잦은곳이 발생할 확률이 미개선 교차로 지점에 비해 높은 것으로 나타났으나 개선사업 내역별 거리분포 차이는 미미한 것으로 나타났다. 최종적으로, 상호 인접거리가 2km내에 있는 일련의 사고잦은곳을 포함하는 구간을 개선사업 후보구간으로 선정하는 방안을 제시하였다.

아파트 담장허물기 유형별 가로공간의 물리적 환경변화 및 이용특성 연구 (A Study on the Physical Environmental Alternations and the Using Characteristics of the Street Place by the Wall Removal Project Types)

  • 김묘정;정지석
    • 한국주거학회논문집
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    • 제24권2호
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    • pp.25-33
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    • 2013
  • The purpose of this study was to compare the differences between two types of wall removal projects. One was the case that removed one side wall of the apartment in Daegu, another was the instance that eliminated the walls between two apartments in Gimcheon. For this study, the observation method was performed to know the using pattern on the street space, and survey including resident's opinion and satisfaction about result of the project was conducted to gather data. The total number of objects to analysis was 157. The conclusion of this study is as follows. First, when the space was secure from danger of cars, people could access easily. And when it had interesting elements, the street space after wall removal was used by residents. Second, the effective method to connect places was to make intermediate space after wall removal project. In this sense, the way can help to improve the level of quality the daily life of residents. Finally, in the apartment-oriented wall removal project, it could supplement the flaw of the detached house-oriented project and effective potentiality for vitalization of community.

Development of Project-based Robot Education Program for Enhancing Interest toward Robots and Computational Thinking of Elementary School Students

  • Kim, Seong-Won;Park, Hyeran;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.247-255
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    • 2019
  • In this paper, we propose the effect of project-based robot education program on the interest toward robots and the computational thinking of elementary school students. Software education is being actively carried out around the world in order to cultivate software talents in accordance with the 4th industrial revolution. As a result, the importance of robots in education has increased, and education using robots has been actively introduced. However, the activities of simply assembling and repeating robots in schools were not effective in enhancing elementary school students' interest toward robots and computational thinking. Therefore, it is necessary to overcome traditional teaching-learning methods and to develop robot education. So, in this study, the robot education program that introduces project-based learning was developed for improvement of interest toward robots and computational thinking of elementary school students. In order to verify the developed education program, 114 elementary six grade students were selected as research subjects and the traditional teaching-learning method and project-based learning were applied to the experimental and control group. As a result, project-based learning was more effective for elementary school students' interest toward robot than traditional teaching-learning method. In computing thinking, the experimental group showed a significant improvement, but there was no statistically significant difference in the post-test.